Strongly against this update.
Suggestion: Make it completely free like any other gates.
Any gate should be available for 10ce IMO.
The OFFICIAL Shadow Keys Rant
Just stopping by to say you broke my heart OOO, you broke my heart.
People let just join forces: anyone who got an Lockbox or have some of them, remove them from the AH and keep them for a long time. as we see OOO really dont care what we said, what we do, and what ever good feedback (good ideas has been posted and hey! they dont care). just keep any supply of iron lockboxes for yourself and dont sell it or open it. we have to cut the main stream of CE sinking from lockboxes and help our Fellow Gambling knights away from them we need to save them to waste energy like that and make they change mind of the shadow key.
Avoid any bait to lure us to the weakness. just keep your CE for just normal runs or crafting at least the CE wasted there would be less and would last more than waste them on ironc lock boxes.
DONT TRY YOUR LUCK. even if they stated that Shadow key have greater chance to get than a accesory its just a lie REMEMBER FOR THEM THIS ITS A BUSSINESS chances to get a shadow key its more lower than we dont know what. Trust me: Watch how your wonderful CE Counter goes from 20k to 100 Ce dont WORTH IT. theyre not give you more than a LOW CHANCE to play shadow lair. Avoid open Boxes!!
Spread the message: Cut any main source of lockbox, remove your lockbox from AH and keep them for yourself and /epicfail to any fellow gambler knight opening them.
---"P.S. People, don't give in to the "I WANT IT NOW" urge and buy a ton of silver keys now, just be patient and wait, when the cash dries up OOO will change their system and you will feel better when you do get your shadow key, gambling for a key now will only encourage them to stay with the current system and will not help your fellow players, pull your lockboxes from the AH for now (they may be worth more later ;) ), and if you see someone opening a bunch of boxes /epicfail them, please spread this message in-game."---
I quit for 2 months, returned shortly ago checking out the new updates. I was happy that they were finally going to give us new content and not some PVP games that get old after a few days. Now I am reconsidering quitting again for another few months or just to play with my Mist Energy/CE stockpile I had from the days of farming Vanaduke. Either way I won't pay any money for CE for this new content since we only have a CHANCE of a key. Make Shadow Keys buyable like Silver Keys and inb4 AH post.
Silver Keys - 50k-60k.
Shadow Keys - 250k+
I have 200k crowns and 7.3kCE, I won't spend a single bit of it on this money sink besides the 3 boxes I've opened when the update came just to get junk.
Not exactly pointing fingers here, getting angry, or telling people how to do their jobs but...
Does it really take the gathering and analyzing of data to figure out that a good 95%+ of the players are ticked about shadow keys? (And after seeing the new armor and how it's all shadow/elem/pierce + normal, along with a few dinky UV-like bonuses, would feel that the areas don't offer the amazing rewards advertised?)
Reposting this because it was "Off Topic" in another thread.
And also, what ever happened to gunslingers? Can't they get something "special" too? Even just a forum avatar? Dat unbalance.
There's a reason why I just buy good UV items from other people.
I loathe RNG, especially when the drop rate is not being disclosed.
I still find it amusing the first two days of a giant content patch that only 2 people of the 250 people on my friend's list + 100 guild members, all whom are 5* geared, have dipped their feet into a shadow lair. And those 2 people, told me it was not worth the risk so they will stop doing them for the time being.
Sadly, eventhough they said they opposed the update greatly, Magnus and Biznasty still bought multiple shadow keys and now have full snarbolax armor -__-
DERP <_>
Now Chris, let's not attack Biz and Magnus. What do you want them to do? Accumulate more piles of money that they don't need? I doubt 2 or 3 players playing this content will make a big difference.
Richy's Post:
"So what is a possible solution? Do we make it a 1/500 chance that you see the alchemy machine at the end? That kind of takes out the point of venturing in doesn't it? Do we make these things free to enter but you have a very rare chance to ever find one of these gates at D23?"
Okay, you see, those suggestions you just made, do you know what those are? GAMBLES. Do you know what I'm objecting to? TOO MANY GAMBLES.
Okay, YES, I KNOW that's your point... You're suggesting that almost all possible alternatives to shadow keys for ensuring item rarity have the exact same problem, only worse. But that would only be true if it were left up to the level of thought or consideration you put into this list of explicitly crappy alternatives. I mean seriously, are you TRYING not to think in any other terms than slot machine gambling? Is that just naturally a humongous part of gaming to you? Okay, YES I know that, as you stated, many players don't come up with good, or in fact, any solutions to these problems. But the buck stops at OOO, and it's their problem-solving I have a beef with. Players are suppose to identify problems, not necessarily provide solutions.
Did you read my comments about players putting "focus, planning, and skill development into tackling new and fun challenges the game introduces, and as a result obtaining achievements and items that other players who are not as adept yet are not able to." Because if you didn't get it, that was me providing a solution. If the word "skill" means nothing to you in MMO gaming except under the mantra of "skill points", you've forgotten the beauty of Tetris. Games shouldn't be tick tack toe, or sticking a coin in a hole and pulling a lever. They should be Chess or sports. Yes, I admit it's tougher for game developers to come up with genuinely difficult tasks and not relegate the obstacles in an in-game experience to some lines of probability code. But the fact is, when they DO relegate the difficulty of an in-game experience to some lines of probability code, it's REALLY REALLY CHEAP. I'm sorry if I have higher expectations, but I'm one of those people who thinks games aren't just for R and R. They are actually edifying experiences that flex the extent of your mental capabilities.
@ Chris: Always jumping to assumptions as usual.
They did not buy the keys, for your information. They ran with people who had keys, lucky enough. They only ran twice, and their second run they got the Snarb. armor.
:v
Lol this is just INSANE. A 2% chance? Are you serious? Watch the LAST 4 keys on AH getting sold.
+1
As i've said in another thread OOO. This update isn't just bad, but it's offendinding to your player base. I may not be the most big spender in the fanbase, but I do spend some eventually. Since all my respect for you has gone down the drain, I dont think you deserve &$@t
NO MORE DEAD COPS! http://i.imgur.com/QQqQH.jpg
I really hate to have to say what I am about to write out. I really do. It pains me to say this but it is because of this update that I am making this decision. Here's my story.
I, myself, have just crafted a good hefty amount of energy for some nice equipment. Now, this isn't what I am complaining about. That isn't my problem at all. I'm used to this and I understand that OOO has mouths to feed I'm sure. And to be honest, I was about to buy energy. I was gonna buy a nice 10 dollar package again and use it for some runs through tier 3. I was really looking forward to it. But when I got wind of this.... Crap. I'm sorry but even in my vocabulary, the only way I can describe this decision than a heeping pile of feces. I played AdventureQuest Worlds for 2 years and I paid about 100 dollars into memberships and believe me, they can be greedy with their costs for special money-based currency but even they seem minuscule to this poor money making maneuver. I can't help be pushed away from Spiral Knights by this. I have loved so many of your previous releases! Snarbolax, Candlestick Keep, heck, I even liked the accessories even if I wasn't going to participate in it but when this comes around, the word "Miltonious" rings deep within my cranium and brings back such horrid memories of being monopolized just to enjoy one item. This truly breaks my heart, OOO. I am a Whirled player and I have done many Flash fan art of your work of Spiral Knights creatures jsut to show my love of your games but this... This hurts. It really does. I'm sorry but no. I'm taking with the rest of the community and going against this decision. Good luck with the rest of your game.
Echoez said:
So instead of wanting the game we enjoy to get better we should instead be complacent with awful updates we disagree with? More to the point this logic may work for some games (Map packs in FPS for example) but an MMO lives and dies by its content, the whole 'ignore it if you don't like it' nonsense plain and simply doesn't apply here.
This is pretty much the thread right here. I have been playing since preview and have almost 700 hours logged into SK, over half of which was spent fighting in the Clockworks. I waited patiently for months for new Tier 3 PvE content, and instead I got "Hat Knights 2" (read: Team Fortress 2) and Shadow Keys. Aside from being severely disappointed, I have since quit SK, traded away all 15,000 of my remaining CE, and moved on to other games. I will return if new content arrives.
It baffles me as well why people are willing to accept the status quo and turn a blind eye to a poorly made decision (Shadow Keys) and flaky content (hats) when new PvE content hasn't been released in months.
this was a stupid update aimed at a tiny percentage of players. I agree with all the people hating on shadow keys. That is all.
Well, as long as the stuff you earn from it won't leave those who can't get it at a drastic disadvantage I don 't see what the big deal is. Yeah its outrageously overpriced. Yeah, the drop rate sucks, but what sucks more than that would be the still problematic latency issues that has kept me from playing because that one second delay is a death sentence in T3.
For the most part, I view shadow lairs as the equivalent of Guild Wars's Underworld/Jade Deep/etc areas; they're both hard, both meant as game ending areas, and they both have toll to gain access to. Except Guild Wars is done right: once you've reached the required per-requisites to enter those areas, the toll usually isn't hard to pay; either through payment to the gods or a scroll to usually does it. It's simple, easy, quick access without too much of a hassle, and MUCH more direct than struggling for a key from an auction house (And not as awkward). As it is, the idea of even obtaining Shadow keys is very intimidating to the player.
DOING those areas, of course, is a different story, since they usually require between an hour to a whole bunch hours (Or days depending on ones work schedule) just to do entirely (Shadow lairs are, obviously, much shorter but still difficult). Now, if you're team or party isn't good or well oiled, chances are you'll struggle and get wiped, and getting wiped in the Underworld means you'll be sent back; and getting sent back means you'll have to pay again to do another try. Hence, the trip won't pay for itself if the party is poorly skilled. Same thing goes for any team of Spiral Knights attmpting a shadow lair, and chances are even GOOD knights might chew a bit of CE while doing them.
Now good, well implemented adventures into the lairs should be able to pay for itself, much like the GW equivelant do; that said, GW's more unique rewards in those areas, such as the Obsidian armor, are purely aesthetic, and are mostly a good way of showing to other players how great I was in doing the Fissure of Woe. A similar thing could be said about the shadow lair's armor set, though obviously the stats should be kept to increase diversity. And for the record, I kinda expected the stats to be balanced but shifted around, not better than some of their equivalents; if Snarby did output more damage than Skolver or Vog, it'd make the game a bit imbalanced (Although if you're going to give the Demo Merc. suit a speed boost over bombastic, give the bombastic a higher damage boost).
That said, Shadows lairs are obviously done much quicker than the Underworld or FoW, and if one DID give the kind of quick access found in GW, then people might be able to get a little too much access to the armor, etc. I understand the reason that has to be made a bit more difficult to obtain access (As well as the need for money), and that's fine you know, but a balance has to be struck between hard but smooth to access, and frustrating and intimidating. As it stands, we're sorta sitting on the latter.
Perhaps I could suggest some ideas rather than just rant about the damn keys, as the devs do seem to read the hotter forums occaisonally. One idea might be to make it obtainable from Boost, but obviously make it a bit expensive, but not too expensive (Silver keys are sold in the auction as it is). Keep the chance of getting the key in a lock box as well, but change their function; instead of acting as a single party ticket, have the key last a certain amount of time or uses. This way, the key has a better chance of paying itself out over the long run; think of it like a bus pass, as it's better over the long run during the month, rather than paying with cash each time each and everyday.
To sum it up, try to find a balance between amount of accessibility, cost and payout. I myself, even though i have yet to obtain a full set of 5* gear, would like to fight Rabid Snarby simply because it's more challenging, and that there SHOULD be more rewards.
EDIT: Also, I apologize if this idea has been mentioned before. I simply wanted to state my opinion on a game I enjoyed rather than read through the entire topic.
This silence from the devs is telling. I wonder if they are pacing around their steampunk submarine pulling their own hair thinking of how to clean this mess.
I might have just come up with an idea for a new method of acquiring shadow keys.
I think it would work for everyone: http://forums.spiralknights.com/en/node/30539
I have done some pretty ridiculous quests in the days I played Everquest. Maybe some of you remember the earring that required maxing all your tradeskills? But this might take the cake.
Will they ever understand that the money come from the mass of players who will pay small/medium amount of money and not rich players? And that you get those players to stay by fixing bugs and adding new content. We really don't need anymore money sinks.
Shadow keys are based around gambling and an exploitation of addiction. One can't simply buy ce and buy a shadow key. You can buy all of the ce that you want to buy, and you won't be guaranteed a shadow key.
This is more than a separation between players or between players and content. This is a separation between players and the developers. The relationship between customer and company is important for good business. If customers feel exploited by a company, they won't continue supporting said company.
The business goal of a F2P game should be to take a person's money without them feeling as though they are forced to spend money.
Now, I'm not sure how much of a say the developers have in this update. I'm not sure how much Sega controls their updates and this game. I do know, however, that continued updates like this will lower the playerbase as well as business.
The solution?
Set a predetermined price for shadow keys. Give a price goal for a player on which to look. Even if the price is high, the player will have a goal in mind. If they want to spend money to reach that goal more quickly, so be it. By setting a predetermined price, players will not feel exploited or forced into fruitless search. This implementation will improve community/developer relations; consequently, current and future business will improve. I, for one, am not paying another cent until this exploitative business practice has been changed.
So there's my rant.
I doubt that this post will ever be read by a developer.
I doubt that this post will ever be read by a developer.
this... how upset i was/am about this, the devs don't give a damn... the only reply's we got where "you can buy them at the auction house"
those words allone should make clear how much they care about our rage
Well, I also thought of a possible "solution" to the Shadow Lair problem, and also a way to sort of "practice" against the new enemies to get used to them. Maybe OOO will like some of our ideas, and do something about all the fuzz that is happening these days...
If you want to check it, here you go http://forums.spiralknights.com/es/node/30645 I think the 2nd idea, "Shadow Danger Room", could be a good way to get that content in a way that requires skill, time, a bit of CE and a bit of luck, which I think OOO wants with the Shadow Lairs... and isn't 1 in a (very large number here).
I am probably the demographic that is ostensibly targeted by this update. That is to say, I don't have a problem sinking a few bucks into spiral knights, and have put in more than an absolutely trivial amount of cash: rather, an amount comparable with a respectable game title, and have done so over the span of about a quarter. I have a job and other activities in my life; I'm not about to grind for content that is reasonably priced. If I want to experiment with some gear, I just alchemize it with purchased CE. So, to put a point on it, I Generate Revenue.
However, to make a long story short, I wasn't planning on buying any shadow keys for some time, once I discovered that they were one-use-only. I thought the pricing in the Auction House was due to some sort of early-stage exuberance. When the keys went on sale for CE, I saw the somewhat steep price -- about $4 -- per shadow key and thought "this can't be the *standing* price for these, can it? Is this just some early-adopter premium?" $4 is more expensive than a play on most high-end arcade games, and that business model has seen getting a gutting from the commonality of increasingly advanced consoles. So, I guess the point is: for someone who just wants to have a good time after work, asking us to pony up $4 to team up with some random pick up group to get slaughtered in some ostensibly very difficult levels that I've never seen before is just not a very appealing proposition. Furthermore, it all seems to be rehashed content from the little things I've heard about it. I'll pass.
In general, charging for difficult content -- and in this case, charging a lot, given the nature of the keys as I've understood them -- does not appeal to me, the casual gamer willing to spend money. It makes even less sense for me to want to spend money on something that hinges on a significant risk of getting frustrated from a party that isn't performing well, or a network drop, or even Spiral Knight's chronically embarrassing performance on larger levels getting me killed (even on good hardware). If re-entering the levels was cheap, one can laugh off those things.
Unless SK is making all its money on helplessly addicted people or people with so much money that spending $100 per month on playing with new content seems trivial, I would see this as a poor attempt at value-based pricing, if SK is to make money on people who are willing to spend $5-$15 a month. Right now, the thing I get in exchange for $4 is the chance to get frustrated from losing $4 on a difficult set of levels in a few minutes with a pick-up group. That's not a whole lot of value. Unfortunately, SK's pricing basically incentivizes *against* making new levels and making them available for 10CE a run: making interesting levels and bosses is time consuming and expensive, but they become available for so cheap that they might bring in no new revenue, except in perhaps retaining players who already have some spend. The main way I've spent my CE is alchemy of new items, to explore new styles of play: here there's a lot of room for improvement, as there's a lot of sub-par gear out there that perhaps could be refurbished and fixed to be non-tedious. Consider the pathetic state of any blast bomb except the Nitronome, for example. Or the Troika, versus its peers. Or even the Cold-Iron-Vanquisher's rarity vs. the Leviathan blade. And so on.
This thread is going to die down like the one about accessories and silver keys. I personally agree with this rant and the previous one mentioned, however I don't think that OOO will heed to our demands...
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-tryin...
http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php?pa...
http://penny-arcade.com/patv/episode/the-skinner-box
Dear Three Rings,
The initial reason why I was attracted to Spiral Knights was because I felt that OOO had avoided the style of design in the links above. That is the initial reason that when I first started playing, I went "hey, this is kind of a cool game! I want them to succeed and see where they go with this."
The design philosophy behind the Shadow Key update has betrayed that trust I had in the game. Not happy. I'm not stupid, and I know what kind of trick you're trying to pull. This alone won't be enough to make me quit, but if this style of design continues? Yeah.
People are becoming increasingly aware of the insidious nature behind Skinner Box-style game design. Soon, it will only serve to alienate your customer base and damage your brand. Please reconsider what is more beneficial to you as a company that provides a game as an ongoing service. Personally, I believe that maintaining a healthy relationship with your customers is more beneficial in the long-term than designing game mechanics that people are becoming more conscious of and recognizing how they're being manipulated.
Please, get your act together and consider what's really at stake. Short-term gains for long-term brand damage doesn't strike me as a business choice that's worth it.
The last 2 patches have been total busts, and I personally feel that OOO is just screwing its players. This next patch better be good or more people will quit.
i'm sorry, i really am, but i support ALL recent updates FULLY.
The end-game content they've been releasing is just that, end game.
the lock-boxes and keys aren't meant for newbies and people still perfecting their load-outs, its for the players who have EVERYTHING they want. and frankly it is all a great idea to get money, but that's what keeps this game great! the players who actually fund 000 and allow them to make content.
in my opinion the shadow lairs where a great add-on too. instead of adding more vanity items, they actually added some content. Ill admit the content only MAINLY benefited players who had been opening the lock-boxes, but for everyone person who purchased a key, 3 others also got to come along. the new content hurt nobody. now they even put an actual price on the shadow-keys 1500 CE, which i was extremely angry about when i saw it (thought it was overpriced) but then realized, to me as a player that's only 375 CE... i can make that in a few FSC runs. Ive tried the shadow-lairs, their awesome, its the first time in a LONG while Ive felt challenged in this game... my only problem is the lag, but that's for another thread.
as always this is only my opinion ^^
I'm willing to bet that way more people used Shadow Keys in the time they were available from Boost than since they were introduced with those Iron Lockboxes. I think they should be either all for Accessories, and just put the darned keys for (permanent) sale with Boost, or guarantee a Shadow Key AND an Accessory when opening a Lockbox.
Ugh. people who don't like these lockboxes shouldn't buy them then. Find friends that would and join them. If it's too hard to play these, too bad. It's new end-game content for the hardiest of players. I never played or probably will play a shadow lair. GETTING to Vanaduke is hard for me and I have armor to upgrade. Do EVERYTHING if you need to before you enter a Shadow Lair or even buy a Key of ANY kind. I'm T3 and cannot beat the JK without dying. I'm not wasting CE on this until I'm sure I'm done with Vanaduke or for the fun of it, which would be VERY expensive fun. I don't like how they disappear. That's all, and Chris's complaint on lag, I doubt I'll be playing those places. OOO wants money. So should they make the game fully P2P? NO! That's why they impose these Money sinks. I don't care what they add, as long as it's reachable. A game is a game, and millions of games lose players, but regain them as well number-wise. Thousands leave, marketing campaigns begin and millions are introduced. Threatening to quit has never put a game out of business like this. Please bring up evidence against this claim. Don't want it? Don't buy it. Done. They need money; how do they get it? Crystal Energy. AND CHRIS! You complain that Magnus and Biznasty have equipped full Snarbolax?! YOU HAVE TOO! Not to be antagonizing, but isn't that hypocritical of your statement? Call me an idiot, but OOO is making these things for their own benefit, but to also enrich the powerful and experienced (not to mention bored). As for us weaker ones, wait till next time, and play the game in the meanwhile. Oh and plus, these shadow key prices are most likely to prevent constant farming without additional price. The places give more money, heat, and rare valuables.
I am swayed by some of what #182 has said. 375 per total per player to play a boss-circuit several new levels is not too much CE to ask, unless one wishes to play through them every day, yet I think there are a few problems with the Shadow Key mechanic (see my previous post, #178) that are unappealing to a 'casual', paying audience, like me.
As I already stated, I'm not keen on burning 4 bucks in one shot on random strangers, and I'm not going to be active enough in Spiral Knights at any point to arrange a team of four people. I really just want to hop in, either succeed or fail with people I do not know, and have fun. It's really frustrating sounding to get beat down on in the first level (when you are unfamiliar to the area), yet already having paid to unlock all those levels for exactly one run. The shadow-key packaging basically puts burden on one person to front the cost; this is nice for people who are organized, but I don't really want to be organized -- I just want to play and have fun after work, and I guess I could purchase a key every day or two and give it a shot, but that's just more than I'm willing to pay for the entertainment over a month. I highly doubt that I will be offered to hitch a ride on a shadow key more than once in a blue moon with random people I join up with, if ever, and I'm not interested in always being on the hook to pay for that to take strangers; ergo, my predication de-facto sharing of cost will not occur.
It's also frustrating game design: why not let me front smaller amounts of CE to play a level of difficulty or stage until I'm happy with my and my team's performance in it? This is the same as the standard elevator mechanic, and a more expensive elevator (perhaps gradiated, so as difficulty increases and consecutive levels passed increases the cost) I think would make much more sense than the shadow key mechanic. I would argue that given the larger, more rewarding and time-consuming nature of FSC levels that they, too, should ramp up in energy expense: the shortest, early stages (that should still be hard enough to be representative of the longer stages, to test the team) should be cheaper to confirm the team is basically functional. Once you know you have a functional team, there will be a justification to pay more to advance to the next stage.
As-is, shadow keys feel like an awkward and counter-productive gimmick versus just having a more expensive elevator that everyone can opt into and share the cost evenly. The "tab" mechanism is already there if someone wants to absorb the cost of bringing a friend.
Also, I find the first half of most of the stratum silly when one has better gear. Often it's better to just leave a party and re-roll, hoping to hit one that's around the halfway point, not only to save Mist, but also time. The levels in the first half of a tier tend to be easy, have minimal reward, and frankly are boring. I never look forward to playing the first half of a tier after having gotten acquainted with it, so I basically treat is as a chore, and often avoid it via joining an existing party. I think it's good to have that difficulty gradient to help new players to T3 (although the much *lower* heat and crown reward vs the immediate preceding levels such as Jelly King is mysterious...) but I think an added draw of extra end-game content or expensive elevators would be to pay some more Energy to shortcut directly to interesting content without having to abuse the "join party" mechanic to subvert the first-half-of-tier grind. That would be like putting the shadow-key elevators in one of the tier-starting towns, such as Emberlight. There's *so much space* in those intermediate town levels, it confused the heck out of me as to why it's all there and completely empty. Maybe there are plans to fill it, but special premium elevators would be one I wouldn't mind seeing.
Maybe Three Rings is already raking in tons of dough with Spiral Knights, but someone as someone who is basically happy to hand them something less than but comparable to a AAA MMORPG's worth of money per year I feel I will basically get bored and wash my hands of the games in another quarter, maybe picking it up now and then, but leaving a lot of that money on the table. I have spent most of my CE on crafting, but the end of the not-useless gear that also has an interesting or novel game mechanic is coming in sight already. And in spite of my willingness to spend $2 on a single equipment upgrade (probably closer to $4 in aggregate) I find myself given pause to purchase these Shadow Keys. I guess that's a sign.
From what I have heard, in the beta-stages of Spiral Knights, Emberlight and Moorcroft Manor served as actual hubs for players to hang out in, much like Haven. Now, the ability to log in and hang out in Emberlight and Moorcroft is no longer possible, and they simply serve as checkpoints.
My issue isn't with the fact that it costs money. It's more ... how they go about it. I see the lockbox mechanic to get shadow keys as an unethical practice that exploits human psychology. The principle at stake here isn't "I am too poor to play endgame content" (which isn't the case at all, for me). I'm fine with a paywall existing, but I take issue with the lottery nature of said paywall. It's a really low tactic, and I'd much prefer if Boost's option was the permanent solution.
I'm peeved because they totally could have done it in a different manner that still a) has a high cost so only high-level players can get in and b) still makes them money. The end results are the same, sure - you can still have a somewhat static cost to the areas by buying them off of the auction house. The cost isn't the issue, it's the design. The lottery-style mechanic is little more than a cheap trick that they just know those few extra people would fall prey to that wouldn't otherwise with the static costs. It's deliberate on their part, and as mentioned in my earlier posts, it strikes me as one of the first negative changes of character in a company that I otherwise had good faith in.
A smattering of players that leave the game might not affect their pocketbooks that much, but there's no reason not to maintain good relationships among your existing players as well.
"From what I have heard, in the beta-stages of Spiral Knights, Emberlight and Moorcroft Manor served as actual hubs for players to hang out in, much like Haven. Now, the ability to log in and hang out in Emberlight and Moorcroft is no longer possible, and they simply serve as checkpoints."
This is true. I actually liked that setup quite a bit since they were pretty much alternate havens and had their own elevators as well. Not every elevator made it down to the core, or even to Emberlight, and those hubs served as stops you could log in to along the way.
This. This is exactly what bugs me. Shadow Keys could have a constant cost of a gazillion CE, and probably I wouldn't have even flinched, perhaps I would have thought, hey, looks neat, perhaps I can start saving up from now for when I get to master T3. But the lottery element strikes me as really fishy, and in my eyes, it also sets a rather bad precedent for things to come in following content updates.
The Swarm corruption begins to permeate the very fabric of reality, and the game goes from "Free to Play", to "Gamble-Freemium-but-you-need-lots-of-money-to-get-somewhere-", which isn't such an ethical business model. Lots of shoddy F2P games use this model, and I would have never thought about SK to be among them. I don't like it in general when advantages can be purchased, as opposed to playtime or purely aesthetic items, and until now I've been happy to pay for CE once in a while (I'm not that great of a solo player; sometimes I die a lot and I reckon that, but I'm having fun). Let's see what OOO will do about this, at least acknowledging the unrest in the playerbase would be nice. :|
@Duskdash That may prove a problem.
@Tenbriastar It's still freetoplay, if you can buy from the AH or use crowns to buy energy. And again, these shadow keys are expensive and lockboxes are so that OOO gets money. And lockboxes do seem like a bad gamble, so why bother using them? Go and buy from someone that has unlocked one al;ready, because some players would defintately gamble for things like these, especially for the payout they MAY recieve.
Just to make this clear.
Don't say that its not free to play, or that the Shadow Lairs are unfair.
1) If you haven't been there OR gotten a Shadow key, stop whining about content you have NO experience in.
2) Shadow Lairs are much harder than Tier 3. Do NOT expect Firestorm Citadel level gameplay. If you do then you obviously didn't read the Notes about it.
3)Its made for 5* experienced players. FIVE STAR EXPERIENCED!!!. Not just-became-5* or "I just got Tier 3 this'll be easy derp" (A little harsh but let's face it, that's how half the first-timer complainers are. Not aimed at anyone here.)
4)Don't argue about Lag. We all have it, so expect it as default for EVERYWHERE in new content. ( and PVP for that matter)
5) If you are going to rage about these because of a failed Shadow Lair run A MONTH after its release, then refer to the above list of statements
That was for the people that do that, not aimed at anyone in this thread (cus it was TL;DR :P)
Anyway I agree they should have kept the permanent way of Purchasing from boost. In fact I'd be fine if the price was bumped up even a bit if it was set by an NPC. Mybe around 1700 - 2000? That is IF they were to raise it if they put it back in. If not keep it at 1500 :D
"4)Don't argue about Lag. We all have it, so expect it as default for EVERYWHERE in new content. ( and PVP for that matter)"
Isn't that a BAD thing if a game's new content is unplayable by the majority of the user base? You are saying that we should expect this level of lag and that everyone has it.
This should be unacceptable. We should have grounds to complain if the content that has a PAYWALL is not useable by some because the engine runs so badly. Not to mention it's rehashed content of older dungeons we have played before, plus a little gimmick or two.
I didn't observed the update in this point of view (cuz i'm still with 3* gears), and, even a admin asking how horrible it is, i now understand how bad it is. as Blitzwingoo said, this will bring more negative experience for SK, and the game will lost the "no gridding, cooperative gameplay" position. It will be more like all others MMO games i saw.
And, i know this is not the objective of this post, but, acessories with 1 time use is a horrible thing. is better make them a biding item to the armor, and, to recover it, go to Bechamel and pay for it. much better
My idea on the shadow key thing is that ANY boss, from the snarby to vanaduke, has a decent chance of dropping a shadow key, but the key you get corresponds to the shadow version of that boss. So, for example, say you beat normal, t1 snarby, and it drops a shadow key, but the shadow key can ONLY unlock the shadow snarbolax. Also, I think elevator costs should be free in shadow lairs, or at least reduced. It already costs enough money to feed the country of ethiopia for a month to just heal in a shadow lair, and 50 ce total for elevators just makes it that much worse. I'm probably gonna be ignored by the admins and developers, but what the heck.
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posted this in other thread
P.S. People, don't give in to the "NOW" urge and buy a ton of silver keys now, just be patient and wait, when the cash dries up OOO will change their system and you will feel better when you do get your shadow key, gambling for a key now will only encourage them to stay with the current system and will not help your fellow players, if you see someone opening a bunch of boxes /epicfail them, please spread this message.