Forums › English Language Forums › General › Suggestions

Search

Candlestick Keep

41 replies [Last post]
Tue, 01/10/2012 - 14:57
Nacho's picture
Nacho

Candlestick is a very annoying level and it is really difficult, plus its not worth playing it so i usually wait for the level to change.

Treasure Boxes:
Add treasureboxes at the end. There are levels that have treasure boxes at the end and they are not even difficult. Concrete Jungles are very fun to play they are easy in my opinion and they also have treasure boxes at the end. So we get cool stuff for doing an easy level but not for doing the most annoying one. Plus the treasure boxes that you find in candlestick are in dead ends with no candles, just to be eaten by the grimalkins.

Grimalkins
We should be able to shield their attacks. They are supossed to be difficult but not that difficult. We should block their attacks at least one time like we do with the missiles at Ironclaw, you cant take 2 missiles without your shield breaking, something like that.

Cows
When someone says the word ghost, the first thing that comes to my mind is cows. I was surprised the first time i did a graveyard and i saw no cows, then when I heard you were adding candlestick i though there would be cows there but again i was wrong. It makes no sense to have ghosts in the game without cows. Add cows please.

Fire Orbs
Fire orbs should have a use other than light candles. When you hit something else they work just like a jar, they just break and if you hit an enemy they do little damage. I say that when you throw a fire orb to either a wall, an enemy or any object they should do something like the animation when you light a candle but just that and not lasting. That way you could have some kind of protection when you carry an orb. So when they hit something they expel a radius of light but the light doesnt stay.

Owlite Temple
This isnt directly related to the candlestick keep levels. Candlestick keep have an interesting mechanic. Every boss we have does either piercing or elemental damage so we need one that deals shadow damage. The levels previous to the boss room could be called the Owlite temple, they could be similar to the candlestick keep and the boss can be some kind of Cow Kat hybrid.

Tue, 01/10/2012 - 17:02
#1
Juances's picture
Juances
moooooooooahahhahha

I think of cows when someone says milk, not ghost.

Tue, 01/10/2012 - 17:06
#2
Aemicus's picture
Aemicus
I HATE CANDLESTICK KEEP.

I HATE CANDLESTICK KEEP.

Tue, 01/10/2012 - 18:56
#3
Nacho's picture
Nacho
Me too, thats why i think we

Me too, thats why i think we deserve a bigger prize for doing these levels.

And they should also give them a more "gosthly" feeling adding cows to them.

Tue, 01/10/2012 - 20:09
#4
Orzy's picture
Orzy
why cows=3=?

why cows=3=?

Wed, 01/11/2012 - 02:22
#5
Mejezfeld's picture
Mejezfeld
Adding to this

make the entire place a bit more decrepit looking and hire KIKIYAMA do the soundtrack for it.

Wed, 01/11/2012 - 02:43
#6
Incoherrant's picture
Incoherrant
How on earth have you made a

How on earth have you made a connection between ghosts and cows? O.o

I like the other suggestions, though, although I think you might be taking a little less damage if you shield when they bite.

Wed, 01/11/2012 - 04:56
#7
Rouge-Rogue's picture
Rouge-Rogue
There is no cow level.

There is no cow level.

Wed, 01/11/2012 - 08:00
#8
Nacho's picture
Nacho
The Grimalkin attacks should

The Grimalkin attacks should be very powerful but blockable, thats why the shield should brake at 2 or 3 attacks. Also the current design of the level needs to change, it doesnt give a cow atmosphere or anything like that.

Wed, 01/11/2012 - 10:13
#9
Severage's picture
Severage
Grimalkin Attacks

Nacho: "Very powerful but blockable....2 or 3 attacks".

The amount of attacks depends on your shield's defensive capabilities and the type of damage Grimalkins do. But...

If you're talking Alpha-Wolver-Powerful-But-Blockable, they might as well not be blockable. I mean, maybe..1 attack.

~Sev

Wed, 01/11/2012 - 10:49
#10
Batabii's picture
Batabii
Grimalkins are too slow to be

Grimalkins are too slow to be a big thread. But I would enjoy a little more reward.

Wed, 01/11/2012 - 11:27
#11
Uuni's picture
Uuni
I'd just rather get all

I'd just rather get all candles permanent but more far apart

Wed, 01/11/2012 - 12:05
#12
Severage's picture
Severage
Cows.

I agree with Batabii. Grimalkins are usually not a threat, you move faster than they do. In most cases you can walk past them. With a little candlelight here and a little there, you're fine.

But..Cows? When someone says "Ghosts" to me, I think of a graveyard, a haunted mansion, a blood-curdling scream, but...cows? Why on earth would you think of cows?

~Sev

Wed, 01/11/2012 - 14:34
#13
Nacho's picture
Nacho
Grimalkins are slow, but

Grimalkins are slow, but sometimes you just need to shield. If you stay too long in the dark you will get sorrounded by grimalkins and its really difficult to dodge them. Another situation when you need to shield is in those places where there are zombies and kats attacking you and then a lot of grimalkins appear.

Grimalkins are supossed to attack you but in those places i described they become a death trap and you have no way to scape, you just take the hits. I understand if they didnt want to add cows to the game itself, but they made a haunted mansion and no cows there?

Wed, 01/11/2012 - 15:56
#14
Fehzor's picture
Fehzor
+1

So I totally just logged on about to post this exact thread in here! Good job on beating me to it....

You make some good points, but the cows thing is just stupid.... so no.

I suggest doing several of the following:
-Adding in more treasure boxes, and adding in more heart boxes... like in ICMF
-Making the candles last a tad bit longer
-Making the bite of the gremilkins break your shield exactly, but not hurt you, when you try to shield them.
-Making the fireballs dissipate the grimilkins should they hit them.... because that makes sense.
-Less gremilkins in general.... they're like an environmental hazard, that isn't really even necessary.
-Higher payout.

Candlestick keep is harder than FSC is. Just saying.

Thu, 01/12/2012 - 06:16
#15
Nacho's picture
Nacho
Thank you :)If you dont mind

Thank you :)
If you dont mind I would like to add some of the stuff you said to the post.
I think that making candles last longer is not really necessary because the yellow candles work that way, so you have to keep reviving the light.

The grimalkins breaking your shield but not damaging. I dont think thats how the game works, it depends on how hard is your shield soi say their attack should be powerful but blockable.

I also thought about that grimalkins getting hit by the fireballs.

The Grimalkins keep spawning if you stand in the dark. No to less grimalkins because you actually deserve them if you stand too much time in the dark.

I also think theres no place for cows in candlestick the way the developers made it. With the grimalkins, the kats and the zombies theres no actual place for the cows. Maybe if they add at least a cow at the end. Maybe they can make a new boss, the levels before the boss could be like candlestick and be called owlite temple and the boss could be a cow grimalkin hybrid or something like that.

Thu, 01/12/2012 - 07:14
#16
Darkbrady's picture
Darkbrady
I never really thought about

I never really thought about it, but I agree enough that there is somewhat a lack of treasure in Candlesticks, but I do like that the big bundles are all in the dark, as it adds the extra fun to have to go out of your way to get them; but I would like to see these areas bulked up in treasure a bit to be slightly more rewarding, considering that not only is the entire level harder, but even the actual collection of the treasure is a threat in itself.

The lights should not all be permanant; half the fun is knowing that while you're in combat and things, you also have to worry about the light. It could go off at any moment and leave the door open for grims to appear and cause more problems. You either risk that, or you have to make the time to throw some refresher orbs. It's part of the charm of the level, to have to worry about the dark.

You should not be able to block their attacks, or it'll defeat the point of them.
"Oh no, a Grim coming!!! /block~safe"
No, the idea is that when they show up, you run away. End. You can't block, you can't tank, you can't fight; your literally only option is to avoid them completely and get into the light. If you ask for blocking and they implement that, next thing people'll be asking to be able to kill them, too. Don't take away the spirit of the level (/pun).

Altough about the fire orbs, I agree. When I first did a Candlestick level, I carried a fire orb around with me, after realising that they were immortal and unblockable, and when I saw one my initial reaction was "they're afraid of the light; throw the fireball at it!" and it did nothing. It'd be nice, even just as a flavour action, to be able to throw a fireball at them and have them either bite-vanish like they do at the like, or even just stall out for a second. But as things are, it's kind of annoying me in a story sense that they're afraid of the light created by the fire orbs, but throw a full orb through them and they don't care.

Thu, 01/12/2012 - 09:07
#17
Nacho's picture
Nacho
I understand that the main

I understand that the main atraction in Candlestick are Grimalkins and thats why they made their attacks unblockable. But grimalkins keep spwning the more you stay in the dark, in some places you have no option but stay in the dark and thats when grimalkins become overpowered. You cant help but taking their attacks, they should be strong but blockable so if you get more than one grimalkin following you then you deserve to be hit but if you got just one then you have the option to block it.

Thu, 01/12/2012 - 09:14
#18
Darkbrady's picture
Darkbrady
The only places that you're

The only places that you're forced to stay in the dark are places that there are either fire orbs and candles nearby (challenge areas, but once you manage to get to teh fire, you're instantly safe) or big bundles of treasure (that you are going in purely for the treasure at risk; you can easily not go there). There's never a time when grims are OP, becasue you can always, always avoid them. Keep on the move and run. The only way grims will ever catch up with you and get you is if you actually /try/ to block them and shield past them. Whenyou see a grim, forget you have a shield, just run. They will not catch up with you. You can simiply run in circles around three of them and never get bitten.

Sun, 01/15/2012 - 11:23
#19
Nacho's picture
Nacho
Monster sometimes are just

Monster sometimes are just trolls. You carry an orb and you want to fire the candle and then some kats and zombies spawn in your way, you have no option but to throw the orb fight the enemies and while you are fighting then a grimalkin appears and bite you. If they made those places where you have no option but to fight you should at least block one grimalkin attack.

Sun, 01/15/2012 - 11:29
#20
Gfjmember's picture
Gfjmember
Or http://forums.spiralknight

Or

http://forums.spiralknights.com/en/node/40408

Sun, 01/15/2012 - 19:09
#21
Nacho's picture
Nacho
Thats a different subject

Thats a different subject

Mon, 01/16/2012 - 06:26
#22
Stavrosg's picture
Stavrosg
!..

Candlestick is fine as it is, difficulty-wise. It's the heat/crown payout that needs to be buffed, by far too.

Mon, 01/16/2012 - 06:32
#23
Darkbrady's picture
Darkbrady
@Nacho: They make the spawns

@Nacho:
They make the spawns appear between the orbs and the candles deliberately, specifically to cause that "between a Grimalkat and a hard place" problem. If they just let you walk right up to them all the time, they might as well not even have the dark/grimalkats, and just make it Scarlet Fortress with skellies instead of slimes.
When they spawn in front of you, either:
a/ Throw the orb at them, chop them down, dodge, get another orb
b/ Dodge them, throw orb at candle
c/ Don't have the orb, anticipating the spawn, kill them, grab orb

Generally "b" is the best option, since they don't always spawn in the way, but they usually don't spawn THAT much in the way that you can't just squeeze past and light it up anyways.
It's a race against time, and the dark. Get used to it bein' a bit rough when it needs to be, or it'd be boring.

@Gjsmemberf:
Completely unrelated to this thread, keep this on topic, there's discussions on that thread already.

Mon, 01/16/2012 - 13:41
#24
Sansteam's picture
Sansteam
i think he meant crow

I think he meant "CROW" not "COW".......

Mon, 01/16/2012 - 14:13
#25
Blue-Phaze's picture
Blue-Phaze
nope, he actually meant

nope, he actually meant COW.
Nacho has a kind of obsession for bovines.

Mon, 01/16/2012 - 14:48
#26
Nacho's picture
Nacho
@SansteamLol why would they

@Sansteam
Lol why would they put crowsin candlestick... that makes no sense!! Grimalkins and Kats would eat them just as the ate the owlites (i think thats how the story goes). Cows, in the other hand, would make a lot sense since they are related to ghost and stuff.

The opinions about grimalkins seem varied so imma leave it there just for the flies. But i think that we all agree that the payout should be higher, that there is a lack of shadow boss, that it would be cool to have that hing about the fire orbs and that cows should get into the game soon.

Mon, 01/16/2012 - 18:09
#27
Ranick's picture
Ranick
The only connection I can

The only connection I can make between cows and ghosts are Majora's Mask, in a scene where you have to defend a cow ranch against a bunch of alien ghosts and their giant orange fireball, because they love the milk or something.

Tue, 01/17/2012 - 13:32
#28
Nacho's picture
Nacho
That game makes no sense at

That game makes no sense at all. Why would you get into a cow ranch? Did you want to get killed?

Wed, 01/18/2012 - 15:46
#29
Negroidamus
so you like cows....

play diablo 2. there was an entire lvl where all you did was kill cows. it happened to be the hardest "secret" level in the game.

http://classic.battle.net/diablo2exp/quests/cow.shtml

just sayin

Wed, 01/18/2012 - 15:48
#30
Negroidamus
forgot

oh yeah, and the boss was the "cow king"

Wed, 05/09/2012 - 15:41
#31
Marvintheandroid's picture
Marvintheandroid
Answer

How about you answer the question: how do you make the connection between cows and ghosts?

Wed, 05/09/2012 - 21:55
#32
Faronel's picture
Faronel
Mh-hm

Exactly. Tell us how cows are related to ghosts. I mean, really.

Wed, 05/09/2012 - 22:03
#33
Luguiru's picture
Luguiru
Simple

Ghost cattle. Their milk is ghastly.

Wed, 05/09/2012 - 22:46
#34
Hexzyle's picture
Hexzyle
Connection between cows and

Connection between cows and ghosts? Easy.

Moooooo-croft manor.

Anyway, the only nerf CSK needs is to be able to destroy Grimalkins with the fireball.

Thu, 05/10/2012 - 00:56
#35
Schattentag's picture
Schattentag
blarg

CSK needs no nerfs, in my humble opinion. Grimalkins makes for a unique level design that forces players to move more quickly, strategically, and cautiously than they do in other levels. I'd like to keep this threat the way it is. I would not be opposed to having more treasure, though.

Three things from my experience (I could be wrong):
1) One Grimalkins spawns per party member. If you're going solo, only one Grimalkins will appear. From what I've heard (and I haven't actually tried this because there's no reason for me to actually free knights in the missions), having a freed knight in the prestige mission counts as having another party member, and one Grimalkins will spawn for each freed knight.

2) Grimalkins can be shield-bumped if timed extremely carefully.

3) If you've got a tough enough shield, it's a viable strategy to allow Howlitzer heads to hit you and push you past Grimalkins. If done correctly, the Grimalkins will try to bite you, but you'll sail right past it.

Thu, 05/10/2012 - 05:40
#36
Asukalan's picture
Asukalan
Marvintheandroid Are you

Marvintheandroid

Are you stupid or stupid? Sorry i meant blind.

Hitn: you may choose both.

Thu, 01/19/2012 - 00:48 #30

You necroed 4 monts old thread

Fri, 05/11/2012 - 14:40
#37
Ltmauve
+/-1

I really wouldn't say that CSK needs no nerfs. The grimalkins do a ridiculous amount of damage for an environmental hazard. I would ask that the damage be brought down a bit. Because when I did CSK, I didn't get bit very many times, but I've never had to not revive because of the huge amount of damage 1 bite deals. I would also say that it does need a bit more reward.

@Manalicious 3)Howlizter heads require a tough shield? did they change that between now and the last time I did an undead level? Using a stratum appropriated shield results in the bubble barely turning green (assuming you're at full health) IIRC

Wed, 01/09/2013 - 05:09
#38
Channerz's picture
Channerz
Hmm cows?

I was thinking a Minotaur thing, maybe an undead kinda Trojan thing? That would work eh?

Wed, 01/09/2013 - 06:45
#39
Dmatter's picture
Dmatter
Really? Another necro? Well

Really? Another necro? Well anyway might as well make this post actually say something, the Grimalkins numbers are the same as the knights. 1knight=1grimalkin. Same with phantoms. Fun fact: I call phantoms chi-bi's.

Thu, 01/10/2013 - 10:36
#40
Kellnox's picture
Kellnox
Still not sure why cows

Cows.

Thu, 01/10/2013 - 14:32
#41
Doctorspacebar's picture
Doctorspacebar
Cows.

Cows.

COWS.

COWS!

Powered by Drupal, an open source content management system