Forums › English Language Forums › General › New Recruits

Search

Questions

154 replies [Last post]
Wed, 02/08/2012 - 02:49
#101
Nubskills's picture
Nubskills
.

@Evilnut
Yeah, i've heard from many players and the wiki that I'd most likely need full 5* to do Shadow Lairs, but I was thinking of giving it a go and playing a support role instead of attacking, although I'll probably get owned anyway lol....
From what I've seen, Avenger hits can interrupt, I'm assuming the same goes for Combuster? Maybe the third hit if not the normal hits? I'm not saying I spam the charge attacks of Avenger, just spamming FSC runs :P I know the heavy swords are good with normal hits too, but I have a one-bar ping and low fps, so I always have to use it carefully, or I start seeing shield-bypass attacks. Curse is one of the reasons why I got Faust, but again, with low ping+FPS I feel like I can't really use it as well, especially against gremlins. I was really divided into choosing 2 or 3 hit swords, so I currently also have an Iceburst and Fireburst Brandish, along with the Shockburst Brandish recipe. Going to stick with my current gear though, need to get some 5* stuff first lol :P

@Fradow
I'm highly considering getting an extra weapon slot, but it seems quite expensive at the moment, with a lot of my upgrades going on right now. The Legacy Usernames I've seen don't seem to have a profile pic....Currently a bit too poor to get owlite, gonna get 5* weapons first lol....Did another FSC run with two other players, got owned by vana, stayed as a health reserve. T.T Although things went a lot better for me when i turned my quality from high to low lol...I seriously, seriously recommend turning it down. xD

Mon, 02/13/2012 - 06:24
#102
Nubskills's picture
Nubskills
Back again

Just finished a Gloaming Wildwoods Shadow lair today, it was pretty fun taking out the two snarbys before the boss room(even for a short while). For the Unknown Passage monster ambush rooms, I'm assuming the doors are opened by whacking dead the monsters spawned from the swarm portals instead of waiting? I wasn't really sure, just whacking everything to stay alive really.

Got my DA today, what should I aim for next? I was considering either my dark thorn blade or my kilowatt pulsar, since:
1. Faust is enough for me for RJP runs
2. I was considering getting a blackened crest(4 more vanas to go atm) and upgrading that before doing my dark thorn shield
3. Aiming for two snarby pieces at once, won't be getting that in a while
4. Upgrading other weapons will bankrupt me more than I already am
5. The pulsar line is a suitable sidearm for swordies, and with low ping and fps it can be very suitable for general clockwork runs.
6. Dark thorn blade would be good against trojans and vana in his 1st and 3rd stages.
Edit: Might consider getting a blackhawk too, seeing how they're going to be pure shadow with gremmy bonus soon. Maybe when it arrives lol

Mon, 02/13/2012 - 08:55
#103
Demonicsothe's picture
Demonicsothe
Grats on your first shadow

Grats on your first shadow lair. From what I hear other players say, yea, you need to kill a certain amount of enemies to progress.

Personally, I don't find the crest useful. I could've upgraded it awhile ago, but my grey owlite serves me well enough in T3 csk. Dark cities still give me problem, but that's more of a gameplay issue for me.

I havn't used dts on p3 vana. I could just spam first swings and hit, but skolver is rather thin against fire and elemental damage. So if I happen to be the one not shiving, I'll charge my btb and let loose with the blitz.

Purely for vana fighting, I say upgrade the kilowatt. However, that is if you have no shiv in the group. Actually, kilowatt is the first elemental pulsar, right? If so, upgrade that. It does allow you to take down puppies with more efficiency than the basic pulsar.

Is the blackhawk really being changed to that? It seems like the gremlin bonus is unnecesary, since it would be pure shadow already.

Tue, 02/14/2012 - 02:07
#104
Nubskills's picture
Nubskills
Ah ok, thanks! I'll whack

Ah ok, thanks! I'll whack faster next time for my snarby set lol

I was thinking of using the crest mostly for fsc, and pretty much the main difference between GOS and COA is the ele/shadow defense part of it.

Yeah, I usually charge my dtb on vana. Hmm, won't it take long if I were to spam gigawatt on vana?

Yup, most likely argent to pure elemental with undead med bonus, and sentenza to pure shadow with gremlin med bonus. It was in the test server with the missions, along with the radiant sun shards bomb being pure piercing. I was hoping that they would leave the bomb as it is already with split damage, seems like a nice bomb for swordies too.

Does kicking a party member restrict your party? I invited someone who wanted me to kick him right after, and our party was restricted after. Couldn't find this in the wiki, I checked.

Tue, 02/14/2012 - 09:01
#105
Demonicsothe's picture
Demonicsothe
For fsc itself, pre-vana, a

For fsc itself, pre-vana, a crest should serve fine. But, until you upgrade to CoA, trojans will be a problem. My GoS holds out fine under skelly swipes, and it can tank a trojan smash. It breaks if the trojan powers up, but I take close to no damage.

The bullets, and supposedly the fireballs around vana, along with the fire tiles, all deal elemental damage. The CoA won't hold up well against those. Think of the reason why almost no one goes into fsc with shadow armour. I know a friend, ancientdragon, that does fsc with CoA. He told me his reasoning was that being fire breath locked and swarmed by zombies swiping makes an owlite takes too much damage.

At which point I proceed to wonder to myself, if you are in full sally... just run through the fire and get to a safer spot.

I btb p1 and all mask, then gigawatt the other phases. Btb/dts charge is prolly faster than giga spam, but also more risky, and extremely hard to do solo in p5. The entire vana fight takes me around 20 minutes, soloing with a giga. With a friend, non shiverblitz, its slightly shorter, with a lot less damage taken.

Those vs family bonuses seem redundant, but we'll see how that plans out. I wouldn't want rss to go piercing, bombers need elemental.

The party restriction is a rather fuzzy piece of game mechanic. Afaik, joining and immediately going solo will cause your party to restrict, but not the original party. The soloist has to continue down the elevator to open up his party. If said soloist completed the floor with the party, then goes solo, party should be open.

There are exceptions and muddled guesses about how restricting a party works. You could make a post on general asking people their experience with the restriction of parties, and make something of the info.

Wed, 02/15/2012 - 06:01
#106
Nubskills's picture
Nubskills
Hmm, don't trojans deal

Hmm, don't trojans deal shadow damage? I'll probably just get it as a substitute, seeing how there's so much fire in FSC. Speaking of which, am I right in assuming that the fire and shock resist is like armour resist and helps reduce th effcts of the status? i was thinking that it might only be the defense the shield has against that status.

Sally? What's that?
Not that I can't dodge or block slag swipes, but with low fps, if I do an extra hit 'n' shield I'll still get hit, even though it shows that I should have blocked it, so I pretty much shield alot, meaning that I'd need the shadow defense, I guess. Not that I won't get the GOS, I'm kinda saving up crowns so I can actually buy things....

Spamming dtb/btb charge on vana is great if you keep kiting him in phases 1 and 3, but I haven't been able to do it properly in the fifth phase, with the fireballs. I was thinking of spamming the DA charge instead, it could work even with the lowered movement speed.

Just confirmed that kicking someone would restrict your party, saw a few more cases of it around.

Hmm, I can't find any guides on the forum on Shadow Lairs, do you know where i can find more info on the stages? If not, I guess I'd just have to experience it lol

Wed, 02/15/2012 - 11:45
#107
Demonicsothe's picture
Demonicsothe
Trojans are all normal, hence

Trojans are all normal, hence the popularity of vps for vana fights, as slag guards are basically charging trojans.

Yea, there is data on how resist lowers the time, and possibly damage taken from the status.

Sally is salamander, from the chromalisk line. Most notable for that set is the fire resist at 4*, and the jelly damage from earlier. It seems to be almost geared for the cheapest knights, letting them farm rjp, then fsc, with one weapon, most likely the cold iron line.

Crown problems? I'm f2p, and I stopped having cr problems once I was able to do fsc. Check your tokens, do you have several hundred primal sparks? Each hundred of those nets you 10k cr, by buying the 5* trinks and vendoring them. Or try buying some ghost bells and selling on AH.

I do use btb on p1. And not charge, but constant 1-2 hit. If I time my button mashing correctly, I can dance around him and not be hit. I prefer gigawatt during fireball phases, as it lets me deal constant damage and avoid him swinging the mace more often. Thus, I need to water less.

I havn't tried in awhile, but doesn't the fireballs block projectiles, of all kinds but blitz needles? I'll give it a try when I get home tonight.

Some guy posted videos, of ugww and uimf, on general the other day. I saw part of pre-snarby ugww. Solo vids too, check them out.

Wed, 02/15/2012 - 16:40
#108
Warlordx's picture
Warlordx
Shadow lair vids

Yeah just search Spiral knights shadow lair on youtube and you'll get plenty of examples.

Wed, 02/15/2012 - 17:56
#109
Pepperonius's picture
Pepperonius
@ Nubskills

is that your IGN? I have something to help you out, need to make sure i mail to the right person.

Wed, 02/15/2012 - 19:12
#110
Nubskills's picture
Nubskills
.

@Demonicsothe
Hmm, the spikes from BTB's charge deal pretty high damage on vana, I prefer to spam charge when someone's spamming shiver, its doesn't break the ice as much lol
Aren't Blitz prejectiles similar to crystal bomb projectiles? Would RSS shards get through to vana?
@Demonicsothe and Warlordx
Ah ok, I'll check out a few of them then, thanks
@Perronius
Yup, that's my IGN. Ooh something? Really?

Wed, 02/15/2012 - 21:57
#111
Demonicsothe's picture
Demonicsothe
Btb charge is nice, and

Btb charge is nice, and that's what I do. I do remember seeing a video of rss solo vanaduke.

Edit: Forgot to put the DA charge thingy thing up. No, the hologram swords gets stopped by the circling fireballs.

Thu, 02/16/2012 - 00:17
#112
Fradow's picture
Fradow
Not all bullets go through

Not all bullets go through Vanaduke fireballs, if i remember well. I'm pretty sure catalyzer ones don't, but I don't exactly know which one do.

As far what I'm sure of what goes through (sorted by probable dps you can achieve in P3/P5) :
- Blitz Needle
- Argent Peacemaker
- Polaris bullet explosions
- RSS
- BTB charge

Thu, 02/16/2012 - 00:33
#113
Demonicsothe's picture
Demonicsothe
So I asked my guild about

So I asked my guild about what does or doesn't pass through vana fireballs. Apparently blitz doesn't, it just shoots so many that it appears it does.

Btb thorns don't count as projectiles. Try it out on a friendly mecha. The thorns don't make it shield, but from most gunshots, and da/gf charge, does make it shield. I say most because I did not see all kinds of guns shot at mecha knights.

Thu, 02/16/2012 - 02:50
#114
Fradow's picture
Fradow
I'm almost certain that Blitz

I'm almost certain that Blitz Needle bullets go through the fireballs. The reason is the killing speed : if only half the bullet went through the fireballs, the killing speed of 1 Blitz Needle would be the same as an Argent Peacemaker (which always goes through, you can test it and see the numbers each time easily). The thing is he dies so fast to a Blitz Needle it's not possible.

I'm surprised for BTB thorns not being projectiles, I'll have to test that by myself.

Anyway, I'll try to pay more attention on next Vana killing to confirm that Blitz goes through fireballs.

Thu, 02/16/2012 - 08:24
#115
Demonicsothe's picture
Demonicsothe
I have no blitz or any of the

I have no blitz or any of the variations, thus I can't test it myself. Neither do I have the ap, although one could assume that the ap hits vana the same way

It could be that mecha knights respond to something that isn't projectiles, but instead somthing else. Testing with mecha knights is thus, inaccurate. Not to mention that DA charge won't count the mech shield as a wall, and instead, pass through it. Same thing happens with slag guards, but not trojans.

Fri, 02/17/2012 - 22:04
#116
Nubskills's picture
Nubskills
WOOT just got my snarby

WOOT just got my snarby armour set! ^^ Mega thanks to Perronius, who very kindly donated a big bunch of stuff to get me my set and more, I'm extremely grateful! o.O
Sooooo happy yesterday about getting it :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

BTB thorns aren't projectiles? They certainly make wolvers dodge a lot, I usually release the charge with the swing hitting wolvers, so they'll get hit when they burrow.
DA charge passes through slag guards? :D So gonna spam.....

Question time!
1. The Spine Cone line has the description that the bomb works faster than other bombs, does this mean that is has a shorter charge time or a shorter fuse? I was thinking of getting it for my future demo set, I like how it can be combo'ed against enemies.

2. Should I get the FoV or Blackened Crest first? I have enough for a Crest, I was thinking of upgrading it for the status resists, but FoV seems like a suitable combuster substitue for me(even though the wiki shows lower damage than combuster, and its slower too), and it has a shiny charge attack. To be honest though, Blackened Crest seems like it has better utility, and a useful free four star shield sounds very nice indeed :)

Fri, 02/17/2012 - 23:23
#117
Demonicsothe's picture
Demonicsothe
Congratulations on getting

Congratulations on getting snarby.

/jealous
/end jealousy

I don't see the description you speak of on the spine cone line. I'm looking at the spine cone and spike shower, neither say anything about lower charge times. The 2 main drawbacks is the somewhat long fuse, and single target dps. The fuse itself is good for turning trojans, and the single target means its power is stronger in groups. Dbb, spine cones last upgrade, is the main piercing bomb for bombers.

I went for shield first. Just upgraded it to CoA today. Heated to 7 in one fsc run, then put it away to wear my owlite again. If I want something with no elemental resist, I might as well go bts. I then took fov, to use it as my third weapon in RJP. And if i feel suicidal, fov charge every single lumber. Then spam fov charge on JK. Personally, go fov first. With enough damage bonus, you can use the charge to one shot slags. I've seen a solo video do that, but haven't managed to do it duo myself. Mostly because I have utterly no fire resist on my armour.

Edit: CoA, I hear, is one of the best shadow shields. Seeing as how csk gives me no trouble, and dark city is just more about dodging, I rarely used the crest for them. Perhaps on a shadow arena, but I havn't encountered one, except for the d28 flame lash arena a guildy was doing.

Yea, the moment I figured out da charge passes through slags, doube slagging has been a walk in the park. Charge, hit one for high 800, almost 900, watch swords pass through for 240ish damage each, usually hitting twice.

Which brings me off topic. Should you ever find the need to obtain more bark mods by fighting twins, fight them solo. As you work the switch with your da, charge it. One charge literally brings a twin to the next stage.

Sat, 02/18/2012 - 00:30
#118
Nubskills's picture
Nubskills
@Demonicsothe

Thanks! ^^
Ah, I meant the description of Spine Cone, it says it works faster than most bombs, i can't really tell :/
Hmm, the thing about fov is that I already have an elemental sword, da, and I was thinking that a crest might help with howlitzers(remind me to upgrade kilowatt >.<) and fiends when they start trolling.
Fire resist? I was hoping that CoA could help me out there; 1 ping lag, low fps and fire are the biggest trolls of mine when doing fsc, would be nice to make one of those less trolly. But yeah, the alternative is Dread Skelly Shield with poison and freeze resist, which I dont really mind as much as fire and shock lol....
FoV seems to have a few great advantages though, besides its low speed and self burn, I'm divided in choosing one or the other, being slightly more inclined towards each at different times. Maybe I'll post a thread in the arsenal lol.....
If DA can do that to a twin, then FoV.....O.O

Sat, 02/18/2012 - 02:08
#119
Demonicsothe's picture
Demonicsothe
I prefer the owlite over

I prefer the owlite over crest in fsc. I like the elemental on it, and my owlite breaks maybe once a week from pure zombie slashes.

Go and try tanking a few shadowfire hits after being knocked into it with a coa. Or being cornered by vana. Owlite>crest in those situations.

Crest would definately be nice for T3 howls, more so on the homing heads than the actual bullets.

Owlite has equivalent if not higher fire resist. Just pointing that out.

Then fov will still only do the 3 hits. On a fov, its easier to land all 3 hits. On a da, it is almost impossible to. Except on the rt twins, where the hologram swords all hit 3 times. Or it could just be 2 hologram swords, but massive damage nonetheless.

Fov has an aoe swing, up to 3 hits. Da has high initial swing, 3 hologram swords, each sword having the potential to do 3 separate hits to monsters.

On lumbers in rjp, I do just barely over 300 per hit on fov charges. I think the da hit is 300ish as the initial swing, 150ish per flying sword hit. Da has a higher potential damage output, and the rt has a big enough hitbox to be able to utilize the maximum effectiveness of da charges.

Sat, 02/18/2012 - 03:25
#120
Nubskills's picture
Nubskills
Owlite fire resist is higher

Owlite fire resist is higher than crest? Really? Gee, I really should get an owlite upgrade then lol....especially with the things you mentioned in fsc.
Hmm, would the crest help against fiend stratums?
The homing heads aren't a problem at all for me, they can pretty much be tanked with any shield, it's when a few of them start firing bullets in angles that my shield breaks. I can't do any squeeze-in-bullet-spread dodges either, with a low fps, can't really estimate where they are.
With sword damage bonus high in rjp, Inoticed that lumbers can be killed with one DA charge if aimed right. FoV seems good for jk though....

Sat, 02/18/2012 - 10:07
#121
Demonicsothe's picture
Demonicsothe
I actually don't know. The

I actually don't know. The bars say they are similar, which they may or may not be.

Crest does help in fiend strats, but personally I think only T3 fiends are worth gearing a whole new shield for.

I've got sword bonus max, and I've been one shotting lumbers with a da charge up to solo. Even when I only had vh damage.

Sat, 02/18/2012 - 19:12
#122
Nubskills's picture
Nubskills
Oh, right, if full vog in ld

Oh, right, if full vog in ld means invulnerability to fire, and skolver with freeze, would that apply to general clockworks too? Does that also mean that the fire resist of each vog piece is high, adding up to a maximum value, and that a maximum of a status resist renders someone invulnerable to that status?

Sat, 02/18/2012 - 19:51
#123
Demonicsothe's picture
Demonicsothe
It isn't invulnerable. Its

It isn't invulnerable. Its immune, or very close to immune.

I'd like to take this moment, and express my rage at the frostifurs who froze me while I was in full skolver.

FFFFFFFFFFFFFFFFFF

That should answer your question. The haze bombs have a GOOD chance of causing status. Usually, full skolver protects from good freeze, and full vog protects from good fire.

I have no idea how resist is calculated against infliction rates. Perhaps a certain amount of resist makes one immune to a certain level of status, whether good, low, or high. Or it could merely reduce the % of infliction.

Tue, 02/21/2012 - 06:27
#124
Nubskills's picture
Nubskills
Zzz...

LOL....Same goes for greaver mist, I presume? Hmm, the status resist on a shield contributes to status resists on armour too?
Which trinkets should I aim for, sword CTRs, sword ASIs or Pentas? Keeping in mind that I'm quite likely aiming for other sets in the distant future, like a bomber and gunner set, possibly aiming for vog, along with playing LD whenever I'm out of mist, all these seem useful to me.....might make a thread in the arsenal section too.....too tired to type now..............

Tue, 02/21/2012 - 07:42
#125
Demonicsothe's picture
Demonicsothe
I assume so on greavers. No

I assume so on greavers.

No it doesn't, the shield resist merely protects the shield from taking some damage from the status.

Trinkets, what armour set do you have? If you are going skolver, get asi, and vice versa. Or if mixed vog/skolver, get both quick slash and slash. I'm not sure how useful sword ctr is. For gunning trinks, most people go with trueshot, the gun damage bonus.

Make both 4* trinks of your choice, then upgrade. It is very expensive to upgrade trinks, especially when the increase in value is only a low.

Wed, 02/22/2012 - 05:44
#126
Nubskills's picture
Nubskills
Ah ok, thanks! Two more

Ah ok, thanks! Two more questions today:
1. How do accessories appear on costumes? Is it because the accessory is attached on to the armour/helm?
2. What the heck is a Zee Core for? The wiki says it's not used for any recipe, and apparently someone said it can be sold for 6k ce o.o

Wed, 02/22/2012 - 09:46
#127
Demonicsothe's picture
Demonicsothe
1. I guess? I thought

1. I guess? I thought accessories were bought as tickets, then used in bazaar on the item. I have none of those, so I can't tell you.

2. Rare item? Some sort of drop from before I played, and I'm assuming they don't drop anymore.

Wed, 02/22/2012 - 12:02
#128
Nordlead's picture
Nordlead
Owlite and CoA have the same

Owlite and CoA have the same fire resistance, the difference comes from the elemental portion of most fire attacks. Fire traps, fire balls (vana), red rovers, and so forth all do a bit of elemental damage when trying to apply the fire status. So, the Owlite does better due to the elemental resistance. Slag Walker breath does no initial damage, so Crest and Owlite would be equal. Which is better for FSC depends on how you typically break your shield. In my mind the extra elemental defense is only good for Vana mask phase, and I don't typically walk into fire traps with my shield up, but I do tend to spawn as many zombies as possible and then shield my way through them.

for Zee Core's it is a status item. You can get them from slooms, which can supposedly be found in monster cages, but I'm yet to see one myself.

Sun, 02/26/2012 - 04:16
#129
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Which missions are the most profitable? How do the boss missions compare to the boss arcade depths in terms of heat and crowns? I was considering running whole missions on CE if it's worth the cost and effort. In a rush, short post this time. :L
Quick Edit: I heard that shield cancelling guns work, but time and again I've tried it, it never seems to actually help cut down any time. Can guns be shield cancelled this way like swords?

Sun, 02/26/2012 - 08:56
#130
Demonicsothe's picture
Demonicsothe
Rise or fall is probably the

Rise or fall is probably the most profitable missions, it is one of the 5 missions in 5-2. The cr gains seems to be between 2.7k and 3.2k for 3 depths. Wolver den, lichen lair, then a slime/mecha arena. I have not gone back to rjp since missions, so I'm not sure if some of the monster changes is just me being confused on the graphics changes. Missions rjp gives around 2.2+, not more than the arena though.

Gun cancelling does work, but I usually just use it as a habit. I'm not sure about real benefits. Ask a gunslinger.

Sun, 02/26/2012 - 10:21
#131
Eduarddragon
hall of herous?

hi guys after a completed tier 1 a quest at progress says that i must get 2 stared equiment and to go to the hall of herous and where it is
and i started a account on the game from kongregate is housting this site when i tried to enten on this site doesn t work so i strated an acunt here so i can put some questions or maybe start again because i have some bugs on the site what to do star again ? and where is the hall of herous

Mon, 02/27/2012 - 06:36
#132
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Demonicsothe
Rightyo, gonna spam it for the crowns after I heat up my (yay team-friendly) prisma driver and farm for a FoV in FSC. Hmm, I've heard that you get 8-10k cr from running the whole FSC, lets say 9k including vana, that would be approx. 1.8k per depth, as opposed to, let's say, 3k for the 3 mission depths. So more money from FSC?
I'll probably post the gun question in the arsenal tomorrow then lol....
@Eduarddragon
Um, kinda didn't understand most of what you said.....can i haz punctuation?
The only questions I can answer right now would be that you'll need a two star helm, armour, shield and weapon in order to finish the Hall of Heroes mission. The first Hall of Heroes mission can be found on the 4-2, 5-2, 6-2 and maybe the future 7-2 mission series. For now, it'll be 4-2 for you, I think. Keep on doing those rank missions, and you'll come across it. Good luck lol

Mon, 02/27/2012 - 08:34
#133
Demonicsothe's picture
Demonicsothe
You need to take into account

You need to take into account of the time it takes to do either of the runs. RoF is 15 minutes, if you kill everything and ignore grass. Fsc takes anywhere from 30 minutes to more.

A full T3 run gives 9-10k, courtesy of the new loot page after going up the ele. If you defeat vana, that's another 3k to vendor, 1k per token. Fsc itself is around 7k, maybe a bit more.

On a cr per ce, fsc is worth it. But this is assuming a relatively fast clear, with vana at the end. And if you don't have time, you miss out on the higher paying lower levels.

Wed, 02/29/2012 - 09:12
#134
Eduarddragon
tier 2

so i have a quest at progress to gather and equip 2 stared armor and helm and shield etc . after i done this it said to go to the hall of herous . how to get there . does anybody know please i desperate . need help i don t know anybody that play this game in or out the game so i don t have anyone to ask please . i need in a week the answer if . if i don t get it i ty again if it fail i quit the game

Fri, 03/02/2012 - 05:03
#135
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Demonicsothe
Guess I'll do FSC anyway, need tokens for FoV lol.....The one-hit-own looks so fun in LD >:3
FSC seems to give more loot than the new expansion missions though. For some reason, my FSC run today lagged like heck, I gotta say, it's one of my worst runs i've done there lol. Perhaps this is due to this expansion mission update?

@Eduarddragon
Umm, you're going to quit because you cant get to HoH? Gee, guess you'll be quitting soon even if you found it, seeing how some of the existing ingame content hasn't been completed. Hang in there lol
Hall of Heores is a mission, keep doing rank missions and you'll find it.
Hope you're not trolling :P

Edit: No sigs on SK forums, so i added my own lol

__________________________________________________________________________________________________
Click here to Nyan this page.

Fri, 03/02/2012 - 00:44
#136
Mk-Vl's picture
Mk-Vl
How do I talk to everyone and

How do I talk to everyone and just not my team in LD?

Fri, 03/02/2012 - 05:01
#137
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Moonar
Type /p Hiya guys!
Basically /p "randomtext"

Fri, 03/02/2012 - 08:07
#138
Demonicsothe's picture
Demonicsothe
Oh, I do /s. I didn't know p

Oh, I do /s. I didn't know p works xD

Fov charge in ld is just a fun thing, you'll get ripped apart while being unable to lan most of your hits.

Fri, 03/16/2012 - 05:29
#139
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Oh ok, imma try /s too, thanks for that :P
It seems like you have to land fov's charge while in direct contact with another knight, just hitting them with the edge of the spin seems to damage less. Easy to notice this when you see players waving neon DAs/GFs around o.o
Hmm, is there a sidearm bomb that would be suitable for a swordie? I;m considering getting one for normal runs, from boss stratums to arenas.

Fri, 03/16/2012 - 07:09
#140
Demonicsothe's picture
Demonicsothe
Hands down Electron vortex.

Hands down Electron vortex. Graviton for those who don't want to farm ld.

Ash works as well, adding dps. Tempest could do the same, depending on how you adjust to the shock. Or venom veiler, but that has less use outside decon/arena/area with multiple healers.

Fri, 03/16/2012 - 23:33
#141
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Ah right, i'll farm for those recipes then. It doesnt have to be vortex though, right? I was thinking of just going with a 3 or 4 star one instead. Would that still work viably? Hmm, ash seems nice, but electron seems more useful for crowd control and sword dps for me.

Sat, 03/17/2012 - 07:58
#142
Demonicsothe's picture
Demonicsothe
I think the 5* has a faster

I think the 5* has a faster charge time. And it depends. The higher *, the wider the vortex effect. Even if the bomb radius doesn't change a significant amount, the range at which it grabs enemies is pretty large compared to 4*. I would say, 4* at the very least. Electron also allows you to daisy chain enemies. Graviton just flings them every which way.

I put up those other options, just in case you wanted them.

Sat, 03/17/2012 - 20:22
#143
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Derp, looks like the 5* is much better. Daisy chain? Were you referring to shock stopping the monsters from being flung? Urgh, more upgrade dilemmas....

Sat, 03/17/2012 - 21:02
#144
Demonicsothe's picture
Demonicsothe
Daisy chaining refers to

Daisy chaining refers to dropping another vortex while the first one is going, so the enemies get suck directly into the 2nd vortex. And the 3rd. And the 4th.

Shock does indeed clump enemies better together. A friend brought her graviton on a fsc run, and the difference is huge.

Sat, 03/17/2012 - 21:27
#145
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

So daisy chaining won't work with graviton due to the knockback, which electron nullifies due to shock? Is this reliable, or only happens sometimes? Or does Electron lack the 360 knockback that gravitron has?

Sat, 03/17/2012 - 22:27
#146
Demonicsothe's picture
Demonicsothe
Chaining with gravi works, as

Chaining with gravi works, as long as the 360 degree random explosion throws the enemies into the radius of the 2nd bomb.

The shock by electron is conveniently inflicted along with the knockbck, thus, shocked enemies are not flung. Unshocked enemies flung at shocked ones are stopped. So what you will commonly see is a mix of shock and non shocked enemies at the end of a vortex.

With base ctr, I can chain the enemies reliably, provided they don't get flung in the opposite direction. With max'd ctr, I can keep 2 vortex spinning while a 3rd counts down it's fuse.

It is just harder to chain enemies with a graviton, due to the knockback. They will never stay in the middle, unless held back by something.

Sun, 03/18/2012 - 01:05
#147
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Just found out about the movement speed debuff after buying it. /cry Hmm, so how should I overcome that? The debuff seems to be pretty heavy. Ah, so that's how the chaining works, thanks for that

Sun, 03/18/2012 - 10:27
#148
Demonicsothe's picture
Demonicsothe
Oh, I thought you knew

Oh, I thought you knew xD

I've only used it in fsc, where you can get large mobs together. What you do is plop one down, back off, then start charging. Or, spin circles around the vortex. Or just spin in circles.

I pretty much got used to it by learning the range of attacks. Also, if you need to shield and the charged hasn't finished yet, shield cancel that ridiculously slow up down animation of the bomb.

Basically, drop bomb, run out of range, charge again. And never run in a straight line away. With most enemies not having tracking anymore, going in circles is much safer.

Mon, 03/19/2012 - 04:19
#149
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Spin in circles? Nah, I do that anyway for other stuff too; gravitron, running, JK phase 3, dark retri bomb, standing, you name it. Not a straight line? Right, I'll kite around enemies then. I'll also try out the shield cancelling of the bomb charge animation.
Should I do recipe runs for BTB, BTS ans Sentenza? Some of the AH prices are pretty high, i guess I should if the amount I saved is greater than if I were to run gauntlet/fsc.

Mon, 03/19/2012 - 07:21
#150
Demonicsothe's picture
Demonicsothe
If elevator pass, definately

If elevator pass, definately okay to recipe dive yourself. You can find some other boss recipes to sell.

If not, you have to count how much money you are saving against how much energy you used diving.

25k basil, and I'm assuming around 42k ah, which was when last I checked the voltaic tempest price. You save 17k by diving. That's almost 300ce, something like 270. So by spending 30ce to recipe dive pre fsc basil, you can run 9 runs before it becomes too expensive.

Keep in mind basil stock is completely random, so you may or may not obtain those recipes within the range to save money.

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • next ›
  • last »
Powered by Drupal, an open source content management system