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Slime Casino Changes Feedback

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Thu, 01/15/2026 - 00:17
Sylvieon's picture
Sylvieon

Hey there fellow knights and members of Grey Havens staff!

So as of nearly 11 hours before writing this post, we have received our newest update to our beloved game. With this update brings the addition of Blast Network to the Crucible Editor. Hooray for Blast Network and map design enthusiasts!
But on top of this, we've also received a change to the Golden Slime Casino. And since majority of the consensus so far is that these changes are absolutely horrible, I thought it necessary to create a thread for people to air out their thoughts on the prize box in a more concrete and descriptive manner, so that this may potentially reach Grey Havens and give better direction on how to proceed further.

To start off the thread, I will be speaking on my own personal thoughts on this update, what it brings, and what it means for the game overall. I invite everyone to also share their thoughts on it, whether they agree or disagree with me, or if there's any points that I have failed to consider or bring up.

Let's begin with some context of how previous casinos would work.
Previously, the slime casinos would show up once every month or two, and to spin the wheel it would cost 1 golden slime coin (worth 200 crowns) per spin. With the Cube Club Membership, you could spin 50 times at once. This would still give you 50 rolls worth of drops, including crowns, maybe some vials or Ocarina of Slime, and some Slime Lockboxes. The lockboxes were the big win item to pull here. The crowns payout for one 50x roll would typically be within the range of 8k-12k crowns, depending on how high the crowns roll multipliers were or how low, how many vials, etc.
Slime Lockboxes were fairly abundant with this, and well sought after due to the fact that they could drop Somnambulist Totems, Daybreaker Bands, Node Field Auras. Even recolored slime items, like Shadow and gemstone slime items were extremely popular back in the day. Writhing Tendrils and Slime Auras also have some audience, and the general costumes and accessories of these are simplistic and easy to use.
Over time, the frequency of these slime lockboxes dropping had dwindled. What was once a plethora of different variants of Slime Lockboxes dropping had reduced to only QQQ slime lockboxes, which would only be available in the Casino's drop pool once a year at most, and these would also stop dropping after one day of the Casino being open.
Still, people would roll on these, QQQ slime lockboxes were abundant, people have accumulated thousands of standard colored slime costumes and accessories.

However due to this abundance of only QQQ drops, it was clear the slime casino did need some form of rework in the future, of course.
Which brings us to present day, where the 00A slime lockbox was introduced along with a new scheme of the slime casino.
Current changes are as follows:

  • 50x spin was removed from standard slot machines. You now have to roll one at a time. Good luck getting the Degenerate Gambler Achievement now.
  • An extra section was added to the back room of only SOME casino spawns. This can only be accessed if you have purchased the Cube Club Membership from the NPC outside the Casino. These contain an "advanced" set of slot machines.
  • The advanced slot machines consume 10,000 crowns or 50 slime coins at once PER ONE SINGULAR ROLL.
  • These advanced slot machines may contain 00A Slime Lockboxes.
  • 00A Slime Lockboxes contain new cosmetics. Those being Slime Rabbit and Slime Fox Masks and Tails, available in all standard lockbox colors schemes.
Thu, 01/15/2026 - 00:33
#1
Sylvieon's picture
Sylvieon
Part 2

The issues present here are:
1. As mentioned, removing the 50x roll for standard slot machines simply makes rolling on these machines overall or achievement hunting a hassle. Why are we removing quality of life?
2. Each individual spin on the advanced slot machines is 10k crowns, for one singular item drop. Now if you don't hit a good roll, instead of just being at a 200 crowns loss, you're at a whole 10k crowns loss. And what's more is that these wheels still contain vials and Ocarinas of Slime. Meaning you can very easily spend 100k crowns, and only end up with pickup items. This is daylight robbery in my eyes.
3. These slot machines' drops seem to be Health pills, Auto Turrets, Recon Ranger Flares, Vials, Ocarinas, Kleptolisks, various multiples of Slime Coins, and 00A Slime Lockboxes. My knowledge of the exact slime coin drops could be wrong, but point being, only three of these are at all worth even more than what you spend. The loss is inevitable. Another player who has rolled a bunch has compiled a spreadsheet of data from their rolls affirming this, which will be edited in here later for reference.
4. The drop rate of Slime Lockboxes from the prize wheel is horrendous. As per the aforementioned spreadsheet, 500 rolls (5 million crowns spent effectively) had resulted in only 10 lockboxes. Which is meant to be the main attraction of spinning these wheels in the first place.
5. The drops of 00A Slime Lockboxes are quite frankly mediocre. I personally find the Rabbit and Fox Masks to be ugly looking, the Rabbit Tail to be a nothing-burger accessory and the Fox Tail to be okay. Sure, whatever you can say this is a matter of taste, this probably appeals more to the furries in the game or people who say "Wow, this looks like FNAF!" but to my observation the general opinion agrees that these look bad, and are unfitting of Spiral Knights' art style. The helmets seem to mainly only work with the standard Slime Armor. Which also begs the question of why there's no matching armor to go with these helms in the slime lockbox at all. Unboxing these overall for their rarity just does not seem worth it at all.
6. The item drop rates of 00A lockboxes were never made public with the update announcement post. There is no information on whether certain color schemes are rarer or even unavailable in this box. Current observation suggests this box only contains Cool, Fancy, Regal and Divine colors, which isn't publicly stated anywhere. Nor is it stated that these boxes contain trinkets and slime auras too. Where are the other colors? Are there totems in these boxes too? This information should be transparent. This also affects the economy for trading these items.
7. The 5th point above also presents the budding issue of the shift in art style from recently introduced cosmetics. Stuff is becoming more and more niche and straying further away from Spiral Knights' art style. People have already blown up over this with the Wizard prize box, even more so with Hive prize box to where Grey Havens literally reworked colors of the items, and again with Toyland prize box. Even the new Dark Harvest helmets are so incredibly niche that they don't fit many costume armors. And this was the last straw of this for me, since these look so far off from Spiral Knights' style. Don't mistake me, I LOVE the concept of rabbit and fox costumes. My main costume literally is a bunnygirl with the bent vertical vents. But this is just not it. And this point needs to make it through to Grey Havens' art team. We WANT new costumes, but they need to fit well with the game that's already been built up all this while. They can't just be one off introductions that only work within themselves, if they even do that. I'd brought up the point before that standard slime lockboxes did well because their costumes were simplistic and easy to use. The 00A slime lockbox helmets seem more overdone than simplistic.
8. 00A slime lockboxes do not drop Slime Confetti, while QQQ boxes would drop both a cosmetic item and confetti.
9. This has presented yet another sink of exclusively crowns only, to an even larger degree. Which means there is even LESS incentive to have energy in the game. This ultimately hurts the conversion rates of energy to crowns, which in the long term will bring down the conversion rates. This means that when people spend real money on the game for energy, they are only doing so to convert it to crowns anyway for stuff like this. And when they are getting even less and less crowns for their purchase, they're getting less worth for their real life money. Spending 100$ on the game becomes less worth it. This actively hurts the interest of people spending on the game and thus Grey Havens' profits. We are already in the midst of a drought of supply depot sales and reason to use Energy, despite Grey Havens' promise of year round depot sales. Where are they? Is energy's value just going to keep tanking until spending on this game is obsolete?
10. All of the above expenditure considered, it's still not all there is to it, since on top of all these the player still needs to buy a Silver Key to open these boxes. Let's estimate these to be worth 30k crowns. Currently the auction house shows the helms of the lockboxes to be going for only 100k crowns max. And again, you're spending exorbitant amounts of crowns to even get these boxes too. The payout just is not worth it at all in the slightest for what's supposed to be the main attraction of these casinos. And bear in mind, these are how the prices of the items have settled on day 1 where supply is minimal. As the supply increases, by basic economics, one can tell these prices would simply go down even more and the boxes will be even less worth it.
11. The introduction of these boxes also brings with it further drought of the other variants of slime lockboxes. It's extremely extremely extremely rare to see the gemstone variants of slime items these days, which I'd seen being quite rare even in 2020, and had just dwindled further. It simply adds to the extinction of these items overall.

As closing thoughts, in my eyes this update was a horrible change to the slime casino which was already in need of an improvement. I'm extremely grateful that the game is getting updates regularly, heck I've worked with Grey Havens for some of my community events and don't want to bite the hand that feeds here since I am genuinely grateful to them sponsoring the prizes that they have, but it really is painful to watch this game that I love taking two steps forward and one step back constantly. And these are all things that I feel needed to be said, and hopefully get through to someone.

To anyone at Grey Havens reading this, please do consider the community's feedback and try to engage with them more. We do want this game to improve. We want YOU to make a profit while we can continue to enjoy the game. But it really seems like a slap to the face to just go about things with no regard to community interest when we do genuinely wish the best for you too.

Thu, 01/15/2026 - 01:48
#2
Nurr-Rus's picture
Nurr-Rus
+1

Doesn't adding another crown sink devaluate energy even further? With the exchange rate plummeting it is increasingly not worth it to buy energy for $$$

Thu, 01/15/2026 - 02:40
#3
Loupous
terrible changes overall

one would think that the boxes are bugged since they only drop cool/fancy/regal/divine, but they might just be doing what they did with regular slime lockboxes (which went from 000->009->gems/promos->qqq) but for this new box, which means that the first few will only drop certain colors before the later ones be a collection of all of them... which WOULD BE FINE if the changes to how you get boxes weren't so badly implemented that they're literally asking you to throw an entire FSC worth of grind (10kcr) away just to have a chance to get boxes at the terrible rates there are.
you can try multiple casinos that won't have any boxes. it's so bad people thought the GMs were turning boxes on and off, when it was actually just hard to find them in wheels sometimes (since now you can simply visibly see them in the wheel).
might just be better to wait for the "new qqq" or even the gems/promos variant of these instead of tossing millions of cr away to get basically nothing in return. hype for the few new items died out within a few hours, and i doubt prices will keep up as well once people notice what's ACTUALLY going on.

all in all, the update did nothing other than bait the entire community to collectively waste millions of crowns in hope of something new and cool just to have basically a 70/30 split between the new items that won't have their prices hold themselves for high all that long considering how hard and costly is to get each box.

Thu, 01/15/2026 - 02:50
#4
Itaysam's picture
Itaysam
Casinos are ruined

A horrible change, with energy rates only going lower and lower, we just get more crown sinks that aren't even worth it.
Players were baited to sink in millions with the worst odds imaginable to get boxes with each spin costing 10k crowns to receive health capsules? poison vials?
the boxes contain 4 new items and half of the default colors are missing? not to mention these new items are just the old slime masks with a slight change in the front and the tails while i really like the models, the animations are just copied from other tails that already existed.
why keep implementing crown sinks instead of trying to stabilize the energy prices that only go down?

Thu, 01/15/2026 - 05:04
#5
Witelite's picture
Witelite
Casinos just arent worth it

This update effectively kills casinos for most of the playerbase.

Nobody wants to spend 4 hours in a casino rolling 1x roll at a time. Why remove the 50x roll? Good luck getting that achievement unless you have an autoclicker.

The new wheels are absolutely not worth it. As stated above, 10kcr for barely a chance at a lockbox that contains 4 different items with seemingly incomplete colors? That only can be paired with QQQ items? When the QQQ BOXES DONT EVEN DROP FROM THE CASINO? Yea, not worth my time.

Also mentioned above, this completely dumps energy prices, so theres literally no incentive to spend $$$ to buy cr. Why not make the new wheels take E to roll? That small change could have contributed so much $$ into GH's pockets.

It seems like this idea was cooked up with no thought about how it would impact the economy and health of the game, as well as completely ignoring past feedback of players. Grey Havents is always talking about how they want to improve the economy, but this effectively speeds up the economy off a cliff.

Please revert the changes to the basic wheels, and add some transparency to your community about the 10x wheels for gods sake.

Thu, 01/15/2026 - 05:41
#6
Loupous
accountability and responsibility

GH has never, ever since i started playing this game seriously back in 2020, taken responsibility nor held themselves accountable for anything. honestly, at least there is an easy fix for this, and i don't think anyone would be terribly offended by it:
1. publish the odds for ALL lockboxes
2. rollback the entire server prior to the update dropping
i'm pretty sure they won't respond at all and just stay shut, but if mr cleaver is reading this, please beware that if you actually want to revive the game this year you're starting it wrong by not having anything for your starving player base to engage with other than a terrible crown/currency sink with terrible rates.
it's about time you guys grow up a bit and be clear with the community, because this ain't doing it.

Thu, 01/15/2026 - 06:30
#7
Spark-Of-Kill
+1

seriously, who's idea was this? This update is genuinely harmful to the game.

Thu, 01/15/2026 - 07:07
#8
Aaharu's picture
Aaharu
In addition

I think someone mentioned this before but why can't we just get the full patch notes in the announcement? Like seriously that's supposed to be the place where Grey Havens is letting us know what changes the game just received. I mean it would be great to not have to figure out and guess what the changes in the casino were, and we're still probably missing something and it's because the patch notes were really vague and didn't specify how the new casinos worked. I don't understand, if it's new you want to make a detailed announcement so everyone would immediately go to the new casinos and test the new prize wheels.

Also, what happens with the old casinos? Are they just gone? So Gemstone and QQQ boxes are obsolete? Or are we going to have a rotation between this casino and the old ones? Nothing of this was mentioned and a lot of players are questioning this.

And why not introduce new items that may be bought with energy? Inside the casino... Like I'm thinking of a thousand things that could match the theme and it would be a lot better for the economy if that items could be purchased with energy.

Furthermore, can we finally get the chance to know the odds for these Slime Boxes? In general, the old ones too. Like we have to guess them just because the odds are not public, this is beyond ridiculous how do you want us to spend more crowns on the new boxes if we don't have any odds whatsoever, we're blindly opening without knowing of they are even worth it (spoiler alert, they're not) This would be a great change to all Slime Lockboxes.

We are indeed grateful for the recent updates but this was not an exciting change, it left a big room for uncertainty and it made people regret even trying this new casino.

Thu, 01/15/2026 - 07:11
#9
Ainogommon's picture
Ainogommon
why removed the x 50 spins

I do like the new addition to the slime costume.
But the execution could be adjusted
- Return the x50 spins. Since this helped nobody and solved nothing. Just add more time to waste, and painful to cash out the reward
- The pool should be separated between the Animal slime box and the regular slime box. So the machine in the special room drops only animal lootboxes, while the old slot machine drops older boxes (not shared pool)
- Improve drop % for non QQQ slime boxes (seriously, shadow node slime mask is way rarer than the Totem trinket)

Side complaints.
- Nothing on the supply depot as the change to Flash sale is being implemented as featured depots and promised year-round features
I do buy energy to convert to crown. And all these crown sink + nothing interesting to buy on the depot with energy, simply put, my desire to spend cash in-game diminished, and I chose to farm crown in-game instead. Since the exchange rate does not feel worth it anymore.

Thu, 01/15/2026 - 07:19
#10
Sylvieon's picture
Sylvieon
Correction

A few corrections to my original post.

- It appears that the standard 1 coin per roll machines still do drop slime lockboxes as well. Which is basically a better investment of money since you're losing less on a bad roll by getting pickups for example, but also just completely tedious since the 50x roll option was removed. Why even make this change? Just remove quality of life for a more tedious machine, and introduce a fast but big waste of money machine? Who asked for this?
- The boxes dropping only 4 colors of masks and tails is similar to the trend of prior slime lockboxes, sure. Though there's also other colors of slime auras and trinkets dropping from these boxes too? Weird much? And none of this is explained anywhere, while normal promotional boxes have their drop rates listed on a wiki page. There should be at least some>/em> transparency on things. There was no explanation anywhere on what the changes to the casino even were either. So everyone just gets baited and loses their hard earned crowns on experimenting with this.
- These boxes following a similar pattern of prior ones begs the question on how the release cycle of them is going to work, and if we will be getting old slime lockboxes back or not. Or are QQQ slime lockboxes and their drops just going to inflate now due to their scarcity, from only the new gen slime lockboxes being in the casino? Are there plans to add corresponding armors for these new helmets too? Or is this just going to be some recolors of the same helms and tails?

I get that Grey Havens can't go spilling all the info of their plans for updates, but the community morale is at an all time low with these updates. We genuinely have no idea where the game is headed at all, and bad updates just seem like complete disregard for any of our wishes. Yeah we can give feedback all we want, but then it will just be ignored and Grey Havens just does whatever they want and undercooks updates with random content that nobody asked for nor saw coming. If this is how it's going to be, the updates are just going to crash the game even more than save it, let alone give us any hope for the game's future and to stick around and see where the new devs take it.

I beg, Grey Havens, please speak and engage with your community ONCE.

Thu, 01/15/2026 - 07:25
#11
Destroy-Destroy's picture
Destroy-Destroy
Confusing and almost malicious design choices

The new high roller machines are just awful. How the hell can you justify a 10k CR spin when multiple outcomes are useless vials or minuscule payouts like x1 slime coin. What goes through a game developers head when they already have the kleptolisk as a "nothing" outcome from the wheel and they somehow decide that they should include useless consumables for an entire 10,000 CR price???

Not to mention the complete lack of transparency on the lockbox, the new machines or any changes related to the casino this update. It all creates the impression that they deliberately want people to be confused and in-the-dark so that they cluelessly gamble a couple tens of thousands (or even hundreds of thousands) of crowns on wheels that may not even have a prize box as a potential reward (because apparently you need to choose the "good" wheels to even have a chance, and then once you get a reward you need to go to a new casino or you get nothing???) and sink their crowns into a backhanded and disgustingly designed coin sink.

If this is how they intend to "improve" the game and build "good-will" with the community this year then it looks pretty goddamn bleak for the community.

Thu, 01/15/2026 - 08:30
#12
Drowsi-Drop's picture
Drowsi-Drop
Honestly, the new High Roller

Honestly, the new High Roller Lounge is decent in theory - It makes CUBE membership seem more exlcusive, and the idea of different machines for people with the card seems like a reasonable idea - But they're absolutely BAFFLING in their execution. Firstly, the fact that this lounge has come at the expense of x50 rolls on the regular machines is frankly extremely frustrating. With the casino not being a permanent fixture, most people stockpile coins in the downtime and then go to the casino when it's up for the possibility of slime lockboxes as well as the Crown payout. Secondly, the new machines... They're just not good. 50 coins or 10,000 crowns when the best payout in their regular pool (not including lockboxes) is more slime coins is, frankly, a bit obscene, only made worse by the fact there is so so much filler designed to essentially waste your roll. Vials, luck potions, health capsules, Ocarinas AND Kleptolisks all in one pool makes these machines all risk with little reward, rather than high risk with high rewards. There's no incentive to roll on them other than to chase a lockbox that has incredibly low chances of appearing.

Which leads me onto the lockbox... Yeah it's a bit gnaff, I cannot lie. The miniscule odds of it appearing do not match its currently reported loot table, regardless of whether or not you like the aesthetics of the new accessories and helms. I'm personally not in that camp, and share many of the same opinions as Sylvieon in terms of worrying for the aesthetic differences between the new cosmetics and the game's established style. I understand the original team has long-since departed this game, and as an artist myself I understand the difficulty of synthesising new ideas with a pre-established visual language, but it is a little sad that many of the new cosmetics don't match the old stuff all too well, even though, by themselves, many of the new additions are artistically solid.

I'm enticed to back calls for a dedicated community manager, as well as engaging in dedicated community outreach to make the player's voices seem heard. Many of us were incredibly excited to see that Grey Havens has returned to updating this game after 8 years of radio silence, so I'm more inclined to see the current community opinion as frustration that we feel out of the loop rather than sheer ungratefulness. We love this game, and we want to see it get better - But when (relatively) major changes like this are done without any consultation with the community, even just letting us know it's going to happen? We feel a bit swindled, especially when the changes made seem either poorly conceived at best or actively malicious at worst.

Please, just talk to us.

Thu, 01/15/2026 - 08:37
#13
Jcyrano's picture
Jcyrano
the x50 removed my b u t

I got my 50 coins removed and spined only once... so they either remove 49 rolls or increase the roll price to 50! or got absolutely nothing on 49 rolls... but literally NOTHING...
I agree on coin sinks in games. The problem is the "Vanaduke only" mentality that got everything on a price above 8k crowns... the coin sink should be in that case specially grinding to nothing those 8k coins + 30k per 30 tokens, to make things worse: Not everyone runs Vanaduke insanely nor should, on free will or demanded by popular pressure (stop saying new players: "RUN VANADUKE EFFICIENTLY THEN MAYBE PLAY THE GAME"), that being said, the coin sink should feel rewarding, add another token get bunch of them get a cosmetic, the "failsafe" of the random lootbox, IS grindy I know... lootboxes are getting banned across games in general for being a BAD DESIGN .

That and others issues with the update (blast network) makes You wonder, Who approved this update for deploy?
I bet that this was going to be the Bomber Update, and I didn't Miss it basically exploded in our face...

Thanks for a unifying post About the Update. I WANT clear patchnotes I want clarity, I will NOT call it bad faith (yet), because there is no way someone pass this as an update to deploy... whoever it was had it mind elsewhere. However I want a hotfix with decent patchnotes and it better be accompany with a buff to the Mad Bomber set and the Mercurial Demo set (the one from SL).
Cheers!

Thu, 01/15/2026 - 11:13
#14
Gran-Faustinos's picture
Gran-Faustinos
-1

Gamba is gamba, house always wins.

Thu, 01/15/2026 - 11:16
#15
Monseff's picture
Monseff
@Gran-Faustinos, sure the

@Gran-Faustinos, sure the game was rigged from the start, but no need to make it even more rigged lol

Thu, 01/15/2026 - 11:25
#16
Tj-Frozen-Shades's picture
Tj-Frozen-Shades
not gonna spin on this one. too bad to be worth.

I admit, it's not like I am that much of an active player in recent months or have been following slime casinos because lots of the possible loot just seem to suck for years, but yep. I agree that this is an abysmal, terrible change. was this update designed by the devil himself? I know ad hominems should be kept out of this discussion, but truly, I can't resist after knowing what's laid out here.

I think it's fine to make spins more expensive if:
1. you remove all the Consumable drops. no, don't have any ocarinas, vials, turrets. NONE OF THOSE.
2. Increase all the crown payouts so that even "bad rolls" return at least 7-8k+ of crowns if one spin is 10k (still, previously, bad rolls are better, since you only lose out 200cr per spin, but at least it doesn't mean you literally basically do ONE SPIN every 20 minutes at perfect-Vana-grinding pace. Losing maybe 0,5-2K per spin is close to acceptable. losing 10K is insane.)

3. AND consider a bad luck protection / visible dynamic RNG system for an eventual guarantee: where the game keeps a tally of how many non-lockboxes you've spun so far, and after, say, 50-200 of them, you get one box, guaranteed. The CUBE Lounge would've been perfect for such a system. even the most predatory gacha games out there has a "guarantee" of some sort where if you roll enough, [even if the ratio it's at is expensive], you will get what you want. Learn from that, because this should be a low, literally-on-the-floor bar to clear in modern game design.

I admit that Spiral Knights has, in a lot of ways, always been built on an outdated, decrepit, pre-2010s RNG where anything goes; and if you get unlucky, you will simply eat dirt. look at the UV rolling system. nothing like that should exist again in my opinion, and wow, it seems like they managed to dismantle my expectations by exactly making Punch 2.0 where you can only get a bunch of masks out of it. Even the much hated addition of Fire Crystal heating allows you to "spend lots and guarantee what you want" (assuming, what you want is simply to level up your gear by +1 lvl like the good old days).
As bad of a mechanic this three-options, expensive heating is, it's still better than the lockboxes or rolling for UVs, because "slow guarantees" are nowhere to be seen on these. You can quite literally keep spinning and get nothing you want even after 80+ attempts. You could start off WORSE than you previously were, if you keep losing the crowns, slime coins, or keep rolling the same "Low" UVs you already had a few rolls ago even though you hit Medium or High somewhere in the middle.
If you're adding something new, it shouldn't be more of the same mistakes that already permeate the game for years.

If the loot table for boxes doesn't include Gem colored slime items or some other rarer stuff from years back, then that's even worse. Why would I even try spinning these things after an insane price increase like this? I don't think any of my friends will try for this, either.

I am happy we are getting any updates at all to the game, but lots of these recent decisions need some serious reconsideration. I would rather get a damage buff to shard bombs, antiguas and catalyzers, rather than turning this game into even more of a grindy costume fiesta that only appeals to collectors who just can't let it go.

Thu, 01/15/2026 - 11:55
#17
Sonosuke's picture
Sonosuke
The Absolute State of the new Slime Casino

I'm not going to deign to start my post with sarcasm

Who's insanely stupid idea was it to put consumables in the Member's Slot Machines? The machines that require 50 coins or 10,000 crowns for a single roll? Two things I immediately want to point out:
- 10kcr is the price of a 4-star recipe
- An average Vana run will give you roughly 8.5k, maybe 9k if you're really thorough and lucky

You're not getting another shot at that machine if you run out of slime coins unless you spend an excessive amount of time farming crowns. And even then, you might have better things to try and get with your money. And that's not going into the removal of the 50x rolls button on regular machines, now making those machines a time sink on top of the crown sink.

But rather than tangent into that, lemme put the consumables into perspective:
The Member's Slot Machines have a pool of rewards ranging from the sought-after Slime Lockboxes to the Kleptolisk whammies, with several rewards and "rewards" in between. GH is likely never telling us the odds of these rewards because why the hell would they, they already don't tell us a bunch of other stuff, but they include several bundles of Slime Coins (250, 200, 100, 90, 55, 50, 10, 5, 1 at least that I've found so far) and consumables (health capsules, freeze/shock/poison/fire vials, Luck Potions, and Ocarinas of Slime). It is the price of a 4-star recipe for a single pull with a majority of the reward options being a loss. Because yes, those consumables are glorified whammies.

"Oh, but if you consistently get high Slime Coin payouts, then you don't have to worry," I hear you say. And I say, "You're not going to get consistent high payouts, that's not how slot machines work." They're always weighted towards lower rewards, and when these lower rewards are primarily whammies, that means an insane risk/reward ratio that quite frankly isn't worth spending your time or money on.

Thu, 01/15/2026 - 12:23
#18
Cronus's picture
Cronus
Game Master
Consolidating threads

In an effort to consolidate feedback so we can better follow it, I'm pointing all other threads here and locking them. This doesn't indicate that there was an issue with those threads, just that we need a central location. I picked the thread that was created first to be the central feedback thread.

Below are the other threads if you want to see what was already said there:
https://forums.spiralknights.com/en/node/125014
https://forums.spiralknights.com/en/node/125012
https://forums.spiralknights.com/en/node/125010
https://forums.spiralknights.com/en/node/125009
https://forums.spiralknights.com/en/node/125013

Thu, 01/15/2026 - 12:34
#19
Loupous
We need transparency and actual patch notes

Please, consider the following:
- Detailed patch notes explaining what changed and how it's going to be from now on. We don't need lore/cryptic stuff to explain why we should waste our crowns (that take a lot of effort to grind for) to engage with your new content;
- Odds for ALL lockboxes. They're allowed to be bad, sure, but at LEAST let us know what we're getting into, as much as you disclose the odds for prize boxes;
- Not going to rollback the servers? Ok, fine, but at least give back to the community with supply depot and featured auctions. By this time last year we had way more than what we've got so far, and a LOT of people are just simply waiting to spend their crowns/energy they spent hundreds of hours farming in the game on stuff. It's really not that fair, to be honest.

Thu, 01/15/2026 - 12:41
#20
Sylvieon's picture
Sylvieon
Carrying forth from the other thread

I'm bringing this back up in this thread so this doesn't get buried.

Regarding https://forums.spiralknights.com/en/node/125014

I want to push the point that a response like this is not at all helpful or satisfactory.
Please do consider the community's perspective and respond in a more tactful manner. This just was dismissal of any and all of our feedback here, and more failure to take accountability for things. It just added more questions about the direction the game is going.

Again, we want changes to be both to the players and Grey Havens' benefit, but this just can't happen if there's no communication whatsoever going on. The point of this isn't to hate on Gyre, of course not, I highly respect him. But it is a cry for the community to be seen and acknowledged on a more human level from Grey Havens.
Community morale desperately needs a boost the most to bring this game back. And simply some transparency and speech would do way better at that than silent content updates, especially stuff that nobody asked for or that is completely out of the blue.

This entire feedback thread is in part about the content itself, but also evidently about the message that's been sent to the community by this. And it's not a good one. It just shows carelessness on Grey Havens' end. That any of our wishes don't matter, and we'll just be taken for a ride.
And as much as I love Spiral Knights, that is not a game I can see myself supporting for long. Sentiment only holds so much.

Thu, 01/15/2026 - 13:02
#21
Drowsi-Drop's picture
Drowsi-Drop
Consolidating my criticism from the Dev thread.

Just trying to consolidate everything I've said on the other thread here as well:

- We need more open and honest communication lines between Devs and Community. Currently, it feels like we don't really have a concrete line to have our thoughts and feelings heard. Updates are pushed to the community with little warning, other than the message we get in game telling us the game is going down for a moment to receive the update. A little could go a long way here: A solid roadmap of the changes Grey Havens is planning ahead of them being implemented could do a lot to help people understand what's going on, and possibly offer feedback to the development team ahead of time to prevent catastrophic update fallout like we're currently experiencing. Not every suggestion has to be implemented into live, but having a place wherein we can actually talk with the developers, or even just a community manager acting on their behalf, may assuage the feeling of screaming into the void many have been reporting over the last few months.

- To be specific to the Casino: Removing the 50x Spin from the regular slots, as well as including consumables in the High Roller Slots, were, frankly, pretty disastrous and baffling choices. High Roller may help create something more exclusive for those with C.U.B.E memberships, but locking 50x spins to a slot that is mostly risk with little reward is both frustrating to those rolling on them, as well as making the Degenerate Gambler achievement much harder to obtain for those who are not C.U.B.E members. The 10k spin fee is also rather steep, considering the comparisons @Sonosuke made: That's more than an entire Vanaduke run, which may take the average player between 20-40 minutes to complete. Please reconsider the weighting of these slots, the items included, as well as the price of gambling on them. As it currently stands, the rewards do not justify the very steep fee.

- The lockboxes: I understand the desire for the community to pick apart and consolidate information, but I don't think a gambling mechanic is the best place to implement such a desire. This community can do incredible things with it dedication, but leaving the lootbox tables up to our discovery just means a lot of people are gonna get burned if they gamble for them, only to discover there's nothing in the boxes they want. Even if we're only gambling with in-game currency, we should be able to make informed decisions about whether or not we want to gamble for the lockboxes, and then also whether or not we opt to gamble on opening them, too. As they are, the odds of getting a slime lockbox seem infinitesimal, and the rewards you get from those lockboxes are not the best. Many have gripes with the art style, although as I noted in my previous post, I understand that there may be difficulties in this regard. Furthermore, the Fox Tails are not anchored properly and float awkwardly above the rear on many armours. This is part of a wider problem with the new cosmetics that could do with further consideration.

Overall, I'm grateful that Grey Havens are back and are clearly trying to give this game more love and attention. Unforunately, the new direction seems to be a bit misguided, and the community doesn't feel heard due to a lack of concrete communication. I love this game, and have many fond memories tied to it - As a place where I've sunk thousands of hours of my time, as well as a place where I have met some of my closest friends and companions. I make this post not to be cruel or demanding, but out of concern for the current state of the game and its new direction, and I hope that this thread can help Grey Havens and the community get on the same footing. Thank you for your time and consideration.

Thu, 01/15/2026 - 13:18
#22
Leidran
My own thoughts regarding this situation.

Adding my own thoughts here since the other threads (including my own) got closed and this is the main one to discuss this situation now.

I pretty much agree with every point brought up by Sylvieon in this forum post regarding the current changes to the Slime casino, with the only exceptions being that I find the new cosmetics quite cute overall (maybe the bunny less so than the fox ones) and I can't comment much regarding this game's economy due my lack of knowledge and involvement in it.

Although I can definitely say that new price wheels being so unrewarding unless you have an absurd amount of crowns/slime coins to spare has made me just not bother with them what so ever outside of, like, 10 spins to test it out and I have not bothered touching the standard prize wheels since they are very slow to use now that the 50x spin is gone. And that's kinda how it is gonna stay if they do not change it back to something more appealing and better designed: I'll just not bother with Slime casinos, like, at all, and will ignore them the same way I ignore half of the content this game has to offer due a heavy lack of good design decisions that do not appeal to the majority of this game's playerbase.

There's also the fact Grey Havens needs to improve in transparency and overall communication a whole lot, but that's honestly a whole other can of worms that should probably be addressed in a different thread at this point.

Thu, 01/15/2026 - 13:56
#23
Bigdaddyjailbate's picture
Bigdaddyjailbate
Adding my 2 crowns

There are so many good points and concerns raised in this thread above. I agree with a majority of it and wish that the Devs and CM can see how passionate we are about this game and how involved we are in bringing this game not only back to life but into a thriving state. I understand when adding "new" content to the game its meant to be fun and engaging, this is perfectly fine and a response of "this is how the slimes run the casino" is a fine response when trying to be fun and add to the lore. But there are times where we as a dedicated community for over 10 years with and without the devs, deserve more. While we respect and appreciate the GH staff, we deserve a more transparent and involved team with the community. Although some things have always been a standard for GH's approach to SK, that needs to change. As a player base we have grown and changed over these years, but we have always had this game with us regardless of time. Its time for GH to respect our dedication and time put into this game, we are a reason this game is even still in existence, even if it was just on life support, we have always been there for this game.

We deserve a new GH that is more transparent and interactive with its community (like during the winter event involvement which we greatly enjoyed! except for the lack of SD sales), we are a small and dedicated fanbase, it is not hard to reach us, it is not hard to be more transparent or open about the future plans for SK, it is hard to please the SK fanbase so don't try to do it alone, take our input and outreach as serious and just engage with us in healthy way. In doing so I feel a lot of stress and problems from both sides can be relieved. I am not saying everything we say as a community is correct or congruent, most of what we say is passionate though, and while emotions run high sometimes, a serious and caring response from GH goes a long way in this community. Realistically speaking our player base averages a high of 150 to 200 players online, it is possible to have a communication with us and be effective. As others mentioned above, We are extremely grateful that Grey Havens is back, trying to put life back into SK and add new content, just dont forget about the playerbase, we have just as much heart, dedication and time put into to this game, we both want a new and improved SK.

I also dont think as a community we should bash you, insult, or ignore GH for trying new things and putting out new content, especially after so many years its quite unbelievable in a positive way, but there are some valid criticisms that should addressed or at least acknowledged in a serious manner. Even if there are disagreements with new updates or with different directions/visions for the future of SK within the GH and the community, communication would ease a lot of tempers/concerns about that future and direction of SK. Especially if the community and GH don't agree on somethings (like the most recent update), just chiming us in on the reasons or direction you have planned for SK and why this is on the roadmap, would help all of us understand more and be more patient with GH, even if we don't all agree with it.

Thu, 01/15/2026 - 13:58
#24
Snowidget
Perspective from someone who's never done the slime casino

When i got news that the casino was coming back I was pretty excited since i have a fair amount of coins saved up and never done casino before. Then I hear the news that a lot of things are seemingly changing, and most importantly, the odds sound really questionable at best. It kind of just scares me away from the system knowing saved up coins might be wasted on machines that most likely were given terrible odds to make way for the new 10k machines. The new cosmetics look OK, but nothing i wanna risk my coins for knowing full well the high roller machines are most likely where all the drops will happen instead of the regular machines. It just feels disappointing overall, first time engaging with this system and i already wanna give up on it before i even start.

Thu, 01/15/2026 - 14:34
#25
Carbon-Jm's picture
Carbon-Jm
.

The biggest issue with the new casinos is that it is not easy to convert Slime Coins to crowns. If you happen get lucky and amass 1,000 coins from the High Wobbler wheels, you cannot easily convert them to crowns. Your options are to vendor them for 100cr each (which is dumb because they are worth 200cr each) or to click and sit through the regular wheel animation 1,000 times. Watching a wheel spin 1,000 times is not riveting gameplay, it is punishment.

Bringing back the 50x roll at regular wheels would fix this issue completely. The 00A boxes would still be lacking and a problem, but it would be a much smaller issue.

Removing the 50x rolling also makes the Degenerate Gambler achievement, already the hardest achievement to get, take over 100 times longer to get. It was already difficult to get with the 50x rolls, but it was still reasonable. Clicking 20,000 times is a lot, but clicking 1,000,000 times (and waiting for the animation 1,000,000 times) is absurd.

Thu, 01/15/2026 - 18:32
#26
Exelius
Consolidating Threads?

"I picked the thread that was created first to be the central feedback thread."
It's fine to consolidate the threads but lets not distort facts, at least two existed before this one. Cronus. No ones feelings are gonna be hurt this thread had more information and a better following.

Keep this one single weird box
Revert to rotating old boxes in the future, new color themed boxes
Keep the new room, make the wheels give crowns instead of slime coins

These weird systems and mechanics behind slime casinos are not fun, they have never been fun, every new iteration is worse than the last.
The past few years casinos have been left in a terrible state of very very brief casino times that end or change before a lot of people can even experience them or get boxes from them. That's not fun, it makes people waste money on accident or miss it all together.

The idea of a slimebox being available for like week that is fun, you can launch it anytime all year its spontaneous and sudden but give people time to get the box.

Do not use these new models anymore and I would suggest deleting them if people weren't already invested in them monetarily not emotionally. This can be a one off weird teenage phase slimeboxes went through.

Thu, 01/15/2026 - 20:40
#27
Zenphyre's picture
Zenphyre
Might as well but my feedback won't be relevant anyway

I support adding back the x50 option as it only makes getting the gambling achievements much harder to obtain and reducing the payment for rolls back to 200 crowns. Everything else can be left as is and while the new costumes and accessories are kinda meh, at least it's something new but not new content.

I've said this before in a previous thread and while I still support reverting back to the original options, I don't think there would be much done. We would need A LOT more support in order to get any meaningful changes; by the time I posted this there was only 21 people (unless I miscounted) that responded to this thread and it was most likely within a day span. Normally hundreds or thousands of us would be needed and while once in a while GH will listen to community feedback and revert/make changes, most of the time they don't do it because the majority of the playerbase (at least 150 - 200 players on normal and peak days respectively, 300+ if first new event) isn't there to give their feedback. We would need to pull years 2011 - 2013 numbers to make a difference, and normally these posts will have the same people putting feedback and no new voices unfortunately.

A while back iirc GH was stated to be a 'game museum' company, meaning they're only there to keep games alive for as much as possible. That means expected minimal content released (promos for example) and typical maintenance updates. Some exceptions like the gunner update and later missions were nice but I think it was during the time they had more devs available to create them; now it's been literal years since we had any actual new content. I'm getting off topic and apologies for it, but in regards to GH responding to community feedback will require a high amount of players old and new to voice out their concerns at the same time. Not just the same five to ten people.

I played this game for more than a decade and surprised I still play it (not as often as before), but I still support it's ongoing status and hoping that actual content were implemented. I'm not talking about repeatable events like tortodrones and such, I'm talking about actual new levels, new bosses, and/or continuation of the fate of Alpha Squad after we reached the Core since we have no idea where they are. Personally I want to know what the rest of the Crimson Order is like and if we'll face King Tinkinzar as an actual end-game boss that's harder than Darkfire Vanaduke. Or... maybe Devilite CEO T3 boss? There's also the need to rebalance gear so chaos/BK isn't the only choices, but for my part I wish for new NEW content.

Going back on topic, GH should put back the x50 roll option and decrease the pay needed for spins back to its original amount. However I did wish the community would voice out more concern about releasing new content and not ask for adding/reverting changes on existing content. I understand GH doesn't have much staff on their team to do that, but it's been years since the last missions were released. Even then this topic divides the players because there's the side stating 'that's a lot for GH to handle, don't have enough resources' and the other side stating 'SK needs more content and not repeatable stuff'. Like... some of us throw tons of money into the game and they had a huge amount of time to do it? If anything on my end I'm exhausted and just play the game to enjoy myself.

To reiterate, yes revert to the original casino rolls and keep everything else in place. Again we will need a very large turnout for them to take this seriously, not just the same people that voice out their concerns. At the time I posted this there's 185 players currently online; hopefully you can convince most of them and any offline players to speak out as well in this thread.

I'm not being pessimistic about this, I'm being a realist on this and I voiced out my concerns in the past. Now I just play the game to do dailies and run levels and if not, I play other games. Good luck.

Fri, 01/16/2026 - 02:33
#28
Hatn's picture
Hatn

"This doesn't indicate that there was an issue with those threads, just that we need a central location."

I love how Gyre's crashout wasn't seen as an issue. I am looking forward to more honesty from GH if this is how it's done. Better something than nothing imho.

In regards to the recent changes. Would anyone from GH care to elaborate on the genuine intention behind these casino changes? Like, I don't really mind change but a part of me does wonder if the game would be in a better state if GH kept the game untouched like they did for quite sometime after getting the IP back from Sega

Fri, 01/16/2026 - 04:24
#29
Nurr-Rus's picture
Nurr-Rus
On the subject of communication

I prefer not to leave more than one response to threads such as these — I wished to write this under Gyre's recent post, but the threads got merged, so I'll post it here.

As Sylvieon has put it, Grey Havens makes two steps forward and one step back, which is quite painful to watch for active content creators such as myself.

Gyre of Guile's most recent """spicy""" post continues the old-fashioned trend of terrible communication between SK staff and the players. The feedback is disregarded, some faint hints are signalled, which may or may not be followed through, and the community are treated like children to be asked to "play make-believe". Decisions are made without explanation, confusing additions are implemented, apologies & acknowledgments of mistakes are never delivered.

I wish I didn't have to spell this out, but this important point hasn't been voiced, I think...

It was understandable for OOO and early GH to disregard player suggestions & feedback on account of absolute majority of players being children and teenagers. Most of the posts produced were too individualistic, too full of wishful thinking, too disregarding of the nature of game development. HOWEVER, Spiral Knights IS 16 YEARS OLD! An entire generation has grown up by now! Nowadays most Spiral Knights players ARE NOT CHILDREN, they can't be called kids and asked to trust the bull like the one Gyre has posted independently (allegedly). Most of us are grown-ups who have already finished universities, found jobs, some of us are even programmers, and a select few have already attempted game development. A huge portion of us are artists and level designers who grew with Spiral Knights and its wonderful artstyle. The mods produced by modders rival the newest Wizard, Insect and Toyland boxes in terms of upholding the SK aesthetic and artstyle.

We cannot be treated like kids! We have observed and played many more video games, seen how communication and community interaction is done by different teams! Spiral Knights currently lives only by virtue of nostalgia and the fact that there is no direct competitor with similar fluid gameplay. There is a reason why the "Spiral Knights 2" joke persists — there is no other game like SK!

Grey Havens are composed of the same people who worked on it before, in another time, and we now observe the continuation of the same terrible trends which arguably contributed to the failure of Spiral Knights in the previous decade! This is not "old school" — this is just incompetence and/or ignorance. We can rightfully suspect that GH keeps no statistics, doesn't know what players want, how their game works, what are the community traditions and practices! We have tons of circumstantial evidence compiled — GH are sailing blind! The ship has a ridiculous amount of small leaks which could've been easily patched, and I am not talking out of my backside here — I did peek inside of its components! Many problems of the game can at the very least be mitigated with mere number changes!

I have spent so much time and effort on my Super Brawl maps and the theoretical levels I posted on YouTube channel, and when Starfield was seriously added into the official Lockdown rotation, I felt like my entire work was invalidated to a substantial degree. Similar opinions were voiced by Crucible level designers — they couldn't understand whether they should've been so meticulous about their levels in the first place, if the likes of Starfield have more than a fair chance to be added officially. The decision was baffling and ignorant on too many levels.

The Slime Casino changes and the subsequent "explanation post" (if you can even call it a proper explanation) only reinforces the feeling of confusion and subsequent hopelessness — we cannot predict reliably whether GH will improve substantially or only slightly, relapsing into their old negative habits later.

P.S. Why Gyre of Guile's "explanation" did not help:

1. The community expected a practical response and received a whimsical lore message instead.
2. It continues the trend of looking down on the community and providing little to no communication or explanation
3. It contains what could be called "gaslighting" regarding slime boxes
4. It only raises more questions on things going forward, rathen than putting any outrage to rest.
Bonus point: were the changes even agreed on by entire GH team or was it like the Starfiled case where a single developer was the only one to implement the changes with no oversight? This is not explained in the post, no responsibility is taken.

Fri, 01/16/2026 - 06:11
#30
Leidran
I agree with Nurr here

If Grey Havens wants to make impactful changes, they'll have to at least improve their way to communicate themselves towards the playerbase and analyze feedback, it has become extremely hard to figure out their reasoning and it's extremely frustrating that they implement changes that a big majority of the community dislikes and we don't get an adequate response nor our complaints addressed in a remotely satisfactory manner.

As Nurr says, it feels like the Grey Havens is treating the playerbase as kids, which I can attest this is far from the truth, at least in my case (I am currently 24!).

Spiral Knights has much to be fixed overall and the last it needs are more problems, and I personally believe the best way to find those problems so they can be addressed in the future is to improve communication between Grey Havens' workers and the overall community (and I don't mean just veteran players, there's a lot going on with the new player experience, too).

If the intention of updating the game again is to make Spiral Knights more profitable in the long run, Grey Havens needs to find ways to make its players be happy about the changes and new features they are introducing. Ignoring or not correctly addressing feedback is not an adequate way to do that.

Fri, 01/16/2026 - 18:20
#31
Exelius
"Tweak the colors on the Rabbit & Fox Slime masks."

The recent color changes to the slime costume colors makes them even worse than before to be blunt, now the people that liked them don't like them ironically.

Base costume designs off of existing creatures and themes in Spiral Knights, like rock jellies, lichen colonies, mercurial armor, and other existing slime armors. For slime, future promotional boxes the new themes don't feel like Spiral Knights they feel like another game all together and I'm here to play spiral knights not Clown Slime Simulator.

Fri, 01/16/2026 - 21:04
#32
Cronus's picture
Cronus
Game Master
Slime Casino Update

Perhaps it's helpful to give you some context behind the recent update. The slime casino was always intended to be a fun little thing you stumble on, drop a few golden slime coins into, and then continue on your adventure. It has remained relatively unchanged for years which means all the items associated with it have remained unchanged. We felt it was time to give it a long overdue update.

Along with the item update we needed to change some aspects of how boxes were given out to ensure they were more available to more people. These changes will make it harder for a few individuals to try to monopolize the prize boxes unfairly. While I understand that these changes can be upsetting, the Casino needed them if it was going to continue in the long-term.

How should you approach the Casino? Well, if you're main interest is to try to make more crowns, the High Wobbler Lounge is not for you. The regular wheel will give you the best odds of a simple win. If you really want a lockbox and are willing to pay for it, check out the high wobbler lounge. The High Wobbler Lounge is for high rollers willing to risk a lot more to have a better chance at hitting the lockbox jackpot. It's a tradeoff. So both areas can award a lockbox, but one has a better chance for a higher risk. In both areas, keep your eye on the wheel.  If the items you're looking for aren't whizzing by on the wheel as you spin a few times, then that wheel may not be for you. Head on out and give it another shot at a later time.

In general we do not specify what's in a Lockbox as opposed to a Prize Box. These are generally freely obtained and the specific slime lockbox that's on the wheel has and will change. When the box that's on the wheel changes, it's given a new code name that you can see when looking at the box (ie QQQ). For the Slime lockbox many of the changes over time have to do with different colors being added/removed. You can see a lot of the history of these changes on the Wiki as players discovered what was in them. That sense of discovery is part of the slime casino's history.

Here we wanted to update the box, but still give a nod to the casino's past. While we don't normally disclose exactly what's in the lockboxes, I can share the basics of this box. Be aware that these things will change, but this should give you a general idea of what to expect. This new box has the same trinkets and the slimed auras you're used to. The odds for all these rarer items are the same as the most recent box. For example, the odds of getting a Somnambulist’s Totem are exactly the same as the QQQ box. While that stayed the same, the new “animal slime” set is a new direction away from the old “node slime” gear that has dominated those boxes for the last decade. Just like QQQ, the vast majority of the box is filled with costume items. In this case it's Fox and Rabbit helms and tails. After all, Even slimes like to play dress up now and then.

In terms of the new items, there are several reported issues we're looking into. We've already adjusted the colors on the Rabbit and Fox Slime masks. Among other things, we're currently working on accessories that don't seem to connect to the correct spot or clip in odd ways. Thank you to those of you who sent in detailed reports and examples of where these issues are. It makes it a lot easier to correct.

Regarding the 50x spin. I don't know now what will happen with that. It presents some technical and design issues that aren't simple fixes. Setting that aside, there are also issues with encouraging people to spin even faster/more. It's possible it comes back in the Wobbler Lounge, both areas, or not at all. We're still discussing it.

Unfortunately I'm not going to be able to address everything people have said. We're still sifting through some of the feedback. Please keep in mind, we are a very small team. Just because we don't respond to something doesn't mean we didn't read it or take it under consideration. We see you, even if we don't have the time or capacity to respond.

Fri, 01/16/2026 - 21:13
#33
Hatn's picture
Hatn

@Cronus

"These are generally freely obtained and their contents can, and do, change."
Did you just admit to rigging the contents of lockboxes? :skull:

Fri, 01/16/2026 - 21:23
#34
Not-An-Furry's picture
Not-An-Furry
@Cronus

Your post is completely backwards.""Ensure they are more available to more people"

Please explain to me how making boxes take 300-500kcr to generate instead of 5-30~kcr on average is "making them more available". No, its the complete opposite, please try playing or at least learning the slightest bit about your own game one of these days.

The only reason the new boxes arent ludicrously expensive is:
A. People rolling for trinkets and auras, the desirable rare items, would rather buy QQQs, we have piles of these around.
B. The new costumes are both common and not appealing enough to warrant gambling on these instead of just buying the one you want

Fri, 01/16/2026 - 21:25
#35
Cronus's picture
Cronus
Game Master
Huh? No, I'm saying that the

@Hatn Huh? No, I'm saying that the slime lockbox changes. It will change again in the future. I provided a link where you can look at the history of the slime lockbox so you can understand how they have previously changed. They even get a new little code name when they change. I can edit it if that's unclear.

Fri, 01/16/2026 - 21:34
#36
Hatn's picture
Hatn

Oh, so you mean the type of slime lockbox changes (e.g. 00B>00C>etc) alongside its contents - not that the prexisting lockboxes (like QQQs) have its content changed? Ah, I understand better now. Thanks for the clarification

Fri, 01/16/2026 - 21:35
#37
Not-An-Furry's picture
Not-An-Furry
"Little thing you stumble

"Little thing you stumble upon, drop a few golden slime coins into, and then continue on your adventure"

The current state of the casino achieves the exact opposite.

Before:
-You could go in, roll a bunch of 50xs, and have a decent chance of coming out with a profit
-A solid chance you could generate a box or two before you continue
-If you happen to have, say, 50-250 coins in your inventory, its actually quite nice

Now:
-Minmaxing for crowns by juggling both wheels takes extremely long
-Individually rolling the 200cr machine will make it take quite long for your crown count to move in any direction
-Generating a box takes is extremely long, and is an extreme crown sink that will invalidate countless arcade runs
-Golden Slime Coins you get by playing naturally are now practically meaningless, it pales in comparison to how the new high roller wheels can generate thousands of GSCs extremely fast, at the same rate as theyre individually way less valuable when spending in said machines

Everything encourages you to *not* even consider having a mere brief, small session in the casino.

Fri, 01/16/2026 - 22:43
#38
Loupous
think again

the only reason only a few people ended up with a lot of QQQ's is that you could game the system and prevent them from droping any further in a eventual casino with boxes by underselling them in lots on the auction house (as much as make a casino have them by making them go for a lot in AH), and not that they were hard to get. i haven't heard much about people manipulating the casinos to this degree, but i know it's been tested and proved. you guys say it's part of the fun to figure out things, so yea... some members of the community figured something of that sort out.
as already has been pointed out, i don't know how you're supposed to get them easier if you can go spending like 1mcr or so and not even get more than 5 (my case), whereas before i'd be guaranteed to get a bunch of them if i took the time to find a lucky wheel that would average out 5kcr/box before.
in any case, this new casino will just further damage the game and the economy because it will not be even remotely worth it to roll for any of the new boxes. moreover, you can get lucky enough to find a wheel that gives high amounts of golden slime coins, to the point you can amass thousands of them fairly quickly. from this we have two scenarios i can easily envision:
1. old casinos come back and qqq's plummet even harder, since some people have thousands of golden slime coins and can generate boxes for free
2. old casinos DON'T come back, and qqq and totem prices start going to the moon because we aren't getting them back (both in wheels nor for a good cr/box ratio anyways). totem prices are already bad as is, and qqq's could 2-3x their price, making them really not worth opening in large quantities, specially considering how bad the odds for totems are.
scenario 2. is specially bad because it would further deepen the wealth disparity that there is in this game and make the few people who are holding a few thousand of qqq's (and trying to dispose of them) even richer, no matter how long it takes them to get rid of all their boxes. also we don't need totems going for more than they already are. 14-15mcr totems are already quite pricey considering they were around 10-11mcr 5 years ago, and even lower (around 6-8mcr) 2019 and backwards.

in any case, this update just makes it not only never worth engaging with casinos, but also things more expensive for no reason at all, when we actually need them going for cheaper otherwise no one will ever be able to afford anything. we haven't even had silver keys at discount for over 2 years.

please, reconsider.

Sat, 01/17/2026 - 00:00
#39
Loupous
delving deeper

to add to my previous comment, i'll preface this post by sharing the results of some speculative studies i've done with some QQQ data i've been able to collect. this has been done with the data of exactly 1188 QQQ's opened by multiple players in different quantities, and is probably not an enough amount to be 100% conclusive, but we can easily get something out of it. trinkets come in about ~2.9% of the time, whereas costumes/accessories about ~97.1%. in the trinket percentage slot, where we have the true chase items of QQQ's (daybreaker band and somnambulist's totem), they are divided among each other unevenly (by the looks of it) in about ~60% for early riser ring/dawn bracelet, ~25% for daybreaker band and ~15% for somnambulist's totem.
the true percentage values will probably vary up and down as i collect more data, and could be heavily skewed by people who, for example, unbox close to 1000 QQQ's and don't get a totem (or get one in only a few amount of boxes), but regardless of that we have a clear picture within the dataset i've managed to collect and speculate on so far: totems are a pain to get from QQQ's and slime lockboxes that contain them (008 upwards) in general. no wonder they go for so much in featured auctions, specially when we have a long drought of them.
Now, consider this section of cronus' comment:
"Along with the item update we needed to change some aspects of how boxes were given out to ensure they were more available to more people. These changes will make it harder for a few individuals to try to monopolize the prize boxes unfairly."
it's kinda funny how two phrases so close to each other can contradict the supposed intention of the recent changes. if you want to make it so that boxes are more available to people, and not have a few people monopolize them unfairly, this is clearly the wrong way to go about it since it not only takes more crowns to get one box in average, but it's also pricier to hunt for them and amass a good quantity, considering you can go through many casinos and not see any when spinning the wheels. these changes will, actually, make the players who have the so-said unfair advantage now have an even more unfair advantage, since 1. no one will want to roll for boxes given that it's way too risky and 2. people will rather buy boxes from those who already have it (QQQ's) to mass open and try to get a totem than try get the boxes themselves and be like 75kcr/box instead of 5kcr/box.
also we can't forget the main reason why rolling for QQQ's by yourself rather than simply buying from someone else (WHEN they're available): you have about a 3% chance to get a promo themed non-qqq (gem&others). this alone makes it worth it, because you can get qqq's at 5kcr per and sell them either for a break even price or slightly above, and either sell the non-qqq's for profit or open and have a ~18% chance to get an extra box that can give an item that will go for much more than the other node slime items. that's the whole casino economics broken down for you. :)

now with these new casino changes? we don't even have the chance to get special boxes, everything costs more, boxes aren't more easily available to people, casino is too risky and a crown sink with little to no payout, and those who already have hundreds/thousands of QQQ's to sell are going to take even more advantage of the chaos of the situation and the market will be even more skewed towards them, instead of the other direction. before the current casino, by the way, qqq's were barely going for 5-7kcr on AH every day. now i see many listings for much more. not that people are buying those, but the current holders are trying to push those prices. when people realize and understand the impact of these changes, QQQ's are sure to go for much more in no time.

to conclude this post, if GH truly wanted boxes to be more available they would simply abolish the system i mentioned in my previous post and make boxes drop during the whole duration of the casino, and make it easier to find or at least spot a lucky wheel. also make casinos with boxes more frequent instead of something that occurs only once or twice a year at most.

Sat, 01/17/2026 - 03:30
#40
Sylvieon's picture
Sylvieon
Response to Cronus

Hello there Cronus! Thank you very much for your response. It was worded quite well and exactly the more satisfactory response I was looking for when I made this thread. It was very much needed, and I express my sincerest thanks for stepping up to speak to us and put things to rest.

However I do think it's appropriate I share my thoughts on what was said here so that it can hopefully point Grey Havens in a better direction too.

Let's get started here.
"We felt it was time to give it a long overdue update."
I'm in 100% agreement here, and I don't think there ever was any disagreement on this matter. The only point of contention was that the change we got seems to be more of a downgrade than the upgrade you were looking for.

Regarding making the lockboxes more available to more people, and harder for few individuals to monopolize unfairly, while also you yourself stating that High Wobbler Lounge has a higher risk/higher chance for getting a Lockbox, as compared to the regular wheel.
This is inadvertently self contradicting, because the High Wobbler Lounge's mechanism fails to consider the psychology of a player.
Sure, a higher chance for lockboxes is great and all, but this "high risk" is simply too high that instead of being a balancing act, it just serves as a deterrent for people to even spin on it for lockboxes.
From what I can tell hearing other players, the main problems here are as follows.
1. The pickup items in the wheel. Something like a 50% loss or 90% loss on the spin cost can maybe be stomached a bit for their investment. They're at least getting something usable back for when they decide to give up and quit. However in getting say a Vial, that is absolutely useless. That's 100% of the spin cost gone. It just feels like a slap to the face for the player, going above and beyond simply losing.
2. As Carbon had mentioned, there is no reliable way to cash in slime coins gained from the High Wobbler Lounge, since there's no 50x spin button on the regular machines. Suppose you don't roll a lockbox on the wheels, and thankfully also don't get Vials and such. You get slime coins, and quit. But you're left unable to use them easily. And it's still a loss to vendor them to npcs too. So you're left spending hours spinning one by one on the regular machine. Seems like a waste of time, doesn't it?
3. The benefit of High Wobbler Lounge is supposed to be the increased chances of getting slime lockboxes as you've said, however this doesn't seem to be the case based on the statistics of others rolling on the wheel. It doesn't seem to be at all a significant enough increase in odds to justify the increased risk and cost. These things should at least be somewhat proportionate. In this case, it just seems to be all risk, no reward. I believe it does call for a numbers adjustment, because again as mentioned before, 10 lockboxes from 500k crowns in the "Higher chance" wheels seems abysmal.
4. It isn't even known if the wheel has a lockbox in it or not until you spin it, meaning you have to waste 10k crowns on 4 wheels (40k total) just to check if the wheels have a slime lockbox to roll for now. And what if none of the High Wobbler Wheels have lockboxes, but the regular wheels do in you casino spawn? What about players who don't have sharp enough eyesight to even see the lockbox in the wheel, considering its fast animation?
5. Nobody would've been willing to waste their money and test out if these boxes had a totem or not, so we would've been left wondering endlessly until you mentioned so now. And again, with the increased scarcity and rarity of these lockboxes, this just means totems too are in turn rarer. Thus they will now inflate more, making Totems even more inaccessible than they already are.

The above points all contribute to the problems that players feel demotivated and discouraged to spin on either of the wheels at all. Most of the spins we got right now were simply from excitement of the change and to see what it's about, only to be met with disappointment. And ultimately this simply drove up the inaccessibility and rarity of these slime lockboxes. They've already inflated up to 50-75k crowns per lockbox, with an additional 30k crowns of key cost. Meanwhile, QQQ boxes have been at a stable price of 5-6k crowns each.
The bottom line being that you've thoroughly done the exact opposite of your intent of making slime lockboxes more available to people.
If this was simply a miscommunication on your end, I'd appreciate some clarification here. Otherwise, if it were a poor decision on Grey Havens' end I hope you consider our feedback and adjust things accordingly.

We understand that the lockbox drop rates and content aren't usually specified as in the case of QQQs, however the key difference is QQQs were released in a time where changes were somewhat expected and predictable. People knew there was content coming, and could have some reference on the direction of the game. This update however, after so long of not having any, completely blindsided the players and on the surface felt like a very random change. So you can definitely understand why players were hesitant to experiment and lose their money for the sake of research.

The changes to the colors of the rabbit and fox masks were needed yes, but I feel many players see these changes as worse than before. It didn't really hit the mark, and may need another adjustment later on. Especially the rabbit masks seem off in color. Please do look into this more thoroughly.

Regarding 50x spins on regular wheels, I do genuinely hope these get looked into because it really doesn't make sense to be removing quality of life and making things tedious. As the above stated intention was to make High Wobbler Lounge high risk/high reward, this already gets accomplished by a higher cost per spin (though 10k still seems too much for it). I don't see how removing a time save on the regular wheels accomplishes this.

We are well aware that Grey Havens' team is small and unable to parse through all the feedback here at once, but this further drives the point that Grey Havens needs to be more in touch with the community more regularly. It is very apparent that Grey Havens does not actually play this game or have a clue on how the nitty gritty of it works on the large scale, which is fair enough since you all do have your own lives to live and don't have all the time in the world. But this is where the playerbase should come in, in giving you this kind of information. And this should happen more regularly and in a more amicable manner as well, not just as outbursts on the forums where the playerbase practically goes to war over a bad update.

Grey Havens is really desperately in need of a community manager or some point of contact from within the community for these kind of things, which I have been trying to push for quite a while now. Puzzle Pirates has an official discord server from Grey Havens, while Spiral Knights doesn't, nor has any form of contact with Grey Havens outside of support tickets or praying they get a reply from being vocal enough on forums. And this is unhealthy for the development of Spiral Knights.

We see that you are trying to come back with this game. But just please, let us help.

Sat, 01/17/2026 - 05:12
#41
Nurr-Rus's picture
Nurr-Rus
I agree with Sylvieon's stance and would like to add more

A month ago under Leidran's post Daniel promised Java modernisation and "listening to the community." The latter is a little vague, but we see the signs of incremental progress, and I can only hold a desperate hope that GH does not relapse.

This latest "small war" has shown that players need clarity more than any possible "joy of discovery" — an update is only great to explore if it is good and thought through. This fact is most relevant in regards to gambling mechanics where the players's wealth is at stake. It is true that Spiral Knights has a long history of concealing the details of updates, such as new lockboxes, for the sake of allowing players to explore them by themselves, but the "joy of discovery" wears down quickly. Ultimately, this practice feels... outdated! At least when it comes to risk mechanics, I firmly believe that the practice must change and lockbox chances revealed. We don't need to be left guessing for days if the suddenly shipped update is good, decent or bad — save the intrigue & suspense for updates with new rooms and levels! (whenever those come)

If the game's engine is being modernised, can't the methods of interacting with the player base also be brought up to modern standards? Most other teams utilize methods which clarify the state of the game and development for the players:

- Roadmaps;
- Devblogs;
- Teaser or Beta patch notes;
- AMAs;
- Streams;
- In-game or forum polls;
- "State of the game" letters of acknowledgment, etc.

Borrowing at least a few of these tools would drastically bridge the gap between the playerbase and GH and improve the clarity tremendously. They do not necessarily require a community manager if your engineers and staff are competent enough with the game and you can trust them.

Unfortunately, the most clarification we received was not in official announcements, but in spontaneous unofficial conversations with the CEO, which are already a month old, while the familiar style blunders keep happening.

Sat, 01/17/2026 - 06:33
#42
Aaharu's picture
Aaharu
Good intentions, just poorly executed

I agree with Sylvieon, Nurr and Carbon. The rework was very much needed and it was a good idea to rework how Slime Casinos worked, but, this new change is not what we expected, it just doesn't feel quite right that you as a player are losing 10 thousand crowns (net loss) every time you hit the wheel in the special machines and the reward is not even good.

I think the 10k roll wouldn't be too bad if you change the odds too because as Sylvieon mentioned it's really disappointing to spend money for just vials and one box every 300 thousand crowns. Why not add slime keys in the prize wheel too? So we don't have to opt for Silver Keys because they're cheaper anyways, Slime Keys are just not bought by anyone, it's a worse key and more expensive.

They are cosmetics at the end of the day and everyone has a different taste, some people may love the new costumes and some people might think they're horrible, it is what it is, that is subjective, but the thing is that right now the 00A Lockbox is lacking in content, why we didn't got a new armor to pair with the helms and tails? This just makes the box unattractive to other players and prevents people from finding more boxes because it's just not worth it.

Speaking of, having these 00A boxes carry the same odds as QQQs is absurd to me. Why would we spend almost 100 thousand crowns (per box plus key) to open a different version of a QQQ? This just doesn't seem like a high risk high reward type of scenario, it's a high risk and miniscule reward one.

If these new boxes would make Daybreaker band and Somnambulist's Totem 1% each, then it wouldn't be too bad the extra cost, but they have the same odds. What this is doing is that it discourages people from opening Slime Boxes which by the way people have barely opened QQQs in the past 3 years because we haven't had a Silver Key Depot Listing during this time and it's just so expensive to open boxes, this only leaves the Featured Auction House as the main Totem supplier (not Daybreaker Bands for some reason, even though it's an item with high popularity too)

I think the biggest mistake was to match the odds with QQQs. You want us to have a high risk/high reward scenario? Sure, it's fine, but then make the Lockbox worth it.

I think the changes that are needed to be done could be easily made, please consider this.

Sat, 01/17/2026 - 06:54
#43
Nneightmare
If the changes are met with overwhelmingly negative reactions...

If the changes are met with overwhelmingly negative reactions from the community, the people in charge should be willing to meet in the middle and make some changes

Sat, 01/17/2026 - 07:06
#44
Leidran
Thank you for the response, Cronus, but...

I appreciate there has been a response to the current issue brought by the new update, it is nice to have explanation's of the the team's reasoning for doing certain changes, even if they look rather contradictory with the actions taken.

I unfortunately don't have much more to say here that Nurr or Sylvieon have not stated in this forum post already, as I agree with more or less everything, although I'll certainly try to give feedback in my own way.
- The Slime Casino certainly needed some changes here and there, but the current way Grey Havens went about it just does more harm than good for most players.
- The new High Wobbler Lounge are simply not properly designed when taking player psychology into consideration, and in most cases it feels like you are just losing money: much higher risk but not-that-much higher reward.
- The removal of the 50x spin in regular Golden Prize Wheels just means that exchanging Slime Coins for crowns has become extremely tedious and annoying. A literal quality of life feature has been taken away for no good reason in the average player's eyes.
- There's a distinct lack of clarification regarding what Prize Wheels contains boxes. Players with a keen eye will be able to see it after a handful of spins, but that's a rather cumbersome way to do it, specially for those with no such eyesight and it requires to blindly spend some currency just to actually figure out if that's the right wheel to spend your money on or not. Yes it's always been that way, for the most part, but that does not mean it just stay that way.
- Expecting players to spend lots of currency in figuring out drop rates for new boxes is not reasonable and should not be considered to be so, specially when the chances of very high value items are extremely low.
- Transparency and/or clarity is important to make players understand the reasoning behind certain changes and prevent or at least dampen outrages like these in the future.

I would also like to add the following couple of things:

First, my "step-by-step" experience with the Slime Casino update as a relatively casual player, which has been the follwing:
- Amass around 250 slime coins by playing Arcade. boss levels and occasional Ranked/Prestige missions before the Slime Casino was available.
- Find the Slime Casino once it was announced and see I can no longer conveniently exchange all my Slime Coins with 5 mouse clicks with the 50x spin.
- Find out there's a new unique set of Golden Prize Wheels that effectively substitute the 50x spin.
- Spend all my coins there and then realize I have gotten nothing in exchange.
- Never bother with the Slime Casino ever again because it has become extremely time consuming to exchange all my slime coins into currency "the safe way" (unless I learn to make a macro that constantly clicks for me while I am doing chores or something else in the background, which is far from engaging) and the new, more expensive Prize Wheels are just out of my range of what I can reasonably spend.

Before the update, my experience with Slime Casinos was the following:
- Amass Slime Coins (quantity baring since I play the game quite on-and-off) by playing Arcade. boss levels and occasional Ranked/Prestige missions before the Slime Casino was available.
- Find the Slime Casino once it was announced and exchange all my coins quickly and comfortable with the 50x spin.
- Keep playing the game normally, with the occasional times where I go to a Casino again and roll a bunch of times to see if I can get a box (be the case they were available that time, which at times it just wasn't, for some reason) or simply get lucky enough to earn 1000 or 2000 more on my Arcade run.
- Once the Casino is gone, repeat step one.

Hopefully I don't have to explain further why I found the experience of the old Slime Casino much better than its current iteration.

Second, I'd like to address this last part of Cronus' response, specifically these three sentences:
"Please keep in mind, we are a very small team. Just because we don't respond to something doesn't mean we didn't read it or take it under consideration. We see you, even if we don't have the time or capacity to respond.".
I can't talk for everybody here, but at least in my case: I understand Grey Havens is a small team. I understand community management is not easy. I understand analyzing feedback and use that to make positive changes is difficult. I understand videogames are complex creations that are hard to modify without breaking the experience in one way or an other.
But something needs to change here. Communication between the Spiral Knights playerbase and the Grey Havens team has always been extremely limited and in certain situations just non-existent, and if the goal here is to keep players invested in the game in the long term, there has to be at least an attempt to improve said communication.
Right now players feel like they are being ignored. Saying "We see you, even if we don't have the time or capacity to respond" is not a good way to make people feel listened, and eventually this will cause more and more of them to move to an other game that respects their time and money much more than Spiral Knights ever could.

I have felt pretty positive about the changes that have been delivered somewhat recently regarding quality of life (UI/Chat scaling, new gate icons for specific levels, auto-advance on elevators), for once I've come back to the game and even considered spending some money to support development (which I've unfortunately not been able to do due to certain... Employment issues), but seeing that communication will once again be heavily limited and such limitation is very likely to cause unpopular changes, makes me think supporting the game by spending real-life currency will only incentivize these practices further.

I hope Grey Havens reconsiders and at least attempts to change their methods, because otherwise I don't see Spiral Knights going anywhere.

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