armors:all wolver set.no negatives but dmg buns stats bonusses. Weapons:pulsar series most important polaris shock boom knocback i think slow bullets not important for pve swords:i think all swords good not problem... Bomps:awesom all awesom but shards need buff. But most lmportant wolver sets high defence bonuses stat bonuses and this items NOT RARE as sealed sword ans etc. Am sorry for my bad english my from turkey.
overpowered items
RSS is the last thing that needs a buff. I wouldnt complain about a 5* version though...
look at my threads, you can see the different balances that need to occur.
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My Suggestions Compilation Thread: http://forums.spiralknights.com/en/node/14651
My Balance Compilation Thread: http://forums.spiralknights.com/en/node/27538
OH the butt-hurt internet meme.
With that word you announce that you have nothing intelligent to add to a discussion. You announce that not a single creative thought rattled around the negative space inside your head when your hands hit the keyboard. You announce that you are about to submit the type of asinine feedback that you mistakenly thought you read in the first place. You are on the path, my friend, to a world of posting nothing but 'herp derp' and thinking you actually made a joke or a point.
Bombs: We need a reliable shadow bomb. We need a bomb designed to counter turrets effectively. Crystal shards need a buff, otherwise no reason for it to even be on the game. Venom Veiler needs a buff. We could use some variety in armor defenses. Pierce/shadow defense. A fuse time UV (keep dreaming i know). I'd also like a better variety in our bombs. A bomb that had haze+pierce effects. Or blast radius with haze or pierce. I don't mean in an OP combination (altho DA is OP--i love my DA), but rather just some extra funsies :)
That smell... its getting exponentially worse.
My point was that this is not an intelligent discussion. OP is clearly a bomber that thinks bombs should be better relative to everything else and is crying to have Swords and Guns made less powerful and bombs more powerful.
I happen to enjoy using swords, guns, and bombs and don't see that any of them need to be reduced.
Why ask for the good weapons to get axed?
Why not ask instead or the ones that are lacking to be uplifted?
I don't really think bombs are lacking though, a good bomber is a serious force to be reckoned with. Though if anything I think the Volcanic Demo Suit should have CTR Med instead of Low, that is a rip-off. The Mad Demo Suit is crazy awesome though, just add a 5* Bomb DMG trinket and fully heated bombs for CTR Max & DMG Max. There is even a trinket slot left over to neutralize whatever status is the most threatening at the time. You can't max out Sword ASI, DMG, and CTR without UV's even with helm, armor, 2 trinkets, and a shield. Max Sword ASI and DMG can not be achieved at the same time without UVs even using helm, armor, shield, and 2 trinkets. Max DMG and CTR is doable at the expense of only having Normal/Piercing defense and having no ASI. The balance is not bad. If anything its the Gunslingers that could use sets with more status resistance (like fire). Not to mention that the new Shadow armor has Swordsman and Bomber, but no gunslinger.
I do agree Wolver is incredibly overpowered.
/gunslinger opinion
I think these types of Bombs should be added:
-A Shadow Line of Dark Briar Barrage
-An Elemental Blast Bomb Line
-A 5* Ionized/Sun Shard Bomb(Gleaming Sun Shards/Pressurized Salt Bomb?)
-A Shadow Line of Crystal Bomb(Moon Shards/Bright Moon Shards/Gleaming Moon Shards?)
-A 5* Heavy Deconstructor(Demolisher?)
-Stagger Storm & Venom Veiler Buff
Wolver isn't grossly overpowered, but it is slightly stronger than the comparable sets for gunslingers and bombers. Wolver has the weapon bonus and a status bonus, with no status weakness. The other weapon sets only have the weapon bonus, no status bonus.
At 5*, the wolver lines do become significantly overpowered. A bomber can either get a pile of negative status effects or can have a medium bonus only on the helmet (and a low on the armor), plus a bomber can only get elemental defense. A swordfighter gets medium on both pieces and can choose piercing or elemental or mix (I'm not counting Snarby armor). A swordfighter never has negative status effects. Bombers (Mad) and gunners (Shadowsun) have to trade weaknesses for their added damage bonus. Finally, only swordfighters have a shield that gives them a bonus.
Because swords have the largest single target damage and the slowest weapons (two-swing) to begin with, attack and damage bonuses translate to much more of a bonus, especially in Lockdown where bombs and guns are significantly less useful.
As for the contention that bombers can get CTR Max and DMG max but swordfighters can't get those AND ASI, well, that's not much of an argument. Swordfighters can easily max out any two of those with armor, shield, and trinkets, which is two max bonuses or exactly what bombers can have. Swordfighters can do it without giving themselves four status weaknesses and zero piercing defense. Bombers, on the other hand, will get slaughtered by tier 3 alpha voltails or ashtails.
Vog and Skolver should be like Volcanic demo - make the armor a low bonus only. Alternately, like Mad bomber, give them status weaknesses. That would balance things better between the different weapon-buffing armors.
My understanding is that Wolver armor provides better bonuses precisely because swordsmen are often fighting within melee range of enemies, and much more likely to take hits than other combat styles. Now, granted, I haven't gotten into the heart of T3 quite yet, so I may be wrong on this account, but it seems to me that bombing and gunning are much more detached from the mess of enemies that are chasing you around, as you don't actually need to get very close to deal any damage. That would mean that lowered defensive stats have much greater negative impacts on sword armor than on other types of armor.
Wolver gives great sword boosts
Mad Bomber gives great bomb boosts
Gunslinger gives decent gun boosts IN COMPARISON
I do agree Gunslinger is incredibly underpowered
/swordie opinion
So we have 2 options
1) Nerf every stated Overpowered weapon in the game to make the underpowered ones SEEM more effective, when in reality you just made about 70% of the community weaker and unhappy
or...
2) Buff the underpowered guns (and certain bombs) in the game so everyone is better in comparison. By doing this, no one is offended by the change and the community is about 20% stronger and happier.
How about a good ol' reference.
Parasitism- one side benefits, and the other is harmed. This is option 1
Commensalism- one side benefits and the other is neither benefited or harmed. This is option 2.
So do you want to bring down others to make yourself better, or leave them alone for their choices, worry about your own, and boost up to their level, benefiting yourself and not making others rage and blame you for it.
I think I'll take Option 2. Same result in the end, but no one rages at each other.
And yes there's Mutualism but that won't happen in the forums! Oh no... not ever...
You guys want Option 1. We, the ones using so called overpowered armor, are offering a solution that still helps you, but wont hurt us.
How about you take our advice. Who knows, maybe if your underpowered sets are boosted, there will be a shift of players to them.
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But you don't want all those good things anyway. Lets keep raging some more, maybe we will get a worse solution. Maybe OOO will implement that!
Yeah lets do it! /sarcasm
TL:DR-ers look here
Buff the underpowered and we'll all benefit and get along. Nerf the Overpowered and you'll have 2 large groups that hate you.
What is so hard about this, that you cannot comprehend it?
~Xylka
kupoo does have a bit of a point, bombers and gunslinger styles tend to be slower and safer than swords. The question becomes do they already pay for that enouph via lower damage (for guns) and charge only attacks (for bombs). I am geared as a swordy (skolver and archeon, working on my next 5 star sword), but when things get tough, I often find myself falling back on my alchamer, it slow, steady and safe.
If you think bombing is safer than using a sword, you've never tried bombing.
I guess bomber hardly require a none status, just damaging ele and shadow bomb. Also minerals should explode with a single bombe T_T or be able to hit with the "woop woop" not charge "attack" of bombs :D
-> Gunslinger too
I guess Polaris doesnt need a nerf, it's already a bad weapon anyway. Only in FSC able to deal good, or against mass turrets, otherwise Nova Driver will outdamage it. But the Sealed Sword is ridiculous op in pvp, but in pve its a foolish weapon, dealing crappy dps of about 200~ at T3.
From my tier 1 and 2 experience, bombing is WAY more dangerous than swording. Since the only way to attack w/ bombs is charging (couldn't OOO have found another way to prevent bombspamming?) using bombs means basically giving up your shield. That's bad enough, but it's compounded by the fact that some enemy attacks (zombie claws) are so broken (the hit range is much larger than the animation. WTH?) that there's basically no way to DODGE them; it's shield or nothing, and bombers can't shield. PLUS, from what I understand, the best bombs slow you down while charging them for no good reason.
So, yeah, it's NOT fair that the Wolver stuff has better defenses than the Demo stuff. At ALL!
One last note: bombing would be at least a little safer (I could avoid zombie claws) if it weren't for the fact that shields take a bit before the barrier comes up and blocks stuff. Sheesh. zombies attack faster than I can drop a bomb and throw up my shield.
I would like to see that all bomber suits got at least 2 maxxed defenses, swordies 1 and gunslinger 0. It may be that for example a gunner got 1 maxxed, but then anotherone should be lowered. but i think bomber should be THE TANK!! >.>
btw. gunslinger here :P
@Icee and all people saying wolver line is op and bombers don't get good status resistences ect, ect.
Quite simply, swordsmen have to go up close to monsters a good 85-95% of the time to damage them (that would be reduced if you had A, DA, F or GF) and bombers have to drop bombs and run away from the monsters to lure them into the bombs. as a bomber you should be doing your best to stay away from the action more or less, while still giving good support with your bombs, be they dmg-based or status-based.
and if you're a bomber and do care about status resistances that much, go look for an armor with the UV that has the status resist you want.
TL;DR
-> Bombers are more support based. meant to stay away from the action, that's why you have low stat resist
-> Swordsmen are more direct damage. have to be right in the face of the enemy most of the time, hence offense bonuses, and stat resists
While I have not run pure bombing, and my bombing experience is t1 and t2 (so you know grain of salt with all this), when i did I was using knockback free bombs (ice and fire status bombs and the spine cone) and did so by kiting monsters into the bombs blast, never even geting close enouph for the mellee swipe. As i said though that was in t2 and t1, t3 monsters have faster swings and less telegraphed attacks, but the blast radius of your bombs should be much larger in t3 than the 2* and 3* bombs i was using. Maybe it was because I had a sword too, so when i was bombing it was specificly for safety, but with 5* bombs I dont understand why you are close enouph to a zombie to get hit, the radius of most 5* is on par with the range of many guns, you wouldnt even need to kite them into it it be at a safe range.
T2 Alphas and T3 wolvers teleport, so bombers don't get to stay safe against them. T2 and T3 jellies send spikes up through the ground at a sizeable distance. Haze bombs obscure the warning animation, leaving bombers vulnerable. Bombers essentially can't use shields, since all attacks must be charged. While placing the bomb, bombers are immobilized for a second, which is more than enough for death by T3 alpha wolver or devilite stapler. Heck, in Tier 3, wolvers can teleport WHILE FROZEN, so even Shivermist can't protect a bomber from getting butt-bitten.
These issues are compounded by the lack of a piercing-resistant bombing suit.
Swordfighters face their risks, bombers face other risks. Gunners face yet another set of risks (very slow kills requiring more precision, difficulty killing healers, etc.). Bombers need shadow and piercing options. Gunners I think have a pretty good range of choices, but I haven't got a ton of experience using anything beyond the 4* gunning set. Swordfighter armors need a debuff, dropping the 5* armor bonus to low and/or adding some negative status resists.
I feel like if an armor has a medium damage/asi/ctr bonus to a weapon type (not a monster type), it should either have no status resists, or debuffs. Viewed this way, all wolver lines, and the volcanic demo helm, are a bit overpowered.
Swords are much safer than bombs. For one thing, a bomber is constantly drawing aggro, especially if he's using Ash of Agni. You also move much more slowly when charging. You also get no knockback on most bombs, and the ones that do knockback are considered highly annoying in group play.
Most weapons are pretty balanced. I feel the polaris should either have knockdown or AoE damage, but not both. Shield cancelling a calibur charge attack makes it ridiculously safe. Cutter lines need to have a bit more range to be able to hit Roarmulus Twins. I can't think of anything else atm.
I love how a jelly will kite into endless clips of Biohazzard shot spam but the seccond it gets a charge on it it is willing to travel from Alaska to The Peoples Republic of China to dodge another Bio-shot.
Not 81tching or calling OP, just a funny observation.
~Luke
To anyone who says bombs are dangerous, they have no clue what they are talking about.
I'm not trying to tell people that they are stupid, but that's ridiculous. Bombs that are fully upgrade have INSANE range, so if you are getting killed easily to the point that you need epic status resistancea, then please work on your kiting.
And about T3 alpha wolvers.....WHO doesn't have complete trouble with them...I mean, they teleport while attacking...
Nothing needs to be nerfed, the only thing that needs to MAYBE be buffed is gunslinget stuff, because I would just rather wear wolver with guns, because the armor bonuses are pretty suckish.
This is just my opinion.
hmmm... I think I smell a butt-hurt bomber...
So do swords need a nerf so you can feel better about yourself?
If you are that annoyed with other people's loadouts take up soloing.
If we were dishing out nerfs I could mention some bombs that are prim candidates, but I'm not in favor of nerfing anything. I'm all for enemy buffs though... or some sort of elective difficulty setting (other then the choice of tiers).