...Because I like guns. Lots of volunteers on art here, so I'm just going to list them as they come. Yay~
Original concept.
3-D Concept.
Tsubasa-No-Me's Artwork (Includes her own guns)
Diamondshreddie's Artwork(Of the Elephantine)
Nixk's 3-D Model of the Judgement (Spiky Version)
My idea is essentially a mixture between a Magnus and an Antigua. A four-shooter Heavy-Revolver weapon. The attack speed would be fairly slow, but not as slow as a Callahan, and it would only need to reload every four shots. There would be about a half-second between each shot. Upon firing, your movement speed would be reduced as you shoot, but you would not be immobilized (It's not that heavy of a pistol). The range of this weapon would be close to, but not quite, equivalent to the Antigua lines. 2* would have a much shorter range than an Antigua, 3* would have only slightly shorter range than an Antigua, 4* would have only slightly shorter range than a Blackhawk/Silversix, and a 5* would have only slightly shorter range than an AP/Sentenza.
The concept of this weapon is a powerful revolver which fires off bullets at intense speeds, with the sheer caliber of the shot doing much of the damage. This intense speed is accompanied by a "blue aura" (3*+) which is there to visualize the speed of the bullet. The "blue aura" that the bullets have represents the speed and elemental abilities of the bullets themselves. The bullets are more blunt than average bullets, so the gun does not end up doing piercing damage, but retains its normal damage even when it's split with Elemental.
Here goes nothing...
2*:
Name: Revolver
Type: Normal Damage
Description: Four-shot magazine, much slower than Antigua but faster than a Callahan...basically a "Heavy pistol".
Charge Attack: Fires off a single, powerful shot forward.
Level 5+: CTR: Low.
Level 10: CTR: Medium.
3*:
Name: Magnum
Type: Normal/Elemental Split Damage
Description: Elemental Damage added, bullets now have a blue aura around them.
Charge Attack: Imagine your character facing North. Once the Charge attack is used, he would spin some 15 degrees to the left, and fire 2 bullets, ending at about 15 degrees to the right (One bullet 15 degrees left, one to the right).
Once charged, the actual attack would have approximately a 0.75-second execution (Faster than normal bullets; deals slightly more damage).
Level 5+: CTR: Low.
Level 10: CTR: Medium.
4*:
Name: Saint's Flintlock
Type: Normal/Elemental Split Damage
Effect: Moderate Chance of Moderate STUN (Charge Attack Only)
Description: More damage, Stun added to Charge Attack.
Charge Attack: Similar to 3*, but starts further to the left and ends further to the right (30 degrees?), firing a total of 4 bullets. Once charged, the actual attack would have approximately a 3-second execution (Executes faster than 3*, but fires more bullets).
Level 5+: CTR: Low.
Level 10: CTR: Medium.
5*:
Name: Judgement
Type: Normal/Elemental Damage.
Effect: Good Chance of Moderate STUN (Charge Attack only)
Description: Upon hitting an enemy, a powerful shockwave passes through them and slightly damages all enemies behind the enemy (Does NOT cause Knockback, shockwave damage is equivalent to roughly 1/3 of original hit damage).
The shockwave damage effects all targets within a 30 degree expanding cone area behind the target that was shot (That is, a cone that starts at 1 degree when you're directly behind the target, and eventually grows to 30 degrees after X distance; after hitting that 30 degree range behind it, the shockwave would fade. The Shockwave would hit *all* monsters within that range, it would not stop if the shockwave hit one).
Charge Attack: Fires off all 4 bullets at one time (Essentially at one time, your character spins very rapidly in a 90 degree swing (Starting at 30 degrees left and ending at -30 degrees right) and fires off 4 bullets), in the same area of effect of 4*'s charge attack. Bullets are high-impact bullets that can cause a more powerful stun than 4*'s, as well as doing 2/3 shockwave damage to all targets hit (Charge does 2/3s shockwave damage, normal shots only do 1/3).
Level 5+: CTR: Low.
Level 10: CTR: Medium.
Note 1: The downside to the Charge Attacks is that they're slightly shorter range than the bullets themselves, not to mention less accurate. The Charge ranges are maybe 2/3 that of the shots themselves. At the end of their range, they just explode as if they hit a wall, similar to any other gun's.
Note 2: If this is ever made, please be sure to record a very nice "BLAM" sound. That's like...why I use a gun.
Note 3: (Probably the most important note) I may remove the 2* Revolver due to the fact that this gun's "Rivals", Antigua and Callahan, both start at 3*. We wouldn't want any UV farming advantages...
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So I was initially thinking of doing a Shadow damage line...but instead I'll go with a Piercing line. Reasons being, there are no mobile piercing guns in the game at present...and Sentenza covers Shadow.
3*:
Name: Maverick
Type: Normal/Piercing Split Damage
Description: 4-shot magazine, bullets pierce through enemies up to a certain distance. The bullets that pierce through enemies lasts just as long as the Shockwaves from the Judgement-line; however, the range is more limited since it's a single bullet instead of a shockwave.
Charge Attack: The Maverick would fire a single bullet, which both pierces enemies and has a Shockwave effect. The damage is roughly 2x the damage of normal bullets (Meaning the pierce and shockwave damages would deal 2/3 damage of the initial shot instead of 1/3)
Level 5+: CTR: Low.
Level 10: CTR: Medium.
4*:
Name: Dragoon
Type: Piercing Damage
Description: 4-shot magazine, bullets work the same as 3*.
Charge Attack: The Reprisal fires 4 bullets in very quick succession, each piercing all enemies (no shockwave), with a base damage of 1.5X per shot. Bullets will move very fast and cause a very small explosion when they die out (Nothing like a bomb, just a small explosion barely larger than the bullet, that would do one final hit to any enemies it carried with it).
Level 5+: CTR: Low.
Level 10: CTR: Medium.
5*:
Name: Transcendence
Type: Piercing Damage
Description: 4-shot magazine, bullets work just as the others.
Charge Attack: The Retribution fires all 4 bullets at once, in a long-range shotgun fashion. Bullets will surround the front of the user and go outward (Similar to Divine Avenger, but much less delayed and smaller). Each bullet has a base damage of 1.5X, and pierces all enemies along with a shockwave that deals knockback.
Bullets have a very long range, and will go from one side of your screen to the other; the bullets are unstoppable unless they hit a Shielded enemy (Trojan, or in PvP another player who is shielding), a wall, or a switch. Shockwave only activates upon hitting an enemy, causing some knockback. There is no explosion when the bullets dissipate.
Level 5+: CTR: Low.
Level 10: CTR: Medium.
Tell me what you think my dear Suggestions comrades! ^^
~Sev
Sounds Good. Now Only If There Were Balanced Catylizer And Pulsar Fusion Threads.