Improving the Guild Hall

76 replies [Last post]
Aveond's picture
Aveond
perfect idea but....

the arena would be like the PvP, "Not balanced". But! Maybe we could change it around to make it like a contest. a few of my ideas are: Survival(each player has to survive hordes of 1 specific enemy type randomly chosen like: Devilites and Kats. Zombies and jellies, you get it.), Race(yeah i know kinda kiddish. It would be an obsticle course to the finish.), Horde(Randomly chosen enemies of all types. The tier is chosen by leader of party soo... Tier 1 would be easiest difficulty, Tier 2 harder and Tier 3 hardest.) and finally Boss Run(you can change difficulty from very easy to hard. The bosses would be easier/harder depending on what * item you use and difficulty you choose. The bosses would give out more/less tolkens depending on how well you did and difficulty. if the party is still standing you can heal yourself up and defeat the bosses with hordes of different enemies and trojans in an arena.). I think those idea's would work pretty well don't you think?

Effrul's picture
Effrul
I'm pretty sure these have

I'm pretty sure these have come up previously, but the current Guildhall layouts certainly look like they're waiting for materials storage to be implemented, and maybe such as statues on those currently-bare plinths flanking the entry corridor. The Treasury thing is a cool idea - pooled resources are one of the few really useful functions of Guilds as they stand - but I'd suggest that any withdrawals be approved by either the Guild Master or (preferably) promoted Veterans. I LOVE the bulletin board and alternate exit ideas; after all, there are already three corridors leading south out of the Guildhall (even if two of them are currently barricaded), so why not have exits to the Town Square, Bazaar and Arcade?

What I want most out of my Guildhall is functionality and customisation; as it stands, they have neither. My Guild's recruitment policy is pretty stringent - basically it's IRL friends only - and currently acts as a handy way to separate the casual contacts I've made in the game from people I actively hang out with, but that that's almost its sole function is, frankly, rubbish. I want my Guildhall to reflect the achievements and, ideally, tastes of my Guild. Let's not forget, also, that allowing players to add items to their Guildhalls - whether functional (traders, storage lockers, bulletin boards &c) or purely decorative (statues, banners, Fallout 3-style themes &c) - has potential to be a fantastic CR sink, an extra something to keep players hooked on lucrative runs long after they've cracked Tier 3 and are running out of things to do.

There's a rather hokey browser MMO called Legend Of The Green Dragon that sports a rather basic, but helpful and compelling, Clan mechanic. It's text-only, so obviously customisation is limited, but it at least allows Clan Leaders to alter stuff like a Clan Hall MOTD, clan descriptions - tiny things, totally unimportant to the gameplay, which nonetheless make players feel more involved and invested in their teams. Clans have gold and treasure vaults that players can add to freely, but which require Leader or Officer approval to make withdrawals from. There's a Clan Buff system which would probably horribly unbalance SK - basically, members can add treasure to a separate vault, which goes towards permanent character buffs for members of that clan, approved by the clan leader - but it's a good example of a mechanic that actually makes clan allegiance meaningful and useful.

Edit: can we please keep PvP talk out of this thread, do you think? The boards have more than enough cluttered here's-everything-I'd-change topics already.

Nitez's picture
Nitez
Seems Kinda Gloomy

How about adding a jukebox :P and a brightness changer, of course Guildmaster only. Also mini-games anyone?(maybe like for free and a prize would be a few mats or like 100 crowns) Guild Auction house :D, if you want to sell items to guild members only :P Put some snipes in along with a stable for bored Knights who want to Snipe herd lol XD.

rocker742
Legacy Username
More Suggestions!

Have you guys ever played Kingdom of Loathing?

Something like that.

Also, how about furniture for Guild Halls? And to set the theme of the floors/walls in the Guild Hall? (i.e. Make the whole Guild Hall looks like the Royal Jelly Palace, or Moorcraft Manor)

Also moar snipes

Repair's picture
Repair
Very awesome idea! Nice job

Very awesome idea! Nice job on the mockups too. :)

Mooffergooffer
one thing id like to see on

one thing id like to see on the training hall is a place where there would be monsters just like a normal clockwork's run with the option of t1 t2 and t3 that had to offer things like developing strategies against monsters, i think that would make it more of a TRAINING than rather a learn the clockworks trainig hall as i think it is now. no reward whatsoever but just for the sake of training itself and developing strategies... altho a reward would be awesome like a little fixed amount of crowns idk

AAarcher221
Legacy Username
Let's Go!

About personal dorms...other players should have the privelege to invite (only) other people if they want them in their dorm. Also, the lighting in the dorms should be candles.

henrythe7th1
Legacy Username
I can see all the ideas, but

I can see all the ideas, but I'll share you guys some.

We could like change the theme of the Guildhall, like the familes of monsters.

And there could be training areas, which lets you fight monsters for fun, and to plan a way to kill them.

Example:

Beast Theme - Clawed walls, bushes, etc. And the training areas will depend on the theme.

Buying things to train on like trojans, would cost crowns.

But you couldn't buy Bosses.

I disagree with the dorm idea, I mean, its a guildhall, not a house..

Maybe there should be mini-games only for the guild, giving you rewards the Guild Master chooses to give.

PVP seems like a great idea!

There could be contests held by the Guild Master, giving free items for the winners!

Leader boards:
They will be on everyone Guildhall, showing which clan is the biggest, most 5 Star people, etc.
Being on the leaderboard would get the Guild Master some items like, CE, crowns, etc.
Think about it, you could make profit with this!

wates101
Legacy Username
Guild hall

!I think we should be able to use our wepons there and train.
2 there should also be a pvp room there.
3 also i think there should be a guild gate for that guild only.
4 a guild shop/acution hall
5 our own venders

thats all

blitzkrieg47
Legacy Username
Aye

You, my friend, have my support.

- blitz

Dukesky
Legacy Username
So many good ideas in the OP...

...but then I realized it was posted 3 months ago. I can't believe OOO hasn't expanded the guild hall at all, when things like the message board, player spawn, and shortcut to the Arcade seem incredibly doable.

If they're really worried about data storage limits of the message board, put a limit on how many posts / how long the posts can be. Guild leaders could delete posts as needed.

Bluescreenofdeath's picture
Bluescreenofdeath
bump. Was about to request a

bump.

Was about to request a Guild Vault where members could drop off any of the tradable items for guild use. Maybe use the current member rank system to control who can withdraw what from the guild vault.

Haw's other ideas are good too. Especially the message board. That way I could post a message like, "Dropped off a Calibur, UV CTR Med, for Whatshisface". Then I could drop off the sword in the vault for Whatshisface to pic up next time they login (assuming some other guild member doesn't swipe it b/c they did not read the board of course).

-HR

natopotato
Legacy Username
guild shared recipes

I was thinking add the ability to 'deposit' an unlearned recipe into the crafting station in the guild hall, once deposited it will appear in the recipe list of anyone using it.

Basically this would mean that guild members have access to recipes they otherwise couldn't afford or would never find, but if they want to share a recipe they've already learnt they'd have to buy it again.

Since they can only use the shared recipes at that specific crafting station it'd give them a good reason to actually go to the guild hall, since atm there's absolutely nothing to do there other than 'hang out'.

Ghret's picture
Ghret
That 'shared' recipe idea has

That 'shared' recipe idea has already been suggested in this thread: http://forums.spiralknights.com/en/node/15207

werfjig
Legacy Username
I love a lot of these ideas.

I love a lot of these ideas. Just sayin'.

AlfieSR
Legacy Username
Could you update the OP with

Could you update the OP with the new, good ideas posted in this thread?

Also, I'd like to see the ability to have 1v1 fights within guilds. Inguild fights rather than the guild vs guild system where the guilds are specifically for those fights. The ability to pay for others when doing this, too. Paying 400 crowns to show someone that I know how to use my Ascended Caliber better than he can use his Vile Striker, or just to have a little fun with them. Likewise, i'm out of money, and he's got plenty spare. Rather than trade me the 200 and then let us pay, simply have him pay for us both.

werfjig
Legacy Username
Bumpity bump bump bump.

Bumpity bump bump bump. Suggestions this good shouldn't fade into obscurity.

Yussuf
Legacy Username
Good suggestions!

I already commented and suggested into this following thread.

http://forums.spiralknights.com/en/node/7532#comment-123833

However the ideas suggested here have pictures and I very much like what I see. Quarters are a must for they can include knight-specific dorm rooms where you can decide to spawn yourself into whenever you login, sleep in a cute little cozy bed of yours to recover health should you ever forget to do that in the last level you ventured, change your equipment while in the room and have the door to exit into the main hall of your guild. You could also have your personal trophyboard on one of the walls for your friends to come and admire.

I agree that the main leaderboard could be located in the main hall like suggested here, but not in so grand scale. A little smaller board would be sufficient so that the majestic background could still be seen as a whole.

For the suggestion of Feynt about a guild pet, it is cute, but maybe not a "pet", but a keeper of the guild/house or a cat ghost piccolo like the robot is in Moorcroft Mansion except as a guild master, you get to choose which you will hire? The idea of just a pet in it's most diverse of forms is very used and worn out feature in all games. Otherwise a good suggestion. Also the person who suggested dorm specific pets, the suggestion is good, but I can see it to make the game even more laggy since pets in many games usually just won't do anything beneficial. They just are. Whenever one should acquire an idea to make them do something, would make them boost the lag they already cause. Personally I would have just the one guild pet/piccolo to reduce the massive lag monster.

PvP does not work this time within guilds because you can click on the crossed swords icon to get that. Also the Energy Depot/Trade/Market suggestion does not work because you can click the energy symbol on the lower right corner. These two aren't going to work unless those icons are erased. The giant or whatever they are called is also useless. Dunno why they made one to stand on the right side of the Auction House that whom you click will send you to Energy Depot screen.

Suggestion about a quartermaster however is a great one. You would not need to go to Bazaar to find Kozma or whatever her name was to get those 3-5 star recipes and of course Brinks too. You could call for Kozma from your own room to open the shop screen of her's and the same for Brinks too. Just click a hologram projector online from your little table in front of your little bed and click a button that has Kozma's picture on it. Similar way for you to call to Brinks is to click the button with his picture on it. You could only do this inside your room thou. This however could only be available to just few shopkeepers since they would otherwise become useless in the Bazaar if you could call each of them. After a call you could recieve the item or items you ordered into your mailbox since you are not there to recieve them in person. Another method is to make the pet/piccolo bring your order to you thru the door. I vote for the last method. That would give the pet/piccolo a true purpose.

Arcade entrance portal is a great suggestion. Maybe add the portal into the right side of the known Arcade? That place is rather empty don't you think? I don't think it should be that bright thou. Maybe a small round plate where one knight can step on at a time and which emanates a vague light from the edges like the red group plate with three individual marks which you need to step on to open the next area of the field does. Then add the other plate to the right upper corner of the Guild Hall. If you are not part of any guild, you could see the plate to emanate no light at all to signify yet unavailable service.

There is no need for personal bank account since you already acquire and carry your own crowns and energy. It would just be a waste of time from a developer view since you don't lose your money whenever you happen to die unless they implement that into the game. However a guild treasury / guild chest presented in the middle in the OP is very much likely to happen. You would decide yourself how much you would like to donate into it and the more crowns and energy the chest has, the more it glows bright. Note that there is no need to store items to it since there are no penalties to lose them.

Only the General Manager (Guild Master with a profession within a guild to guard and manage the guild treasury/chest) would have the right to withdraw from the chest with the approval of the creator senior Guild Master. For the Guild Master to approve a withdrawal, the General Manager would need to send an inquiry of withdrawal into the mailbox of the Guild Master. From there the Guild Master could either approve & delete it or refuse it. Each time you would send an inquiry it would cost you 25 CR just like you would send an ordinary message so that you don't feel the need to flood the Guild Master. Keep it simple.

Best of Day! O(^_^)O

SiegeEvans
Legacy Username
Completely support these ideas!

Very nice ideas! I just made a guild today and noticed that the place really had no use what-so-ever. It needs more things like this to at least give it purpose.

Hova's picture
Hova
Seeing as how this thread is

Seeing as how this thread is already here, I'll post this here, what would you guys think if we had a "Guild Ally" option for Guildmasters, so we can Ally with other Guilds?

MacaroonBomb
Legacy Username
Alright, here's my take on this.

This. Is. A. GREAT. Idea.

I LOVE the idea of adding on to the guild.

The dorms, portal, gates, floors, dojo, pets, treasury, armory, bulletin board, all of it.

Here's what I think of some of this.

The dorms: They'd be VERY customisable, like... Uhh... I know I've played a game like what I'm thinking.... Well, I'll just go with the Sims. You can change the color, furniture, style, and get adorable little pets. If you right-click on them, you can name them! Only the knight who OWNS it can name it, though. I don't want my guild members changing my baby Snarbolax's name to something obscene. Or Betty.

Treasury: Any knight can donate to the treasury, which turns into guild money. It cannot be turned back into crowns (so people don't just take it all and use it to but themself a shiny new helmet), and then the Guild Master(s) can use all of the donated money to buy things, such as extra rooms and furniture! All guild halls have to start with one of these, so they can actually buy stuff. :P

Armory: This could just be a room where you can try on the looks of armor sets. This could also bring back Rudkin, a stranger merchant from long ago, before I joined. He would have a wider array of wares, probably.

Bulletin board: This could be a place for people to set up notes, such as requests for help getting recipes, notifications for all guild members, and other things too!

Well, I'm getting bored of typing for today. Farewell, knights.

Doggies's picture
Doggies
Bumpbump

bumpbump

Globosa
Legacy Username
I don't think I have anything

I don't think I have anything to add to these wonderful suggestions at the moment, except my full support.

jzazatio
Legacy Username
My ideas

How about the little skywalk can be a gate that Guildmasters can choose which gate it leads to and you can deposit minerals into these gates. Also have larger party sizes for Guilds or have it as 8 people in a party at once, then you can pay CE to raise it to ten people, then pay some more CE to have it at a maximum of 16. The guild party sizes would need a bit of hard work and polish to get it right so it's not recommended at the moment.

Bumbling's picture
Bumbling
I like all these ideas, and

I like all these ideas, and you have my support as well :)

Ufana
Sounds neat. But weren't

Sounds neat. But weren't those all in the big "guild hall meta thread"? Where did that thing go? Someone took the time to collect suggestions and put them together?