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The Weapon Idea Thread. Imagine up you own form of destruction to your heart's content.

38 replies [Last post]
Mon, 09/19/2011 - 18:48
Bromon's picture
Bromon

Name sais it all. If you've ever had an idea of mass destruction. post and discuss it here. It serious to just plain ridiculous.
here's my recommended layout form, although it doesnt really matter how you post em.
*weapon name* ~ *stars*
*weapon type*

*Weapon discription (what it looks like)*
*Weapon Explaination* (WHat it does)

*UV's*

As for me ive had serveral ideas

First
Pandora's box 4*
Bomb

A mysterious dark purple and gold bomb wrapped in chains. Ironically its also a sphere . Weird. noises can be heard emanating from it.
Upon activation the chain loosens for just a second as the bomb opens just a crack. a void emerges from the bomb during this small period of time. What lies in the void it currently unknown but those who are lucky enough to return have had been either cursed poisoned stunned or even burn.

Basically it explodes similar to a haze bomb or something and causes a minimal amount of shadow damage. It has the ability to inflict Curse Stun Poison or Fire On strong Levels.

UV's Good chane to

I also had other ideas such as an air cannon with massive knock back a cluster bomb or a flak gun but im feeling lazy right now...

Tue, 09/20/2011 - 07:17
#1
damon180
Legacy Username
They need to make a

They need to make a shotgun!
Something that deals massive damage close up, and less but spread out the further away you are. I have a volcanic pepperbox, but the thing sucks the enemy toward you, making the shots miss often.

Blueflood

Tue, 09/20/2011 - 09:52
#2
Andraxcore's picture
Andraxcore
I had an idea to actually

I had an idea to actually suggest a whole new weapon type. Well ill just post it here.

Launched Explosives(think of the name later)
Stuff like RPGs, grenade launchers(maybe), you know where i'm going.

Advantages:
~Ammo explodes on contact(or maybe over time where when the ammo hits, it stops, damages and knocks back the opponent, OR even maybe the ammo will have a minimum travel distance to detonate).
~Explosion=AOE
~AOE=Status effects!+ big damage
~Status effects+big damage=DEATH!?
~Death= WIN!!! :D
~Ammo also travels at a very high speed.(or maybe not, like slow moving rockets like the gun puppy thing O.o)
~THE POSSIBILITIES ARE LIMITLESS1!1111! oO_Oo

Disadvantages:
~Takes a pretty long while to reload.
~NO SHIELD! O_O ? (cos the gun is handled by both hands) WHAT?!?1? ARE U CRAZY?, you might say, and i might say, WHAT?!/!? then ill bite your hand off to chage the subject. But really, it can(well maybe not really) be done. Or maybe you can ignore this one, I can imagine it being handled by one hand when you're just running around and two if you're firing(since you cant use ur shield when ur firing anyway... well obviously)
~You cant move while firing(maybe not true to all...)

Theres actually alot of different weaps i can think up of. From Rockets that fire straight(or in any other motherloving way you want!!1111!) to Grenade Launchers that travels in an arc! This is just a pretty rough idea, you guys at OOO or sega can just think anything up and just nerf it to your little heart's content. :D

P.S. You should also have a lightsaber sword! I'm disappointed at u guys for not having it. >:I

Tue, 09/20/2011 - 10:28
#3
Twest
I came here to say "a slow,

I came here to say "a slow, ranged weapon w/ high damage that requires the use of both hands, so you're super vulnerable if you're swarmed or have awful teammates."

But I see this has already been mentioned.

Also, a light sabre is a pure elemental sword, and that could be considered OP because swords do a lot of damage as is. Even more damage to constructs and undead may not be within the plan of the programmers....
Also, can you imagine a wolver or gremlin just giggling at the tickle damage from a light sabre? I would throw a fit.

-- Sypsy

Tue, 09/20/2011 - 10:55
#4
Andraxcore's picture
Andraxcore
Actually if ur referring to

Actually if ur referring to me, well that's not exactly it, i said the ammo travels very fast and reloads slowly. And I think it's pretty good even tho ur surrounded and dont hav a shield since essentially(even tho i didnt/forgot to mention it) it should hav knockback(as most, if not all explosions do). And the shield thing was just a thought, i know that might be a real bad/impossible idea and I said u can ignore it. Well i dun really mind... It's just an idea, if, in the very unlikely case that OOO will take the idea, they'll worry about the technical stuff themselves.

And i was disappointed that they didnt hav lightsaber because it is the absolute representative of space age swords and would fit very well in the spiral knights theme. I didnt mention any technical stuff about it being a fully elemental sword or anything. I dun think lightsabers can even be elemental. It's just energy so it would probs be normal. But imo, it would still be balanced if it were fully elemental. For exactly the same reasons u said it would be bad. Because it would do huge damage to constructs and undead but tickle damage to wolver and gremlin.

I'm not saying this should be done, its just an idea and im just putting it out there. Yet i sense alot of spite coming from ur previous comment. Why do u take it so seriously and criticize me like america's next top model? T_T

Tue, 09/20/2011 - 11:28
#5
Madfruitz
Railgun. Every game needs a

Railgun. Every game needs a railgun, right?

But anyway i'd actually just want biohazard to be usable in pvp; by say homing/faster travelling charge shots, as it is its impossible to land...i dont even know if charges stick to players at this point. Not that i'd ever hit the jackpot TWICE and land a charge AND a shot to detonate it anyway ;P

Tue, 09/20/2011 - 11:35
#6
Duskfinder's picture
Duskfinder
Or a rlly weak gun that can

Or a rlly weak gun that can be shot with the shield still up .

Tue, 09/20/2011 - 11:45
#7
Twest
by slow i meant, slow to

by slow i meant, slow to fire, i didn't care about the projectile speed. but good point

Tue, 09/20/2011 - 12:14
#8
Nievem's picture
Nievem
@moogzor pair it with

@moogzor pair it with shivermist i guess

A burning laser gun, deals damage on target constantly/increasing over time as you hit it with your beam

Tue, 09/20/2011 - 12:46
#9
Ztype's picture
Ztype
This is a very good idea for

This is a very good idea for a forum. It will save all ppl posting weapon ideas on spearate threads. Here is mine.

Lockdown Sword (yes, i know before you start complaining, but it could be only awarded to people who prove themselves like getting the award of going through every floor without reviving once. It could be limited edition. Maybe there could be only one of them.
5*
No recipe
A sword which does a 360 swing on every hit, inflicts freeze and curse, Normal, Shadow, Piercing and Elemental - 30:50:10:10. Has projectiles which are long range and cover all angles.

The priceless sword, which origin is unknown, is only awarded to the elite spiral knights, who have taken on the impossible, and have made it possible
.Before you start to criticise me, this is for the ultimate destruction weapon.

Tue, 09/20/2011 - 13:26
#10
Birgus's picture
Birgus
Thanks for the lols.

In the clockworks, Normal damage would be better than any split damage without Normal; resistance makes more difference than weakness against monsters. If something had different "pure" damage types on the normal and charged attacks, though, that would be... actually, it would be grossly overpowered. Nevermind!

I like the status effect roulette idea, but would probably not use it. Maybe have something controllable, even if mostly only theoretically? It might not be too overpowered to put different effects on the normal and charged attacks, though I would make it a very low-damage weapon like the status-oriented bombs just to be safe.

I really like the Catalyser's stickybomb mechanic and the Pulsar's percussion conker mechanic, so I would be really excited if I could combine them; have something that arms at a minimum distance like the Pulsars, but the shots turn into Catalyser charges instead of "ordinary" grenades.

Tue, 09/20/2011 - 15:23
#11
OverDingle
Legacy Username
Sniping

How about a Bolt-Action Rifle type weapon?

It'd have a high lagtime between shots, even on the same clip - basically a mini reload after each shot - and a larger reload at the end of a clip. Or alternately, just a single shot then reload.

The attack would be an instant shot which hits the first object in the line of fire and does increased damage dependent on range; e.g, base damage at 80% of magnus, and 10% bonus per block travelled - so 104% of a magnus shot at 3 blocks, 112% at 4 etc. The range would have no effective limit - it is, after all, a sniper rifle. If it has a single bullet clip, the base damage could start a bit higher.

Charge attack would be the same, but the shot pierces through monsters, and higher damage.

It could be imagined as a beam rifle for elemental or shadow damage, or as a modern-day sniper for piercing. Because the shots are instant, it's be good for dodging/blocking monsters, so it'd be good as a piercing weapon... but piercing already has the magnus. As for status variants, not much would suit it; poison could fit piercing or shadow (both of which have poison guns already), and curse could fit shadow. It's an instant-contact beam as elemental, so shock, freeze and fire wouldn't make much sense.

Tue, 09/20/2011 - 15:47
#12
Agrimony
Legacy Username
Original credits to someone else

I remember someone made a thread about an oil gun, and it sounded very unique and offered a different playstyle to current guns.

What I proposed was a gun line which split into a gun which shot oil and pushed monsters back and a short ranged flamethrower-esque gun which had no knockback effects.

The original gun in the line would be an oil gun, and from there the line would split. I know many would think that this is a terrible idea because they would (and have) assume that the lit oil and fire from the flamethrower would deal damage to allies, which is absurd. I'd propose that all damage from lit oil and the flamethrower is MONSTER EFFECTIVE ONLY (will not hurt your allies or you), *unless* you light up a bomb or an oil spot which was NOT shot from the gun (obviously this already hurts allies in the game, nothing new)

The charged shots would be different for each gun. For the oil gun, it would be an extremely fast charge which would send out a spit of flame or spark, dealing NO damage to monsters, but with the ability to light the oil you shot on fire. (Your allies may also light it on fire with their oil gun, their flamethrower, or other flame-based weapons and means). For the flamethrower it would be a cylindrical pillar of flame which would be long ranged compared to it's normally very short range. It would also deal slight knock-back in contrast to the flamethrower's regular attack which offers no knockback whatsoever.

As you upgrade the gun down the lines, the spread of oil increases in the oil gun, and the spread of fire (both length and width) increases slightly in the flamethrower. The oil gun's oil will have IT'S OWN damage calculation, and will not deal the same damage as regular oil spots. As such, the damage in both lines obviously increases as you upgrade the line. Also, when moving down the star line, the charges in the gun are given range and damage increases.

The oil gun allows for one to push back enemies in a large group, controlling the crowd, only to deal damage by sending out a quick burst of flame to light the oil put down. The flamethrower is a riskier gun which, overall, deals slightly more damage than the oil gun at the cost of having no knockback. One will have to be careful in close quarters as a sword user is. They also must know the best times to use the charge in long range situations or crowd-control situations.

I feel that this gun line would be extremely fun to see and use in action. It offers a unique twist on guns - a close range gun as well as a gun by which large amounts of burst damage can be given if used correctly. While the polaris and super nova seem to be a better alternative, the oil gun would have a wider firing spread, as well as a better alternative to quick-draw situations (e.g. you're surrounded and you need something to quickly push away ALL the monsters around you)

(btw, as a side note, you couldn't infinitely stack oil. There'd be a limit as to where the first oil spot you shot would disapear and make room for the newest oil spot you shot. )

Tue, 09/20/2011 - 18:10
#13
The-Ancient-One's picture
The-Ancient-One
+1

The oil gun... if you made either the oil OR the fire a charge attack, and made it so that it did really low damage, then I can see it being a cool addition and actually not OP...

Tue, 09/20/2011 - 23:15
#14
Espeonage's picture
Espeonage
I'd fancy a fancy sword.

Each slick swing would spin you, and shares similarities with the Spur series (but much more enchanting.)

Wed, 09/21/2011 - 08:32
#15
Sylvanius
Legacy Username
-----

The Sealed Sword has such a nice charge attack, I was thinking that there should be an upgrade that runs with that.
Maybe also have other upgrades that focuses on particular statuses.

Wed, 09/21/2011 - 11:58
#16
Crawdaunt
Legacy Username
A mortar. Similar to a bomb

A mortar. Similar to a bomb in that it can only attack being charged, but it's ranged. Haven't thought a whole lot more about the details, but yeah, that'd be neat.

Also, some sort of rifle could be neat as well- long ranged, fast, powerful shots that must be charged.

Wed, 09/21/2011 - 19:15
#17
Soulstaker's picture
Soulstaker
Flamethrower someone can

Flamethrower someone can hijack my suggestion now.all I want is one of those gremlin flamethrowers.

Wed, 09/21/2011 - 19:29
#18
Doggies's picture
Doggies
New

gremlin staff 3*
now there is gremlin alchemy
Thwack hammer
Wrench wand
Firyo staff
Pretty much the gremlin pyro staff
Basic attack
Three hit combo dealing elemental spilt with normal. The thrid hit would fire a bullet that has a medium chance of causing medium fire.
Charged attack
Makes 4-5 Colima of fire appear in a straight line in the direction you aimed destroying blocks and has a big chance of causing medium fire.

Fri, 09/23/2011 - 03:24
#19
Duskfinder's picture
Duskfinder
^

Charge attak is a lot like brandish lines especially combuster

Fri, 09/23/2011 - 03:27
#20
Fowler7Xfan
Legacy Username
A bomb that acts like the

A bomb that acts like the giant spikey Lichen colonys ground thorns. =P
Bouncing betty bomb? (pretty much the unstable jelly cubes upon death)
Thundercats sword? A sword that gets longer with each swing (stops at third of course)
A penetrating beam rifle with one shot but hits every target it goes through.
A yo-yo gun, basically a gun you shoot, and the charge comes back into your gun
Or similar to above, a boomerang gun.
A push gun?
I also think shields should be modified to come with an extra feature that acts as a special case scenario use.
Like iron might, once a button is hit you charge forward through the enemies.
Or ancient plate shield. you ground pound and do a quake that knocks back enemies.
Barbarous thorn shield can be used as a weapon and add an additional swing to your sword combo.
Maybe your shield will give you one fee insta charge to your weapon every 120 seconds?

Fri, 09/23/2011 - 06:51
#21
Skaiwalka
Legacy Username
A fire great sword. Except

A fire great sword. Except better than the two troika lines....

Fri, 09/23/2011 - 18:37
#22
Bromon's picture
Bromon
Tranquil Needle shot

A needle shot that does pierce damage and has a small chance of causing strong sleep. We really need a weapon that causes sleep

Fri, 09/23/2011 - 18:42
#23
Juances's picture
Juances
Mew

sum shards mixed with alchemer's bouncing effect
'nuff said

Fri, 09/23/2011 - 20:31
#24
Doggies's picture
Doggies
@duskfinder

not explosions like the brandish lines but like actual columns of fire like when u make line of oil and light it on fire or what the red rovers shot and what the ottos them self use besides the rare bullet.

Sat, 10/08/2011 - 18:17
#25
Streus-The-Avenger's picture
Streus-The-Avenger
Need some Shock weapons...

Sparkfinder *****
-Elemental Gun
-This weapon is notorious for it's tendency to electrocute it's user.
-Normal shots are a simple arc of electricity that travel a very short distance(1-2 blocks). 6 shot clip. Very fast attack speed.
-The Charge Shot is the same as the normal shot, but travels 3X the distance and, if it hits an enemy, jumps to as many as two more enemies. This has a chance to give the user shock.

Boltstorm *****
-Elemental Bomb
-Charge is the same a the Sparkfinder, but is weaker, and does not inflict shock(same # of 'jumps' possible).

Zeus's Bolt ****
-Heavy Elemental Sword
-Normal attack is the typical double-swing
-Charge is, again, similar to the Sparkfinder, but jump distance is reduced

All of the above could start from a 3* base

Sat, 10/08/2011 - 19:01
#26
Kirnan's picture
Kirnan
Deathstrike

A sword similar to the flourish series, though it would do normal and shadow, not piercing. The sword itself would be pulsating black and purple and have a jagged appearance. Damage and speed would be like the flourish.

As for the charge attack, that is where it would shine. With the exception of fiends and undead, the sword would charge up and do a single piercing motion, with a 90% chance to do instant death, and a 10% chance to do massive damage to whatever enemy it connects with.

This weapon would be 5-star, and the charge attack for lesser incarnations of the blade would basically be differing percentages of death to damage.
As a variant, gremlins and jellies could have different percentages for the chance of instant death.

______________________________

My Suggestions Compilation Thread: http://forums.spiralknights.com/en/node/14651
My Balance Compilation Thread: http://forums.spiralknights.com/en/node/27538

Sun, 10/09/2011 - 00:43
#27
Thirst
Sword Of The Soul

Sword of The Soul
5 Star child of Ascended Calibur.

It's normal attacks are practically the same as the leviathan, if not with a different animation.
It's charge attack is totally different.

Holding the charge attack anchors your character in place, unable to move. However it creates an invisible, invulnerable double that may be controlled. Releasing the charge causes a Leviathan spin attack from the double and grants control back to your character. Releasing the charge shows an animation of the double rapidly returning to your character. The double may not pass through both screens of the lockdown arena, nor may it leave the barriers of the elevator. The main body takes additional damage during a charge.

Sun, 10/09/2011 - 05:53
#28
Lukehandkooler's picture
Lukehandkooler
Love bomb!

I would love to see a healing bomb for bombers. I would suggest that it be attainable by boss tokens, Start at 3* and have tow different tech pathways to follow.

1) Love bomb, 3, 4, 5* Heals 2-3-4 bars for thoes standing in blast radius, instant, at respective tech levels, 3 minute cooldown.

2) Innocuous Frag 4, 5* Very fast CT, Creates a zone of purified air simaler in size and leignth to shivermist line, any knight entering aera of effect will benifit from the removal of one random negative status effect.

I think that as mainly a support class, bombers should have something exciting and rather unique like that. Also this would contribute to developing more skilled group dynamics.

Sun, 10/09/2011 - 08:42
#29
Birgus's picture
Birgus
In the Clockworks, the need

In the Clockworks, the need to conserve precious HP is part of the foundation of the gameplay model. Being able to heal up between fights would be horrendously overpowered in team play and solo play. I'm a health gain fanatic myself, and in most games where basically unlimited HP is offered I always choose it, but in SK it would totally break the Clockworks.

Regarding flamethrowers, put me down for a +1. I would like to see a constant attack, like a flamethrower, which would also mean there's no charge attack since holding down the button extends the normal attack. Since bombs have only charged attacks, I'd like to see a class with no charge attack to contrast with them; a "sprayer" weapon class that includes flamethrowers and other status-oriented attacks would be really nice. Continuing the parallel with bombs, there could be Graviton or Electron Sprayers that pull like the Autogun charge attack and other Sprayers that push instead. Maybe let Quillion sell guns instead of Ricasso, to become the "general-purpose weapon" vendor of classes most every one uses, while Ricasso becomes the "special & support weapon" vendor by selling Bombs and Sprayers since Sprayers would compete with bombs in status-infliction and mob pushing/pulling.

Sun, 10/09/2011 - 12:55
#30
Four-Eyes's picture
Four-Eyes
Double Barreled Hail Driver

Double Barreled Hail Driver

Sun, 10/09/2011 - 15:18
#31
Goldmaker's picture
Goldmaker
Magus Staff Line. -Full

Magus Staff Line.
-Full Charged attacks does AoE DMG + Status effect (Yellow aura)
-Semi charged Attacks launch a Magic-type bolt (Green aura)
- Default 3 Seg to full charge and 1.5 seg to semi charge.
- Elemental staffs like Alchemer line.
- Magus sets with CTR UVs or ASI with DMG trinkets.
-When you cast a spell you get immobilised like autogun series.

Sounds ultra GENERIC but looks fun to me.

Sun, 10/09/2011 - 18:42
#32
Lukehandkooler's picture
Lukehandkooler
@ Birgus

*Being able to heal up between fights would be horrendously overpowered in team play and solo play. I'm a health gain fanatic myself, and in most games where basically unlimited HP is offered I always choose it, but in SK it would totally break the Clockworks.*

I think you are over reacting.

*1) Love bomb, 3, 4, 5* Heals 2-3-4 bars for thoes standing in blast radius, instant, at respective tech levels, 3 minute cooldown*

Nowhere has anything of the sort in terms of "basically unlimited" been mentioned. I would like to see anyone try to get 99% of most knights to sit there and wait 9 minutes every time someone needed a dozen small hearts. It would be a fun thing to use for clutch saves or to pre-buff, but realistically I dont see knights running around looseing skill because of something like this.

Mon, 10/10/2011 - 05:07
#33
Birgus's picture
Birgus
No use limitation was

No use limitation was described other than a long cooldown. Nine minutes _is_ a long time for me, but I know other people wait for much longer because they want to dive when a particular level rotates into place. For some people, that's basically unlimited.

Now that I've had time to chew on it, I think I've got it exactly backwards, at least for 2-weapon-slot users. Being limited to one weapon might actually be too high a price to pay for a few extra hearts per player per level, and maybe being limited to 2 or 3 weapons for people with more slots as well, since weapon slots are so precious. I usually don't care much if there's an overpowered option I don't find fun or enjoyable, since in a non-competitive game I'm not punished for not using the most powerful options, but I do care about something that encourages players to stand around waiting for some timer, like having to wait for some one in my party who is at low health and wants/needs to heal up. It just occurred to me that it could be made to only build up healing power when monsters are around, so there's no pressure to stand around waiting instead of getting on with the gameplay. With that change, I'd be confident that a healing bomb would not make the game more tedious.

Healing limited only by time could also take the form of a shield that makes the user very, very frail in terms of how much damage it takes to die, (removes ALL armor defense and HP bonuses) but regenerates kinda fast so that a small amount of damage here or there would be no big deal, but it would take a much smaller screwup to die. HP bar size would be scaled by Tier, of course, with the aim being that individual fights would be much harder, but if you survive you're quickly ready for the next- kinda like Arena levels vs. other types: more intense battle, and less downtime in between. It would motivate me to spend more time working toward more different gear, since I'd be much more interested in a new shield or armor option if it changed the way the game plays to anything like the extent different weapons do, and this certainly would. I dunno, I like games that offer a wide range of approaches from the wickedly fast-moving eggshell with a plinking gun to the ponderous HP-slab with a warhammer.

I mentioned how the popular flamethrower suggestion could be weapon with no charge attack, to contrast nicely with bombs. I think the less ambitious idea of status-oriented swords and guns to mirror the vapourisers would be a more practical short-term desire, though, since it would be comparatively little work to just plug uselessly low damage values and maximum status chances into the existing framework to yield really neat new gameplay options. To bring it into super-easy quick additions, which existing swords and guns would you most like to trade almost all damage of for maximum chance (well, scaled down for faster weapons I guess) to inflict status effect, and which effect?

Mon, 10/10/2011 - 06:16
#34
Aus-Lagger's picture
Aus-Lagger
Riot Shield

A riot shield for gunners where they can stay shielded and still fire their guns

Pros: Increased shielding capacity
cons:a damage or speed penalty of about 50%

Mon, 10/10/2011 - 11:34
#35
Merethif's picture
Merethif
Healing Bomb seems a bit OP,

Healing Bomb seems a bit OP, but what about Remedy Bomb?

REMEDY BOMB
Does no damage to enemies, but instead create a cloud of nature force (with range and duration similar to haze bombs) that removes all status effects from every knight within the range. This bomb is obviously inspired by the Sprite Wells from Charred Court.

Mon, 10/10/2011 - 12:31
#36
Juances's picture
Juances
unpractical ideas

Unstable jelly core -->A bomb that explodes and releases smaller bombs, like blast cube

neutralizer virus-gun---> shoot at a status themed enemy and it becomes a normal one

katnip fragance --> a haze-like bomb that makes kats firendly for a time

lichen splitter ---> a sword that has a chance to split lichen colonies into smaller ones with charge

Mon, 10/10/2011 - 18:52
#37
Lukehandkooler's picture
Lukehandkooler
but I do care about something

but I do care about something that encourages players to stand around waiting for some timer

Good point. #-_-

Tue, 10/11/2011 - 16:46
#38
Realnight's picture
Realnight
I think the only way to

I think the only way to create a healing weapon that isn't overpowered is to a a sleep weapon that effects players as well - so in between fights you can heal by putting people to sleep. You really wouldn't be able to use it in the middle of a fight which would keep it balanced.

Only problem is grievers.

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