I'd like to make a comparison between the SK whiners and quitters, and well, real life.

79 replies [Last post]
Tersakoff's picture
Tersakoff

What is everybody complaining about: Silver keys price, accessories, and shadow keys, mainly the gambling nature of these.
Qutting, raging, and generally causing a mess.
But you MUST get that stuff? No. It's optional and only for rich butts.

As an example, let's say there was a rather expensive lottery, aimed for rich people, in which you could win fancy stuff, paintings or whatever. So now EVERYBODY would start rioting and committing suicide because of this? Lol. That's silly. Can't afford it, don't do it.
Shadow keys... let's say that in the lottery there was also a chance at obtaining a fancy, exclusive vacation that everybody talks about. Can't buy the vacation? RAAAAAAAAAGE suicide.

Now isn't that silly?

Wuvvums's picture
Wuvvums
Well I think other analogies

Well I think other analogies could be made. For example, what if you went to an arcade in town and one section of the arcade wouldn't let you through unless you played and won at their slot machine? The fact is there is gameplay and game content being barred by a gambling aspect.

I really don't think it helps to antagonize other players for complaining. I think we can be a bit more mature than that.

Hetero
The general attitude of young

The general attitude of young people is everything should be given to me without any barrier between me and it. I forsee and occupy haven event soon

Wuvvums's picture
Wuvvums
I think there's some merits

I think there's some merits to the complaints. Just consider this.

People are working for game content. This is new progress towards what could be end-game content and maybe the core itself. It's a new gaming experience and it may be a vital portion of the game that people are missing if they want to see the world expand. What can you do to be a part of this?

1: You could accept the idea that you would have gamble, with each try being the equivalent of roughly $2. You can save up your CE using crowns you got while spending ME, but that could take about a week for it to recharge. So you're either investing a lot of time, or investing money for convenience.

2: You can go to the auction house and compete against other players who are vying for the key. This will require either a lot of crowns, or a lot of CE to get converted into crowns.

3: You can network. There's a chance you could possibly get into the party that is gearing up to do a shadow run. Will they require you to make sacrifices on your part to make it fair for the person who invested in the other two options? Would this cause a divide? Might there be bickering over who should be compensated for what? If you aren't close friends with them this could result in drama.

This itself is a rather divisive model for the community for the sake of some new levels to play. It requires a heavy amount of sacrifice and someone has to pay. You'll either have to pay in crowns, or a ton of CE, or just the time and effort spent getting the right connections. And even then if you can't prove yourself as being a worthy and advanced players, the connection you find may turn you down for not having what it takes. Once more that can be pretty divisive.

One final thing: don't snub the people who are free to play. Also don't snub the people who splurged and got unlucky. At least they believed in this system enough to try it out. Believe me, SK could have the best gameplay anywhere but if it doesn't have a good community, then there would probably be a bad economy and a sparse population. MMOs have a social component and they can really suffer without a strong community and player base.

I can see both sides (about how this content is optional, about how you should accepting your gambling losses), but you should not hold the other side in contempt, and you should show a little more respect. We aren't whiners, quitters, and bums.

Juances's picture
Juances
I hate analogies

Let's compare the post with real life: if someone u don't know starts talking in the middle of the street and making weird comparisons, would you stay and hear him or walk way without paying attention?

EDIT: my point is you won't prove anything with comparisons since they are very manipulable

Onionflunkie's picture
Onionflunkie
Shadow Keys are important?

I'm kinda too busy munching on candy.

Good luck to whoever decided to open so many boxes through all the anti-shadow key rants in hopes for a shadow key. You really made your point.

The-Rawrcake's picture
The-Rawrcake
"But you MUST get that stuff?

"But you MUST get that stuff? No. It's optional and only for rich butts."

NOOOOOO people have been wanting NEW CONTENT for a VERY LONG TIME its about experiencing the CONTEnt that people want WHO CARES ABOUT THE GEAR SURE ITS NICE BUT Its about the CONTENT and ALL OOO GIVES us IS a SHADY UPDATE yet another person who probably JOINED a few days ago and doesn't REALISE THIS AHH CAPS LOCK

Paux's picture
Paux
It's just a game.

It's just a game.

Richy's picture
Richy
^

^

Agrimony's picture
Agrimony
Can't tell if troll or just

Can't tell if troll or just ....

The moronic nature of this analogy is beyond foolishness; someone must have absolute lack of critical thinking skills to oversee the LIMITLESS contrast in factors of the two situations.

Bangslash
"As an example, let's say

"As an example, let's say there was a rather expensive lottery, aimed for rich people, in which you could win fancy stuff, paintings or whatever."

Let's also say that there are several other sources for "fancy stuff, paintings or whatever". Let's also say that these sources were very common and many of them have a payment system that are, ya know, sane?

"So now EVERYBODY would start rioting and committing suicide"

Your analogy includes suicide!?

I really, really don't want to know how you load a different URL in your web browser. Or how you turn off the computer, for that matter.

Tantarian's picture
Tantarian
Uhhh

Except when you call Shadow Lairs optional you might as well call everything else in the game optional.
They are the endgame, simple as that. They aren't hats or accessories.

Paux's picture
Paux
"They are the endgame, simple

"They are the endgame, simple as that."

[Citation needed]

Wuvvums's picture
Wuvvums
I don't think we need to cite

I don't think we need to cite what is end-game content in this game. It's common knowledge that anything tier-3 related is end-game, and that these shadow lairs are pretty much souped up, end-game content.

Paux's picture
Paux
My point was he's wording it

My point was he's wording it like it's the last content addition in the game.

Bopp's picture
Bopp
yeah, pretty apt

Tersakoff's analogy isn't perfect, but it's pretty apt. The people who pay money for this game have to get something for their money. There has to be something that's harder for free players to get. Result: A small subset of the players go nuts, because the higher-paying players are getting "unfair treatment".

Wuvvums describes a hypothetical arcade that restricts access to some games to those customers who have won at a slot machine. Said arcade doesn't bother me at all. As a business, they have the right to set prices as they like (subject to certain laws against discrimination), and I have the right not to purchase their high-price products.

In short, if this greatly upsets you, then get ready to be upset all day every day of your life.

Zinqf's picture
Zinqf
When you create an item in

When you create an item in SK, imagine it having a % chance to be destroyed? I actually had to look up if items had a destroy % before I did it because there were alot of games that did.

This would sink alot of CE and CR properly, but the design of HOW it does this is flawed for these types of games. Gambling systems are great when designed right.

Unique Variants ---> Perfect
Silver Keys for Accessories ---> Items are only for looks, doesn't directly impact the game so it works =)

Shadow Keys to run Shadow Lairs --> Good to limit or increase the amount of CE required to enter a run.
Silver Keys to possibly get Shadow Keys --> GG =(

Having a very high revive CE cost is a good for the type of content this is designed to be.
Having an entry cost is good, although shadow keys should be directly purchasable from the Special Items Vendor.
Awarding a piece of gear for one run is a reason why the entry cost is so insane.

Why not have the average cost of the keys 15 times less expensive but require 20 times as many runs to acquire the items? Why not have Shadow Versions of the boss tokens drop and allow materials to be purchased for a specific amount of boss tokens? With that said, keys could cost 300 from the special item vendor.

Bopp's picture
Bopp
the gambling issue

Recently, players such as Laverna and Aurorra have questioned whether there is now so much chance in Spiral Knights that it is becoming a form of gambling. I don't want SK to become a gambling game. I vote against this trend with my money and time, by not partaking in the most gambly aspects of SK (e.g. Lockboxes). Beyond that, I don't see any reason to get upset; Three Rings is going to listen to how you spend your money and time, much more than to your forum posts.

The only criticism I've heard, that impresses me, is that the Prize Wheel/Lockbox/Shadow Key system may be specifically designed to exploit the addiction of gambling addicts. I don't want to participate in a game that is substantially financed by exploiting human suffering.

The other criticisms that I've heard basically boil down to, "Shadow Keys are too expensive for me. They should be less expensive, so that I can buy them." This criticism does not impress me at all, because there are already many products that I can't afford; I'm inured to it.

Eclecticmessiah's picture
Eclecticmessiah
I agree that there should be

I agree that there should be some other way, albeit extremely difficult, to get shadow keys, as long as it is not chance-based. so sick of chance. Best idea I have seen so far is make each key cost upwards of 300 of one type of boss tokens plus like 500 ce. or maybe 500 snarb, 400 jk, 300 vana plus 500 ce. i dont want the new armor becoming common, as i dont want to blend into a crowd, and most players who have the new armor pieces likely feel the same way.

Paux's picture
Paux
Can we stop making OOO out to

Can we stop making OOO out to be some big bad evil company?

Eclecticmessiah's picture
Eclecticmessiah
I also think there should at

I also think there should at least be one update that features more difficult content that is accessible to all, maybe just not so rewarding as shadow lairs can be if done right, (maybe like the rewards of t3 with an increased difficulty of play).

Tantarian's picture
Tantarian
Eh

@Paux
Unless Nick decides to release a Tier 4 and 6/7 star equip, anything Tier3 and Core related is currently the endgame.

Bopp's picture
Bopp
some responses

Eclecticmessiah: The Punkin King and Prize Wheel are used by everybody. Of course, I'd like to see more advanced content, but I'm patient.

Paux: You and I can dream. :)

Aurorra
Let me get this straight,

Let me get this straight, you're comparing people complaining about Three Ring's practically criminal pricing with people willing to commit suicide over being unable to afford something in real life? Straw man much?

Can we stop making OOO out to be some big bad evil company?

Sure, as soon as they stop behaving as such.

Twiddle's picture
Twiddle
Let's use a better example

Let's say there was a company... say a software company, that makes word processing software. They sell access to their software to their customers. They let you use the software free for 2 hours, but if you pay a little bit more (say $10) you can get a month's worth of access to the software. The suite gets regular updates, and occasionally they put in new features like spreadsheets, columns, auto-formatting, e-mail messaging, and such for the same $10/month.

To me, that's kind of like OOO. They sell game time to it's customers using real money. The prices were reasonable.

Now let's say our hypothetical company came up with an auto-summation feature. It works really well. But, you can use it once for $10. If you want to use it twice you have to pay $20. Three times? $30. But, don't fret! You can enter a lottery for $1 and you have a 1/200 chance of using the feature.

How long will it be before their customers rage? How long will it be before they lose business?

To me, that's like the shadow key update. OOO will let you play new content, but they will charge unreasonable amounts of money for it and they will only let you access it once per payment. If you want to use smaller amounts of money, enter a lottery and maybe they will let you play the new content.

It's a troubling trend, and people have every right to be upset by it.

Bopp's picture
Bopp
three arguments I've seen

Maybe now is a good time to summarize the arguments against Shadow Lair pricing. As far as I've seen, they fall into three classes:

  • The Drug Dealer: "The consumers of Shadow Lairs are not just relatively wealthy players, who pay these crazy prices because it's rationally worth that much to them. Rather, these players consist largely of gambling/gaming addicts, and Three Rings is knowingly exploiting their lack of self-control." Aurorra has articulated this view in the past. If this is true, then it's very worrisome to me. I'm trying to think more and learn more about it.
  • The Bumbler: "Three Rings is unwittingly killing their business by setting prices badly." This is the view articulated by Twiddle in the preceding post. I don't take it seriously, because Three Rings is (A) highly motivated to keep Spiral Knights alive, and (B) privy to enormous amounts of consumption/spending data that you and I don't have. They have people with expertise in marketing, social psychology, business, etc., in addition to programming and artwork. If they're doing this, then it's probably because it's good for their business. You and I just don't exactly know why. There is no way that you and I know more about the players than Three Rings does. Three Rings is constantly gathering statistics on what we do.
  • The Saint: "Three Rings should be giving away everything for free. Players who spend money should not have any more access or convenience than non-paying players have." This is ridiculous; it ignores the very notion that money has value. Few complainers employ this argument in its pure form. Instead, they do it halfway: "Well, Shadow Lairs shouldn't be totally free and easy to get, but the price of entry should be lower." Most people who make this argument cite no rationale at all. They simply want everything cheaper and easier, and have no guiding concept, other than their own self-interest. However, some people who make this argument cite prices of other MMO games for comparison. That's good. But Three Rings also knows the prices of other MMO games. So why have they priced Shadow Lairs as they have? This argument effectively reduces to the Bumbler argument.

In short, if we assume that the company and its consumers are acting rationally, then eventually things should approach an equilibrium, at which the company is maximizing profit for its shareholders, and consumers are paying exactly what they think the game is worth. We may not be at this equilibrium yet, but I bet it will happen. My only worry is that there are some consumers who aren't acting rationally, because they're addicts, and Three Rings knows it.

Agrimony's picture
Agrimony
Bopp puts too much faith in

Bopp puts too much faith in innate nature; we cannot assume everything is acting in normal function (rationally, as he put it, but this is not the precise term to describe the nature of current actions), namely the marketing ploy and player base (although his (primarily true) mention of the addicts strangely contrasts with his first statement in his last paragraph).

The 'irrational addicts', as he terms it, do in fact seem to exist. I would also agree that their presence is known and is having some sort of effect on OOO's decisions and etc.

Addressing the classification terms, most are correct, however he overlooks the fact that the reference to other games The Saint makes may in fact be viable. (Sadly, the reason why The Saint's recommendations may never be fulfilled is because the 'energy system' is already in place in contrast to other possible reliabilities such as a cash shop. I need not explain the mechanics and nature of the energy system...)

The "reason they priced (the) Shadow Lairs" at the price they're at are is because, as you stated yourself, of how their current market research tells them to. I highly doubt this has something to do with the value of other games, as other games have radically different micro-transaction systems and reliabilities.

One can look into possibilities of marketing team short-sightedness, although they may have predicted (using knowledge of addicts) that they would make an extreme burst of revenue, following (we're talking about possible future reforms here) either a re-price or nonchalant release of actual endgame content to calm the communities' fussing along with additional uses for their energy system which will help obtain a stable and sufficient income of cash.

Kickthebucket's picture
Kickthebucket
yes i raged at the shadow

yes i raged at the shadow keys, no i didn't rage at silver keys :D

i'm not quiting this game just because i'm not "allowed" to play new content when i want to i the future (now starting to grind T3 so still quite a noob haha) i just won't pay for anything for a while and hope they stop the casino knights tour we are on now haha

still love playing the game, and playing T3 on my mist energy (crafting is at a standstill now haha)

Kirnan's picture
Kirnan
Actually, this is a lot like Facebook

If you look at pricing on Facebook games, the common factor is how expensive they all are for such crappy games. Yet these games still exist, because all of the companies who make them bank not on the free players spending bits here and there, but the "whales" as the company term has become, people who are addicts and spend massive amounts of cash on a game that gives them nothing more than something to do with their time.

OOO is a lot like this, as they are now banking on the whales, the players who spend exorbitant amounts of money on pixelated characters, which, if no one has noticed, cost almost nothing to the company but a small amount of bandwidth. They don't want to make things decently priced, because they think that the F2P players will never cave to paying, no matter how good the deal might be.

Aurorra
However, some people who make

However, some people who make this argument cite prices of other MMO games for comparison. That's good. But Three Rings also knows the prices of other MMO games. So why have they priced Shadow Lairs as they have?

If you're going to discount comparison to similar products, both of leaders of the industry and direct competitors, then you're going to need to supply us with a rational argument as to how two hours of gameplay is worth $75.

Agrimony's picture
Agrimony
@Aurorra and NOT two hours of

@Aurorra and NOT two hours of intensive campaign gameplay like you would see on a television based console, but two hours of measly Spiral Knights gameplay. Remember, there's a difference.

Algol-Sixty's picture
Algol-Sixty
Bopp, let me add one more

Bopp, let me add one more argument against the current shadow key setup. I think you may have lumped it into your third "it's not fair" category, but I think it is different

* "the bait and switch". The game is advertised as being free to play. When i started playing, everything in the game was quite reasonably reached by F2P players. In OOO's other game, puzzle pirates, F2P often participate in things that often cost the equivalent of tens of millions of crowns (taking islands), but there are quite reasonable ways that skilled F2P players can get that and OOO isn't setting the price they are paying in any way, it is bid up by the players. (I, personally, have taken and defended islands for under 200k, but those islands weren't worth as much so the bidding was low.) With shadow keys, the SK crew has created a very large paywall, like nothing else that OOO has done in any of their games. In puzzle pirates, I could participate in several island blockades per week, even though that part of the game is limited to only weekends. This paywall is not what I expected, and it isn't something I can see a F2P player participating in very often.

Personally, I have simply written off shadow lairs. It is like it is a different game, with a very different pay model. *shrug*

No-Thanks
Zelda

http://forums.spiralknights.com/en/node/8965

been through this. i bet no1, who asks for content, has a 'farm1month to play1hour in hard ass maps' in mind

Twiddle's picture
Twiddle
The Bumbler: "Three Rings is

The Bumbler: "Three Rings is unwittingly killing their business by setting prices badly." This is the view articulated by Twiddle in the preceding post. I don't take it seriously, because Three Rings is (A) highly motivated to keep Spiral Knights alive, and (B) privy to enormous amounts of consumption/spending data that you and I don't have. They have people with expertise in marketing, social psychology, business, etc., in addition to programming and artwork. If they're doing this, then it's probably because it's good for their business. You and I just don't exactly know why. There is no way that you and I know more about the players than Three Rings does. Three Rings is constantly gathering statistics on what we do.

There are several things wrong with this argument:

...Three Rings is (A) highly motivated to keep Spiral Knights alive...

This is an assumption. They might not be.

(B) privy to enormous amounts of consumption/spending data that you and I don't have. They have people with expertise in marketing, social psychology, business, etc., in addition to programming and artwork. If they're doing this, then it's probably because it's good for their business.

Just because OOO is doing what's best for them doesn't mean they are doing what's best for us. What's good for business is not always good for the consumer. As an example (and only as an example because you'll ask for one) a monopoly is wonderful for business but terrible for the consumer. Further, data on consumption and spending and psychology can be used to trick or otherwise cause the consumer into doing what they would not otherwise do. For instance, a customer is more likely to buy something if there was a sense of urgency attached to the item. Ever watched those infomercials on TV? Notice the clock in the corner and keywords like "time is running out", "don't wait, act now," and "you must call now?" Those aren't there for show.

On a side note, right now, are you constantly running the first few floors in a tier? Do you know these floors have the lowest CR to CE payout in the game? Do you know you can usually skip these floors by joining a party in progress? If you know all this and are running those floors, then why are you running those floors?

You and I just don't exactly know why.

You are correct. I don't exactly know why. But, that doesn't mean I can't figure some stuff out. How do you access the shadow lair? There are two ways. First, you can wait for lock boxes from the prize wheel (or buy them from the AH,) buy a bunch of silver keys (with a bunch of real life money,) hope you get a shadow key and use them as you get them. Second, you can buy them from the auction house. What does each method accomplish in terms of gameplay?

The first method nets OOO a lot of money. It uses the natural curiosity of the playerbase combined with the general lack of new end game content to get the playerbase to pay ludicrous amounts of money just to see something new and challenging.

The second method acts as a crown sink. Actually, it doesn't act that much as a crown sink, but it redistributes the wealth. With the second method the shadow lairs are like super danger rooms. They carry super high risk - super high reward, and give end game players something to do with those millions of crowns they have been accumulating over the months. (I'm not referring to the folks who just hit T3. I'm referring to the players who have been at T3 for several months now and who have all their ideal weapons and armor with good UV's on them. I know you exist out there.) It also gives those that open shadow boxes something highly desierable to sell (and that keeps the folks playing material tycoon playing for that much longer, along with giving them a happy reward when they open a lock box and find a shadow key inside.)

Honestly, when I think back over the update, I think the second explanation is correct. I think that the shadow keys update is a super high risk update for those running T3 and looking for a serious challenge. However, the first explanation, that OOO might be abusing our natural curiosity and desire for something new and challenging has put me on edge. My question going forward is "Is the shadow key update a sign of things to come?" Is T4 going to be behind more pay walls and CE lotteries? Is all of our future content going to be delivered with the expectation of us paying increasing amounts of CE just to gain access at it?

I hope not. I sincerely hope not. This is a good game. I don't want to leave it.

Bubbagoatboy
Unbelievable

Comparing quitting a game as you don't like the direction it is taking to commiting suicide - yes that really is silly.
I have seen some awful arguments & counter-arguments recently on the boards, but this takes the biscuit for being the most ridiculous.

Bopp's picture
Bopp
great; some responses

Thanks everyone for your responses to my post above. The discussion here is of a higher quality than in most of these threads, so I hope to keep learning from it.

Agrimony: Yes, I'm assuming that Three Rings and most consumers are acting rationally. This is a standard assumption in economics. It isn't perfect, but it explains a lot of how the world works. The question I'd like answered is: What fraction of people spending on Shadow Lairs are addicts? If it's 5%, then I might be okay with that; if it's 50%, then I'm not.

Kickthebucket: You seem to be acting rationally. You are not paying for Shadow Lairs, because you judge them not worth it. Great.

Kirnan: Thanks for mentioning this term, "whale". I'd not heard it. I'll try to learn more about it, for example from here. To make a crude analogy to larger society, the whales are an upper class, the free players are a lower class, and the occasional, moderate spenders (including me) are a middle class. So the complaint is that Three Rings is making money entirely off the upper class, and leaving no opportunity for a middle class to flourish? I'll think about this some more.

Aurorra: Two hours of Spiral Knights is not worth $75 to me. But it might be worth that much money to other people. People like paying for experiences (even more than durable goods). For example, a Broadway play can easily cost that much. A crummy seat at a rock concert, with terrible sound and no real view of the band, can easily be $50.

Algol-Sixty: Your Puzzle Pirates example seems to mesh with my "middle class" idea above. I agree that the system you describe, where a middle class can participate, seems better than the current Shadow Lairs system. Your final comment is like Kickthebucket's; it's how I would expect rational consumers to act.

Twiddle: You raise a number of points, which I'll respond to next...

Vescrit's picture
Vescrit
This pretty much sums it up.
Bopp's picture
Bopp
response to Twiddle

Twiddle says that Three Rings may not be highly motivated to keep Spiral Knights alive. Okay, they might not be. Perhaps Three Rings knows that Spiral Knights is failing financially, and is trying to extract as much money as they can in the next two months, before abruptly ending the thing. If this is true, then the complaints on these forums matter even less than I thought.

It's certainly true that what's good for the business might not be good for the consumer. That's when the consumer chooses not to buy. Over time, the business adjusts its prices until the consumer does buy. This idea fails hard in the case of necessary goods (food, shelter, health care), and fails somewhat in the case of a monopoly. But neither of those situations applies here.

No, I'm not constantly running the first few floors in a tier. I don't understand this part of your post. Is is about the Punkin King? Basil?

In your discussion of finding Shadow Keys vs. buying them, are you assuming (the now popular conspiracy theory) that Three Rings is planting Shadow Keys on the Auction House? Or are you just talking about Shadow Keys being sold by other players? If it's the latter, then I don't see the difference between your two scenarios, because the players selling them are presumably trying to recoup the cost of finding them.

Maybe Three Rings planned all along to have extremely high Shadow Key prices at the start, and then lower them later. This would let them milk over-eager early adopters (a common tactic in the consumer tech industry), and then appear to be responsive to customers.

I also hope that this Shadow Key system is not a sign of things to come, because I can't afford Shadow Keys, and I want to keep playing Spiral Knights. But at some point Spiral Knights will be done and we'll have to accept it, right? Is 800 hours of entertainment from a game all that I can reasonably expect? Or can I reasonably expect Three Rings to keep adding content as quickly as I can gobble it up?

Starlinvf's picture
Starlinvf
The first half of a tier (odd

The first half of a tier (odd stratum) have very low crown and heat payout per level. In the second half (even stratum) payout is roughly tripled. Combined with the fact that all boss levels are on even stratum, and usually have much higher monster density, they have exceptional payout even if you don't fight the boss.

The general philosophy is that players are expected to do a full run of a tier in order to reap the rewards. The first half is considered traveling, with Basil being the primary reward for reaching the Terminal. The second half is where you make all your money and heat.

Bopp's picture
Bopp
yes, I know

Starlinvf, I know all that. I just don't understand why Twiddle brought it up in the middle of a discussion of Shadow Key pricing.

Moogzor's picture
Moogzor
[Crappy] analogy, people have

[Crappy] analogy, people have every right to complain..the whole "just dont do it derp!" crap is getting really tired and old

This isn't about people wanting everything handed to them - in fact if people actually read a bit more carefully they'd see that a lot of the people unhappy with the current system presented alternatives such as a super high cost one off key for entry

Anyway, if you you don't care about shadow lairs or how they work and dont deem it worth your time to take part, thats great. But if you don't really care don't try and force that opinion on others; if you don't care then you know...just don't post, it's not contributing much.

People are pissed cus they're worried that this is the sort of thing OOO will be doing going forward, people are pissed because of having to gamble large amounts of cash (someone ALWAYS has to pay, regardless) for a ONE OFF chance (another one) to see some new content; i think its a crying shame. OOO surely could've made a good amount of money off a high CE cost one time key, and it'd act as motivation for a lot of the playerbase without making them feel like they're locked out from any content. It honestly seems to me that they just wanted to keep the lockbox moneysink alive, oh well

Chris's picture
Chris
It's more like an arcade game

It's more like an arcade game that you paid 25 cents to play making you put in $45 to advance to a final level.

LOL

Bopp's picture
Bopp
cuts both ways

Moogzor, I'm not sure whether you were responding to the original poster or to his sympathizers (e.g. me). In any event, you don't want us "forcing our opinions" on others. By this, you must mean "convincing others of our viewpoint". However, you are posting here, trying to convince others of your viewpoint, right? I don't see how your stance is morally superior to ours.

The complainers have launched many threads on Shadow Lair pricing, and they're astonished that Three Rings hasn't done anything about it. I guess I post to these threads to help complainers understand why Three Rings hasn't changed things yet. Along the way, I've learned a couple of things about the marketing of free-to-play games, from the more insightful posters.

Heavy-Duty's picture
Heavy-Duty
I say

... start a real auction at the auction house!

Kirnan's picture
Kirnan
Hopefully

The end is not near, here. I really love this game and want it to go on for a long time. I want to be able to continue to spend money on it too, yet, I will not spend more money while the emphasis is on getting rich players to drop tons of cash on wasteful items and content not worth paying for.

Let's hope OOO is going to change marketing directions, here, cause otherwise gambling is going to be a way of life for SK.

Moogzor's picture
Moogzor
@Bopp

Opinions are fine, trying to convince others when you clearly don't care about the content yourself is not - it's useless. I'm not claiming any moral high ground here, but i really can't stand the whole...

"i don't care therefore if you have a problem with this you should also not care, like me!" crap

That's basically what it boils down to; and it was more directed to the OP. I'd be more interested in the opinions of people who genuinely think this system is a good idea, rather than people who just discount it completely and think others should follow suit to solve any issues they have with it

Telling people to ignore something if they have a problem with it isn't really constructive, if you ask me. I also don't think trying to understand OOOs motives or marketing strategy is going to help sway anyones judgement on this matter either, especially when we all know that in the end its all about the $$$ (though i can understand that it might be interesting). Also it's not so much the pricing, more the format..i haven't spoken to a single person who thinks this is a good idea or isn't ticked off by how it was handled..the ones who did it though enjoyed it sure, but that just makes it even more of a shame that its blocked by such a dumb system doesnt it?

Personally the shadow lairs themselves dont bother me, im more worried what this means for the future of the game and what it means for any new content going forward

Jade-Rabbit's picture
Jade-Rabbit
gas prices

I feel like I am looking at gas prices when I see silver key price. Especially when it was $4.50 ish a gallon over the summer in the area I live in. People are always going to complain about the price of gas to fill up there car. *rage* $3.69 a gallon I remember when it was like $2.50 last year. Then you got our parents remembering when gas was $0.05 a gallon. For kids who don't drive yet you will understand when you start driving. I understand that SK and gas prices have nothing in common but that is the exact feeling I get... but $2.50 for a key REALLY?! Well it's not a bad price it's the lottery side of it because it isn't $2.50 (unless you get lucky) it's more like $20+ in keys. I could easily drop $100 into this game right now and just keep opening boxes and with any luck I would find no shadow key after hearing the horror stores of people opening box after box only to find a whole lot of nothing I honestly believe that $100 in Silver keys isn't enough money to earn myself a shadow key.

and I did put my money were my mouth is when accessories were released. I spent $60 in keys and I didn't find a single wolver tail, scarf, or the angle wing things. I found only one rare item that was Volcanic helm Display something. Everything else was JUNK.

So heck I will keep complaining just like I complain about the price of gas. Well gas looks like it's going down in price right now so it's more like me talking to my car hoping it will last till the next day so I can save 2 cents.

Wuvvums's picture
Wuvvums
At least you aren't taking

At least you aren't taking chances when you fill your car up on gas.

Oh, and gas prices are another can of worms itself. @w@

Bopp's picture
Bopp
to Moogzor

Moogzor, I do care about the content. You and I are on the same side. I see two tactics for fighting against this Shadow Lair system:

  • Don't play Shadow Lairs. You call this "ignoring the problem". I call it "voting with my time and money". It could also be called "boycotting the system". They're all equivalent to Three Rings.
  • Complain on the forums, in Haven, etc. I myself don't complain, because I suspect that it has no effect on Three Rings --- that they listen only to how people spend their time and money. The complaining could be useful, if it convinces other players to stop spending their time and money on Shadow Lairs. I suspect that players at that level are not going to be convinced by you and me, but go ahead.

Oh, and you said you were interested in opinions from people who like the system as it is. I certainly haven't seen any of those. If such people exist, they aren't commenting about it on the forums.

You and I don't really have an argument here. We're both boycotting Shadow Lairs (I hope). Cheers.

Dirt's picture
Dirt
Complain on the forums, in

Complain on the forums, in Haven, etc.

Considering the track record for this type of feedback, I think your time would be better spent elsewhere. To reiterate a point not made in some months: your complaining on the forums goes nowhere. The good majority of the playerbase does not visit the forums, let alone support your little qualm with OOO. If you don't like the new content then don't play it, simple as that.

I should mention that I do like the Shadow Lair system. It is only for top-level people and is appropriately inaccessible by the good majority of the players. Many children these days are not used to having challenges presented to them in video games, and I think that's a shame.

Wuvvums's picture
Wuvvums
I'm boycotting too (even

I'm boycotting too (even though we got the key... we were actually looking for an accessory. We decided not to use it).