aye
everyone who whishes to not have the 90second rule for cr and heat say aye...
I admit indefinite heat / crowns are *nice* (especially on parts of FSC) but this is probably something to do with memory footprint / other optimizations, and I don't think it was an intentional BOOT TO THE FACE of the players.
EDIT: Nevermind. I immediately thought of some ways to exploit indefinite length heat/crowns. Not sure how *effective* it would be, but now I understand the change.
Would like a little longer, please!
someone explain the 90 second thing...
Meh.
never had a problem with hearts adn their time limit even though, like mats, you actually have to step on them. Maybe it's just me, but I don't think i've ever been a party (or solo for that matter) that i've had problems picking up cr/heat.
Eye. Aey. Iey. Oey. Aeey. Ayye.
I'm fine with it... In a sense. Still, imnot a fan of it either b
I'll live but I'd rather not have this fix. The rest of the patch was nice though.
I can't recall ever seeing heat or crowns go longer than 90 seconds without being picked up. I don't see the issue you all have with the change.
@Shidara
Most likely there was an exploit for heat and crowns that Three Rings was addressing. Meaning...something was broken.
aye
It mostly punishes the new people and this game depends on new people to keep the economy going.
It mostly punishes the new people and this game depends on new people to keep the economy going.
Not really. Sure if new people pay, then yeah.
Aye.
I hate that word.
...
:c
aye, yes, yep, i do, yeah, yeppers, (to tired to think of anything else to add that means yes)
REMEMBER OOO EVERY aye! is 100000 people!! thats like 2000000 peoplasaers
Not Aye T_T It's fixing the moneymaking looping noobs D: it's a glitch fix. 90 sec is far enough to pick up all the stuff - hearts also last 90 seconds and thats enough for sure. Already dropped crowns like in treasure vault last forever ...
NOT AYE!! o.ô
Change it to 3 minutes, at the very least!
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Nay.
The change is there for a good reason. It's either this or exploits that can very directly inflate the cost of CE.
I'd rather take this over faster-rising CE costs any day. No problem getting all the heat and crowns that have dropped in any of my runs today.
I can appreciate what it was trying to stop, but this is way too harsh.
aye
also apparently coins that spawn at the beginning of a level also disappear, gg OOO
Aye...if they want to see green from me.
The change is for a good reason. However, it is too broad a solution to the level looping problem. I suggest that 90 secs is a fine counter if it is tied to current-room exit, rather than object creation.
I just thought of something. You know those crowns lying around in decon zones and clockwork tunnels? Basically we have a 90 second race-against-the-clock to pick them up, because they spawn themselves the moment you start.
Even with that disregarded, there are places, like in the final battle in Ashen Armory, where it isn't smart to grab the loot (spikes barring path, zombies and their glitchy grabs that also deal Fire).
Crowns should still disappear if left alone, but not based on the time they've been there; like with Nattss said, it would be better if it were based on location. IE, pass X, all crowns/heat in Y disappear.
This especially screws up the part of FSC that almost seems like it's DESIGNED for gunning the mob of skeletons.
If we have to have something like this, can it be bumped up quite a bit, to like 3-5 minutes?
"You know those crowns lying around in decon zones and clockwork tunnels? Basically we have a 90 second race-against-the-clock to pick them up, because they spawn themselves the moment you start."
OOO isn't *that* stupid. The time limit should be applied to crowns/heat dropped by a slain monster only. If, in the most unlikely case, that OOO really make this simple logic error, it will be quickly rectified, and someone among the devs and QCs will surely be reprimanded. :P
"Even with that disregarded, there are places, like in the final battle in Ashen Armory, where it isn't smart to grab the loot (spikes barring path, zombies and their glitchy grabs that also deal Fire)."
In Cradle, there exists a certain attractive force between knights, crowns and heat. No need to walk onto spikes.
But still, such a change would probably make people circle around more to pickup stuff than killing. Don't they have a better way to defeat looping, like storing a knight's last played party leader and level, and forbid him/her to be invited back until the party has moved onto the next level?
I can see the logic behind the idea and for most areas I think the 90 second limit would have zero impact on players who aren't trying to loop levels for loot. Unfortunately, it does have the potential in a few select areas for loot to unjustly vanish because the players literally have no opportunity to make it there before it disappears. :(
I really do not see any problem with it personally. I solo things all of the time, still not going to be a problem to just kill the stuff quickly and run in and grab it. Haven't had a problem with it yet either.
Aye. After doing a few runs with my normal group in FSC, we found ourselves in more danger with all the bloody spike traps while we were busy killing hordes of zombies. Before this patch, certain areas we'd just make into a gun gallery, killing everything without a scratch, collecting the loot, and going to the next room. Now artificial difficulty has been inserted.
Aye. With me gunning in arena's I can't even manage to get the goodies sometimes now.
skill has always been a criteria in this game and failing to pick up crowns/heat within 90 seconds while being able to solo through everywhere without a problem sounds pretty damn suspicious to me o.O
on the other hand i hav no idea what this patch was good for, but if thers such a big amount of players admitting to fail at picking up things in time, i see slightly cheaper energy prices coming period, which i only appreciate wehahahaha~
Aye, ridiculous update, no more.
Biggest there are situations when u're not able to pick up the crowns soon enough, just experienced this in the Twins level.
Nay!
Great implementation, Three Rings. Keep it going.
i dont lose health that often, so hearts are not rly a prblem, but sometimes i cannont get to loot in arenas, esp when im circle kiting, and cant spare a second to get that loot bc the mecha knights are rite behind meh
Yes, in every possible languages.
Infinite timer on Cr and Heat must come back. It has to. In platformers and most action games this passes, because it's stuff you can easily collect very shortly after defeating enemies in an enclosed space.
Not so much in a MMO. You move around in large areas where you fight monsters, but there are various strategies in doing so. Having this change implemented will hinder a number of them for the sake of deciding to go agaisnt a timed concern that can throw off your tactics in combat. I don't need to worry about this in the middle of a fight that can last a good while in more hectic depths. I want to have everything at stake at the end, not in the middle.
This solves nothing to the exploit, which is perfectly legitimate and non-gamebreaking. Any keen calculating veterans should know this. I've already explained this.
Reset the coding back to what it was. There's more worthwhile matters to take care of.
But sadly, it's not going to change. Something that allows players to exploit inaccuracies or mistakes is not something OOO will allow to go unfixed, and this seems to be the only solution. Perhaps, though, a longer time until they evaporate will pass due to the unpopularity of the current situation.
Never had problems where I couldn't reach crowns, and I barely even know what crown looping is.
aye