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Sat, 01/07/2012 - 20:50
Nubskills's picture
Nubskills

Hi guys, I've got a few questions that i couldn't find or decide the answer to, hope you can help me with this ^^ Also, I'm wondering if there are any suggestions of good equips to use, or things not to use, like cutter, for example. As you can see from my equips, i'm new to this lol

Current equips:
Dusker Cap + Coat-Sword bonuses lol
Owlite Shield-Seems pretty good
Twisted Snarble Barb-Pretty much my main wep, except it's weak against the T2 bosses :(
Flourish-My first non proto wep, this was my old main wep.
Brandish-For JK and IMF runs, this is my secondary sword
Spur-I dont use this anymore, since i got brandish, which does more damage
Freezing Vaporizer-I use this mainly for JK and IMF runs, since it's good for support, and i wont be dragging others down as much with crappy equips :/
Autogun-I don't use this anymore as well, the damage is kinda bad now.
Crystal Bomb-The upgraded versions are ok, but the 2* version isnt that good for me. I just use freezing vaporizer now.

Equips Im aiming to get:
Vog cub/Snarbolax coat+cap-Vog cub because of speed bonus, snarbolax because its cheaper(no need for recipes) and has a damage bonus
Gran Faust, Divine avenger after, unless GF selfcurses with normal hits, which i'll then get acheron or sentenza
Barbarous Thorn Blade-Getting this instead of FF
Supernova/Polaris-I tend to like guns with higher damage, and this seems pretty effective from what I've heard
Iron Slug/Callahan-Same as above, but with knockback, which is a nice plus. Still, it depends....
Sentenza-lowe damage, but 6 shots and fast, with good range too
the 5* version of Bristling Buckler-Cant rememberit's name, but i'll probably need the bonus if im using vog set

For the Current Equips section, I have other weps too, but i mainly bought them to try them out in case i like them. if you have any suggestions, please let me know. Well, question time!

1. Does Faust/Gran Faust's normal attacks self-curse?
The wiki says it doesn't, as with the majority of people, but I've heard a few reports of that happening. I'm getting faust if it doesn't, avenger if it does.

2. Should I get Magnus?
I already have a Piercing sword, but from what I heard, it's pretty good. Hmm, cant decide....

3. Do weapon bonuses stack?
My main deciding factor in getting snarbolax or vog set, along with bristling buckler or swiftstrike buckler.

4. Lag reduction?
I've reduced quality to low, but argh.....

5. Is there a server that's popular for boss runs?
I'll go on the friend recruitment threads when ive got better stuff >.<

6. Is there a guide on the Shadow Lair?
I checked the wiki, but i still have questions such as where, what, how, etc. And do the Snarbolaxes always drop enough boss mats for crafting? If not, how many times would i need to fight them?

7. Is the Lockdown a good source of profit?
I'm low on crowns at the moment, so yeah. Currently aiming for 3* stuff to do T2 LD

8. Monsters get more health with more party members right?
Just making sure, and do their health change immediately if someone leaves halfway through?

That's all the questions i can remember at the moment, I might come back and add some more.
Thanks for your help!

Sat, 01/07/2012 - 21:52
#1
Videobun's picture
Videobun
1. No, can't curse YOU unless

1. No, can't curse YOU unless you charge. It can curse enemies though.
2. Don't have one myself, but if you want a pierce gun my recommendation would be Blitz Needle
3. What do you mean? If you mean like ASI med + med, or any amount, then yes, that does stack to a higher amount
4. Maybe you're not using the right server location such as US or EU
5. As far as I know, no. No Haven has a higher population of people for boss runs. If you want people to go on runs with you, then open party OR go to a highly populated Haven and ask around if that's your preferred method.
6. No guides, but maybe on the forums somewhere. I'd ask or look over on arsenal for good sets for shadow runs. Shadow runs work by having a extra area at the end where there is a special crafting machine for each set, so you don't get a recipe for them, it works like the accessory crafting station at the Krogmo coin exchange. You get ONE of a certain mat after a run for everyone that goes on the run. So for a full set, two runs minimum.
7.Yes, if you're good. Technically not for a fast profit though. If you win every time though, then you get a small crown profit, as well as technically getting all your Krogmo Coin exchange items for FREE (not counting time spent, it does take a while).
8.Yes, it does scale, and yes, as far as I know, it changes when someone leaves or joins mid run. Money also scales (but only minimally) to make up for split mats.

Also, just for reference, the next time you have a question, ask specifics. I know this time you had multiples, but don't simply title it "questions". People who want to help with questions generally are looking for specifics to answer.

Sat, 01/07/2012 - 22:58
#2
Demonicsothe's picture
Demonicsothe
about your equips

That is misguided thinking of snarby set being cheaper. It does not require a recipe, but requires ce for the shadow key. The cost is normally 1800, and most parties split the cost. Not to mention that unless its a group of people constantly doing shadow lairs, most likely energy will be burned for revives. Aim for the vog first, since snarby will be a long way off, unless you pour in some cash.

BTB and FF have essentally the same stats, besides the charge attack. BTB being a aoe, and FF a single single target combo. You don't need to carry both, since you only need one source of piercing damage. The magnus, and its upgrades, is generally for pure gunners in need of piercing damage.

Acheron is generally a better choice. It has a safer/faster combo, safer charge, and better dps against single targets. Faust has a low chance of causing curse with the 2nd hit.

The sentenza, as it is still split special damage right now, is underwhelming. Search around for the actual numbers, but monster resistence is higher than their weakness. Something along the lines of 50% resisted and 125% damage.

Sun, 01/08/2012 - 00:11
#3
Nubskills's picture
Nubskills
Thanks a lot guys!

Thanks guys, I appreciate the answers, I just need to clarify on a few things
@Errorzinvalid
Thanks for the answers! What do you mean by server location? Like Haven instances? Or the one in options?
Oh, and don't worry, I know about being specific, I've played other games and used other forums before too lol
@Demonicsothe Ah ok, I see, thanks! I guess I'll get nightblade then. Hmm, so sentenza and argent peacemaker is bad? it seems popular enough though...But yeah, i see your point, it's just that the shadowtech alchemer line doesn't seem that good :/

Right, vog set and faust it is! Short response, I know, but I'm in a hurry for an appointment :P

Sun, 01/08/2012 - 00:22
#4
Demonicsothe's picture
Demonicsothe
My mistake

I'm not trying to say stay away from AP or sentenza. Go ahead and get them if you wish. Alchemer lines don't shine until 3/4*, in order to take advantage of the charge and bounce.

Haven location doesn't matter if you are trying to look for a party. Just populated vs deserted havens. As you run through boss gates, see if your party has anyone who knows what they're doing, and is knowledgeable. Go ahead and make friends with them. Making friends is a good thing, even if you don't plan to dive with them.

Sun, 01/08/2012 - 01:10
#5
Fradow's picture
Fradow
Some more detailed answers

Some more detailed answers :

1) the charge attack can curse you. Both your second swing and your charge attack can curse enemies, but the charge attack have a much higher chance. Note that curse is not a death sentence for you if you have 3 or 4 weapon slots : only 2 weapon will be cursed.

2) No, unless you are a gunner. Magnus is a disappointing weapon compared to piercing swords, which are considered by many as the most OP weapons in the game (too bad you can't use them on everything). Magnus as a bad DPS and root you in place for a short amount of time when you shoot. The Blitz Needle is a bad recommendation too : Blitz is very hard to use. That gun seems to be tailored for FSC. For the rest, a piercing sword is way easier.

3) Yes, you may want to check the wiki. Each low is equal to 1 (medium is 2), and that stacks up to 6 (Maximum).

4) Nothing you can do except change US <-> EU. Note that Graphics to low doesn't reduce your lag but improve your FPS. If you mean your FPS are too low, that's another problem.

5) There is no "server". There are dedicated instances of Haven, and you can choose between US and EU when doing a run, that's all. There is no Haven known for boss run. The only thing like that is Haven 1 which is the most used for trading.

6) No real guide, but there are a lot of discussions on the loadout you should bring on Arsenal sub-forum. When you reach the end, there is always 1 crafting mat for 1 part for each person in the party. You need to have the rest before you start shadow Lair.

7) No, if you have a win/loss ratio of 50/50 you will loose money. Even if you are good, chances are you will not be able to win every single fight.

8) Yes, and it does change immediatly. Note that more health is not doubling their health for each person.

Additional questions : yes, Argent Peacemaker and Sentenza are bad due to split damage type. It is supposed to be changed soon, but we don't know when. I wouldn't do either before that change. On the other hands, Alchemers ARE good.

Sun, 01/08/2012 - 02:36
#6
Merethif's picture
Merethif
Shadowtech alchemer line

Shadowtech alchemer line doesn't seem that good?
You may change your mind after watching this video :-D

But of course if you're wearing Wolver set and have Faust there's no need for shadow handgun :-)

Sun, 01/08/2012 - 05:14
#7
Nubskills's picture
Nubskills
lol

@Demonicsothe Ah OK, I see, I'll consider it then :)
@Fradow Hmm, guess I won't be getting magnus then. I heard it's good in PvP due to knockback and range, but the recoil sounds a bit like autogun in that effect. Thanks for your advice!
@Merethif My Youtube isn't working for the moment, so I can't watch :'( I'm thinking of trying a gunner and bomber set(armour buffs and rounded weps) after I get better stuff, currently still nooby lol...Just wiki'ed Umbra Driver, it looks like crystal bomb to me; crappy at first, but improves a lot. I didn't like shadowtech alchemer at first, since my spur did A LOT more damage against slimes comapred to shadowtech, and it's only normal type :/

Also, another question, CIV seems to be better than Levi Blade, but there doesn't seem to be an obvious difference in price(to obtain, not auction house) Does CIV require more expensive mats to craft? I don't think the damage bonus would be free lol

Sun, 01/08/2012 - 05:26
#8
Fradow's picture
Fradow
I don't think there is a

I don't think there is a significant difference between CIV and Levi price, if you get CIV recipes from Basil and not overpriced AH. The difference is that CIV is going to do a little less damage (about 10) against everything but Undeads, compared to Levi. CIV charge also has a lot less knockback than Levi, which is both a good and a bad thing :
- high knockback charge of Levi is good for getting you out of sticky situations
- low knockback charge of CIV is less hated for sending mobs in teamates, and have more chances of having several hits than Levi

Another thing you may want to consider is that if you want a weapon specifically for undeads, you are better off going for an elemental weapon, which will automatically have better damage against damage (because of elemental), but also against constructs.

As a side-note, CIV looks is more awesome than Levi, which is a perfectly valid reason to choose it. My personal preference go for Levi for functionality (and as I use it almost only against vana mask, it's better than CIV for me).

Sun, 01/08/2012 - 16:33
#9
Nubskills's picture
Nubskills
OK, thanks! I'm thinking of

OK, thanks! I'm thinking of getting something along the Polaris line, maybe iron slug as well to supplement swords. Should I get Polaris and Callahan instead? I'm considering either going with types of pure normal, types being the more favored choice. I might wait and see if they patch argent peacemaker/sentenza; if sentenza is shadow type then i'll get the three types lol
Oh yeah, I'm also thinking of getting a status bomb, most likely shivermist. With the static capacitor line, is it better than the freezing vaporiser line? I think, for swordsmen, it might depend on what the sword is; getting swarmed with a heavy weapon wouldn't matter much with knockback, while it would with the flourish line, and freezing enemies would be more effective with a faster sword? But the problem for sword users is that there's a chance of getting shock and accidentally trolling teammates with it as well :/ What's your opinion?

Mon, 01/09/2012 - 00:56
#10
Fradow's picture
Fradow
You shouldn't get any normal

You shouldn't get any normal damage gun. Special damage types are simply better. So forget about Iron Slug. If you take Callahan, it is to have a sniper gun against dodgers, don't expect anything more.

There is no "better" between shiver and voltaic tempest. One shock, the other freeze. Sometime you want shock, sometime you want freeze. Freeze is the worst for heavy sword users that use normal attack, as it will prevent knockback and thus kill them from mobs retaliation.

Mon, 01/09/2012 - 11:04
#11
Demonicsothe's picture
Demonicsothe
Also consider the problems

Also consider the problems that arise from status effects of certain monsters. Freeze effects re-freeze ice jellies that had been defrosted. Shock will shock quicksilvers and supercharge them.

And as a heavy sword user, I depend heavily on knockback. Fighting frozen jellies with a faust and not being able to fling a group away with a second hit is really painful. I don't mind, I can always switch weapons to something safer. This cannot be applied to everyone though. I prefer my enemies to be shocked, and unable to retaliate most of the time.

Tue, 01/10/2012 - 06:35
#12
Nubskills's picture
Nubskills
@Fradow Hmm, guess i'll check

@Fradow Hmm, guess i'll check the wiki for another piercing gun then. Definitely getting pulsar, and maybe the shadow catalyzer for a bomb or umbra driver for its boings...any suggestions?

@Demonicsothe
I see, i was told to always use the first hit and shield cancel by a friend, but i noticed using the first hit as a blank shot to wait for enemies also works for knocking them back with the second shot lol....Should I use all two shots against normal sized mobs?

Tue, 01/10/2012 - 06:37
#13
Nubskills's picture
Nubskills
Accidental double post

Double post from lag

Tue, 01/10/2012 - 08:23
#14
Nordlead's picture
Nordlead
I mostly use brandish and snarble swords.

I prefer the voltaic tempest over the shivermist buster for most situations. While I used to use freeze all the time, it can really break up kiting since enemies will be frozen in the location you are about to run to. Freeze also deals minimal damage and is typically broken by other players/monsters. However, sometimes freeze can be a lifesaver when you can freeze a group on one side of a large area while your teammates pick off a few stragglers on the other side.

shock on the other hand damage not only the monster but other monsters nearby. It can also slow them down and stop attacks. It is pretty awesome seeing a large group of monsters tightly packed with numbers just constantly flying overhead really fast. In arenas I'll drop a handful of voltaic tempests at the last wave of the 3rd arena. The area damage caused by each monster shock will take out the healers really fast even though they are hiding in the center of the arena. And from there the rest becomes really easy.

The Ash of Agni is also a good status bomb. I think the Voltaic beats it in tight mob environments for pure DPS, but the AoA is definitely better for monsters that tend to spread out. However, if you can combine both fire & shock on a tightly packed mob it'll take them out extremely fast.

I also use my voltaic tempest heavily in FSC. Typically someone else has shivermist for FSC so it is also good to mix it up.

Tue, 01/10/2012 - 09:26
#15
Demonicsothe's picture
Demonicsothe
use both

Shield cancel is safer than throwing out a second hit, since it will not hit every monster. Go ahead and combo if you're sure you can hit them all, or if you don't mind being hit in exchange of dmg

Wed, 01/11/2012 - 06:19
#16
Nubskills's picture
Nubskills
Ah, ok, thanks guys! If I

Ah, ok, thanks guys! If I were to make a second knight on the same account, what would the energy sharing be like? From what I read on the wiki, I'm still unsure about this. It'll be nice to have a second account to play on lol

Wed, 01/11/2012 - 15:46
#17
Warlordx's picture
Warlordx
Lockdown is profitable

Lockdown is profitable but not because of the crown payout, it's profitable because you can sell the mod calibrators and enamorocks that you get from the krogmo coins. You will probably end up losing crowns from the entry fee but in my experience if you have about 3000-4000 when you start (which is not very much at all) you can pretty much play forever without running out of crowns for the entry fee, then you trade in all those krogmo coins and sell enamorocks (approximately 1-2.5k cr depending on the day) or mod calibrators (about 10-20k cr depending on the day).

Wed, 01/11/2012 - 16:05
#18
Juances's picture
Juances
Nubskills

All the knights you make ON THE SAME ACCOUNT will share energy no matter what you do.

Wed, 01/11/2012 - 17:23
#19
Traevelliath's picture
Traevelliath
In order...

1. Does Faust/Gran Faust's normal attacks self-curse?
No

2. Should I get Magnus?
I as a gunslinger use it quite a lot. If you aren't going pure guns (Which you aren't), then it isn't something you need to have right now. It's good to have because it practically is impossible to dodge it, however it's damage is low and its rate of fire is less than impressive. It's primary use now is against Alpha Wolvers, because I dislike getting close to them.

3. Do weapon bonuses stack?
Yes, to a degree. Each bonus is represented by a number. Low is 1, Medium is 2, High is 3, Very High is 4, Ultra is 5, and Maximum is 6. Said number cannot exceed 6 (Maximum). All bonuses will add together, but the number will never be higher than 6. For example, if you have a Snarby Cap (+dam medium), Snarby Coat (+dam medium), a Barbarous Thorn Shield (+dam medium), then that totals up to 6, and thus your swords have +dam maximum. However, if you got a sword trinket that gave +dam medium too, your swords will still only have +dam maximum.

4. Lag reduction?
I go to Task Manager -> Processes. Then, find Java, and set priority to high. It (for me) reduces the number of those "Wait, why is he walking through a wall!" moments.

5. Is there a server that's popular for boss runs?
I have never had a problem with a server with no one who wanted to do a boss run. Most of the time you can just Join a Party.

6. Is there a guide on the Shadow Lair?
Not that I know of. Its best to ask people in game who have done Shadow Lairs. I got most of my questions answered from a Guildmate who is about 3 pieces short of every Shadow Lair item.

7. Is the Lockdown a good source of profit?
No it isn't, but its a nice way to kill half an hour. The best way to make a profit through it is to sell stuff like Mod Caliburs and Enamorocks. If you aren't a drag to your team, you will win about half the time. When you loose, you loose 200 crowns and get 1 krogmo token, when you win, you gain about 80 (entrance fee is 200) and get 2 krogmo tokens. On average, that is about a loss of 60 crowns per game, and 1.5 Krogmo tokens. *does some math*. Mod Calibrators gives you more crowns per token, but its still about a net loss for the entrance fees.

8. Monsters get more health with more party members right?
Yes

Wed, 01/11/2012 - 19:19
#20
Nubskills's picture
Nubskills
Ah ok, thanks, gonna go try

Ah ok, thanks, gonna go try stuff out now ^^

Thu, 01/12/2012 - 22:49
#21
Nubskills's picture
Nubskills
Split damage types

With split damage types on weapons, such as the brandish line (elemental/normal), does this mean that the effectiveness of the weapon in regard to weaknesses and resistances of monsters are lowered? When I was using my iceburst brandish on Kats, it showed up as normal damage, but when using it on gun puppies, it showed up as effective. Not sure why this is so :/

Fri, 01/13/2012 - 00:32
#22
Demonicsothe's picture
Demonicsothe
The normal damage of the

The normal damage of the brandish still does normal. Only the special damage part of it is increased/decreased by monster weakness/resistance.

By effective, do you mean the orange numbers? Those are like the damage bars on the weapons, misleading. For some weapons, different parts of the combo will pop out orange numbers. But the general consensus is that the damage is the same, color or no color.

Fri, 01/13/2012 - 20:28
#23
Nubskills's picture
Nubskills
Yeah, thanks! I've been

Yeah, thanks! I've been considering getting a blaster line gun, or some other normal type gun, since as a swordie and new player(too poor for wep slots) I'm thinking of getting a gun for all rounder support, might get a normal type line pulsar, but types seem fun, and the shock is a bit too good to miss ^^
Side Note: Woah, you and Fradow sure are active in this section of the forums lol

Fri, 01/13/2012 - 20:35
#24
Juances's picture
Juances
Go Polaris, the only moments

Go Polaris, the only moments where your sword becomes unwanted is against turrets and other ranged enemies wich happen to not resist elemental. Anywhere else there's no need to use the gun instead of the sword.

What resist elemental: gremlins and beasts (chromalisks should not be hard for you and wolver teleports against bullets so...)
So it's not a bad idea to get an elemental gun instead of normal.

Fri, 01/13/2012 - 23:50
#25
Demonicsothe's picture
Demonicsothe
I'm trawling through the

I'm trawling through the posts in alot of sections on my phone when I have free time.

Normal damage guns are not preferred, for several reasons. Special damage guns are all special. Not split normal like swords. This ensures maximum damage against your targets. The normal damage guns have little to no special effects. Normal pulsars have the same exploding bullets as polaris. The drawback is that by nature of exploding bright bullets, it is generally used by swordsmen on stationary targets. Such targets are of three type. Jelly, construct, and zombie. 2 of such turrets are weak to elemental, and jelly is neutral. So polaris is preferred.

The blaster line is not bad, it is pretty decent. The main point of it is the knockback per shot, and the fact that you can shoot at a turret, then turn to peg something else without taking a fifth of a second switching weapons.

I might've missed some other normal guns, but these two are the ones I've seen mentioned/used. I won't comment on an iron slug, as it is not a suitable sidearm for a swordsmen.

Sat, 01/14/2012 - 19:37
#26
Nubskills's picture
Nubskills
lol

@Juances Yeah, I've thought about that, but the pulsar line seems harder to use than the blaster, although with higher damage, and I was hoping for something to rid those arenas of pesky demo gremlins >.<
@Demonicsothe I kinda like the flexibility of blaster, but pulsar would probably be better for me, since i use wolver line armour, and the blaster damage might look bad from there :/

Hmm, considering things, I might get a blaster first to try out and to use for pure type stages, since IMF is lagging too much for me to do runs on :'( I'm considering building a gunner and bomber set after upgrading everything to the max, but for now I'll probably stick with swordie for the damage lol

Which brandish line should I get? I currently use iceburst brandish, which i find useful for crowd control, but should I get fireburst instead? I like how it deals extra damage that you don't have to manually deal, good for arenas running away from mecha knights, but iceburst allows me to pull off another combo, charge or retreat with frozen enemies when dungeon crawling. Shockburst seems more balanced to me, good for LD, but harder to use for me, and I prefer easier usage weapons for adaptability and flexibility. Guess I better wait for my noob skills to get better :/

Sun, 01/15/2012 - 00:07
#27
Demonicsothe's picture
Demonicsothe
The two easiest to get would

The two easiest to get would be iceburst and combuster. In terms of goals, fsc is probably one of them. Thus, combuster is ruled out. That leaves glacius, decent enough in damage as long as it doesn't freeze. These days, charging a brandish means trying to mow the field of monsters, thus glacius is less effective.

Best brandish, if we look at the above points, would than have to be voltedge. It shocks, and thus provides damage, and as it is shocking, the monster cannot move. Combination of cc and damage.

Some says it suffers from the same problem as the glacius, the shock not letting it ride the full wave. But the shock is not active all the time. Only when it is shocked are they impervious to any movement. See nicoyas video on youtube. The skellies seem to have no trouble surfing on his voltedge.

It is, however, around 300 coins to get. Assuming each game is a loss, 60k crowns to get it. More likely, you will win a fourth of your games. That pays for itself, gives u some extra cr, and nets you twice the tokens. So realistically, something around 40k to 50k crowns.

Sun, 01/15/2012 - 11:06
#28
Juances's picture
Juances
<3 Combuster

Combuster is good in FSC. The fire means you lose any status. It'd be like a glacius that cant freeze but still deals plenty of damage.
It's not perfect in FSC, but it isnt bad either and does wonders elsewhere.

Sun, 01/15/2012 - 22:51
#29
Nubskills's picture
Nubskills
Hmm, I see, I'm more of

Hmm, I see, I'm more of considering whether to get fire and use hit and run techniques and increase damage output, or to use ice to isolate enemies and to provide me with more time for further attacks. Decent in damage if it doesn't freeze? How come? Does the freeze lessen the damage?

Sun, 01/15/2012 - 23:15
#30
Traevelliath's picture
Traevelliath
Glacius

When you freeze an enemy with the Glacius, and then let them thaw, they take about 100 damage. But it lessens the damage because normally enemies can "ride" the wave created by the Brandish Charge attack. However, if they get frozen in the middle of this, they will stop and be unable to ride the rest of the wave. Therefore you miss out on 2 or 3 of the explosions.

If you wana get rid of Demo Gremlins, my solution is a Nightblade with anti-gremlin UV. Either charge and run desperately around the blasts in order to hit one and practically instant kill him, or shield constantly until one is in range for a quick few strikes.

Sun, 01/15/2012 - 23:43
#31
Demonicsothe's picture
Demonicsothe
To maximize fire damage, you

To maximize fire damage, you have to change targets to light them up. Fire does not deal aoe damage, as opposed to shock. This means more enemies alive, but all at a lower health.

Freeze can be good if theres few enemies out on the field. This allows you to safely and quickly prepare another attack. Works well for high hp targets, trojans and the such. Freeze is counter intuitive in a circle kite strategy though. When they unfreeze, they'll be behind you and forces you to deal with them.

Tue, 01/17/2012 - 08:40
#32
Nubskills's picture
Nubskills
Hmm, tough decision....it all

Hmm, tough decision....it all seems pretty balanced, with the voltedge line being more expensive. With the "wave riding" guess i'll probably get a shock....Kinda worried about getting it myself though, mecha knights are such trolls =.=
Still pretty bad at shield cancelling, any tips out there? I read the wiki, but...yeah :/ Most of the time I launch 2 out of 3 or 1 out of 2 combos and quickly shield before i get turned into mincemeat >.<

Tue, 01/17/2012 - 08:54
#33
Demonicsothe's picture
Demonicsothe
Mecha knight shields seem to

Mecha knight shields seem to only shield the front. The explosion could possibly hit them from behind, but throw them behind you.

Shield canceling with heavy sword is easy. The moment you start swinging, press the shield key and hold it. With faster swords, it gets difficult. The shield has to be pressed the moment the game recognizes your second attack being clicked. This 2nd click is somtime near the end of your first animation. The 2nd hit of FF/BTB is so fast, its easy to get into the third hit.

Practice practice practice.

Tue, 01/17/2012 - 14:27
#34
Irokwe's picture
Irokwe
@post 30 lol i have

@post 30 lol i have that.

well, i could craft you a shockburst, saving u some time (brandish and 50 krogs and crafting)

if you need any ingame help, add me as a friend (ign: irokwe) and I'll show u some tipps and tricks (and strategies) ingame.

Tue, 01/17/2012 - 14:29
#35
Irokwe's picture
Irokwe
also,

bombs fail until 4*

Tue, 01/17/2012 - 19:07
#36
Nubskills's picture
Nubskills
@Demonicsothe Oh good, that's

@Demonicsothe Oh good, that's what I've been doing lol, thought I was doing it wrong. Wait, does cancelling cut the animation by a slight amount? I'm having trouble noticing whether i cancelled properly or not. Meh, I'll keep practicing lol
Front shields? Meaning that they wont be able to block bombs and status bombs right? Tried using a brandish charge against a group of mechaknights the other day, got crowded :/ Oh, and in LD, does the knockback of the snarble line work against enemy players too? I was a bit busy(trolling as recon) to notice.

@Odinthefather Hmm, I haven't used lots of bombs yet, what you said probably holds true for the crystal bomb line, but the status bombs still work well at lower stars lol....
Oh, and shockburst sounds nice, but I'll probably stick with the glacius line for now, i kinda like freeze at the moment, even if it means less damage.
Sure, I'll add you, saw your thread, good luck with your sales!

Tue, 01/17/2012 - 20:44
#37
Demonicsothe's picture
Demonicsothe
Canceling does cut down

Canceling does cut down animation time for every swing in the combo but the last. Sure, holding the shield cuts into the time you've saved, but that's infinitely better than having to recover from a swing that has nothing left. You can also tap the shield key, during the time that another attack click would send you into another swing. Lets you pop your shield and get on moving. I tend to hold my shield key for a brief moment to assure the shield does come up.

For bombs on mecha shields, you have understand that bomb damage is not instantaneous in a aoe region. It spreads, akin to status bomb animations. So if it spread into the shield, they will not take the damage. This is most noticeable with trojans. They have a front shield that blocks just about everything. With a bomb, one can drop it, run and turn the trojan's back at the center of the radius, and watch him take damage. Unless you are in a group, don't let mechas get within swinging range of you. Picking them off with brandish charges is slow, but viable, as long as you don't rush and scatter the group too many times.

I'm not trying to put odin down, or claim him less knowledgeable, but consider your sources for information, tips, and tricks. He did ask how to shield in LD and why he can't go back to playing T2 LD.

Wed, 01/18/2012 - 21:01
#38
Nubskills's picture
Nubskills
@Demonicsothe I've seen a

@Demonicsothe I've seen a slight shortening in the animation on the cancel, but I wasn't sure whether that's it. OK, now I know, thanks!

Oh, I see, so that's how it works with bombs...This info is really helpful lol

Yeah, I saw that as well with odin, but I read on a thread the more ingame friends the better, especially with visiting stratum 4 or 6, pretty much what I've been trying to get to

Oh, and does swiftstrike buckler increase the speed of all weapons? It says melee weps in the description, but it also says ASI Medium without specifying which type of weps. Gotta go, in a rush!

Wed, 01/18/2012 - 21:56
#39
Xiaobay's picture
Xiaobay
It let me wonder why u always

It let me wonder why u always lag when enter arena skill :P..strange huh?>.<..
@nubskills hm..ASI buff all weapon and gun speed except bomb..which need ctr..

Wed, 01/18/2012 - 23:05
#40
Demonicsothe's picture
Demonicsothe
Sources of info =/= friends.

Sources of info =/= friends. I have idiotic friends on other games, ones that I wouln't trust with anything. But they're still fun to hang with. I'm just saying, friends are always nice.

Yes swiftstrike does increase asi for swords and guns. Very popular shield for gunners, as they have few choices for a decent shield. It's also good for experienced T2 runners who feel like they can drop their shield and go even more offensive. Of course, with full skolver/vog and their respective trinket counterparts, much of the shield's bonus is over the maximum.

Thu, 01/19/2012 - 06:35
#41
Nubskills's picture
Nubskills
lol

@Yandao I have horrible internet near the afternoon lol, good thing this internet speed is only for now, when im overseas. Cant really do twin runs from all that lag at the moment :/

@Demonicsothe Ah ok, thanks! I ran out of time earlier to ask, but does the equipped shield affect the guardian shield in LD? I was thinking of crafting a swiftstrike for T2 LD so I can upgrade my twisted targe, and maybe sell a few of the shields, bit low on money right now >.<

Having 1 more jk run to antigua, should I aim for the sentenza line? Is it worth it? I was thinking of getting a polaris, sentenza and blitz needle(or callahan for LD), except sentenza or argent seems to be less effective against all but two types :/

Thu, 01/19/2012 - 07:13
#42
Fradow's picture
Fradow
Your shield doesn't have any

Your shield doesn't have any impact for LD (outside of putting you in T3 if it's 4* or higher). You can simply not equip one and it's not going to change anything.

And no, currently Antigua lines are not very effective, except in their niches :
- AP for FSC, if you only want to carry one gun and want its mobility (not very high damage)
- both lines for LD, for the purpose of interrupting charges (there are better guns for damage). Sentenza is generally prefered, but it's an old habit from when people still used Vog, so now both are pretty much the same.

Sentenza is particulary bad against its intended targets because wolvers and gremlins dodge.

Thu, 01/19/2012 - 08:38
#43
Demonicsothe's picture
Demonicsothe
Is that weapon loadout

Is that weapon loadout intended for pvp? The blitz will not be useful, as it basically inflicts freeze on yourself for a moment. The antigua line, due to their fast firing shots, are used to poke at enemies to interrupt charges and slow movement.

If that loadout is for basic clockworks, thats a nice set. But as fradow said, the split special makes it deal low damage. AP is viable in fsc, where you can circle kite the skellies to death.

Calla for a pure gunner's piercing damage. Note, pure gunners who refuse to use swords. Or blitz, if you are good enough. Polaris for main elmental damage? You should know the drawbacks of such a gun by searching the forums. Sentenza is not effetive shadow damage. Umbra driver, the shadow alchemer, and maybe even the catalyzer series, is better.

Thu, 01/19/2012 - 23:30
#44
Nubskills's picture
Nubskills
I was thinking of having

I was thinking of having rounded types for guns as well, so that the Clockworks would be easier. Currently spamming swords, so i'll need a good gun. I was thinking of getting an Ashes of Agni line bomb for general soloing and damage, like against mecha knights in arenas and hopefully gremlin menders too. I guess i'll probably get a polaris line gun as a sidearm, with two weapon slots, maybe i'll have to buy an slot upgrade.
Anyway, a few more questions:

Knockdown works in LD too right? Just checking.

Hit an enemy player with a pile of snowballs in LD a few times, but didn't get the achievement for it lol, not sure why.

Should I aim for the Avenger line? I currently have faust, iceburst and twisted poking stick as my main swords, usually using faust and iceburst, since i usually do jk runs and I run into an awful lot of constructs for some reason :/ I kind of don't like slow swords, the timing has to be done well for the second hit to knockback, so it's harder for me to improvise, and the first hit seems to only give a little knockback. Most of the Construct and undead monsters i run into i tend to prefer to take out using 3 hit combo swords, mainly because it's easier and faster for me to run behind enemies or wait for their attack to finish and pull off the full combo. The slow swords have a second hit that leaves the user vulnerable(main reason why i dont like the autogun line), so i find it harder to maximise my damage through combos. Although the knockback is an excellent plus for the 2nd hit, especially when my shield breaks and i cant bump lol...Not saying it's bad, but I've always preferred speed for its adaptability in other games, so it's hard to switch over to slow weapons :|

Swiftstrike Buckler seems to be awfully useful, since I'm already using a faust, and after testing shield cancelling with twisted snarble, I noticed a huge increase in speed; cancelling on the first or second strike makes the sword stroke barely visible...Forgetting to change my shield to twisted targe on the RJP levels, i noticed that it still worked pretty well, although i have to get used to retreating more to keep my shield intact >.< Should I stick with it for my current Clockwork expeditions? I originally crafted it for LD, but it seems to work well everywhere.

Fri, 01/20/2012 - 08:53
#45
Demonicsothe's picture
Demonicsothe
Perhap you already have the

Perhap you already have the achievement?

Its more of an interruption+knockback. Not truly a knockdown, although the effects are almost the same.

Get another sealed sword, as it is useful in T2 LD, or so my friend says. But it isn't a required weapon, less so after the brandish buff. If you find that you have a huge amount of jelly gems, go ahead and get one for the sake of having. Otherwise buy the 3* equips and vendor for crowns.

Heavy swords are extremely effective, in the way that it takes one swing for knockback and high damage. 3 swings take multiple hits to do high damage and push enemies. Shield canceling is a standard way of overcoming recovery time.

Did I tell you about the dragging capability of the heavy swords? Hit a button for your first swing, hold it, chase after the enemy, and let go for the second swing. One can usually walk a tile and a half, although lag and reaction times affect this. This lets you chase after enemy for a full combo, without trying to nick them and whiffing. Note that this tactic works with all weapons, holding any swing that is not the last and releasing it again.

I hear that shields have no effect in LD... but I have no real idea.

Swiftstrike as a shield has terrible defence. As a 3* it is extremely useful with the asi. Go ahead and use it for stratums you know you can breeze through easy, without having to tank too many hits. Have you tried tanking a lumber hit with it? I find those can't be dodged and needed to be shielded at times.

I myself don't use a swift strike. Wth both avenger and faust, I have enough practice with shield cancelling and delayed 2nd strike to carry me through RJP levels easily. For T3, swiftstrike will break fast. And asi would not be a huge help there, as it is mostly dodging and some shielding. Not much in the way of full combos.

Fri, 01/20/2012 - 23:18
#46
Nubskills's picture
Nubskills
Knockdown? Oh wait, I meant

Knockdown? Oh wait, I meant knockback lol

I'm thinking of just using the twisted snarble as my main sword in t2 lockdown until i upgrade it. I'm currently divided in upgrading my iceburst or my next sealed, they both seem equally good to me for my personal preferences.

My shield breaks a bit often in the Clockworks as I shield too much, I was thinking of using a fast sword so that I can attack and retreat a tad bit faster than with my Faust. Maybe I'll get a fast and slow sword for different occasions, sometimes i feel like using a particular type. Although I find fast swords easier for combos, a bit like an opportunity type weapon compared to slow swords, which i think are better for shielding and attacking mobs. I probably just need more practice with slow swords anyway lol

Ah yeah, that. I remember reading it on the wiki, although my current internet connection can be horrible sometimes, arena stages would be like having shock status that also affects visual along with mobility :/

Hmm, I might try to see if i can shield cancel with abilities in LD, because if possible, it'll be easier for me to tell if swiftstrike does give me an asi in LD. I think the "no effect" might be referring to that the only class with a shield, guardian, already has preset shield stats....

I used to try tanking lumbers, but with a twisted targe, they easily break through my shield with elemental attacks. I just run circles around them pulling off combos lol

The main reason I use a swiftstrike is to enable faster recovery, and to increase the effectiveness of shield cancelling and combos. In other words, I pretty much got the shield to dodge and retreat more, since my shield was already breaking quite a bit in RJP. The funny thing is that I was more cautious with my shield breaking when I was using the proto set....

Fri, 01/20/2012 - 23:18
#47
Nubskills's picture
Nubskills
Knockdown? Oh wait, I meant

Knockdown? Oh wait, I meant knockback lol

I'm thinking of just using the twisted snarble as my main sword in t2 lockdown until i upgrade it. I'm currently divided in upgrading my iceburst or my next sealed, they both seem equally good to me for my personal preferences.

My shield breaks a bit often in the Clockworks as I shield too much, I was thinking of using a fast sword so that I can attack and retreat a tad bit faster than with my Faust. Maybe I'll get a fast and slow sword for different occasions, sometimes i feel like using a particular type. Although I find fast swords easier for combos, a bit like an opportunity type weapon compared to slow swords, which i think are better for shielding and attacking mobs. I probably just need more practice with slow swords anyway lol

Ah yeah, that. I remember reading it on the wiki, although my current internet connection can be horrible sometimes, arena stages would be like having shock status that also affects visual along with mobility :/

Hmm, I might try to see if i can shield cancel with abilities in LD, because if possible, it'll be easier for me to tell if swiftstrike does give me an asi in LD. I think the "no effect" might be referring to that the only class with a shield, guardian, already has preset shield stats....

I used to try tanking lumbers, but with a twisted targe, they easily break through my shield with elemental attacks. I just run circles around them pulling off combos lol

The main reason I use a swiftstrike is to enable faster recovery, and to increase the effectiveness of shield cancelling and combos. In other words, I pretty much got the shield to dodge and retreat more, since my shield was already breaking quite a bit in RJP. The funny thing is that I was more cautious with my shield breaking when I was using the proto set....

Fri, 01/20/2012 - 23:44
#48
Demonicsothe's picture
Demonicsothe
Lumbies break targes?

Lumbies break targes? Perhaps... hmm. I have had a dark thorn for awhile so i have no idea. Buy an owlite, as it is another great shield line, and the main go to for elemental shields. The 4* is extremely useful, especially fsc and general clockworks. Tanks a T3 trojan to the face, tanks a vana mace to the face. Okay, maybe not a charge and mace for those, but works well enough when you have no time to dodge. Get owlite. You need multiple shields for different stratums regardless.

Tsb is one of the main piercing weapons besides swift flourish in T2 lockdown. If you find that you rarely use charges in your matches, upgrading into a dark thorn for clockwork's piercing damage and buying a swift flourish may prove to be less expensive than, say, farming another snarble barb to upgrade.

Shielding damage vs Bumping

Lets take greavers for example. They rush, get up close, and do something to your poor face. At this point, you have two options. Shield until they stop attacking, or sacrifice some health to get them off. When a knight is hit, they have invincibility frames. Shields don't. Two consecutive hits to a knight will allow you to take the 2nd hit on the flashing frames. Most prominent example would be a mini jelly bumping your ankles while your royal purple jellyness is spinning at your face.

Bump them away to avoid taking a hit on anything. This should work with a swiftstrike ayways. Retrode reaching for you? Dodge to the side and bump. Bumping over taking a hit to the shield. Taking one hit that you didn't have to, means a broken shield one hit earlier.

Sat, 01/21/2012 - 00:10
#49
Demonicsothe's picture
Demonicsothe
Derp, didn't read the part

Derp, didn't read the part about upgrading.

You already have a faust, so the next weapon from sealed would be avenger. But you already have a iceburst. I don't use brandish lines, so I don't know what * that is. If it's a 3*, upgrade it to 4 instead of getting avenger. If it is already a 4*, consider your reasons for getting avenger.

Is it to counter the mecha knights body blocking u into a corner? Or are you going to use it for elemental dps? Because you already have elemental dps in your iceburst.

My avenger carried me through my first fsc solo, the third time I entered that glorious hell hole. The charges seem to be about the same, with brandish potentially doing more because of the number of explosions. Again, preference for what you believe you should have/want.

Sat, 01/21/2012 - 07:00
#50
Nubskills's picture
Nubskills
Lumbers won't break targes in

Lumbers won't break targes in 1 hit, but 2 hits or after yoru shield has taken some beating from jello cubes from what I've seen. Yup, got an owlite, i'll upgrade it then. Maybe I'll get a 4* one along with a targe, for fsc and being able to switch shields.

Oh ok, I've already got a flourish uv gremlin low, might upgrade that then i suppose.

Lol, I bump just about everything all the time, I've been using too much shields lately, but I usually dodge/retreat after bumping to buy time. In fact, I think I might be bumping too much....

Iceburst brandish is 3*, but I've been pretty much blitzing the construct depths with it. The only construct monsters that I have trouble with are mecha knights when they group up in the arena and become an angry rampaging mob. I've considered getting an avenger for mecha knight mobs, but otherwise, the elemental brandish line works excellently for me.

Oh yeah, can you shield cancel with abilities in LD? Shield cancel is absolutely amazing with the flourish/snarby line, so I would be spamming that if possible lol....

And are UVs that good? As a general rule, I tend to ignore UVs on weapons that are low, and medium bonuses that aren't ASI or CTR...One of my friend bought items from AH that have 3 UVs, such as low medium low, etc., but i was thinking of rolling UVs instead after I have max 5* stuff

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