Why, hello there!
I'm just going to come right off with it and say that the enemies listed in this topic's title may need some fixing, but of course, we ALL know Devilites need fixing.
Gremlin Thwackers: The spin-attack of these guys can be a REAL pain in my Wolver tail. I can fight them fully geared with fully heated Vog Cub armor, and still their spin attacks never fail to take away almost half my health with 1 hit. This wouldn't be a serious problem normally, but I notice on occasion that the Thwackers realize how effective this attack is... and start doing it consistently. Nothing ruins a Clockworks run more than a 5-gremlin tornado trapping me in a corner. And to make things worse, the attack stuns you quite often.
Suggested Fixes for Gremlin Thwackers:
1. Remove the stun.
2. Give the Gremlin's spin a charge animation and delay like the Mecha Knight's have.
3. Remove it entirely.
(Most preferably the second.)
Devilites: Yadayadayada. We all know this story. I'll just give you the summary. 1. The Overtimers dodging 10 times in a row and then suddenly throwing something. 2. The regular Devilites not throwing until you hit them, and THEN they throw something during your time of weakness. 3. The rate at which 3 Devilites can destroy your shield if they all throw things. 4. If one shock Devilite manages to shock you, kiss your sweet life goodbye.
Suggested Fixes for Devilites:
1. Give the Devilites a small charging animation like the Mecha Knight's before throwing (shorter charge time than the Mechas.)
2. Reduce damage done by thrown objects (Did I just lose 1/4th of my health to that piece of paper they threw at me?)
3. Make thrown projectiles inaccurate, with maybe a 45-degree spread in either direction.
Greavers: Right up there with Devilites. These things are easy to kill on Tier 1, but on Tier 3, more than one of them can be the death of you. Not only is their diving attack INSANELY hard to dodge, the Shock/Freeze aura left behind afterwards will either leave you standing there losing your shield slowly while they simply put more debuff auras on you, or leave you standing there frozen/shocked while they (you guessed it) put more debuff auras on you. Now, any decent player with a flourish can keep the Greavers at bay, but what about those times where you have multiple enemies to worry about? While you're busy trying to keep the Greaver storm from reaching you, that little ol' Spookat is swooping up behind you... and you get the picture.
Suggested Fixes for Greavers:
1. Tier 1 Greavers perform a swoop that cannot change direction. Tier 2 Greavers perform a homing swoop. Tier 3 Greavers perform a homing swoop and do the x-shape projectile shot when executed.
2. Reduce the debuff auras existence time or radius.
3. Slow down the Greavers swooping attack, or make it so it cannot turn very well when it attacks.
That's basically it. Thanks for your time, and feel free to leave your comments. Also, try to get this thread well-known if you support the ideas in it. I'll also consider adding fix suggestions if you post them in the comments.
Have a great day!
~Nitresco
"Ooh, enemy fix. Might have good suggestion for buffs."
Ignore list of enemies
Read first line.
/facepalm