Hey there fellow knights and members of Grey Havens staff!
So as of nearly 11 hours before writing this post, we have received our newest update to our beloved game. With this update brings the addition of Blast Network to the Crucible Editor. Hooray for Blast Network and map design enthusiasts!
But on top of this, we've also received a change to the Golden Slime Casino. And since majority of the consensus so far is that these changes are absolutely horrible, I thought it necessary to create a thread for people to air out their thoughts on the prize box in a more concrete and descriptive manner, so that this may potentially reach Grey Havens and give better direction on how to proceed further.
To start off the thread, I will be speaking on my own personal thoughts on this update, what it brings, and what it means for the game overall. I invite everyone to also share their thoughts on it, whether they agree or disagree with me, or if there's any points that I have failed to consider or bring up.
Let's begin with some context of how previous casinos would work.
Previously, the slime casinos would show up once every month or two, and to spin the wheel it would cost 1 golden slime coin (worth 200 crowns) per spin. With the Cube Club Membership, you could spin 50 times at once. This would still give you 50 rolls worth of drops, including crowns, maybe some vials or Ocarina of Slime, and some Slime Lockboxes. The lockboxes were the big win item to pull here. The crowns payout for one 50x roll would typically be within the range of 8k-12k crowns, depending on how high the crowns roll multipliers were or how low, how many vials, etc.
Slime Lockboxes were fairly abundant with this, and well sought after due to the fact that they could drop Somnambulist Totems, Daybreaker Bands, Node Field Auras. Even recolored slime items, like Shadow and gemstone slime items were extremely popular back in the day. Writhing Tendrils and Slime Auras also have some audience, and the general costumes and accessories of these are simplistic and easy to use.
Over time, the frequency of these slime lockboxes dropping had dwindled. What was once a plethora of different variants of Slime Lockboxes dropping had reduced to only QQQ slime lockboxes, which would only be available in the Casino's drop pool once a year at most, and these would also stop dropping after one day of the Casino being open.
Still, people would roll on these, QQQ slime lockboxes were abundant, people have accumulated thousands of standard colored slime costumes and accessories.
However due to this abundance of only QQQ drops, it was clear the slime casino did need some form of rework in the future, of course.
Which brings us to present day, where the 00A slime lockbox was introduced along with a new scheme of the slime casino.
Current changes are as follows:
- 50x spin was removed from standard slot machines. You now have to roll one at a time. Good luck getting the Degenerate Gambler Achievement now.
- An extra section was added to the back room of only SOME casino spawns. This can only be accessed if you have purchased the Cube Club Membership from the NPC outside the Casino. These contain an "advanced" set of slot machines.
- The advanced slot machines consume 10,000 crowns or 50 slime coins at once PER ONE SINGULAR ROLL.
- These advanced slot machines may contain 00A Slime Lockboxes.
- 00A Slime Lockboxes contain new cosmetics. Those being Slime Rabbit and Slime Fox Masks and Tails, available in all standard lockbox colors schemes.
The issues present here are:
1. As mentioned, removing the 50x roll for standard slot machines simply makes rolling on these machines overall or achievement hunting a hassle. Why are we removing quality of life?
2. Each individual spin on the advanced slot machines is 10k crowns, for one singular item drop. Now if you don't hit a good roll, instead of just being at a 200 crowns loss, you're at a whole 10k crowns loss. And what's more is that these wheels still contain vials and Ocarinas of Slime. Meaning you can very easily spend 100k crowns, and only end up with pickup items. This is daylight robbery in my eyes.
3. These slot machines' drops seem to be Health pills, Auto Turrets, Recon Ranger Flares, Vials, Ocarinas, Kleptolisks, various multiples of Slime Coins, and 00A Slime Lockboxes. My knowledge of the exact slime coin drops could be wrong, but point being, only three of these are at all worth even more than what you spend. The loss is inevitable. Another player who has rolled a bunch has compiled a spreadsheet of data from their rolls affirming this, which will be edited in here later for reference.
4. The drop rate of Slime Lockboxes from the prize wheel is horrendous. As per the aforementioned spreadsheet, 500 rolls (5 million crowns spent effectively) had resulted in only 10 lockboxes. Which is meant to be the main attraction of spinning these wheels in the first place.
5. The drops of 00A Slime Lockboxes are quite frankly mediocre. I personally find the Rabbit and Fox Masks to be ugly looking, the Rabbit Tail to be a nothing-burger accessory and the Fox Tail to be okay. Sure, whatever you can say this is a matter of taste, this probably appeals more to the furries in the game or people who say "Wow, this looks like FNAF!" but to my observation the general opinion agrees that these look bad, and are unfitting of Spiral Knights' art style. The helmets seem to mainly only work with the standard Slime Armor. Which also begs the question of why there's no matching armor to go with these helms in the slime lockbox at all. Unboxing these overall for their rarity just does not seem worth it at all.
6. The item drop rates of 00A lockboxes were never made public with the update announcement post. There is no information on whether certain color schemes are rarer or even unavailable in this box. Current observation suggests this box only contains Cool, Fancy, Regal and Divine colors, which isn't publicly stated anywhere. Nor is it stated that these boxes contain trinkets and slime auras too. Where are the other colors? Are there totems in these boxes too? This information should be transparent. This also affects the economy for trading these items.
7. The 5th point above also presents the budding issue of the shift in art style from recently introduced cosmetics. Stuff is becoming more and more niche and straying further away from Spiral Knights' art style. People have already blown up over this with the Wizard prize box, even more so with Hive prize box to where Grey Havens literally reworked colors of the items, and again with Toyland prize box. Even the new Dark Harvest helmets are so incredibly niche that they don't fit many costume armors. And this was the last straw of this for me, since these look so far off from Spiral Knights' style. Don't mistake me, I LOVE the concept of rabbit and fox costumes. My main costume literally is a bunnygirl with the bent vertical vents. But this is just not it. And this point needs to make it through to Grey Havens' art team. We WANT new costumes, but they need to fit well with the game that's already been built up all this while. They can't just be one off introductions that only work within themselves, if they even do that. I'd brought up the point before that standard slime lockboxes did well because their costumes were simplistic and easy to use. The 00A slime lockbox helmets seem more overdone than simplistic.
8. 00A slime lockboxes do not drop Slime Confetti, while QQQ boxes would drop both a cosmetic item and confetti.
9. This has presented yet another sink of exclusively crowns only, to an even larger degree. Which means there is even LESS incentive to have energy in the game. This ultimately hurts the conversion rates of energy to crowns, which in the long term will bring down the conversion rates. This means that when people spend real money on the game for energy, they are only doing so to convert it to crowns anyway for stuff like this. And when they are getting even less and less crowns for their purchase, they're getting less worth for their real life money. Spending 100$ on the game becomes less worth it. This actively hurts the interest of people spending on the game and thus Grey Havens' profits. We are already in the midst of a drought of supply depot sales and reason to use Energy, despite Grey Havens' promise of year round depot sales. Where are they? Is energy's value just going to keep tanking until spending on this game is obsolete?
10. All of the above expenditure considered, it's still not all there is to it, since on top of all these the player still needs to buy a Silver Key to open these boxes. Let's estimate these to be worth 30k crowns. Currently the auction house shows the helms of the lockboxes to be going for only 100k crowns max. And again, you're spending exorbitant amounts of crowns to even get these boxes too. The payout just is not worth it at all in the slightest for what's supposed to be the main attraction of these casinos. And bear in mind, these are how the prices of the items have settled on day 1 where supply is minimal. As the supply increases, by basic economics, one can tell these prices would simply go down even more and the boxes will be even less worth it.
11. The introduction of these boxes also brings with it further drought of the other variants of slime lockboxes. It's extremely extremely extremely rare to see the gemstone variants of slime items these days, which I'd seen being quite rare even in 2020, and had just dwindled further. It simply adds to the extinction of these items overall.
As closing thoughts, in my eyes this update was a horrible change to the slime casino which was already in need of an improvement. I'm extremely grateful that the game is getting updates regularly, heck I've worked with Grey Havens for some of my community events and don't want to bite the hand that feeds here since I am genuinely grateful to them sponsoring the prizes that they have, but it really is painful to watch this game that I love taking two steps forward and one step back constantly. And these are all things that I feel needed to be said, and hopefully get through to someone.
To anyone at Grey Havens reading this, please do consider the community's feedback and try to engage with them more. We do want this game to improve. We want YOU to make a profit while we can continue to enjoy the game. But it really seems like a slap to the face to just go about things with no regard to community interest when we do genuinely wish the best for you too.