"Yes."
Agent Flint's Generic RPG
Agent: Yes.
Mechanic: Okay, so now i'm thinking-
Speedrunner: Other things like what?
Mechanic: ...parts and stuff.
Apprentice: Ooh, the birbs must be really cute! Can I see them?
Mechanic: Not right now. Anyways, Agent. I think I might have a plan to help you deal with those pirates.
Agent: You just want to join my party, right?
Mechanic: Pretty much, yeah.
Agent: Okay, you're in!
Siren: You're just gonna let him join, huh?
Agent: That's right, because five is better than four!
Siren: Typical parties only have four party members.
Speedrunner: But they sometimes have five or six.
Mechanic joined the party!
Mechanic is equipped with a Gilded Flintlock, Red Glyph, Yellow Glyph, Epinephrine Shot, and a Sugar Cube.
Both of you can figure out how to distribute his 8 skill points.
(Apologies for my absence, I was getting my new computer set up)
I wish to unlock:
the entire yellow skillset
the entire blue skillset
and 'Quickshot'
Skills have been set. You can now buy some new stuff and talk to people in town.
Shop
Agent's Money - 75
Speedrunner's Money - 75
Random Emblem, 2 in stock(25)
Laser Sight(50)
Cupcake(50)
Realistic Names Mod(25)
Simplifier Mod(75)
Say something to talk to a person. You can only talk to two people.
>Agent
>Apprentice
>Speedrunner
>Siren(?)
>Mechanic
>Rival
>Healer
>Mage
>Thief
Buy both random emblems and save the rest.
Talk to the Mechanic and Agent.
(Do you really not want Realistic Names?)
Say something to talk to a person.
Speedrunner to Agent: "Hey Agent, why are you so famous?"
Speedrunner to Mechanic: "So, about those birbs... you sure they cannot carry coconuts?"
Suddenly make a return to this thread.
Save my money I suppose.
Ask Rival about his quest.
Talk to Siren since they have a question mark.
Speedrunner: Hey Agent? Why are you so famous?
Agent: Because I helped find the King's slippers when someone stole them.
Speedrunner: Really?
Agent: Yes.
Speedrunner: So, about those birbs... You sure they cannot carry coconuts?
Mechanic: What is it with you and coconuts? No they don't, they can carry bananas and grapes, but not coconuts.
Agent: Hey Rival, what's your quest about?
Rival: Well Agent, admittedly it's not as great as yours but that means it's not as long. We were sent to stop the pirates, but if you stop them for us, then that works as well.
Agent: What? That's not fair.
Rival: Shouldn't have crash landed here then. Don't worry, I'll put in a good word for you.
Agent: Hey Siren, is something wrong?
Siren: Yes.
Agent: ...what is it?
Siren: I had a life once. Far away. I wish to find anyone I once knew, to say goodbye.
Agent: I'm not sure we can go, the pirates might harass the town if we leave.
Siren: No, none of you can come with me. I need to find them alone.
Unique Sidequest: Water Spirits
-Only Siren can do this quest.
-Siren gains Haste during this quest.
-Unlocks Siren's Astral Ability upon completion.
-Unlocks Siren's Final Weapon upon completion.
Agent: Be sure to come back safe, Siren!
Siren: Count on it.
Siren rides off on the Riverside with a horse.
Siren: This is it...
Siren arrives at a ruined town after riding for half an hour.
There is someone there.
?????: Who are you?
-"I'm looking for a person named Siren." (Deceive)
-"I know you from somewhere..."
-"Do you know where the water temple is?"
-"Siren."
Siren: Siren.
?????: That's impossible, Siren died 22 years ago!
-"I was petrified."
-"How would you know that?"
-"Well, that's clearly not true."
Siren: I was petrified.
?????: ...petrified?
Siren: Yes.
?????: So... You really are Siren.
Siren: That's what I said. Who're you?
?????: I am Radick. My grandfather led you into the Water Temple to become a Siren 22 years ago. You both never came out.
Siren: Where is everyone else from the town?
Radick: They're all gone. Dead or left.
Siren: ...I must return to the Water Temple. Do you know a way I can get there?
Radick: Maybe, but there's pirates around the place. It won't be easy.
-"Nothing ever is. I'll be going now."
-"Can you help me get there?"
(By the way those two emblems you bought were for Magic and Attack.)
Siren: Can you help me get there?
Radick: I suppose I can. But you'll have to get into the Water Temple yourself. I'm not going anywhere near there with all those pirates.
Siren: Works for me.
Radick joined the party!
Siren: Come on, up you get.
Radick gets on the horse Siren is riding, and she rides off in a direction.
But the horse is stopped by some monsters!
Siren, Level 8
HP - 120/120
CHR - 2/4
Radick, Level 11
HP - 165/165
CHR - 2/4
Waterphase Crab, Level 9
Bubble(2)
HP - 138/138
Waterphase Crab, Level 9
Bubble(2)
HP - 138/138
Waterphase Snake, Level 9
Bubble(4)
HP - 122/122
Nope, you also control Siren. So the 2x Speed mod is pretty much active.
Siren attacks Waterphase Crab A. Blocked!
Radick attacks Waterphase Crab A. -57.
Waterphase Crab A attacks Siren. -49
Waterphase Crab B attacks Siren. -27.
Waterphase Snake attacks Radick. -30.
Siren attacks Waterphase Crab A. -60.
Radick attacks Waterphase Crab A. -54.
Waterphase Crab A was defeated.
Waterphase Crab B attacks Siren. Missed.
Waterphase Snake uses Poison Bite on Radick. -41, Poisoned!
Siren, Level 8
HP - 44/120
CHR - 3/4
Radick, Level 11
Poisoned(2)
HP - 94/165
CHR - 3/4
Waterphase Crab, Level 9
Bubble(1)
HP - 138/138
Waterphase Snake, Level 9
Bubble(3)
HP - 122/122
(You can use If, Then orders if you want.)
Waterphase Crab regenerates it's bubble.
Siren plays a Healing Tune. +109(Multi).
Radick uses Brine Slash on the Waterphase Snake. Blocked.
Waterphase Crab attacks Siren. -24.
Waterphase Snake attacks Siren. -30.
Siren attacks the Waterphase Snake. -55.
Radick uses Brine Slash on the Waterphase Snake. -78.
Waterphase Snake was defeated.
Waterphase Crab fled!
Victory! Gained 75 Experience.
Siren and Radick arrive near the Water Temple.
Radick: There is it. You find your own way in, i'm getting outta here.
Siren: Suit yourself.
Radick has left the party.
Siren dismounts her horse and starts walking towards the temple, examining the pirates around.
Siren: Hmm... I don't think I can get past them by myself.
Suddenly, a noise behind her is heard! A pirate is seen jumping off a nearby hill, towards Siren!
He body slams her, knocking her out.
...
?????: Wakey wakey!
Siren is in a jail cell, probably in the brig of a ship.
Siren: ...
Pirate: Oi, i'm talking to you.
-"..."
-"Go away."
-"I'm thirsty."
-"Where am I?"
Siren: I'm thirsty.
Pirate: Yeah, and? It's not my problem, inmate! Now keep your mouth shut and we'll get along just fine.
The pirate walks away.
Radick comes walking in, now dressed with some bandannas.
Radick: Hello, Siren.
Siren: You!
Radick: Did you ask for something?
-"..."
-"You damn traitor!"
-"Why are you doing this?"
-"I'd like some water, if it wouldn't kill you." (Deceive)
Siren: I'd like some water, if it wouldn't kill you.
Radick: Take it easy, lady. I'll get some water for you.
Radick leaves, and comes back with a glass of water. He puts it on the ground in front of the cell.
Radick: Here you go. See ya later, Siren.
Radick walks away.
Siren: Moron...
-Equip Water
-Drink Water
-Throw Glass of Water at Door
-Throw Glass of Water at Wall
Siren reaches into the glass of water... and pulls a water sword out of it!
(New Weapon: Waterphase Sword, gives +4 Atk, +2 Mag, +2 Spd, and Bubble)
Siren: Alright. I'm not having this.
Siren slashes the lock on the cell door and leaves.
Siren: Alright, how am I gonna get out of here?
-Go All Out
-Sneak Out
-Talk your way Out
-Jump Out
(Forgot to give +1 CHR in the last battle)
Siren is quickly spotted trying to escape the boat by a single pirate.
Pirate: Hey! What're you doing?
Siren: I'm leaving, so step aside.
Pirate: Aw crap. Someone help me!
Siren, Level 8
Bubble(9)
HP - 96/120
CHR - 3/4
Pirate Gunner, Level 9
HP - 138/138
CHR - 2/4
Enemy Reinforcements arriving in 3 turns
Siren casts Sleet Note. -58. "This isn't enough. I will show you... More than what you're capable of!"
Pirate Gunner shoots Siren. Missed.
Siren's skills have been temporarily rewritten.
Siren, Level 8
Bubble(8)
HP - 96/120
CHR - 2/4
Pirate Gunner, Level 9
HP - 80/138
CHR - 3/4
Enemy Reinforcements arriving in 3 turns
Siren's new skills are...
Kick Slash(1), Break(1), Curse(2), Water Slash(3), and River Combo(5)
Water Mend(1), Bubble Shield(1), Drain Slash(2), and Aqua Shield(3)
(You can use both actions yourself if you assume that Crazee-Pi ain't gonna be back for a while.)
Siren uses Drain Slash on Pirate Gunner! -94. Healed 47.
Pirate Gunner was defeated...
Siren: I told you I didn't have time for you.
Siren escapes the ship, to find that they have been docked near the water temple. She enters the temple as it has been drained of water.
Siren: Hmm. I don't remember the layout of this place. Oh well, it'll come back to me eventually.
....[?]....
[?][S][?]
[X][_][X]
---Exit---
How to Dungeon
[S] - Siren's current location.
[_] - An empty room that has already been checked.
[?] - Unknown, what lies within?
[X] - Impassable. Like a wall or something.
.... - This might be another room.
Siren walks into the northern room. There are two pirates talking.
Pirate1: So I'm thinking of getting a new eyepatch, what do you think?
Pirate2: Ye be insane if yer so much as thinkin' of that! Yers is good enough!
Pirate1: But I saw this new one for sale with a skull icon on it! How cool would that be?
Pirate2: The sails already have skulls, ya twit.
There's a big door in the room they're in, but you can't sneak by them easily. What will you do?
-Attack them
-Come back later
If you do decide to come back later, pick another room to enter.
....[?]
....[P]....
[?][_][?]
[X][_][X]
---Exit---
There's a locked door to enter the next room. Pick it?
-Yep.
-Nah.
........[?]
........[P]....
[?][S][_][?]
....[X][_][X]
------Exit---
Nah... for now.
Check out that remaining room to the right of the main hall.
There's some sort for barrel in the middle of the room. Check it out?
-Yes
-Too Scary
........[?]
....[X][P]....
[?][_][_][S][?]
....[X][_][X]
------Exit---
As soon as Siren walks near the barrel, it bursts open as several monkeys come flying out! They're looking for trouble and they're ready to attack Siren!
Siren, Level 8
Bubble(9)
HP - 96/120
CHR - 3/4
Monkey, Level 9
HP - 85/85
Monkey, Level 9
HP - 85/85
Monkey, Level 9
HP - 85/85
Monkey, Level 9
HP - 85/85
Drain Slash Monkey #1.
If Monkey #1 is still standing, then normally Attack it. Elsewise, Attack a random Monkey.
Siren uses Drain Slash on Monkey #1. -94. +47.
Siren attacks Monkey #3. -63.
Monkey #2 smacks Siren. Missed.
Monkey #3 smacks Siren. Blocked.
Monkey #4 smacks Siren. -19.
Siren, Level 8
HP - 101/120
CHR - 2/4
Monkey2, Level 9
HP - 85/85
Monkey3, Level 9
HP - 22/85
Monkey4, Level 9
HP - 85/85
Kick Slash one random Monkey, and Break another random Monkey.
Agent: You'll ruin the player's immersion like that.
Siren: No one cares.
Speedrunner: Why birbs specifically? You transporting coconuts?
Mechanic: No. They transport other things.
Mechanic turns to Agent.
Mechanic: You are Agent, correct? The nearby pirates have been talking about someone disrupting their 'operations'.