1. It would be cool if all items had a classification of one handed, or two handed. you could equip two one handed weapons (two flourishes, or one flourish and a shield, or one flourish and one night-blade.) the two handed ones can only be equipped by itself, no shields with it either. the divine avenger and others of that size are still one handed. two handed weapons deal more damage than one handed (so you can chose low damage but two of them or high damage but one of them) shields are always one handed. two handed weapons can block with a half shield in front of them but can still be hurt from behind. bombs are always two handed.
2. new weapons and shields. three new shields would act like the three classes in the Colosseum gamemode in spiral knights. they will give you a half circle of shield in-front of you. you can still be hurt from behind except for the shield class.
shotguns. they spray slightly to either side of the gun and the bullets disperse a short ways away from you. the charge shot makes the bullets stronger and travel further with more pellets in the shot. (the pellets deal separate damage so the more you hit them with the more damage you deal.) there are 1 handed and 2 handed shotguns. the two handed reloads every 3 shots and has to pump between shots. the one handed deal less damage and reloads after 1 shot.
sniper a long range very accurate gun that hits instantly without any time between shooting and hitting. it deals lots of damage but has to reload after every shot.
flame thrower one handed and two handed. has high chance of causing moderate fire and deals high elemental damage. moderate range and has to reload after 5 seconds of continuous fire.
rocket launcher, two handed. there are two paths to craft. heat seeking or HE (high explosive). the seekers fallow enemies slowly and deal moderate damage. the HE deals heavy damage, moves fast, and has an explosive radius, but can't seek. it reloads after every shot.
polarms, axes, and spears long ranged sweeping two handed weapons. they deal heavy damage and hurt many enemies at once around you but are two handed and slow.
dagger. it deals more damage from behind. one handed.
bio-hazard bomb. it poisons enemies and can spread between other enemies they touch (strength of poison increases with tier)
turret bomb. places a auto turret (like in crimson hammer) with low health that stays until killed. only 1 can be out at a time.
crawler bomb. you place it then when it explodes it deals no damage then crawls after the nearest target. it explodes once it reaches the target dealing massive concentrated damage. can have different crafting paths with different effects like poison and elemental damage. it gets its own explosive ring that if it doesn't reach its target by the time it runs out it explodes where it is. it has a 10 second timer.
traps. they are a bomb you place that sits for 30 seconds before self destructing or explodes of something walks over them.
auto cannon. it is a two handed cannon that fires fast explosive rounds. it shoots once per second and reloads after the 4th shot.
hand cannon. its a one handed weapon that deals heavy explosive shots that deal lots of damage but shoots slow and reloads after every 4th shot.
shield bomb. it has a large radius. it increases with tier. it places a temporary large shield that lasts for 10 seconds. only one can be out at once. if you place another it removes the first.
spike shield. it returns all damage dealt to you to whatever hurt you but you take full damage as well. it has multiple crafting paths. one you take very reduced damage but hurts them back less. the other you take reduced damage (not very reduced) but hurts them slightly more then the second.
3. I would like either mist energy back but only for revives. or just being able to find sparks of life in the clockworks. (kinda rare but not all that rare) to tempt the devs this offer you could make it cost ce (or for some people real money [{sorry if this is an insult for the devs}because you like adding things with real money options :P]) to upgrade your mist tank with a greater coppasity or make it recharge faster. if you take the second option you could make spark of life multipliers. you buy them with ce then get a greater chance of finding them in the clockwork.
perma weapon/trinket slots. just make them, cost allot for perma ones.
4. mounts. a type of machine or creature you can ride to make yourself faster or have more health while in the clockwork. you can dismount with a key and they fallow you around and will also fight for you with an ai. you can also give them saddles or bridles, and armor with special bonuses like a recharging shield on your mount. I think there should be giant spiders, horses, giant bats, wolvers, mechanical steampunk wolvers, mechanical steampunk spiders, mechanical steampunk horses, mechanical steampunk bats, dragon, mechanical steampunk dragon, and things like that. you should be able to use them in haven as well.
Sure, OOO will just press the secret "Create a huge update with all kinds of new game mechanics" button in their coding system and there it is, without any bugs, unbalanced items or whatever! Expect this to be released..... when time doesn't exist anymore and the universe is already gone.
Besides, SK has no need for Hand Cannons, Rocket Launchers or..... seriously? Mechanical Steampunk Dragons? Don't think that is ever going to be released...
I do like some of the ideas, especially the bombs, but if you want people to really think about this you should make your ideas more specific and. Look at Dracora-Speaking's suggestion for a new bomb. If you do it that way, players can give better feedback.