We recently discussed the armor situation in this thread- http://forums.spiralknights.com/en/node/111775
And the main point that Fangel and I made was that armor needs to be interesting as well as balanced, which is what this thread is to be about- designing and critiquing ideas for neat armor. Since these are fairly fun to come up with and can be centralized here instead of spread out in 20 million threads, this thread could become quite instrumental.
A few pointers as to how these should be written-
1. Try to avoid too much lore or whatnot. Just raw ideas for balance.
2. Don't introduce crazy mechanics out of the blue- just use existing things that could be done by a dev in 5 minutes.
3. Try to be concise in your descriptions
These ideas below are to serve both as something of a template, and as a few introductory ideas that I've came up with recently.
New Glass Cannon Piece
+MSI: High
+Attack speed increase: High
-Damage decrease: High
-Charge time increase: Low
-Has less defense
-Gives less health
-Negative med to all status resists
Idea: A specialized set for speed running and being a sort of scout so to speak. You gain the ultimate ability to dodge in and out of crowds with a gun or sword, but can't really do much damage with just that alone. Instead, you would have to rely on your speed to manipulate enemies for your party.
Improved Chroma
+Damage: Med
+Damage vs Slimes: Low
+Charge time reduction: Med
-Movement speed decreased: Med
-Attack speed decreased: Med
=Slightly more normal defense than it has now, think current plate set.
Idea: Instead of a slight slime bonus, chroma could be made into a sort of tank class- tons of offensive potential, but kind of clumsy and very charge oriented.. just like a real chromalisk is. Giving it a slime bonus: low makes it even better suited for fighting slimes. Imagine using this set with something like triglav.. you sneak around, and when in range are capable of wrecking house.
New Swiftstrike Variant
+Gives charge time reduction: very high
-Is zero star, meaning it has no shield bump
=Is available as a rare drop from boxes (all boxes) in Dreams and Nightmares- think 2.5% per run.
Idea: This shield would appeal to veteran players while also nerfing them heavily should they choose to use it- not being able to shield bump or tank hits is a horrendous penalty to even out such an amazing buff. Of course, working it in would be quite worthwhile.
Improved Heater Shield/Oven Mitt
+Gives both fire and ice resistance
+Has slightly higher normal defense
Idea: Holy-Nightmare thought of this idea a while ago in a thread, and I do agree with him that Heater/Oven Mitt could use a buff. So why not combine them into one shield that functions better and fulfills a bigger role, just like other shields do?
A few pointers on replying to other people's suggestions-
@Fehzor
What not to do
Your swiftstrike's boost is way too OP and it would dominate the meta for everything.
The point of this thread is the idea- we don't know that it's too strong or too weak. Devs have their own idea about how these things are to be balanced, and just like us are probably fairly set on them... and regardless of what you or a dev thinks, things would need to be tested.
If you must do this, try to be considerate and fair in your arguments, possibly providing an example of how you think it should be and why.
What to do
If your swiftstrike had less of a penalty and less of a buff it would fall more in line with the existing swiftstrike, and could be given out to a wider audience-
More general swiftstrike variant
+CTR: med
=Same defenses as existing swiftstrike
Idea: 3* players learn a ton from using the existing swiftstrike, and could learn even more if they had access to this amazing new shield- especially bombers, who glean nothing from the existing swiftstrike. The decrease from high to med is due to the natural CTR: med boost that gear gets from heat.
The truth of the matter is that both swiftstrikes could exist and that devs may be intrigued or inspired by either swiftstrike.