Forums › English Language Forums › General › General Discussion

Search

The OFFICIAL Shadow Keys Rant

193 replies [Last post]
Tue, 10/18/2011 - 23:53
#51
Culture's picture
Culture
/me waves

I'm a big fan of OOO, as I'm sure you can tell. I've played Puzzle Pirates since 2006, and briefly participated in the SK beta. With ever update on SK I could see where they were going and defended the issues at hand. The 5/17 update really caught me off guard because I was crafting things for friends at that time (those changes should have been in place day 1, derp!) The issues were quickly remedied and later game changing patches were announced well beforehand, e.g. Haze Bombs 1->2* and this one. Thank you! <3

Accessories/Lockboxes at 750 CE makes total economical sense to me. Look how much people will pay for rare Rose Regalia costumes, accessories are but a fraction. And accessories, like costumes, last forever and come in neat colors too. After opening four I found during the first few days, I decided that was definitely enough Lockbox lottery for me. Much cheaper/faster to just buy what you want off of the AH. Actually, I feel really bad for everyone selling Drab Maid Headbands for 10k Buy Now. Even if it sells, which I doubt, it means they potentially lost 500 CE. What a shame.

I'm having a difficult time understanding this one though. Obviously I'm not going to go around opening Lockboxes, that isn't my thing. So I'll need to get keys off /trade or AH, which means the market will dictate the cost for me to enjoy the new content. And I can't enjoy the content any time I'd like as first I have to beat the market to win that access. Time Remaining: Very Short, anyone? That's an aspect of SK that made me switch from Y!PP. The waiting was killing me.

So let's say Shadow Keys are rare and there is a huge market for them. Initially this is obviously so, but should reach some equilibrium within a week or two. People popping Lockboxes will initially make a killing, good for them. I won't buy any though. If there is a T3 gate I'm going to hit all week, I'll run T2 just so I can avoid the 500 CR fee each time. Yeah... I'm avoiding 500 CRs to access a nice tier repeatedly, lol. If Shadow Keys reach an equilibrium where they are breaking even with Silver Keys that's 45k each time I go down. Ouch. If they drop to rock bottom prices, a la Maid Headbands, I'm still looking at 10k CR for one trip at the expense of some sorry sap that lost 500 CE on a bad bet. Even at those prices, would I be able to profit from the trip, especially after rezes? Or is every trip going to sink a hole into my CE stash every single time?

I like to pay for convenience, I like to pay for status symbols. The idea of paying for access every single time leaves a bad taste in my mouth.

Wed, 10/19/2011 - 01:51
#52
Ufana
I think this is the first

I think this is the first update rant I'm participating in... because this is the first update that sounds to me like it has to potential to be really "horrible".

OOO, you need more effective ce sinks? I'm practically a f*'in ce sink and I don't think that update will encourage me to sink more ce. I know I'm by far not among the top ones with the ce that I so far managed to slice out of various trades / take out of circulation and shove into those alchemy machines + gremlins, but I can imagine that the ones that outrank me here might be accordingly more frustrated with this update... should it turn out to work like we expect at this point.

Wed, 10/19/2011 - 01:52
#53
Merethif's picture
Merethif
I agree with Culture

I agree with Culture entirely.

Wed, 10/19/2011 - 01:57
#54
Mukei's picture
Mukei
Could be worse guys. You're

Could be worse guys. You're all assuming you only need to beat the boss once for all of the special materials required for a set, what if you need to kill the boss multiple times?!?!

But yeah this whole thing seems to be to test how much money people are willing to pay out, like the accessory thing but on an even bigger (almost unimaginable) scale

Wed, 10/19/2011 - 02:06
#55
Broxaim's picture
Broxaim
the updates are getting

the updates are getting progressively worse... for the past 3 or 4 updates I've been losing respect for the decision making by three rings.

it seems like they (whom ever they may be) are trying to test how far they can reach before community backlash...

i don't work in a company like three rings so i don't know what it costs to keep it running..

but i do know that damage to reputation/respect and loss of players will cost a lot more than loss of potential earnings...

but since the patch isn't live.. who knows.. they may surprise us = ]

Wed, 10/19/2011 - 02:11
#56
Hetero
God forbid anything should

God forbid anything should ever be rare or expensive. The mentality of the common SK player baffles me. Update looks awesome, can't wait.

Wed, 10/19/2011 - 02:27
#57
Lortab
Pawn, I second that

Why not keep the clearance requirements the same. BUT MAKE SILVER KEYS PURCHASABLE WITH TOKENS (as an alternative to ce).

User pros:

A. Keeps Silver Keys relatively difficult to obtain.
B. Gives users opportunity to spend their excess tokens on something other than items to sell.
C. Keeps Shadow Keys and equipment obtained through use of Shadow Keys rare.

OOO cons:

A. Using tokens means less CE bought with $.
B. Less 4/5* items unbound and sold means less CE bought with $.
C. While still forcing us to gamble to experience new content, the table limits would not be so high.

Come on OOO. Hefty prices aren't so bad. It's the fact that you're forcing us to gamble if we want to experience new content that doesn't sit well with me. At least if we could acquire the Silver Keys through diving we could choose if we want to take the chance at a Shadow Key or play it safe and buy/sell token items.

C'est la vie. You don't have to worry about losing my business, I've never paid real money to play. I sure would love it though if you'd give me a good reason to stop play League of Legends.

Wed, 10/19/2011 - 02:39
#58
Ufana
Hefty prices are bad in this

Hefty prices are bad in this case. So is making it "rare and expensive". This looks like it is supposed to be the long awaited update for "endgame players". Or better said: like it's supposed to take the place of that update (which subsequently will never come - "hey, we got 'new' content, what more do you want?"). The ones that all those players have been waiting for that practically played trough all lvls 200 times each and are pretty much done with / bored by the clockwork and that already regularly thought: "Maybe it's time I find another game". This is not going to end with them thinking: "Wow, now I can rarely have expensive adventures! That does so make up for the rest of the game not really being entertaining any more because I played through it too ofen!".

Wed, 10/19/2011 - 02:49
#59
Tseico's picture
Tseico
Well said Chris

I know complaining about this update is useless, but if this update is what it seems to be by the few announcements that I've read... 3rings have made sure that I will never pay for this game again -_- At least until they make an update that will have some actual NEW content and is worth paying for.

Wed, 10/19/2011 - 02:54
#60
Alice-In-Pyroland's picture
Alice-In-Pyroland
A lot of tier 3 players are

A lot of tier 3 players are going to be quitting after this update. It's ludicrous how after having no new tier 3 content since Vanaduke himself; which most endgame players are bored of having run it god knows how much in the last couple months we finally get new content and we're expected to pay to access it. It's ludicrous plain and simple, there is NO reasonable justification for this; perhaps if this update was released after a couple more regular tier 3 bosses or something but right now when there is nothing else to appease endgame players? It's ridiculous frankly, even if OOO did something obnoxious like make Shadow Keys cost 1kce at Boost it'd be better than making them a rare and random occurance that will inevitably drive their price up to the point where there simply isn't any reason to run the new content. And even that would still be a slap in the face.

Wed, 10/19/2011 - 02:58
#61
Kimahso's picture
Kimahso
Oh my god. I love this whole

Oh my god. I love this whole new feature with new armour and ultimate bosses and stuff, it's just this ridiculous price which we have to pay to find a shadow key which I hate. +1 If everyone in the community supports this, they may reduce the price or something. =)

Wed, 10/19/2011 - 04:09
#62
Rxzy
I know it's a F2P game, but

I know it's a F2P game, but this is insane. I'd rather go back to WoW and pay each month, because at least then everything in the game is free after you paid up.
Here you pay per time played. Want to play the new Tier4 ONCE? OK, pay 750 - 7500 CE (random chance) for it (equivalent to roughly 2-20 dollars).

So .... would I rather pay that much money to play a dungeon ONCE, or would I rather pay that much money and play a whole month every instance/content I can find in the game.

Just a small summary:

F2P
PRO's
- no money involved to experience low level content

CON's
- cash (either yours, or someone elses) involved in crafting
- cash (either yours, or someone elses) involved in accesories
- cash (either yours, or someone elses) involved in playing new content
- cash (either yours, or someone elses) involved in trading certain items
- limited playtime, or cash needs to be involved

Monthly subscription:

CON's
- costs money before the game even started
- no refund if you don't like the game after 2 days of playing
- reoccuring payment

PRO's
- everything in-game is free to use/play

Wed, 10/19/2011 - 04:42
#63
Thoranhippo's picture
Thoranhippo
That's how most F2P games end

That's how most F2P games end a few monthes after launching:
-First step, federate player with innovative and definitely free conten
-Second step, create addiction, convince players into spending money with some promotions
-Third step, release utterly expensive content yet definitely necessary to claim being equipped with the best available items.

Players are gonna spam Lockbox to get their one time pass to the new content (let's hope at least lockboxes give those shadow keys at a rate >50%, but I doubt so), eventually succeed it once, to get maybe materials to craft one equipment or just a half of what's required, make their set, spend again rolling on Punch..definitely there's gonna be a lot to do again for every full 5* accomplished player. But it's not worth spending so much time and effort, ESPECIALLY if in 3 monthes another similar content update is released, like who knows, access to the Core, and that everybody ends up starting the process of updating their stuffs all over again.

Wed, 10/19/2011 - 05:09
#64
Sawkush's picture
Sawkush
Normally...

I would be mad because Chris would say he is the best, but I absolutly agree with him on this. All the rich people are like ''Haha you can't get in because you dont have 90k CE'' and I know that they probably won't do anything..... I mean getting the shadow key will be rare, and then going int o place you have never been to that you dont know if youll be able to kill the boss, I mean imagine that with Darkfire Vanaduke..... o_o...... That ruins my hopes of obtaining the new gear...sigh... oh well.....

Wed, 10/19/2011 - 05:31
#65
Monstrous
This is a joke right? There

This is a joke right? There are people in this thread who have spent almost a thousand or more dollars on energy. You're really complaining that there will exist more cost prohibitive gear for you to lord over the casual player? Oh no. Oh no

Wed, 10/19/2011 - 05:33
#66
Arcemon's picture
Arcemon
Players gonna hate but...

Good lord is this another rant about having to shell out a few dollars for some content? Never mind the fact that many players are able to play for free and need only drop like, $5 for a new "cool" item. Personally, I see no problem with how this is going. Many players reach a certain level with their gear and no longer have to upgrade, so they can save Cr and sometimes CE by not spending any on upgrades they don't need for raids. Well, OOO obviously needs money if they're going to keep those servers running on dat bandwidth, so why NOT set up a sort of "cash shop"? I've had my fair share of ignorant rants in-game (and I apologize to anyone who's had to read them after watching me fail in a dungeon), but I still trust the Dev. team and OOO on these updates.

QQ more kids, it's not that bad.

/troll

Wed, 10/19/2011 - 05:41
#67
Paweu's picture
Paweu
"A lot of tier 3 players are

"A lot of tier 3 players are going to be quitting after this update."
And then they will silently come back few days later, and then when another update comes out this process will repeat, vicious circle. Someone should help them.

Wed, 10/19/2011 - 05:54
#68
Pookycakes's picture
Pookycakes
The new dungeons during the

The new dungeons during the testing session were already extremely expensive to play on due to the difficulty. There is no way anyone will pay 750 CE for a "chance" to get into one.

Do the developers really think that we're going to pay 2 bucks to have a chance to enter a dungeon, then waste CE again only to use the elevators, and then again dump massive CE only to revive in those extra hard dungeons ?

This is not only absurd but very sad. For the cost of going once into a dungeon we could potentially buy a brand new game...

But please, carry on and release your new update like you intended to and "enjoy" the community's feedback.

Wed, 10/19/2011 - 06:17
#69
Khamsin's picture
Khamsin
"Good lord is this another

"Good lord is this another rant about having to shell out a few dollars for some content?"

No, we're not shelling out a few dollars FOR content, that implies you pay for the content and then we can run the content as we please. We're paying for a CHANCE to play PART OF the content ONCE, which gives a CHANCE to get a single CHANCE to get a PART of the materials needed to craft the new armor. That's just stupid.

The analogy to accessories doesn't work. Accessories last forever to whatever they attach it to, and they aren't part of the core experience of the game. This content is basically the continuation of Spiral Knights and yet we don't even have the option of buying said content - only paying a fair sum for a chance to utilize part of the content once. I would gladly play 5$ for a Shadow Key if the Shadow Key gave me permanent access to one of the new Shadow Lairs.

Wed, 10/19/2011 - 06:24
#70
Vescrit's picture
Vescrit
I just love it.

How there are ALWAY people spouting "QQ more kids".

Really contributing to the thread you guys are. I mean I know you can sustain yourself with buying energy with ingame money, but REALLY?

You say "Quit whining about having to pay."

Thats the thing. What if you don't want to pay? You could be a really efficient player who thrives solely on buying CE from other people. Imagine that you are such a person, you have reached end game after many MONTHS of gameplay. Now you feel you are ready to tackle the challenging Shadow Lair, you've built up the energy to purchase a key and open your lockbox. Then you drop the CE for the key, and open the lockbox. BEHOLD, you have found a drab barrel belly.

750 CE down the drain. Your dreams of seeing the new content is crushed for the next few (however long it takes for you to build up the money/CE).

Gg guys, really...I'm serious...

Wed, 10/19/2011 - 06:25
#71
Khamsin's picture
Khamsin
"Then you drop the CE for the

"Then you drop the CE for the key, and open the lockbox. BEHOLD, you have found a drab barrel belly."

: /

Wed, 10/19/2011 - 06:29
#72
Vescrit's picture
Vescrit
heh...

I'm not sure how to take your post Khamsin. ^^;

Wed, 10/19/2011 - 06:30
#73
Chris's picture
Chris
Thanks for all the support, I

Thanks for all the support, I know I will be quitting spiral if this isn't changed, and I would probably be spending $200+ if I didn't quit.
I know tons of other players are in the same mindset as me right now.

Wed, 10/19/2011 - 06:41
#74
Thuq's picture
Thuq
Not sure what to really think

Not sure what to really think about it, but it sounds pretty terrible.
So either Shadow Keys will be really rare or very common? We'll see. Maybe we'll get lucky and they'll be pretty common, and start to sell on the AH after a week for 10kcr!

Oh who am I kidding, this is pretty silly OOO.
Oh, and here: http://www.youtube.com/watch?v=hHGYFxR4rLA&feature=feedu

Wed, 10/19/2011 - 06:50
#75
Chris's picture
Chris
Even if the keys are a 50%

Even if the keys are a 50% chance from iron lockboxes they will still be worth ~ 90k crowns on the ah.

Wed, 10/19/2011 - 07:07
#76
Eltia's picture
Eltia
How about this
  • lower cost of silver key to about 450 ce, while keeping shadow key draw rate to about 1/3;
  • provide more than one ways to obtain shadow keys. e.g. trade with Brinks using tokens;
  • make the three shadow realms independent of each other. e.g. if you want to fight Ultra Vanaduke, you should be able to do so as long as you have beaten the normal Vanaduke and you have a shadow key in the party.

I believe what OOO fell short in this upcoming patch, is that they built a unpolished great idea on an already bad idea (unlock lockbox to get cosmetic accessories using overpriced silver keys). If you look at how the market reacted to the accessories patch, people found out very early on (within a couple of days since release) accessories are overpriced because of its random nature and useless function. So the market reacted by adjusting the pricing of lockboxes down (to around 1k CR) because the other factors (randomness and silver key prices) are not under user's control. Now when OOO builds an anticipating new content on top of a not too welcome feature (lockbox and silverkey), more users would express their discontent.

Lessons to be learned here is that:

  1. build your new features on existing, proven features. Lockboxes and silverkeys aren't proven features yet (they need tweaks);
  2. randomness is one way to balance the gap between the top 5% and the remaining 95%. But it is also a good way to introduce more lucky fools into the population. The question is, does OOO want SK to become a game well known for producing lucky fools?
  3. reusing existing contents is fine. But keep in mind users know what contents have been reused. If you restrict user's freedom further on reused contents, they will know (as see in various threads on the forum).

Bottom line here is that OOO should put in more thoughts about this upcoming patch. Fixing up lockboxes and silverkeys could be a good start.

Wed, 10/19/2011 - 07:04
#77
Keosermer's picture
Keosermer
^

^^

And sup eltia.

Wed, 10/19/2011 - 07:08
#78
Realnight's picture
Realnight
In the first few days of the

In the first few days of the accessory update it looked like things were going to work out - boxes sold for a good price and accessories maintained their value. The ecosystem was balanced. Then lockboxes lost their value - but it was still ok it would just make getting accessories harder and more rare - totally fine. But when accessories lost their value - that's when the system went to crap.

The problem right now is that silver keys are a bad investment - which means anything associated with them is a bad investment. If when you opened a lockbox you could sell your random accessory without taking a huge loss (right now your losing 380CE on average) then the shadow keys being lockbox items wouldn't be a problem. You could open a lockbox sell an accessory and buy a shadow key without a huge loss - your 750CE is not wasted. As it stands now lockboxes are broken - a huge CE sink and frustrating.

Two suggestions to have silver keys maintain their value:

1. Make all accessories 5* items - this would force a minimum value of 30,000cr on accessories because they could be sold to vendors. It is still less than the 750CE so money can't be made this way but at least it would stop the downward plummet in the AH.

2. Drop the price of silver keys - (my fear with this is that it will cause the accessory market to plummet with it)

Wed, 10/19/2011 - 07:08
#79
Renpartycat's picture
Renpartycat
Hahaha, oh wow.

Three Rings is going to lose SO much profit when this update comes out.

I'm just gonna say this right here, right now. Three Rings, if you want to keep your profit and your fanbase, you'll fix this update right away. Because everything you've earned so far is going to disappear unless you do something about this update.

And don't bother bringing up that "You don't have to do it" argument. You should seriously stop grubbing money before we all pack our bags and leave to another video game company.

Wed, 10/19/2011 - 07:15
#80
Realnight's picture
Realnight
This isn't true

"people found out very early on (within a couple of days since release) accessories are overpriced because of its random nature and useless function. So the market reacted by adjusting the pricing of lockboxes down (to around 1k CR) because the other factors (randomness and silver key prices) are not under user's control."

The lockboxes lost value because of why anything else in this game (and real life) gains or loses value. Supply and demand. Lockboxes increased in supply while demand remained constant = decreasing price. Same reason why accessories are slowly decreasing in value - the supply of common accessories far outweighs their demand.

If they were to decrease how often lockboxes are awarded you would instantly see lockboxes increase in price and accessories with it because supply would dwindle.

Wed, 10/19/2011 - 07:15
#81
Arcemon's picture
Arcemon
Sell dat key.

Some keys are going to end up in AH for Cr. I mean, some people still enjoy doing older-content runs or just want that armor set (even if its not new). Also, "What if you don't want to pay?" really only deserves the response of "Sad story; true story." The company still needs money to run their services, and the cost really isn't that bad. Paweu is right; these kids are always gonna cry about a new update, then swim back when they have a TANSTASFL revalation... again.

Wed, 10/19/2011 - 07:20
#82
Fallconn's picture
Fallconn
well...

well i don't know what to say about it all except that it should only cost 10 energy to go down 1, or that once you get a shadow key and use it on a gate it stays open for you forever

Wed, 10/19/2011 - 07:20
#83
Fallconn's picture
Fallconn
bump

bump :D

Wed, 10/19/2011 - 07:27
#84
Eltia's picture
Eltia
"The lockboxes lost value

"The lockboxes lost value because of why anything else in this game (and real life) gains or loses value. Supply and demand. Lockboxes increased in supply while demand remained constant = decreasing price. Same reason why accessories are slowly decreasing in value - the supply of common accessories far outweighs their demand."

Yes it's change in equilibrium, except it's because of lack of demand (not over supply).

This is not the first post to point out accessories are useless CE sink (except to people who want to grab attention). It is because people find out accessories are overpriced the market decides to lower the pricing of accessories as a whole. This is done by lowering the price of lockboxes.

So OOO, why can't you fix up the accessory problem you created first, before launching reusable content? Unlike math, two negatives often result in three negatives in reality (they don't cancel out each other).

Wed, 10/19/2011 - 07:28
#85
Renpartycat's picture
Renpartycat
@Fallconn

That would be an excellent idea.

There would be four shadow keys, one for each boss. Each can be obtained as a rare drop from a lockbox. Once you have the key, you can use it as many times as you want. But once you use it, it's bound to you and cannot be traded, dropped or sold. That way people can still buy, sell and trade keys without exploiting.

And if one knight has a shadow key, he or she should be able to unlock a gate for a party of four. Cause if all four knights needed a key that would be insane.

Wed, 10/19/2011 - 07:44
#86
Vescrit's picture
Vescrit
Okay Arcemon

"The company still needs money to run their services, and the cost really isn't that bad."

While I agree the companies need money to keep providing, I just think this is a bad way to go about obtaining that money.

I started off playing this game without paying a cent. But the more I played, the more I wanted to keep coming back to play. I had then purchased CE to increase my game time. Simple right? Of course, I paid for more gametime.

Thats kind of what I'm getting at. What you are really buying is more gametime/crafting privileges. I paid 10$ starting out. 3000 some energy is quite a load of gaming hours (provided I didn't craft, but come on, you need to craft.)

750 CE for a key is still quite a bit of game time lost if I so choose to spend it. Hell the new content, though recycled may actually be fun and worth the money IF I was guaranteed a key for that amount of game time. (There is the arguement of CE required to keep going down, but I'm not so sure how to go about that yet.) I would very much say keep the keys, but keep them away from the lockboxes. People may want their accessories and want nothing to do with the keys. (Which is kind of silly, but you never know with some people.)

This update just has so much potential for alienating all sorts of people...

Also, "What if you don't want to pay?" really only deserves the response of "Sad story; true story."

Well some people want to keep their game experience free if they so choose. It will just take them more work, which they may or may not be willing to work for.

Wed, 10/19/2011 - 07:44
#87
Guardianknight's picture
Guardianknight
@Chris

If you quit, feel free to send all your
stuff to Guardianknight. He could use it.

@The topic
I'm pretty upset about this to.
I'm an f2p player so it'll be difficult for me
to enjoy this. I hope Three Rings changes some things
but i'll wait for the update and give it a month or so
before really giving my opinion.

Wed, 10/19/2011 - 07:50
#88
Eltia's picture
Eltia
Let's not forget our friend Lag

Do you want to waste 750+ CE on a high risk opportunity that could yield high tier equipment, but it is subject to a risk factor that you have absolutely no control over (lag) and it can hit you any time without warning?

I think if the developers consider the risk of lag on the user's side, they should realize the equation doesn't balance out and the pricing needs to be adjusted down.

Wed, 10/19/2011 - 08:07
#89
Thimol's picture
Thimol
-----

While I'm not entirely opposed to restricting entry into these "Shadow Lairs", it would be ridiculous to have such an exorbitant entry fee on them, especially one that would inevitably require purchasing CE. Perhaps there should be some other kind of criteria to meet to gain entry.

Wed, 10/19/2011 - 08:11
#90
Vescrit's picture
Vescrit
An Idea for this update.

Please give me some feedback on my idea here.

Idea for the Shadow Lair

Wed, 10/19/2011 - 09:34
#91
Volebamus's picture
Volebamus
I doubt anything will happen

I doubt anything will happen unless it's a big failure for two weeks. Three Rings basically only rectified things once content goes out and is complained about by players that have experienced it rather than speculation in this thread.

Three things could happen really:

  1. Cost is prohibitive, very few play the Shadow Lair, and many in-game players complain. This will make OOO rethink the entry method.
  2. Price of Shadow keys are surprisingly lower in the AH than initially assumed due to Lock-box openers still opening a ton for the specific accessories they want. OOO won't change a thing.
  3. Very few play, but those few actually use Shadow Lair a lot. The main reason is because they are amongst the end-game players who have nothing else to do with their surplus CE to buy Shadow keys at their price, and also want new flair. In this case, they like the cost-prohibitiveness since they are amongst the truly few that care enough to get new "costumes".

In any case, I doubt we'll hear any changes until the Shadow Lair has been out and ingested by the masses for a week or two. Vocal minorities such as this thread probably isn't heeded until in-game numbers back it up.

Wed, 10/19/2011 - 10:39
#92
Pookycakes's picture
Pookycakes
Alternative Viable System for

Alternative Viable System for Shadow Lair - Warning: Abominable Wall of Text Inside

-> http://forums.spiralknights.com/en/node/29934

Wed, 10/19/2011 - 10:13
#93
Nighty-Mx's picture
Nighty-Mx
i wouldnt care to paid for

i wouldnt care to paid for areas that are just recycled material from the main game, that will be Fine ALWAYS if its possible to reach those areas with certain requeriments, but reach that area trought luck and gambling??? no way who know if the system isnt tweaked to the point that get one of those little keys have a very LOW LOW chance??? (and promises of "wouldnt be low chances" i wouldnt believe it)

they wont change this. because as we know there will be always players who would spent 50 dls to get a single shadow key. (you never know the kind of people this game have) and that small poblation would affect this.

anyways TBH who would spent such amount of money to get shadow keys and go there? and also just wondering, who have this GREAT idea to make the new area access like this way?.

i know that this kind of content are just for people who have money either game money or in real life. but seriously??? this access is not trought both of them, its trought the freaking luck...

Wed, 10/19/2011 - 10:18
#94
Molwar's picture
Molwar
Well the update has been

Well the update has been announce and doesn't look like anything was changed, so obviously they don't give a rat's ass concern about the voice of the players. Well next week when I'm supposed to buy my monthly 20$ in CE, maybe I won't give a rat's ass either.

Sorry but I'm quite disappointed you guys are not smarter then that.

Wed, 10/19/2011 - 10:25
#95
Happyapathy's picture
Happyapathy
the announcement was made

the announcement was made before this huge uproar began, personally I'm giving it day for the devs to say something about this, if they say their not going to change it or don't bother to say anything at all then I will really be disenchanted and disgusted.

Wed, 10/19/2011 - 10:29
#96
Glowing-Ember's picture
Glowing-Ember
+1

This is horrible and if I ever needed incentive to quit this game, this would be it.

Wed, 10/19/2011 - 10:45
#97
Sherperd's picture
Sherperd
I always bought energy to

I always bought energy to contribute to the game (Lockdown, blast network,... Etc ) but right now, i don't feel like buying CE anymore.
Leaving the fact to access Shadows lair + Special crafting machine to RANDOMness don't leave a good taste in my mouth even if there is a new armor and such + the fact that it's going to be super expansive to get there?? ( 750ce x "Put a random number here" = 1 key), so paying 20$ to open lockboxes?
no thanks really!
I don't know why, but i have the feelings since this game is full of Dumb players who just pays developers just to upgrade there armor or get UV are totally going to make it work out...

Keys are random and they are usable for new content = price is going to maintain above 750ce and even more depending drop rates.
Materials dropped there is going to be huge profits for end game player so that you can pay back the key prices, so it's going to be horribly expansive

That's sad though!

@Nick
I'm really not afraid to pay for more content, but not like this... I truly understand the economic system you're thinking about and IMO, you just forgot which game you wanted to make. You're so going to turn it into drugs for those young players out there.... That's sad too.

" Spiral Knights.... Curtains?"

Wed, 10/19/2011 - 11:07
#98
Eltia's picture
Eltia
Shadow key draw rate

So I just witnessed someone opened 20 or more lockboxes on Haven 1 and all scored accessories (i.e. no shadow key).

Is this the intended design? (Just want to be sure.)

Wed, 10/19/2011 - 11:08
#99
Happyapathy's picture
Happyapathy
someone has too much money to

someone has too much money to blow :s

Wed, 10/19/2011 - 11:14
#100
Djokson's picture
Djokson
@Eltia

Never mind, I was out of the loop.

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • next ›
  • last »
Powered by Drupal, an open source content management system