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I challenge everyone to a 1v1

18 replies [Last post]
Sun, 03/15/2015 - 19:48
Deleted-Knight's picture
Deleted-Knight

Rules:
1) Only armor that doesn't give useful bonus buffs are allowed.
2) No trinkets of any kind.
3) No ASI/CTR UVs.
4) No guns, bombs, or heavy swords.
5) No Auto Target.
6) No mouse (touchpad is fine).

Challenge valid until the end of time.

If I win, you quit using any of things that are banned in this 1v1.
If you win, I will never complain about you in any way again. You can troll the crap out of me, and I won't say anything.
If you refuse to accept this challenge, it proves you are a coward who relies on special equipment to succeed in Lockdown.

Since I will be subject to the same restrictions, this is totally fair. If you beat me, you will gain the great honor of my respect. In addition, I make sure more people will feed your ego.
I'm not saying anyone is unskilled, because all of you are great players. I just want to see if you guys are capable of getting on my level. That way when you kill me in a normal Lockdown match where these constraints don't apply, I would feel a bit better knowing how we really compare.

Sun, 03/15/2015 - 20:54
#1
Sipsy's picture
Sipsy
Hey, at least it sounds more

Hey, at least it sounds more fair than the other threads even though it's just for fun.. Just saiyin

Sun, 03/15/2015 - 20:59
#2
Electronicfighter's picture
Electronicfighter
i cannot tell if…hes serious…

i cannot tell if…hes serious…

Sun, 03/15/2015 - 21:38
#3
Bullpig's picture
Bullpig
hmmm

thinly veiled attempt to mock me, but in all honesty i am not phased. and yes i accept challenge

Sun, 03/15/2015 - 21:40
#4
Electronicfighter's picture
Electronicfighter
STAND BACK

we gawt a badasz ovuh heyur

Sun, 03/15/2015 - 21:48
#5
Bullpig's picture
Bullpig
@Electronicfighter

meh not trying to be a badass, i just find it funny that i don't have the freedom to challenge someone to a 1v1 without being ridiculed. this is the coliseum forums, i think u may be lost or just bored shitless.

Mon, 03/16/2015 - 05:39
#6
Ill-Fate-Ill's picture
Ill-Fate-Ill

How are you gonna prove that you are not breaking your own rules?

First of all, I have never seen you play LD since you hide behind a forum alt. Secondly, you have not shown any recorded LD gameplay. I am not inclined to adhere by your terms until you prove yourself to something other than a pointless flamer.

Mon, 03/16/2015 - 11:04
#7
Deleted-Knight's picture
Deleted-Knight

Bullpig,
Sorry man, it's not meant to be a personal attack. It's meant to provoke thought about why people like doing 1v1s, especially if there's no official tournament or prize. Gunshot's thread and your recent posts got me thinking about this.
If someone wants to accept your challenge and you both come out feeling good about yourselves, go right ahead. I can't stop you even if I tried.
I just don't understand how a 1v1 with special constraints is somehow less "silly" and "for fun" than normal Lockdown. What do the results prove? At the end of the day, the person you fought will still kill you in RLD (and/or you will still kill them in RLD) because the 1v1 rules don't apply there.
I'm especially skeptical about motives when it comes to calling out particular people for 1v1. It implies that other people are not worthy opponents.

Fate,
Neither side has to prove they aren't breaking the rules. It's completely fair. The idea is the 1v1 is a way to challenge yourself. If you win, you feel better. If you lose, you can write it off as the other person cheated. The other person (ie. me) can do the exact same thing. As long as both players make it seem like nobody is cheating, the LD community won't be judging. Everybody wins!

I hop around different personalities. If you want to challenge me, I am so very lonely.

Tue, 03/17/2015 - 14:28
#8
Bullpig's picture
Bullpig
@Delted-Knight

i think you may be confused. you believe that i made my post because i saw gun-shot's "i can AT better than you" thread, correct?

that is not the case. in game, me and gun-shots have played many LD matches together. in addition to being a menace to the LD community, he claims to be better than me and everyone in game. usually i would just laugh and brush it off because who cares, it's just a game right? but this perpetually pestering prick (alliteration, yay! :D) found a way to get on my nerves.

i didn't think there was much wrong with challenging him to a 1v1 on public forums. i thought that this would cause him to accept the challenge, i see now this was dumb.

but nothing about the rules is really unfair in my opinion. if he is the best player in the game, like he claims, then he shouldn't need any handicaps, i.e. status or auto aim, to beat a regular player like me. i only eliminated status because it has more to do with luck than actual skill. and you might say "well he has to be able to hit you to deal a status, which means it isn't luck," to which i would reply that almost every status dealing weapon has a regular damage dealing alternative, therefore removing the need for any status.

however, my rules and quote-unquote prizes [which were more of a troll than anything (side-note: apparently it's too mean and jerky to troll??)] were contradictory. it makes more sense that gun should be able to AT, if the prize for me winning is that he give it up forever.

in the end though, i do regret posting on the forums about this. it was a little over the top but at least we had some good discusion about it. however, i didn't like how people who didn't fully understand the situation were commenting on things that weren't what they thought.

last second thought: i realize that gun-shots is probably a younger player in the community which would explain his immaturity. however this does not validate arguing back. so, i'm sorry.

Tue, 03/17/2015 - 16:45
#9
Thebronzemonsta
wth most people dont have

wth most people dont have weps without asi or dmg bonus armors/ asi vog

Mon, 03/23/2015 - 02:11
#10
Sipsy's picture
Sipsy
~

i didn't think there was much wrong with challenging him to a 1v1 on public forums. i thought that this would cause him to accept the challenge, i see now this was dumb.

From other thread at an earlier date, too: this post more of a troll than anything. i never actually thought that either would 1v1 me.

Much contradiction
Such disagreement

~~~~~~~~~~~~~~~~~~~~~~~~~ "more to do with luck than actual skill." - This is what annoyed me the most.
RNG = Chance. 0 < p < 1
Luck = Unlikely Chance e.g. p = 0.000000000000000000000000000000000000001
Chance =/= Unlikely chance

Luck is a word used to describe an unlikely outcome. Unlucky is also a word used to describe an unlikely outcome. ( if you couldn't follow, I'm saying lucky and unlucky are the same thing, this is SK ( 13+ ) and I'll try to explain this well to all ages. I was 13 once, and I know what it feels like to not know much, it felt like yesterday - This was a joke please don't get offended lol )

Anyway,
For example, you could smoke 300,000 smokes in your lifetime and not die of lung cancer - which is an unlikely outcome and I'd say you'd be pretty lucky.
But another person could only smoke 1 cigarette in his whole life and die of lung cancer - which is an unlikely outcome and we'd say that person was unlucky.

Lucky and unlucky are the same words, that true, in English has a +/- connotation attached to each of them, however, statistically speaking, they are exactly the same thing. A highly unlikely chance. Also similar to a miracle - also an occurrence of a highly unlikely chance.

I believe that RNG is more of a planned event - a prediction - if you will. In theory, lets say shock status is 1/6. On the 6th hit, you will definitely get shocked - in theory. A theory is your prediction. The whole game of lockdown is prediction and execution and this makes it more strategic. It's not luck, since the chances are high and predictable ! Especially if you're using gear that's meant to have a high status disadvantage in exchange for a damage boost ! That's what you trade off for that boost ! And you're not accepting that trade-off, that's like alchemy where you turn dirt to life ! You'd lose your whole body and be stuck in a tin suit ! This is unfair.

That's pretty much the only thing that kinda annoyed me and I just had to get it off my chest. Maybe wrote a bit much though.

P.S. Please don't disrespect my beloved storm driver or any other status weapon again :T. Never knew you were so superstitious though, "luck".

Mon, 03/23/2015 - 05:17
#11
Tempas
@van-winkle

I didn't realise they changed the definition of luck since the time I've done my English literature in high school. Oh wait, they didn't. Luck : success or failure apparently brought by chance rather than through one's own actions.

Let's remove the word "apparently" from the definition and we get the definition which most of the competitive lockdown community would use.

Honestly though, I don't see why you'd try to attach the word luck with low chance. I guess you needed it to defend your precious status weapons.

Now, moving onto probability. You said that if the chance is 1/6 for getting shock on a storm driver shot that on theory you'd get shock at least every 6th shot. Which is fine and dandy(kind of) but what about getting shock consecutively? A general expression for that is 1/6^k. Taking the limit of k -> ∞ the expression works out as 0. So it'd be extremely lucky to get shock each shot right ? Well not really. Mainly because the chance is static. You're still lucky but it's not extreme luck. That kind of comes back to me saying that your statement was kind of correct. Also, just because chances of something are predictable doesn't mean it's not luck. And just because something can be predicted it doesn't mean it's not associated with luck/chance (this is quite literally the principle of statistical mathematics).

Now to move onto the competitive aspect of the argument. Statuses are generally overpowered. Even with your status resistant armours statuses can and will end a fight in one go(shock and freeze anyways). There is nothing skill based about them. When people defend the use of statuses they purely defend cheap tactics, in my opinion anyways.

Well, I'm kind of done with the wall of text now. Looking forward to your reply!

Mon, 03/23/2015 - 11:35
#12
Sipsy's picture
Sipsy
~

Well first of all, thank-you for putting the effort in replying/explaining this time, Tempas.
I see what you're saying and your maff is right and I'm wrong, I'll accept that. I see your view on things and I'll accept your opinion. However, I still believe that when people choose certain sets of armor, they should be held responsible for the consequences of using them. That's OOO's way ( be it good or bad ) of balancing armor sets. High damage + msi low at the cost of nothing, seems just as unfair as status weapons, in my honest opinion.

Mon, 03/23/2015 - 13:04
#13
Tempas
I'm all for them balancing

I'm all for them balancing lockdown but putting in an element of luck in a skill based game is not a good system imo. Iirc status infliction rate is independent of the armor you're using hence only the severity of the status is dependent on your armor which is utter crap. But I could be wrong on that.

Mon, 03/23/2015 - 15:38
#14
Deleted-Knight's picture
Deleted-Knight

Tempas, I think status resist does also reduce the chance of being afflicted. You can see this more clearly with mist bombs.

Both Van-Winkle and Tempas' description of luck made my head hurt (not because stupid, but because confusing).
Luck is the subjective human perception of statistical outcomes. It has no impact whatsoever on statistical reality.
To properly examine how random events affect skill-based combat, you need to consider the advantage one side has over the other instead of citing events outside either player's control.

(I originally wrote a wall of text, but decided it was irrelevant to this thread.)

Wed, 03/25/2015 - 08:10
#15
Krakob's picture
Krakob

I think status resist does also reduce the chance of being afflicted.

That is not the case. Status weapons have two aspects in the status, for example:
Good chance of strong freeze.

The first keyword describes the chance and the second describes the strength. Status resistance/weakness works by adding the resistance number to the infliction strength number. Further reading

For a list of infliction chances, see this post.

Bear in mind that weapons which have multiple methods of status infliction will not always share stats for the infliction methods. For example, a Driver's regular bullets and charge bullets will not be the same (although I fail to remember the exact differences in this particular case).

Wed, 03/25/2015 - 11:04
#16
Gun-Shots's picture
Gun-Shots
@bullpig sorry I'm late

"Found a way to get on my nerves " and how did I do that may I ask, probably by beating you to countless times lol

Wed, 03/25/2015 - 11:50
#17
Deleted-Knight's picture
Deleted-Knight

Thanks for the clarification, Krakob!
I'm not familiar with how status works, so the wiki people probably know better.
From my own experience though, having Max+Med resist appears to allow you to walk a bit longer into Shock-mist (before being shocked) than having negative resist. Max+Max guardian also seem more resilient to polaris. I remember trying to get kilowatt immunity in T2 days and not realizing I didn't have it for a long time because the shock chance was so low.

Bear in mind that weapons which have multiple methods of status infliction will not always share stats for the infliction methods. For example, a Driver's regular bullets and charge bullets will not be the same

What. If the chances are different how do they come up with a single adjective to describe it?

Thu, 03/26/2015 - 06:07
#18
Theirillusion's picture
Theirillusion

http://forums.spiralknights.com/en/node/77388

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