The update is already coming. We have to see how it turns out before throwing more.
Guild Hall Upgrades - Fully Updated (Seerusly).
I just love how much thought and work you all put into this. It's impressive, and I'm sure OOO thinks the same.
On the bright side--we've passed the 8th page, and the 400th post!!!
Congrats to everyone who showed their support!
And, to celebrate, a whole new, freshly baked idea: The Armoury.
Now you might be wondering, as you usually do when I introduce something, what I had to inhale, digest or possibly drink when I was typing this--but fear not! I am just as perfectly normal as any other pyromaniacal gremlin.
Now, down to explaining:
Weapons are part of the core of SK that keep the game together--without those--well, you really wouldn't have a game, and if you only had a few, then it would make the game repetitive and, frankly, boring. That's why there are so many weapons, armours and gear to choose from--which, unfortunately, poses a huge, daunting hurdle for people to jump when it comes to either building their first set, or possibly even moving onto a new one.
Let's say you happen to chance across this one gun that you instantly fall for....but for starters, its someone else's weapon, and they've just promptly vanished due to some higher inherently evil intent like my namesake. Nasty creatures, those Internet faliures--I swear they're programmed in.
Anyway, you no longer have a model of the gun to go with and find, nor do you have any info--but wait for it, this is where it gets interesting:
The Armoury would be a collection of gear, armour, and weapons (for a guild, mind you) inside the GH where guildmembers would be able to, at their leisure 'take something out for a spin'.
The equipment inside would consists of anything donated by guildmembers for the entire guild to use, in addition to finished equipment that could be purchased via the supply depot or a vendor or sorts (be it a knight, a stranger or a devilite, etc), and would be connected to the training hall (or a seperate version of the TH) so that knights could run around and test out their newfound toy. As an added bonus, once a piece of equipment is added to the Armoury, every guildmember would be able to take that equipment from the armoury and simultaneously test it--now that would lead to some interesting times, possibly guild events, now wouldn't it?
As a side note, any equipment added to the Armoury cannot be retracted unless the guild is disbanded. Perhaps the GM(s) could authorize the withdrawl/refund for the weapon?
Now, it would be a darn shame and a game wrecker if a fresh knight joined a guild and all of a sudden was able to take gear and singleswordedly (yes, that is now a real word) defeat Vana and all of FSC--and that's why the equipment in the Armoury will limited for use only in the GH, and in a specified area.
This is all I have for the moment--feel free to add more or refine any ideas listed!
~M
@Little-Juances: True, the update is coming, but it doesn't hurt to see what else we can do to liven things up a bit. Yes, it's a lot for them to integrate into the game, but at least they'll be able to see evolving ideas as they're creating the update, and so it'll give them time to think on whether to take the idea as is or mod it--perhaps even make it better!
Besides, it's good to keep the neural juices flowing. Or at least that's what Santa told me.
~M
This here's my all time favorite topic on the entire forums.
Love the ideas, and all the thought and work put into it, its wonderful.
I realy hope, if not all of them, a lot of the ideas here get added, would be a shame to leave all that work go to waste.
Though, the idea for an Armory would go well combined with the Guild training hall and the Sparing/LD practise areas.
For instance, a guild member walks into the training area, then walks into a room in the training hall wich has the assortment of weapons stored in racks, then picks one up, and proccedes to test it out on training dummies. Of course you can use your own assortment of weapons, but those would be great there for the sake of practise if you don't have the specific item type, I can also asume people who want to make a Faust or Avenger would like the idea so they can practise on using a heavy two swing weapon. And, as said above, weapon is returned to the rack upon leaving the hall.
I'm impressed. I thought this thread would have died by now. My ever-faithful SK informant, Baodur, tells me that in my absence they are about to finally begin work on this "guaranteed content" feature.
Mwahahaha, I'm glad you came back and have kept this thread alive. In the interest of laziness and self-preservation, can you sum up what I need to edit in the OP? I know, it's dreadful, but I don't want to read 3 pages to cherry pick info and make a mistake.
Still here,
~Sev
this is gonna get graveyard after the GH update or is it still gonna be up?
along with Skyrazor, this is the only worthwhile thread on the suggestions forum.
oh yea, Hi Sev!
Interesting question. I had not thought of that.
It is clear to me that some, if not many, of my ideas are not going to be implemented. They didn't say "Hey guys we're importing Severage's post, writing it in Java, and there you go.", they just said the GH would be updated.
So, I will likely graveyard this post (or let it die), and Ctrl + C/Ctrl + V the ideas that are not implemented, and change it into "What should now be in the GH". Though, they would be very unlikely to change anything right after changing it in the first place. I still want these ideas recorded somewhere in the depths of the internet. =)
@DukeNukem:
~Sev
"Now you might be wondering, as you usually do when I introduce something, what I had to inhale, digest or possibly drink when I was typing this--but fear not! I am just as perfectly normal as any other pyromaniacal gremlin."
Trust me I'm not worried at all. I've seen pyromaniacal gremlins (many of them) and they're pyrophobic compared to you.
"The equipment inside would consists of anything donated by guildmembers for the entire guild to use, in addition to finished equipment that could be purchased via the supply depot or a vendor or sorts (be it a knight, a stranger or a devilite, etc), and would be connected to the training hall (or a seperate version of the TH) so that knights could run around and test out their newfound toy. As an added bonus, once a piece of equipment is added to the Armoury, every guildmember would be able to take that equipment from the armoury and simultaneously test it--now that would lead to some interesting times, possibly guild events, now wouldn't it?"
I'm assuming this is restricted to the Training Hall, since that would only make sense.
"As a side note, any equipment added to the Armoury cannot be retracted unless the guild is disbanded. Perhaps the GM(s) could authorize the withdrawl/refund for the weapon?"
As long as, when the GMs withdraw the weapon, it returns to the rightful owner's mailbox. I'm sure you are aware of all this and implied it, but I'm simply reiterating it in the interest of clarity.
"Now, it would be a darn shame and a game wrecker if a fresh knight joined a guild and all of a sudden was able to take gear and singleswordedly (yes, that is now a real word) defeat Vana and all of FSC--and that's why the equipment in the Armoury will limited for use only in the GH, and in a specified area."
Well that answers my first question. Maybe I should read things in their entirety prior to commenting on them...but I digress.
I'm thinking, once you withdraw a piece of gear, be it armor or weapon, the weapon would have a light-blue (Like, baby blue, really light) around the icon in your inventory, rather than the themed darker blue color in the UI (Where the Star Rating is, that whole area would be baby blue instead of the darker color). On this slab, rather than much open space, the white emboldened letters would appear: "Training" or possibly, "Testing", and would be removed from your inventory (or unusable, whichever is easier) when you entered the Clockworks or a LD locker room. Only in the training area of the improved GH, or the TH, would they be usable.
Finally, unless I misread your post, you defined that members would donate their weapon to be a simulation item - possibly permanently. This is a steep price to pay for a single member, one that undoubtedly the Officer + ranks would get together to complete, rather than random members. Concerning this, I would say that a flat fee from our trusty Rudkin NPC for each star rating would suffice.
Examplemonkey:
Simulation Guns 1*: X CE, X CR; Simulation Guns 2*: X CE, X CR;
Simulation Swords 1*: X CE, X CR...and so on and so forth.
This way, the whole guild would donate to the vault, deciding which simulations to perform first, and then the guild as a whole could purchase these upgrades, rather than relying on the rich people or leaders. I did not want to segregate these further, so as to say, Guns (Elemental) 1*, Guns (Shadow) 1*, etc.; I find that unnecessary...though I would put helmets and armor pieces in their own categories.
~Sev
I see you're back into the swing of things, Sev. Welcome back!
This is the part where I'd usually confirm that we agree with each other on things said and argued about in the last post....but in the interest of granting myself more time for a test later this afternoon, I will leave our friendly banter until another day.
To work!
To start off, I like the idea of some sort of denotation that would mark a weapon as "training"/"Testing" only, but I would like to add onto that, if I may; in addition to whichever method OOO chooses to differentiate the weapons as training-only, if a knight decided to try and leave the Training Hall with the item, a warning would pop up and inform them that once they leave the Training Area, the weapon will no longer be in their Inventory/Loadout. Just so that there are no incidents of shock and outrage at having been robbed of stealing equipment. Ironic, isn't it?
As for the method of stocking the Armoury, a flat fee from Rudkin would indeed make it seem as if the guild had (as a whole) helped with acquiring the weapons, but I feel that the option of donating a weapon could still remain open for those who are either starting a guild and would like to flesh their GH out a little before recruiting (more revenue for OOO if said to-be-GM buys CE to do so), or if someone is feeling rather guild-friendly. In said case, if the guild was disbanded, the method of returning the items to the rightful owner could be implemented.
In the case of purchasing the weapon, though, perhaps the CE used could be split among the guildmembers? Either that, or a coded log could be made so that if a guild is disbanded, any amount of CE spent would be returned to the rightful donators.
Concerning the segregation of items--I agree; It is much simpler to categorize items by their type and star rating rather than their specific attributes.
I wrote this rather quickly (for my usual posts, rather), so let me know if I have rereasoning to do!
~M
With the confirmation of guild crests being available I have what will be a last-minute suggestion pre-patch.
I suggest that Rudkin make bound guild crest badges for guildmates at the cost of roughly 10kcr. Or we could input a "guild contribution" function and have Rudkin keep track of a set currency for the badges to be cheaper.
Reasons for this:
Enables guild uniformity
People can change costume and not have to worry
Cool factor
Prices negotiable.
As far as I'm aware, this is already in the OP. I must have misunderstood your request.
@Mwahahahahahahahahahahahahaha...ha:
Well, another "toggle button warning" could be the cause of some rather unhappy people to become grumpy, but I don't see the harm in it. For some reason, I find many players don't like toggle buttons.
Stolen of robbed equipment...almost a paradox...almost.
True, donations could still be available for particularly wealthy GMs to advertise their resources. I see no harm in that, though its use may be a bit infrequent.
As with many things, there would have to be a reimbursement for donations made to disbanded Guilds for this function. I would think that should go without saying, or at the very least a warning saying "Hey, Joe ol' boy, if this item is in the Freebie Arsenal when the Guild is disbanded, it'll be lost in the abyss of german engineering forever".
Anyway...if I read Skold's post right, they're planning on releasing this patch soon. I'll look forward to (hopefully) some of my ideas being implemented, whether they are mine or not doesn't matter...the functionality just needs to be there.
~Sev
Despite this thread bein' around for as long as time itself, I've never gotten the chance to fully read through it.
THAT changed today...sorta. AND I read some of it. And after doin' so, I decided to make some CONCEPT ART of the training dummies!
http://i47.tinypic.com/287et87.png
Simple enough, the dummies all generally look the same, with some added features to make them represent their class better. They have their family symbol etched onto their chests, and an arm attachment with a 'damage type' patch added on for attacking IF such an idea is okay with the devs. Slimes and Wolvers get a sharp vertical claw swipe, Gremlins and Constructs fire a blast, and Undead and Fiends would have a vertical swipe.
They'd be somewhat mechanized and jitter like a Mecha Knight, would have a button in front of them to cause them to attack, and would be really neat to show people the families, what they attack with, and what they're weak against. OR just to test out your weapon's damage against their monster family.
Pristine pixel art, Stevo. =)
I've linked to the art in the OP (and added a little section with your suggestion). Much appreciated!
~Sev
Added Armory suggestion, initially suggested by Mwahahaha.
=)
Edit: Jump-To link in ToC to Armory is now functional.
Edit#2: By my count, we have reached over 110 Supporters (See list on Summary page)! Sorry I didn't keep that list up, I kind of forgot about it. Thanks to all who contributed and supported! I believe that's the new Guiness World Book of Records for these Suggestions forums. =)
~Sev
I didn't read EVERYTHING, but I got the gist of it.
+1. Even though I want to give a +25, I can't.
I don't really think a lot of people do...haha.
Thanks for your support!
~Sev
i believe this is a great idea, this will make guild halls more interesting than just a random slab of cradle with a view of the clockworks and a machine
I'm not sure if this as been suggested already, but I like the idea of a guild-customizable NPC like the guild grunties in .hack//G.U.
this is a very good idea since the only thing our guild uses the guild hall for is opening lock-boxes
@Lanseal: Hard to tell exactly what you mean in your thread. A mascot has been discussed but not really suggested as a sincere addition, if that's what you mean. Assuming he's restricted to the Guild Hall, I wouldn't mind such an aesthetic addition. Just needs some clarification.
@Neo: Thanks! :)
~Sev
At the Ready Room there should be a button to send you of to the guild hall similar to the one that sends you of to Haven. Pretty sure OOO will implement this but it doesn't hurt adding it to the front of Sev's thread for them to see, if they check that is. Would rather have spawning points for the Guild Hall but it kinda ruins the point of the Ready Room :|
~Doom
I really believe this really long suggestion will turn out a great idea for SK. I think that guild halls should have more potential than just being a run down part of Haven with a beautiful scene of the clockworks, sorry game masters it just how it seems to me
I think that would be frivolous. From the Ready Room, you can just open Guild List then click Guild Options then click Go To Guild Hall. There's no reason to have yet another button that I can think of. Thanks for the suggestion though.
@Power: Thanks =)
@Steady: Well, I suppose your 1st post was 1 thumb up and now you have both up. Thanks, lol.
~Sev
although somewhere later in the game can the devs work a guild House in the game? (not the guild's house singular) but a guild's House(plural) meaning a place where all the guilds can meet to compete for events and etc. :) to make better use of leaderboards, the mini-games and etc.
Oh, you mean a Guild Hall that different guilds join up in?
Like...Guild Haven...
Interesting but I don't see the point in it, lol.
~Sev
what's with all the guild suggests? sort out the basics first please , like make descriptions/how to guides for the new stuff such as the mist well , cause the majority of people in my guild doesn't how to use it , since there's no guide on the wiki or anywhere else , so i wasted 500ce trying it out
...
You do realize this thread's probably been around before you've ever heard of the game, right?
"no i don't realize that even after you told me"
Then you are self-admittedly more dense than you sound.
Well, a year ago I never thought this day would come...but here we are....
-wipes proud tear away, sniffs in pride-
Congratulations everyone!!!! The Guild Hall update is now LIVE!
Here's a toast to all the creativeness and all the hard work we all have put in, and to the good times and excitement to come!!
HAPPY GUILDHALL DAY!!!!!! :D
*ahem*. I may or may not have exploded in happiness. Excuse me while I clean up the rainbow drool. In the meantime, enjoy!
~M
Haider, good to see you're still alive.
Yep Happy Guild Day! Officially Nov. 14th.
Congrats to all~
Meanwhile, I might get to start on a new guild project...ho hum..
~Sev
I've noticed a slight decline in the ranks of this post, so I've decided to give it a little boost in order to enable others who are interested in the same ideas that we are will be able to see what's already been said--not to mention, possibly spark more ideas that could make this vision even better.
Shameless bump? No, of course not--you know me.
~M