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Discuss Playing Free, mostly for new players or old players | New: Thread for adding constructive Free-to-Play solutions!

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Mon, 09/05/2011 - 11:19
#51
Naruchico
Okay

see here you are again talking about CE.

We are talking about game-play, not CE, we are talking about the amount of game-play we want to get, which is unlimited.

not the price, market, or anything to do with CE, unless it effects the Game-Play.

Which at the moment it does yes, but we are trying to effectively remove CE/ME as the determining factor of how long we can enjoy the Game-Play, if you want to discuss CE/ME and Prices, go else-where.

Thank you

Naruchico :D

Mon, 09/05/2011 - 12:04
#52
Cogspin
Legacy Username
I sell materials at about 10%

I sell materials at about 10% less than the Auction House, with Short timers to keep the overhead for failed auctions low. I buy CE at five or ten crowns below the lowest offer to buy I see in the trade menu, which gets picked up about 90% of the time; otherwise, I just buy at whatever the going rate is. I do this before I start a run so that the transactions resolve while I'm down in the Clockworks. There's no waiting to speak of. I might add two or three minutes to my Spiral Knights day with this method, and gain/save somewhere between 500 to 1500 crowns, depending on what I brought in.

I have a hideous, snotty flu variant, and am keeping myself away from my work/classmates in the interest of public health. I'm not mentally impaired in any way, and am fully capable of gauging how much extra time I'm playing, thank you very much.

As for new players quitting, the following is a lovely little research paper for download...
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.163.6347&rep=re...
... that talks about EVE Online, that notes (among other things) that a huge number of players only play a handful of times, ever (see section 4, and figs. 7 and 8). MMO retention rates are pretty dismal everywhere, Spiral Knights included. It's completely reasonable that some newbies won't ever become veterans, for whatever reason, including not liking one of the game's core mechanics. For the rest, if they are so bothered by limited Mist that they want to avoid it, it's entirely reasonable for them to look on the Internet, as this is an online game, or (God forbid) ask an older player how to make better money. This is how I and probably most of you started: I liked the game, wanted to play more, found out how, and had the patience to get there.

Mon, 09/05/2011 - 12:17
#53
sterlingd
Legacy Username
If you guys spent as much

If you guys spent as much time working in the game towards staying profitable as you do coming up with hair brained schemes, you might just discover what all these people are telling you. Over. and. Over. and. Over.

But, but, but, sterling, I'm not talking about CE or mist or crowns, I'm talking about playing! Yeah, heard that one too, read the suggestions that have been posted in this thread, and almost every other thread like it. Run mist, sell stuff, buy CE, rinse, repeat.

But, but, but, sterling, if I wanted a money sim, I would find one! As has been said before, it's part of the game. Some pay for CE with money, they sell this CE for you to buy with crowns, it's the system, it's fine, more than likely not gonna change. If I was able to run all day every day or nothing, why would I, or anyone else for that matter, EVER buy anything from OOO?

Time or money, pick one.

Mon, 09/05/2011 - 12:51
#54
GreenRabbit
Legacy Username
Ok, you guys, I just have to

Ok, you guys, I just have to know. Why are you all getting so defensive about a game mechanic that wouldn't hurt anyone? Are you afraid if people can play more they won't buy your stuff in the AH? Are you getting angry because YOU had to sell stuff to keep your CE up? I can't see any logical reason to stop a free-play mechanic from being introduced and yet there are a bunch of whiners in this thread telling people to MAN UP AND SELL THINGS ALL DAY. What gives? Did I miss the extra clause somewhere in the TOS agreement that states that if players can play longer, everyone gets banned?

Mon, 09/05/2011 - 13:01
#55
The-Rawrcake's picture
The-Rawrcake
Sterlingd and Cogspin. Listen

Sterlingd and Cogspin.

Listen to Naruchico.

And read the whole thread.

Were are not looking at your perspective of oh cool look at me in this thread i can do t2 / t3 in this specific way and play forever im so awesome i must post about this even though what we have been talking about is brand new players.

I can too This information about how to survive in t2 and t3 are not related to new players at all

but, but, but, but, sterling! this whole thread must have been made because we are crying because NOBODY can play the game off of more than mist!

NO

What our focus on is NEW PLAYERS that read the miss-leading "FREE" on spiralknights.com, when they find out what is actually going on and quit. And, believe it or not no matter who you think you are, there ARE players that I know doing t2 / t3 that are quitting because of the energy prices restricting their gameplay. If you could read the ENTIRE thread, then you would learn what we are talking about by "restricting gameplay." We have come up with ideas like the free clockworks so new players can keep experimenting with the game after their mist is out instead of going after t1 "wow this whole game is just one hour a day unless you pay x amount of $$$?"

Read the whole thread and post useful posts.

Mon, 09/05/2011 - 13:02
#56
The-Rawrcake's picture
The-Rawrcake
Thank you Greenrabbit for not

Thank you Greenrabbit for not posting like a complete idiot.

Mon, 09/05/2011 - 14:06
#57
Richy's picture
Richy
Which at the moment it does

Which at the moment it does yes, but we are trying to effectively remove CE/ME as the determining factor of how long we can enjoy the Game-Play, if you want to discuss CE/ME and Prices, go else-where.

Yeah this whole thing comes off as stupid to me. So, how else is a business supposed to make money? As I and a ton of others have already said, you can can play for free all day, you just want it to be Free! and play all day and the game be easy! As far as I am concerned I don't think free players have a right to complain, because basically somebody else is paying for them to play. The point of the CE system is to make it hard enough to where you buy CE and OOO can have some money to make a good game for you, and easy enough to where you can play the game for free and keep playing. Some people tend to disagree with the second part obviously, but I think it has shown the majority of people are able to play the game free for however long they wish. What it seems you and everyone else wants is a easy game that they can play for a eternity. Now, that view comes solely without thinking about the company producing the game for you. So lets look at the different options from CE/ME because even though you seem to think that this isn't a CE complain thread, it very much is because CE/ME and the amount of time you can play go hand in hand. So lets look at potential options that allow you to play as much as you want for as long as you want.

Option 1. Subscription based game with limited free play. T1 and 2 star items only for non-paying players, everything else and unlimited play for paying players. If they switched the game to this, there would be far more people complaining about how they can no longer play with the cool content than the amount of time they can play.

Option 2. Subscription Only, paying players can play as much as they want and only need to spend crowns. No free play

Option 3: Soft and Hard Currency system. This would be our current system. The game slows down advance for players who do not pay to play the game, but unlimited access to all features of the game. Market also is controlled by players(little developer control). This system works pretty well for bringing in paying players.

Decide what you want as a free player, I am starting to think option 1 would be better idea. You can play all you want, just expect your best armor to only be Wolver.

Mon, 09/05/2011 - 14:55
#58
GreenRabbit
Legacy Username
We don't want further

We don't want further limitations. All we're asking for is to be able to do something other than stand around at the AH all day while our mist regens. How hard is this to understand?

Herp derp people. Herp derp. It's like no one is reading anything and either yelling at everyone or coming up with complex money-making schemes for OOO.

Free-play mode: Use no mist, but you receive no money/items from Clockworks runs. The End! You can still have fun playing with your friends, but you can't advance. OOO still gets paid, Uncle Moneybags can still sell his CE for eleventy-billion crowns and everyone else can STILL stand around the AH all day. Nothing changes. Except for the fact that when your friend decides he wants to go kill Vanaduke, you don't have to say, "Can't do it. Have to wait 22 hours. :("

Mon, 09/05/2011 - 15:23
#59
Naruchico
Short and Sweet

What GreenRabbit said, wow simple right?

No loss/no gain free clock-working.

And for those who still can't get it.

No Energy = No Money
Instead of:
No Energy = No Play

Simple

Mon, 09/05/2011 - 15:24
#60
The-Rawrcake's picture
The-Rawrcake
Sort of what green rabbit

Sort of what green rabbit said. yet another idiotic post on this thread this time from code though.

1. OUR GOAL: A thing that lets us play for free (a free clockworks that GIVES US NOTHING, COSTS NOTHING, AND IS ONLY THERE FOR FUN so new players can test out the game more than an hour a day). And please, let this be, that we are NOT destroying the entire CE system in this idea. The CE remains! it ALL REMAINS!

WE ARE NOT INTENDING THIS!

All we are asking is to let the game be playable (NO MATTER IF WE GAIN ANYTHING OR NOT) for a new / free player after using their mist, I DID NOT SAY GET RID OF THE ENTIRE ENERGY SYSTEM. I SWEAR I DID NOT. This way they can test out the game and the content (All ? levels for the gain nothing cost nothing clockworks in the training hall, complete randomness tier 1 through 3, you can change gear for a 15 second time frame at the beginning of the level incase you want a certain armor for what popped up) and find out how much they like and later GIVE MONEY to OOO because they do find out they like it instead of quitting! It's win-win! our game gets better because OOO is getting the money to make the game better and cover this addition, and we can do something to screw around / have a seperate clockworks to help new players get better / test out the game's content. YES, the GAME'S CONTENT, that is NOT spamming at the AH all day for a ridiculous good deal until you get it and consider it "playing"

ARE we or ARE we not on the same page now? Do we get it? No need to say "oh yeah the game is playable in t2 i make more than i spend and i still have th....." AAAAAARGHHH!

Please excuse me for rage, I hope we are all on the same page now

Mon, 09/05/2011 - 17:10
#61
Melisan's picture
Melisan
Hah "When you played for the

Hah

"When you played for the first week, you obviously didnt just waltz through tier 2 and made money, you ran off of mist. This is getting players to quit"

Its called thinning the heard, maybe we don't want the players who cannot be bothered to put in a little time and effort.

Mon, 09/05/2011 - 17:17
#62
john1111
Legacy Username
and how is this free

and how is this free clockworks you guys thought of suppose to operate? free revives and be able to play alongside with other players?

honest question - who do you think actually buy CEs? sympathetic individuals wanting to contribute to the cause, or players who don't want to be "limited" by daily mist constraints?

Mon, 09/05/2011 - 17:34
#63
The-Rawrcake's picture
The-Rawrcake
@ Monsterminitythat made me

@ Monsterminity

that made me laugh for a second i couldn't think of anything. Anywhozer, if they like the game after playing for a while they end up spending a little money because they actually found out they like the game a lot. This money goes directly towards content / needed updates. That's what is nice about free to play games, can start out free but eventually yes, you can end up spending money. That money makes our game better / lets us play.

@ john111111111

It would be inside of the training hall. No revives period, go straight back to the training hall, so you can see how far you are capable of getting / get better with a mindset of "im not going to die" and not "im going to revive the second i die" (you can still be revived half health in a group), and you can join a group or start your own group same as normal clockworks.

And for the question, there are people that spend money so SK can get better. Now... for buying ce due to limitation another problem starts. New players will think after not profiting enough in t1 to buy CE, "Well... why would i use this to go back into the clockworks? i can make a much better profit just selling it on the market and making my gear that way" (they may or may not be aware of heat being required tier 3-4 4-5, just looking at it from a newbie's perspective) therefore throwing off the entire game's content for them, remember they may not be aware of what money gains are in tier 2 yet. Though on the bright side, they will probably end up doing tier 2 with their new gear and find out they are making a bit more money, though its close cut. It all depends on what you do and all the little things you do in addition to for tier 2, and from there they may end up profitting or maybe doing the same as they were in tier 1 and quit

Mon, 09/05/2011 - 17:44
#64
GreenRabbit
Legacy Username
john1111, yes, in fact I

john1111, yes, in fact I have. Revives for free-play mode would cost the player a small amount of crowns. Surely everyone has a few hundred crowns floating around. 50 crowns for the first revive, doubling after for each. 100 for the second, 200 for the third, 400 for the fourth, etc.

Why people buy CE is irrelevant since there are no material/money pickups for a free-play mode player. People will still buy CE to extend their play time for real runs.

Why do you want to make this negative and look down on people who want to enjoy the game with their friends instead of having to sync their mist regen times? I'm not gonna ask everyone to go out and buy a watch and synchronize with me. It's stupid.

EDIT: Rawr's idea for dealing with revives is also a good idea, but if it's in a training hall, and only freeplay players can use the Clockworks levels there, you may as well make revives unlimited. This would make for some fun achievements too like "Downward Spiral: Die 99 times in Clockworks Training."

Mon, 09/05/2011 - 17:52
#65
The-Rawrcake's picture
The-Rawrcake
oh woah no everyone can use

oh woah no everyone can use this not only free players o.o just a thing i think would be good for free players since it would let them have more time to find out if they like SK or not before making a decision based on their play time, never getting the chance to pay a little

Mon, 09/05/2011 - 17:59
#66
john1111
Legacy Username
looking down? paying to skip

looking down? paying to skip the wait is OOO business model, not a simple game mechanic to punish new players.

by the way, people paying for ce to sell for crowns is why everyone else gets the play for free.

imo, there's already a good balance between those who don't want to wait 22 hrs and buy ce to either play or to sell, and those that CAN wait and do runs off mist and purchase ce.

Mon, 09/05/2011 - 18:10
#67
GreenRabbit
Legacy Username
john1111: For the players, himself or OOO?

And guess what: People will still PAY TO SKIP because there is NO ADVANCING without mist. An equally big issue right now is that the game does not reward playing with friends the way it is currently set up; it rewards playing with randoms. Or synchronizing watches.

There is even a bonus costume helmet for inviting your friends from Steam to play the game, but I'm sure once they get into it you'll have to tell them to wait a day to play with you because you have no mist. What's that? The person you invited used his mist too? Well now you're in trouble because your mist regen doesn't sync up and the two of you aren't going to be completing any runs together. It's even more complex if you have 4 friends. Or heaven forbid, MORE THAN 4 FRIENDS D: . But that's a travesty.

Why are you so defensive of OOO's current flawed business model? Do you make a killing selling your CE? :/

Mon, 09/05/2011 - 18:30
#68
The-Rawrcake's picture
The-Rawrcake
first off, Green, OOO doesn't

first off, Green, OOO doesn't have too flawed a business system, there is a way around it that could solve QQ and not affect their business model and i think we have found the kicker with free no gain no cost clockworks

The free clockwork system could solve your dilema as well

@John1111

It is a free no cost- NO GAIN clockworks that affects the energy system not one bit.

You still have to use your mist slowly to advance, just that in your free time you can get better without gaining anything because its simply training, but another thing to look at a good place to go goof around i don't see why all of our older players think this would affect them in such a bad way.

This does NOT affect OOO's CE system

If i have the following things as a new player and a free player:

1. mist energy for profitable clockworks
2. a non-profit clockworks to simply enjoy content or get better

Which of the following will i profit from? The mist energy that profits me. Not no. 2. So yes i still have to buy CE to quickly advance, as it is set up by OOO and intended. No change! see the magic john1111?

Mon, 09/05/2011 - 18:39
#69
The-Rawrcake's picture
The-Rawrcake
@GreenRabbit "Or heaven

@GreenRabbit

"Or heaven forbid, MORE THAN 4 FRIENDS D: . But that's a travesty"

Is this even possible? o.O

Mon, 09/05/2011 - 18:45
#70
Richy's picture
Richy
Just for future reference,

Just for future reference, TYPING IN ALL CAPS DOESN'T MEAN ANYONE WILL CARE WHAT YOU SAY.

See I can deal with a free to play thing that doesn't pay you. One thing is, is that this needs to be very limited with the content, as to keep people from staying in it all day. Earlier it was suggested this but it pay you, which I disagree with but if it would come with no pay, then yes it is something worth implementing.

Now if you want to suggest this, please post a suggestion. And, do not put please devs read in the title.

Mon, 09/05/2011 - 18:52
#71
GreenRabbit
Legacy Username
Caps lock is cruise control

Caps lock is cruise control for cool.

Mon, 09/05/2011 - 18:54
#72
The-Rawrcake's picture
The-Rawrcake
@CodeI took out the devs

@Code

I took out the devs read thing a bit ago, had it there when i first made this thread because i was mad about how the updates they are focusing on are crown sinks.

second i have no idea what you meant, though it sounds like a suggestion

third my caps locks button is BROKEN i CANNOT control it.

Mon, 09/05/2011 - 18:57
#73
john1111
Legacy Username
lol i think you're the one

lol i think you're the one being defensive green.

by the way, that solution is far from being easy and magical. what's stopping someone from using their mist and get new gear and then play on the free clockworks?

Mon, 09/05/2011 - 19:12
#74
Richy's picture
Richy
I am saying, post something

I am saying, post something like what you are suggesting in the suggestion part of the forums.

I took out the devs read thing a bit ago, had it there when i first made this thread because i was mad about how the updates they are focusing on are crown sinks.

This sort of contradicts everything you have been saying in here. I know you want something free to play all day, but if they add in more crown sinks into the game it lowers the price of CE, which will make it obviously easier to play all day. And instead of playing some clockwork all day and not making any crowns you could play the actual clockworks and make crowns to advance. Crown sinks is a better way to solve your problem.

Mon, 09/05/2011 - 19:14
#75
Eradicats
Legacy Username
I don't understand how people

I don't understand how people can look at this game, straight in the face, and not think it's "free to play", but the sentiment is completely wrong and very annoying. Sure, the business model is slightly unique (although not really), but it's simply a fact that it's a free to play model. It can't sensibly be interpreted any other way.

Mon, 09/05/2011 - 19:23
#76
Arctic-Fern's picture
Arctic-Fern
I don't approve of the free clockworks because...

...free clockworks takes away server resources from the people that using Mist or CE to run the real clockworks? Thus also costing OOO money.

Don't you think of the company that makes and maintains this cool game?

Mon, 09/05/2011 - 19:31
#77
The-Rawrcake's picture
The-Rawrcake
@ john1111, nothing is gained

@ john1111, nothing is gained from the free clockworks i am not exactly sure where you are going so if you are saying thats all anyone would be doing, no i would disagree as there are no bosses in the free clockworks for one, and for two yes there is no gain and no advancement.

@code, i think ive been confused from the start of this thread about a lot of the things i have been hearing about CE prices, like the price of CE supposedly went down when all of the steam players left, making it go from 7k before steam to 3k then back to 6.5k after they left?

So anyway, how does there being less crown because we are spending more crown and having less make CE go down? we will be buying CE a small amount less (due to person that bought a 1 variant ticket and has none left to spend on CE, etc etc) making it go down because there is less competition?

And to put something like this in the suggestion thread is sounds a lot like there has probably been 1000 other people that have suggested free clockworks and mr. whatshisname who is always on the thread will give me 5 links to them and state firmly "Not New!" and it risks ending there. I guess going over this and finding out a free clockworks' flaws might help me before i make a suggestion in the suggestion forums. I will if someone really wants to though they can go on ahead and do it themselves if they want just tell me about it and I'll help the thread.

@eradicats, yes, it is free to play and as a new player that just found out about this free game begins they find out its only free for an hour out of 22-23 ish this is our problem not that it isn't free to play.

Mon, 09/05/2011 - 19:33
#78
Evilnut's picture
Evilnut
There is no free lunch

It's Spiral Knights' business model. The contract is OOO gives you 100 Mist per 22 hours, spend it however you will. If you want more Energy, you will have to work for it in-game, or pay for it. It's patience vs money. Even if you don't pay, your presence forms part of the community, and helps drive the sales of Crystals.

It's how OOO earns the money to pay salaries, server costs and make a profit.

Allow people to play all day long if they want to leads to much increased server load. Then OOO will have to purchase more servers from their provider. Where do you think that money come from?

To continue playing there's already Blast Network. The high cost of the BN items and low Crown cost to enter makes it clear it is intended by OOO to be a crown sink that people play a lot. Low crown cost and more game play to lure people in, high token cost to make sure you have to spend a lot of time in it.

I'm a freeloader myself, never paid a dime for this game. But I respect the stated contract. OOO is fine with it, and I'm fine with it.

Mon, 09/05/2011 - 19:37
#79
Cogspin
Legacy Username
A free play system absolutely

A free play system absolutely affects CE. You've heard plenty of people here say that they delve multiple times a day on the CE they buy, for very little profit; it's not a huge leap to assume they'd be using this free play system in place of CE delves. The value of energy in general would plummet, fewer people would buy it, and OOO makes less money to give us new stuff with. It doesn't affect the way the economy works, sure, but it sure as hell affects the economy.

On a more practical note, a free-play mode would add more load to OOO's servers, load that is now 100% likely not to pay them money while they're playing (even if I'm a free player, if I've ever traded for CE, someone's paid cash somewhere down the line). This game has a huge problem with lag already, which I'd argue makes new and old players alike quit just as much as Mist does. Adding a feature that loads up the servers while at the same time discouraging people from funding the game (funds that OOO might use to buy more or better servers) sounds like a recipe for disaster for its future.

Here's a younger, newer me asking for the exact same fix you propose. I posted this within a week of joining Spiral Knights. It does seem like such a good idea at first! I'm human and want more SK for free, too!
http://forums.spiralknights.com/en/node/15517
...but I obviously don't feel this way anymore. I've taken off the newbie glasses and looked at things from a broader perspective, and realized that even if I'm not paying for the CE I use, someone else did, and that's the way the game works. If I didn't like it, I'd play something else, and that's the way games in general work. No game is going to capture and retain 100% of the people that play it, not WOW, not EVE, not even Go Fish!

If you really want to make things nicer for new players, give 'em more Mist Tanks. Give 'em one when they reach their first Clockwork Terminal, give 'em one when they first deposit minerals into a gate, whatever. Everyone loves getting Mist Tanks, and they do exactly what you want: more energy for more delves with your friends, and faster crafting to profitable areas of the game.

Mon, 09/05/2011 - 19:39
#80
GreenRabbit
Legacy Username
Fern, everything takes away

Fern, everything takes away "server resources," including game updates that no one pays for directly and the guy standing next to you idling while browsing ArsTechnica. |:

The "server resources" argument is an argument I've seen made by every player defending every pay-to-play model on a free-to-play game I've ever played. Not once have I ever seen a dev for one of these games say: We're having trouble with server loads. You guys don't know what affects server load and what doesn't or even how much the servers can handle because you're not the ones running the servers. The argument is not valid.

Mon, 09/05/2011 - 19:37
#81
The-Rawrcake's picture
The-Rawrcake
@fernpanda yes this is

@fernpanda yes this is another reason im not gonna storm into the suggestion forums intending it to be a successful suggestion...

I've been thinking this and thought maybe that the money OOO could make from free players that end up spending money because they find out they like the game?

eh i dont know.

Mon, 09/05/2011 - 19:45
#82
Richy's picture
Richy
@code, i think ive been

@code, i think ive been confused from the start of this thread about a lot of the things i have been hearing about CE prices, like the price of CE supposedly went down when all of the steam players left, making it go from 7k before steam to 3k then back to 6.5k after they left?

So anyway, how does there being less crown because we are spending more crown and having less make CE go down? we will be buying CE a small amount less (due to person that bought a 1 variant ticket and has none left to spend on CE, etc etc) making it go down because there is less competition?

When the steam players joined the price dropped, mainly because a good amount of steam players are also paying players. More CE in the market=lower prices. If there is more crown sinks in the game, the price drops. Because people will have less crowns, and less crowns to spend on CE, which lowers the amount of CE needed, which lowers the price. When the amount of crown sinks is somewhat compatible with the amount CE is needed, the price will eventually stay the same. OOO runs this system in their game Puzzle Pirates, and the price is normally always the same. The difference is that on that game, the crown sinks are far larger. Granted, there is some larger differences in the market in that game because the economy in PP is far more complex than the economy in this game.

And oh uh Green, I have seen servers that you actually had to wait in line to log onto before in the system OOO employs.

Mon, 09/05/2011 - 19:48
#83
The-Rawrcake's picture
The-Rawrcake
ah, ok. so is it worth going

ah, ok. so is it worth going into the suggestion threads or call this thread good right here since free clockworks in the training hall that has been described in this thread might be too much to add.

Mon, 09/05/2011 - 19:50
#84
GreenRabbit
Legacy Username
I don't think this game has

I don't think this game has reached a position where the number of players is that massive. If OOO needs more money for their servers, they should consider doing what 90% of free-to-play games do and sell cosmetic items alongside the CE in limited runs.

Mon, 09/05/2011 - 19:50
#85
john1111
Legacy Username
greenrabbit, you sound like a

greenrabbit, you sound like a person that would complain about an all you can eat buffet as being NOT REALLY ALL YOU CAN EAT.

Mon, 09/05/2011 - 20:15
#86
The-Rawrcake's picture
The-Rawrcake
mmk perhaps i can keep the

mmk perhaps i can keep the idea in the back of my head for the future maybe. For a conclusion the idea was:

Free clockworks with no benefits, designed so that new players can experience part of the game when their mist runs out to get better or to see if they like it SK's content and would consider buying CE to experience the real clockworks and advance faster. It includes "?" levels for complete randomness, no loot or heat at all, and a small time frame that you can equip different items in the beginning, so you can, say, test an item that would be perfect to test on this randomized level that just showed up. Vials and pills etc will continue to drop. This clockworks would not need any new maps at all or crystal deposit. It could work the same exact way current clockworks are working, start a new group, invite only, join a group, etc, though this would include only tier 1 for new players, maybe tier 2 as well im not sure. Revives would be either get that half health from another party member, or return directly to the Advanced Training Hall which will promote the "I'm not going to die" mindset and not the "Oh, ill just revive" mindset. This idea can also help people that know eachother play together since they might be on different mist energy clocks. The reason i think it should be in the Advanced Training Hall is because the training hall gives you experience more on what different things you find inside of the clockworks, and on the different perks of your shield / weapons are, what vials do, fire pots :3, status effects, all that good stuff. The clockworks gate would be actual first-hand clockworks experience that a new player might consider doing before testing their mist out on the real clockworks.

This is a solution that would not ruin the current energy system. A player would not prefer to be in this clockworks because of zero benefits (of course also no achievements, crystals can be destroyed in 3 hits, though they will not drop any crystal). Advancing in this game cannot be done by playing the free clockworks themselves, so it would not be the go-to of this game, since also it wouldn't be all of the tiers. Not to mention, it contains no bosses at all.

As stated above there are just too many loop-holes. Though that is because we finally did get helpful feedback

Mon, 09/05/2011 - 20:23
#87
The-Rawrcake's picture
The-Rawrcake
Sucks to have used so much

Sucks to have used so much typing and reading of my time into this thread. Well, I don't really want to think of all of the threads that time has been wasted. New players aren't forever players even if it just breaks my heart to the very last drop of blood to hear that someone has to quit SK cause they weren't able to play for free even though they heard all of these great things about it. We could've had some of their money. :,(

Well until then........ :3

No Wolvers Allowed | New guild recruiting all without the wolver line armor gear! That is because the following armor stated makes you automatically bad. please send a friend request to The-Rawrcake with our motto: "All Bark No Skill" Caught with Wolver line armor = blacklisted.

Mon, 09/05/2011 - 20:45
#88
OverDingle
Legacy Username
Seeing as server resource

Seeing as server resource usage has been brought up as an issue with the free clockworks idea, a workaround to that issue:

Because players accessing this free mode effectively cannot update any of their inventory/money/heat data on the server, free play doesn't need to be hosted on the server. Have the game client run the game; use peer to peer connections for free multiplayer. The only connection that needs to be kept is to the server's communication system - mail, chat, announcements, etc - and perhaps a check every so often to confirm the player isn't hacking (not that hacking in a mode that can't affect your server data in any way would really be a problem).

This would reduce the free clockworks to using about as much server resources as idling in Haven, though OOO would need some time to hammer out p2p netcode if they were to make it multiplayer.

As a potential issue, however: SK has a fairly limited amount of content. I started on steam release, and on mist alone I've pretty much seen the entirety of the clockworks. The one map I think I haven't seen is Dark City: Stygian Steeds.

If you make gameplay unlimited, people playing to enjoy the game will reach that point much faster, and OOO aren't releasing new content fast enough to keep them interested past that. Most of my steam friends have ended up quitting the game due to lack of content; one hasn't logged on since he got dauntless delver and another quit after vanaduke started to feel easy.

If you add free play, you'll find the players that play the game for fun will quit soon after they reach T3 - perhaps even earlier. They'll quit when they get bored. Right now, a lot of them probably quit before they reach T3 - a fair number quit before they reach T2.

On the other hand, you have the players that want to reach the endgame - they simply won't bother with free runs after they've done a few, because it's not getting them any closer to their goals. For them, free mode is useless until they have their endgame gear, and then they'll probably wait for new content to use it on after that, rather than play free mode.

Besides all that, I wouldn't use this suggested free mode myself. The one mist run a day takes anywhere from an hour to an hour and a half, and by the end of it I just don't feel like doing another run - even during times when playing on CE is affordable (which right now, outside of T3 runs with no deaths, it usually isn't, or isn't profitable enough to convince me to bother)

Ultimately, I think the best option would be to find a way to balance out removing the elevator costs, for example offering a cr fee if players can't afford to pay using mist - such that running the clockworks on mist energy stays the most profitable, but the price per floor is fixed somewhere players can afford if they don't want to use energy. Something like, if a player can't afford the energy, the elevator would cost 100 * strata. The price of CE would probably settle somewhere a little higher than where it is now, but even T1 players would be able to work towards it as much as they need to. Revival would still cost energy, of course. Basically, removing the use of CE from elevators without entirely destroying the CE market, but not removing CE from anything else. It could be balanced out with removing mist energy from crafting, or more specifically from crafting anything that needs more than 100 energy, which would balance out the reduced amount of CE spent on elevators with an average increased CE spent on crafting

...somebody will probably find something to argue with in that idea, but whatever.

Mon, 09/05/2011 - 20:46
#89
Eradicats
Legacy Username
But it IS free to play, even

But it IS free to play, even for more than an hour, even for newbies. The problem I see is that newbies usually don't know this. The only thing that needs to be added is an extremely obvious message to new players -- that they can trade off their crowns to other players for CE. New players generally don't know this vital part of the system, and thus comes the misguided notion that once your ME is gone, you're done.

Mon, 09/05/2011 - 21:13
#90
Naruchico
@OverDingle

Convincing anyone to say "free elevators are a great idea" is like telling an obese person they can lose 50 pounds in a month.

They will never agree, they will always disbelieve it, and they will always work against it, because god forbid we would have to sacrifice a little bit more time and effort to get there.

So to narrow it down for you there is two people

"Obese" Players- "Oh god, I don't want to work harder, its fine as it is /cry"
And
"Fit" Players "I would love to grind out all day long and have fun doing it yeah! lets do this! /runs-in-place"

So next time someone posts about the elevator Idea, just think are they "Fit" or "Obese"

I LOLed a lot seeing how true this is, enjoy :D

Mon, 09/05/2011 - 22:27
#91
Arctic-Fern's picture
Arctic-Fern
So...

@greenrabbit: WoW does it, and they limit the online population on a per-server basis as a result.

But of course no self-respecting dev has ever had a press release that their servers are getting full and they can't handle it. In an F2P model, that's like blatantly asking for more $$$ from the F2P'ers and an indication that your F2P model is a dismal failure.

A person idling in haven and browsing Ars Technica takes up less "server resources" than some guy who's running through some theoretical free clockworks simply because of the existence of the instance that makes that free clockworks run possible. As myself and not being part of the SK dev team, I still think it's a good estimate.

Granted, OverDingle's "offline clockworks" suggestion solves that problem.

Tue, 09/06/2011 - 05:01
#92
The-Rawrcake's picture
The-Rawrcake
@Eradicats "But it IS free to

@Eradicats

"But it IS free to play, even for more than an hour, even for newbies. The problem I see is that newbies usually don't know this. The only thing that needs to be added is an extremely obvious message to new players -- that they can trade off their crowns to other players for CE. New players generally don't know this vital part of the system, and thus comes the misguided notion that once your ME is gone, you're done."

They know all right that you can buy it with cr. It's just that doing the clockworks is very unprofitable for new players, enough that you would only spend mist energy doing it in order to get gear. Otherwise, it would be run mist on 3 days, buy 100 ce so you can do the unprofitable clockworks again?

Might as well just save it for crafting. I swear i shouldn't have to say this... seems like it would be kind of obvious...

Tue, 09/06/2011 - 09:19
#93
Eradicats
Legacy Username
The PC gamer review guy

The PC gamer review guy didn't know that CE could be bought with crowns. He quit and slapped a 51 on the game before he even realized.

Regardless, Tier 1 can be profitable.... arenas in particular. Now, new players probably don't know how to make it profitable, but the potential is there.

I'm not really against a free clockworks -- I'm sure it would be great for a few people, but I don't see a large proportion of people or even new players using it. Maybe some people would use it just for kicks when they're bored. However, given a choice between OOO dedicating their time to other updates (like new PvP!) or free clockworks, I'd probably go for new PvP.

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