The gates are ALL completely ruined.

67 Antworten [Letzter Beitrag]
wilyDemoness
Legacy Username

It was bad before with the huge amounts of crimsonite everywhere, but looking at the up and coming gates, this is absolutely appalling. The gate that was just made accessible, as well as ALL the up and coming gates, have LITERALLY NOTHING except FIRE and SLIME. How am I even supposed to take this? On launch day, all the new players, as well as all of us here now, will have NOTHING to play except the fire and slime levels. PLEASE tell me something is going to be done about this, and soon.

Keiya
Legacy Username
Oh-so-very agreed. Honestly,

Oh-so-very agreed. Honestly, it might be best to just make all the gates random until this can be worked out...

Georgieanna
Legacy Username
the yellow eats my brain.

Was the solution to the "too much red" to swap it to "too much yellow"?

BeAuMaN
Legacy Username
Once again, review the game mechanics...

We could go on about crystal distribution for days... But when it comes down to it, in the end, the problem lies in two areas:

1.) The "Autosell" feature for minerals. The masses come in, sell their minerals without any thought as to what effects they have, and take their small sum of crowns and go on with their lives. Part of this is due to lack of documentation I think, but that's for another topic.

2.) Lack of Guild Leadership in the community. Simply put, the system was put in place to give players control over what they want to play. However, in these early launch days, the Guilds haven't stepped up and taken leadership in encouraging certain mineral drives for elevators. It is up to the Guilds to take leadership in the community and see fit that good elevators are constructed.

With that said... I've been mulling this over for a while, and I'll be posting my idea in the suggestion forum soon enough.

Guild Leaders: I encourage you to tell your members to hold onto their minerals, and plan out what levels you want to see. Talk with other guild leaders, and take charge in the community.

Bild des Benutzers Tribe
Tribe
so...much...fire...can't...br

so...much...fire...can't...breath....too...much...fire.....

Avlein
Legacy Username
Don't worry. Sbdajpplifrozk,

Don't worry. Sbdajpplifrozk, the Troll Guild, is here for all your Gate ruining needs!

Time to put nothing but Crimsonite in the next gate, as per Chronus' commands!

ajericho
Legacy Username
No one knows for sure how

No one knows for sure how gates are created re: mineral ratios. Hard to see how leadership fixes that.

wilyDemoness
Legacy Username
No, it has nothing to do with

No, it has nothing to do with either of those problems. The problem is that the system is obviously broken, and needs to be fixed. The autosell button wouldn't be a problem if the system wasn't broken so that everyone is getting nothing but yellow.

BeAuMaN
Legacy Username
Le sigh...

@ ajericho: It's called experimentation, which is one of the advantages of consolidating resources as a guild. I'm sure it wouldn't be hard to get all your guild members to go without selling minerals at a piddly 5 crowns a piece, and then go ahead and spam an elevator level, at the same time, with one color (or mixtures thereof), and see how it turns out. Granted, as I said before, Documentation would be nice.

@ wilyDemoness: Considering I haven't sold any minerals yet... I have equal amounts of yellow and green as my highest mineral counts, while the rest are lagging behind by about 30%, tied with eachother. To call the system simply broken is a mistake.

I still remain adamant about my earlier points.

Aeca
Legacy Username
The horror.

Don't worry. Sbdajpplifrozk, the Troll Guild, is here for all your Gate ruining needs!

Time to put nothing but Crimsonite in the next gate, as per Chronus' commands!
- Avlein

Buahahhaaa~ It seems as though my FREE PIE campaign from months ago has come back to haunt us all.

By the way, welcome back Sbdajpplifrozk. You can call me Aeca now, as you may have figured. (I'd also rather not be confused with the official Cronus GM. xD)

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Nick
Developer
The current state of gates is

The current state of gates is a result of almost every player farming the first two stratums of the silver knight gate on Friday, when everyone was new. Since all gates and players were starting from zero, it resulted in what you see.

Now that players have access to other areas, it shouldn't be possible for this to happen again without a large-scale effort on the part of players to do so.

We will be looking into a solution for the situation with the current gates before launch.

ajericho
Legacy Username
BeAuMaN, Myself and a fellow

BeAuMaN,

Myself and a fellow knight, and I'm sure a few others, have been recording deposit ratios and the kinds of stratums they lead to; it's been rather difficult, but you can see some efforts in this thread:

http://forums.spiralknights.com/en/node/2062

Guild coordination would seem to me quite difficult, given the casual nature of Spiral Knights and the apparent complexity of the pattern. It wouldn't simply be one guild being enough; it would have to be across multiple guilds, maybe even mostly game-wide coordination. That's not gonna happen.

If Wegner gives out more information about the formation of gates, then I could see more directed experimentation working; but until then, the problem space is unknown.

Talbain
Legacy Username
If you want to fix something,

If you want to fix something, fix the boost function. Even if I pump luminite to 20cr per mineral, people will still just dump all of their minerals in with their luminite. Un-boosted minerals should cost money to deposit.

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Raspberry
Gate Bouncers

What would be equally appalling are the creation of self appointed "Gate Bouncers" who become downright hostile to anyone depositing crystals not of their liking. This kind of situation creates a sense of elitism and hostility toward new members. New members are needed to keep the game alive.

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Espeonage
"It wouldn't simply be one

"It wouldn't simply be one guild being enough"
- ajericho

Then you haven't seen the raw power of < Guild >.

machallboyd
Legacy Username
Every gate I can view right

Every gate I can view right now, except one, has more yellow than any other mineral. Something is definitely up.

SirNiko
Legacy Username
I suspect Three Rings has

I suspect Three Rings has altered the mineral distribution to vary by level, based on Nick's comment. Whatever stratum were available in the Silver Knight gate on Friday must have a predilection to Yellow ore.

The idea might be that each element stratum gives more of a certain ore than usual, so that in an event where a gate is dominated by one stratum type it will naturally yield less of the ore that generates that stratum and next roll-over you will be presented with new stratum types.

So long as the mineral generation is balanced (not skewed towards a single color) the Sell All button should pose no problem. Sell All players should balance each other out, and the only players who matter will be the few that tip the scales towards the color of their choosing.

Thrull
Legacy Username
SirNiko, the only problem

SirNiko, the only problem remaining with that would be that certain gates always see a predominance of traffic due to very specific things like "most arenas" or special boss levels. Those gates tend to be run more, or at least that's my feeling. Given that mineral output is based on the type of levels being completed, a pure sell-all distribution in a situation where one gate is being predominantly chosen by players will never result in the proper variety of minerals to get the kind of gates we saw in the original four April 1st gates, which were extremely diverse (almost no duplicate levels).

Gate stratum types will continue to be relatively hegemonic (as in preview with the beast stratum flood) if the minerals being harvested are similarly hegemonic due to player choice of gate.

One solution I see is to set a threshold for duplication in gate elements. The first Fire level requires the standard color majority, but the second time Fire's mineral conditions would be met in that same gate, an additional 20% lead on the other minerals would be needed or else it will fall back to the second closest element match. This percentage could increase further for every instance of Fire in the gate. That would add some enforced variety while still giving players the control to organize "all-fire" gates if they really really wanted to. It would just take more minerals.

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Pauling
Per niko's comment above,

Per niko's comment above, this is my thought too. As long as one gate is generally more popular than others (jelly boss, graveyard only AFTER the terminal, etc), there will always be a chance that mineral distributions will be skewed. And as that one gate dropped minerals to create more gates like it, we'd be increasingly locked into the same pattern.

Randomizing mineral distributions sounds like the way to go, coupled with some sort of game function that skewed the baseline distribution of mineral deposits to favor a variety of levels. (By default, each stratum would have a +1 boost to payouts for a certain mineral; players could then boost it differently if desired. Thus, autosell would spread out minerals across gates)

Also, I find it really striking that the gates have filled up so quickly; perhaps gate size needs to be tweaked? (My guess is that the small size is a temporary artifact of the "cold restart" after the wipe) As stratum size increases, though, it will of course need to be done in a way that does not render the single-payer model of mineral payout boosting too expensive to be usable.

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Otrapas
The Sad Truth

It doesn't matter what's said in here or in General chat. The simple fact of the matter is at least 3/4 of the player base will AutoSell for the most Minerals no matter what. It is unavoidable. Either the developers need to force Variety through AutoSelling by some weird coding, or they leave the game up to the people who don't know any better. You also shouldn't expect guilds to be boosting this early in the game when every crown is precious. Remember Beta was pretty much all Beast? Yeah, expect something similar.

We're at the developers' mercy here. Hopefully they come up with something before it's too late.

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Senshi
Hmmm....

I wonder if the problem isn't that areas of a particular type tend to spawn the minerals to create that same type of area, encouraging repeats, especially when the gates are all the same as they are now. If that is the case (and it's totally a guess, yes... but... what areas were most popular when Crimsonite was the one that was too abundant? I don't really know, I wasn't paying attention in the few days I had in preview.)

Anyway, I think, all it would take to get some new area types is for everyone active on the forums to simply sell all-but-yellow to the -second- gate that isn't complete yet. (Not the first, because everyone will go to the first gate). Sure, most players will still be autoselling everything, but that'll make a difference.

Also, of course, everyone should make an effort to pick up non-yellow minerals when you're collecting, at least when it's a choice between the same size.

If my ... well, not even a theory, if my wild and slightly hopeful wild guess is right then the types of areas that players make an effort to create will tend to repeat themselves in the future. If it's wrong, then, eh... maybe there's some sort of cyclic nature to what minerals are common, either over time or based on some in-game threshold. I'm pretty sure the devs didn't just make minerals hardcoded to be unbalanced forever, that'd just be silly.

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Tisiphone
Personal Gates?

Would it be too hard to implement a personal or guild gate? One inside the guild hall that you craft by yourself? I don't like seeing all fire or slimes either.

nearo
Legacy Username
don't forget

that I'm weak against flame. :|

nearo
Legacy Username
seems that'd be a bit easy

being able to make like all slimes and go in with slime slayer, or just farming bones to your hearts content, but yeah it'd be cool to have less fire. :|

ajericho
Legacy Username
The gate inspiring this

The gate inspiring this thread: Slime Fire Fire Slime Fire Fire
Upcoming gate: Fire Slime Fire Fire Fire Fire
Next upcoming gate: Slime Fire Fire Slime Slime Slime
In-progress gate: Fire Slime Beast Freeze ? Fire[predetermined]
Next in-progress gate: Slime Fire ? Slime[predetermined] ? ?

The pre-determined Fire and Slime stratums are not helping. -_-

Edit: Spent 500+ crowns trying to encourage something without red or yellow in blue pawn and white skull gates.

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Negimasonic
I've been autoselling mostly

I've been autoselling mostly because I don't know any better.

I read the wiki a little after reading this topic and I sort of understand a bit more, but I don't think its enough to make me vastly change my default autosell trait. I just go in a gate (usually the leftmost one) and play. I don't think much about it. It's strange that with this game I've pretty much ignored the wiki whereas in another game I always read it, but I feel that's because this game is kind of playable without knowing every detail.

It doesn't help that boosting and stuff isn't explained in the game itself last I checked.

Rotten
To the devs as well as fellow

To the devs as well as fellow players...

I understand that minerals create stratums of different types, however, I really don't care to micro-manage gates. I understand some out there do, but I surely don't.

Why am I even posting then?

I don't want to mess things up for the rest of you, but I also don't care to research each gate to see what I should be depositing.

Some solution needs to be found to make this amicable to all parties. The vast majority of players (I'm assuming here) probably don't care one way or the other about what color mineral they pick up. Is it the biggest one? Sweet. Now go auto-sell to get more crowns! The fact that this can directly, and negatively, impact other players fun is a misstep on the developers part, in my opinion.

A new way of doing this needs to be found.

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Pauling
In all fairness (and

In all fairness (and unfairness) to the devs, we have no idea what mineral combos create which levels. Even if a new player DID want to make better levels, they'd have no idea what to do, and no source of documentation.

For that matter, I care about good gates, but even I don't want to click minerals hundreds of times (or dozens, using shift-click to sell groups). The auto-sell button is good UI, but needs some tweaking to make it more consistently useful. (in particular on the backed, ie what minerals spawn, or default level themes that favor one type of mineral)

dancinjen
Legacy Username
I think the autosell button

I think the autosell button should be removed because of exactly the one of the posts above mine. Actually, they do explain the boosting and why it matters what minerals we put in the gates, in the game. There is a person that stands in the arcade next to a bunch of crystals, that person explains that the minerals can determine what type of gate will be coming up.

I realize that it's easier for people to autosell stuff and not really care about what it does. But when you get to t3 and all you're doing is t3 fire levels, it's really really annoying. I like some variety. If you're tired of slime and fire then you need to change something about it, you need to take the initiative to learn about it then inform the friends you meet in the game about it. Not only am I just tired of fighting slime and fire, but it's also extremely hard getting certain materials because some things just aren't available in those settings. It's better for everyone to be aware of what the minerals do and take caution on what you put in the gates. It makes for overall better game play.

Something does need to be changed. It also wouldn't be so bad if we maybe knew a bit more about the minerals and it's effects on the gates. Maybe they can work on making a wiki page that goes into more detail about each mineral or something.

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Negimasonic
This http://wiki.spiralknight

This
http://wiki.spiralknights.com/Gate_construction#Boosting_Mineral_Types

Is not explained in the game itself last I checked. He goes into all other details but not that. That's what I referred to when I said boosting. I tried to log on to make sure I didn't overlook this as I checked only when I first played but this computer is unable to handle this game so I must settle for memory only.

As far as removing autosell, I wouldn't be too hopeful given what went on here:
http://forums.spiralknights.com/en/node/1837

Ease of use is one of the big features of this game. And there's nothing easier than selling all your materials at once.

Georgieanna
Legacy Username
The wiki is fan created so

The wiki is fan created so it's not like they go in there to add info to tell us about the game, it's from people's observations right?

Anyway if it sounds as if the levels perhaps try to give gem types that are used for other strata types, it stands to reason that by looking at the colors availiable in a given level you can also tell what colors are Not used in the strata you're in right then.

PizzaShark
Legacy Username
Many newcomers probably wont

Many newcomers probably wont read the wiki, and will just skip through the tutorial, so I say the autosell function should be removed. And seeing how boosting is pretty expensive, I don't expect much people to be doing it. Maybe put a limit on how much you can deposit at a time or something.

Also, didn't we speak of this already when the stratums were all beast? I noticed that Red minerals were just pretty much switched with yellow.

dancinjen
Legacy Username
It's been a while since I've

It's been a while since I've been to Wegner. heh. I just went to check him and it actually teaches people to auto sell their items. We should change that. I swear though I remember learning about the boosting feature somewhere in game. I knew about the boosting feature before I ever saw the wiki page. Anyways, not the point.

No, you can't compare the autoselling of the minerals to the toggling of the combat numbers. The toggling of the combat numbers was because it was slowing the game down and so they decided to change it to make it a bit faster, but at the same time taking away the numbers actually takes away from the game and the use of your gear.

The autoselling of minerals is taking away from the game. That could be changed and not missed at all. Yeah, it's easier to autosell and get your money and go about your way. Just because it's easier doesn't make it a good thing for us to keep utilizing. This feature can go and people can spend that extra amount of time to connect more with the making of gates besides auto dumping their minerals in the gates. This will start to make them wonder more in exactly why they do it, and what it does. They will get more involved than just pressing a single button and going about your day.

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Negimasonic
I didn't post that about the

I didn't post that about the toggling thing. I posted that about the reasons they made that change in the first place, specifically these lines

"There were many reasons for doing this, namely that Spiral Knights uses as much iconographic information as possible: party pads, block colors and shapes, weapon icons, etc. The goal is that anyone can understand how something works or will work in any language and with anybody."

To remove autosell will make people have to go learn about it, but that's the thing, that goes against that last line. Everyone will not be able to understand how that works. At least not the within the game itself since not everything is told to you and even in the wiki all combinations aren't known.

"Along those same lines, we always strive to remove that which would otherwise slow the experience in the Clockworks down in any way."

While autosell is not in the clockworks itself, there is no doubt that removing it would slow down a casual player who is used to autoselling. I thought perhaps adding a autosell for a particular color may help this but not really since anyone who doesn't know will still simply sell everything anyway.

A more complex solution than simply removing autosell would need to come about in order to solve this. See there's a thin line on this game, casual and hardcore. I think its a casual game with hardcore aspects. You don't have to know anything about this game to enjoy it and the first few levels. You can make a passive living without doing anything major. Autosell is one of those things that fits into that casual gameplay type of thing. Not using it by choice and planning out gates, that's your hardcore part.

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Zingman
Autosell is not the issue. If

Autosell is not the issue.

If you remove the autosell option, people still just sell all their minerals, so removing autoselling changes nothing. Blaming the players for current gate condtion is blaming the sympton and not the root cause.

If the mineral spawns/gate creation are working correctly. Even with players selling every mineral they have, stratum types should be reatlively random. Sure, some will rarer than others, but they should not all be one type. Furthermore, a guild/group of players wants a specfic stratum type, they should be able to influence gate creation. That's the core intent of the developers with the arcade. It doesn't take a rocket scientist to see that.

Nick has stated earlier in this thread that the current status of the gates is a result of people flooding the market with low-level minerals from the silver knight gate. Since that gate is gone, we should see a different subset of minerals flooding the gates.

With the game going live for real tomorrow, we'll have a lot more players joining, which means a lot of new players doing the lower tiers.

Honestly, I don't think this is going to be resolved until the ratio of new players to vetran players stablizes...

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Metaknight
if someone already said this

if someone already said this I apologize, I skimmed the thread.

each strata should not contain any of the crystals that attribute to the same strata type, or at the very least, never have the larger crystals be of those types, and perhaps strongly suited to a different strata type (which could be randomized on a daily basis or something, so fire gates didn't always lead to beast gates down the line, or something). perhaps it already works this way, i have never noticed or paid attention to the types of crystals in each strata. but there should definitely be some conditioning that prevents one strata producing crystals that leads toward the same strata on another gate.

it would be nice if the combos were clearer to us, so we knew what the ratios are. but some measures to prevent us from abusing that knowledge..

it would be nice if they added in pre-determined stratas with the other types (beast, freeze).. more bosses!! or even just a fun set of missions with some additional mechanics, beyond the normal rotating levels.

Pecatrix
Legacy Username
I noticed that in the last

I noticed that in the last Wolver's Den I ran (Wolver's Den: What Shocking Teeth They Have), virtually all of the crystals were yellow. Has anyone else noticed a similar phenomenon in other gates?

Edit: Especially outside of the first gate

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Negimasonic
I've been unable to play

I've been unable to play since Friday but i have been in gates where I have seen things like almost exclusively yellow rooms. And I remember an arena where there was a lot of red one time.

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Zingman
note that since the first

note that since the first gate closed, slime and/or freeze has replaced fire as the domiant theme

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Sadiekate
I've given my thoughts on

I've given my thoughts on player-blind gate creation before, and things have improved greatly since then.

The remaining problem is to get people to pick up the desired minerals while they are still in the clockworks. Even if a player boosts a specific mineral out the wazoo, no one checks the going price for minerals before they dive into a gate. By the time you see that a mineral is boosted, you've already chosen the minerals that you're going to deposit.

Here are what I see as possible solutions:

1. Notify players of boosted minerals when they enter the gate or discover a mineral room via popup or chat (i.e. We need more moonstone, and we're paying extra for it!)
2. Make boosted minerals spawn more or larger crystals.
3. Allow conversion from one mineral type to another for a fee (If you have 2 red to sell at 5, it would be better to pay 3, or some stuff to convert them to blue and sell for 10).
4. Allow tanking a specific mineral type (by depositing something, you can drive the buy price of a mineral down to zero, where minerals won't autosell)
5. Add non-colored minerals that fill out a strata without changing the color ratio so you can lock in the desired ratio.

BeAuMaN
Legacy Username
Finished...

Here's my solution to the problem. Warning: Walls of Text, and I'd ask for any support, suggestions, or comments. Thank You.

Guild Controlled Elevator Construction System

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Zingman
It's allready correcting

It's allready correcting itself

Just went into the new gate that is allmost all fire.

It was all valestone (green) and dark matter (purple) with some moonstone (blue) and very little crimsonite (red)

there was no luminite (yellow) at all

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Dorael
Is it Slime tiemz?

So guys, I hear it's Slime tiemz. Is it Slime tiemz?

Afoxi
Legacy Username
Hi there. Knights of

Hi there.

Knights of Equestria are trying to flood the Silver Knight gate (the second last gate) with Moonstone and Dark Matter. Would be great if you guys pitched in. =)

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Negimasonic
Maybe you should make a new

Maybe you should make a new thread to specifically point out that goal. And any particular reason for this? Don't mind me, I haven't sold my stuff since this topic though I'm about to again >.>

Afoxi
Legacy Username
There's no specific reason,

There's no specific reason, other than that we don't want any more fire and slime and want to figure out what different colors do.

ajericho
Legacy Username
Friendship is magic!

Friendship is magic!

Rullerr
Legacy Username
The fix isn't too hard. Just

The fix isn't too hard. Just knock the reward for depositing to 0, but still boostable. If players aren't getting rewarded for a color they have no reason to sell it, which means the organized groups have an easier time getting the rest of the population to go along with them, and you could even get bidding wars going on between the guilds.

Rullerr
Legacy Username
Whoops

Sry bout the double post, wasn't intentional

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Metaknight
do gates only launch once

do gates only launch once they are fuil of minerals? because there is always a countdown, so is there an assumption its going to get filled? will it randomly get filled if it doesnt reach the quotas?

anyways, i would think that if you drop the price to 0, people just would stop bothering collecting minerals at all. would save me time and hassle of wacking those crystals open and figuring out which dropped the biggest.

Rullerr
Legacy Username
Why? If you knew you'd get

Why? If you knew you'd get rewarded for the red and blue crystals would you still abandon them? The complaint is there is no good way to organize gate formation and the current implementation leads to apathy on the part of many players (myself included) because it's easier to hit the autosell button than try to organize gate formation. Setting the initial reward to 0 means you have no incentive to just thow all your crystals down the chute, but to look for floors that are looking for that color crystal. It means that the player base has an easy tool to incentivize players to only put certain crystals in certain areas to get any reward, where as now it's only a marginal boost to your reward.