I can confirm what nick has said
Patch Notes - March 22, 2012 - weapon and economy changes
King of Ashes crown payout nerfed...
GG 20 minute speed runs. >_>
YES TROIKA BUFF
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
Doubt you'll ever even reach 10k in KoA now. 9k if you're lucky
Bombastic piece has Medium Bomb Damage now.
Why have not it been mentioned, or i missed something?
Gwen - Are you sure? It's a single sword strike but there is an initial hit and then an immediate 'aftershock' hit in the same spot. Since there's no impulse on the first hit, you almost certainly hit your target twice. Try it out.
There's a second burst after the swing, but it seems to appear directly in front of the player, like a Brandish charge, rather than the impact location. At least, that's what it looked like from slamming it around the training hall (sorry about the floor.)
Also, unless the damage on the attack is EXTREME, as in enough to whomp a turret in one strike, I don't think it's going to rectify the problem with those charges - they're incredibly unsafe to use.
Ditto what Ubernerd said. Your complaints, valid as they may be, are always laced with a conspiracy charge against the admins / developers, which handicaps their believability from the start.
I'm not "interrupting" anything besides your endlessly repeated rants. We point out your typos because your arguments take themselves apart; there's not much there to pick at that hasn't already been destroyed in other threads or by your own hands.
In other news, I approve of the adjustments to the economy, and appreciate some love for the gunner armor line.
Nick: "Gwen - Are you sure? It's a single sword strike but there is an initial hit and then an immediate 'aftershock' hit in the same spot. Since there's no impulse on the first hit, you almost certainly hit your target twice. Try it out."
Oh, I misinterpreted it as being like the Warmaster Rocket Hammer's charge attack. My mistake, disregard my previous statement.
Note: You also missed something in your patch notes... Bombastic is now Medium Damage bonus. Which makes it very viable for PvP Bombers. (Edit: And I was multitasking and hadn't seen Sodl had already said about the Bombastic, nice catch Sodl.)
~Gwen
CE prices will go down now.
But it's harder to make crowns as well.
...
Why are people happy about this?
Orbwanter - It seems that there may be an issue with where the second hit is spawning. We're looking in to it.
I am actually gonna see my friend rage a bit as he wont be used to his Arc Razor anymore lol
But... since theres probably one thing now wrong in the game, people are still gonna rage on the forums.
Solution:
Problem resolved, new one arose.
I disagree with this patch.
The equipment changes are good but economy changes are unacceptable. T3 players should be able to make more cr than others because they earned it, either by supporting OOO or working their way up f2p style.
Other way around, Neodasus. You lost out just in time. Those crowns you spent are about to be worth more.
No... If crowns are worth more and you need to pay a constant amount to Punch, you'd be paying more when crowns are worth more.
T3 players should be able to make more cr than others because they earned it, either by supporting OOO or working their way up f2p style.
Because earning 20,000+ crowns on 100 Mist Energy was definitely not an issue, right?
IMO, the reduction of heat/crowns is going to ruin the game. I mean its being done for the right reason but people who make around 10k in T3 actually work for it and it takes around 45 minutes to complete a run. That along side with spending ME/CE it is a reasonable balance. So instead of changing heat/crowns that much why not just change the overall price of the CE market?
Thank you guys for complaining about the crs from vana run. This will lead to less inflation and cheaper ce right?
In the other hand, when less people can afford ce, wouldn't more people spend real money on the game? This is just ridiculous.
This has been happening in EVERY patch. If you haven't realized it by then, you should be catching on right about now. The game is slowly but surely, pandering to the paid accounts even more than they have.
The reason? You asked for it. The lowest common denominator always gets hits the hardest, and the worst part is that this is all self-inflicted. In the end players like me, that have no qualms about purchasing CE, will always come out on top. The reason?
CR will continue to become weaker, while 3,500 CE will always be 9.99
As more content becomes P2P, the CR output will start to decrease even further. You will spend more time grinding for the same amount of CE. All of this simply because you complain about CE prices being "too high". Honestly? 7k is something you can all live with. Even 9k CR per CE was something you could have lived with. Now it's going to get to the point where you will net 100CE for every 30 minutes spent. Is that really worth it? 200CE for an hour of grinding when you could easily make 3,500CE in an hour via part-time job?
ITT: spoiled brats that don't understand that Spiral Knights isn't a chinese gold farming simulator.
The crown drop rate has been nerfed in a few missions, most notably The Gauntlet (approximately 3900 now instead of over 5k) and King of Ashes (approximately 7300 instead of over 12k). Tier 3 will still be able to make more then T2, all the current patch did was remove the major over payout from those 2 missions, and probably a couple others, that we all KNEW was going to happen. The payout for the 2 missions I named are now in line with what you'd get in the Clockworks. Which is just fine.
"Crown and heat payouts for all levels will be undergoing adjustments over the next few patches in order to better balance the game economy and create a better experience for all players. "
Adjustments does not mean nerfs, it means adjustments. Some floors probably will be nerfed, Jelly Farm will probably be among them. Others, such as the downright laughable payout from any Concrete Jungle floor, will probably be buffed. The payout for Concrete Jungle is a joke and we all know it. You can make more in a Depth 1 Arena then in a Depth 28 Concrete Jungle, and that is downright pitiful.
~Gwen
every mmo ever
try harder
edit: Yeah gwen, it would be nice if those stages were buffed. It would be sad to see some players leave simply because they can't extend playtime as easily as they could before.
Im F2P, full 5*, t3, tons of stuff.....who says we cant economy? O.o
Im personally glad that the CE prices will go down, coz then i can sell all my CE now, then buy it back when it hits the low! :D
@Mysticbeam
You did this pre-patch though, so upcoming f2ps can't really use you as an example.
Update on the Troikas, etc - There seems to be a latency issue with the second hit that is causing it to spawn too close to the player. We will be fixing this as soon as possible.
Regarding economy balancing - Keep in mind that this will be a multi-patch process. This initial pass is not a magic bullet.
At first, after reading the patch notes, I was annoyed that they didn't buff the bombastic, but then Gwen mentioned the unmentioned and I logged, and did *happy dance*. It's about TIME, and I'm so happy I had actually crafted this suit as my main :).
Regarding the rest of the patch, the Troika buff sound nice (Some charges are meant to be dangerous), and I'm super glad that the Spur series got some proper adjustments. While the first forward impulse was neat and all, it did make certain situation, such as being surrounded by spike traps, very tricky and difficult to a greater degree. Also really glad that the charge shot got read adjusted; I might start using this sword again more often.
Also, regarding the ecomony, I agree with Gwen that the missions The Gauntlet and King of Ashes go a proper adjustment for crown payout. Equally, I do hope they fix certain lower payouts for stuff such as Concret jungle and maybe even Treasure vaults.
Super happy with this patch overall ;)
The Vana mission now lets you make the same amount of crowns as the Arcade gates. Why are people complaining? I never heard anything about how Vana wasn't giving enough money pre-mission. You get the benefit of skipping stratum 5, so the mission is still doing people who did them good. To whoever said T3 people deserve more crowns, Vana is already the highest paying boss, thus T3 players are getting more money. Think about the T1 and T2 players for a bit, won't you? For people who could run the Vana mission over and over, the hike in CE prices is proportionate to the crown increase, but those who can't do the mission is screwed.
Seriously, all we're doing is making the mission Vana the same as the Aracade Vana. Nobody is getting shafted, all this outrage is just laughable.
Can't type "lol" or "rofl" in guild channel... sigh.
New King of Ashes is payout is roughly 7.8k now , did 3 runs ; 7.5k, 7.9k, and 8k.
you totally ruined the point of KoA.
with the difficulty of vanaduke, it's not even worth the trouble now.
thanks, you screwed over HUNDREDS of happy players.
those who thought it was an issue, don't get all pissed because you're not GOOD enough to get past the first KOA stage.
Gwen - You're right! Added a line about the damage bonus to the Bombastic set.
"with the difficulty of vanaduke, it's not even worth the trouble now. "
The entire point of your post was moot the moment you put that line down.
Damienfoxy, please Shut up.
Your Economical-Logic-Thing-a-Ma-Bob is Flawed.
You have a Short Temper.
You Disagree with what Everyone has to say, even though it is Right.
You're just Plain Rude.
Just STOP.
The mission now pays roughly what the clockworks version of Firestorm Citadel does. King of Ashes had a BETTER PAYOUT THAN SHADOW LAIRS. It needed to be fixed.
The crown payout being reduced I can live with. The previous 300cr / ce reward in fsc was indeed too high. The problem I have is the horrible new heat payout and lack of the wheel of fortune in missions.
I've noticed 2 things that are messed up after this update (one longer than others) regarding the Steam inventory.
1) Tags aren't converting properly. I'm seeing "#Economy_Tag_Tradable" instead of "Tradable," as well as "#Economy_Currency_PrivacyNotice" instead of the message saying only you can see it (aka private). Lastly, "#Economy_AllGameNameItems" instead of "All" (I think)
2) The sorting issue I mentioned a month ago (http://forums.spiralknights.com/en/node/45053) isn't fixed. I'm assuming it's only me or nobody really gives a damn (aka ignoring it).
i'm sorry, did ANY of you spend four years as an economic researcher?
do ANY of you play the stock market and profit from it?
if this doesn't apply, please keep it quiet, because your illogical reasoning is sickening.
No, the Steam inventory has had issues for a while. Any bound item will say "This item will bind to you when acquired." for example
"i'm sorry, did ANY of you spend four years as an economic researcher? "
Not me, because I'm still a Teenager, but I'm pretty sure plenty of Adults who Play Spiral Knights did. I'm pretty sure you haven't, either.
"if this doesn't apply, please keep it quiet, because you're illogical reasoning is sickening."
Irony much?
Some points I want to throw at you to show how disturbingly biased your logic is:
The Vana mission gave more crowns for less time and energy involved than the normal arcade.
People have been farming FSC before the game even went out of beta, and energy prices were relatively stable.
The King of Ashes mission effectively gave more for less.
The same people who are complaining about the payout are the same who used to farm the Arcade's FSC.
Even if it gave more crowns, the energy prices would rise accordingly. That means it's much MUCH more difficult for someone to actually get to the mission to grind it as well, along with making crafting overall more difficult.
The mission payout should be less than that of the normal arcade, to give some LIFE to the Clockworks for one, and to reward players who are using more energy to earn more crowns.
i'm sorry, did ANY of you spend four years as an economic researcher?
do ANY of you play the stock market and profit from it?
if this doesn't apply, please keep it quiet, because your illogical reasoning is sickening.
Undimmed by Capitalist Tears ~A King of Ashes Memorial Tribute~
Following Warren Buffet does not count as playing the stock market.
Well guess what. I teach economics, and I've been playing the stock market for profit since I was 13. I think my qualifications are better?
We aren't Listening, because there's nothing to Hear, except the sounds of us Typing on our Keywords/Touchpads. We are Reading your Stupidity, though, if that's what you mean.
lol I actually trade securities and I don't throw it around to prove a point
The only reason why I'm even posting in this thread is to remind you that OOO devs actually listen to the player base, so be extremely cautious of what you ask for because sooner or later you will get it. It's the reason why they deserve your money in the first place.
i shelled out money on this already, and WAS going to shell out more for the FSC.
a few others i know as well. so i guess they lost some profit from that
I suppose the people who shelled out money before there even was a fsc lost even more money than you did.
KoA mission now pays out about the same as running FSC through the clockworks. So, we're getting the same payout as we did before the missions systems was introduced. I don't see the problem here - it's not like OOO has nerfed our crown intake from FSC, they just de-buffed it.
I realize that for us T3 players, 12k cr per run was nice, and now we're a bit spoiled by it. But things are just going back to normal, really. Back to the old FSC crown payout, which is still higher than any other boss. The heat's also about the same as pre-mission levels, unless I'm mistaken.
Yay for gunner buffs, yay for the crown adjustment (I'm going to miss the 12k payouts, but it's better for the economy). Not much else to say, really, since Nick told us this was coming a bit ago. I'm tempted to take my Spur out for a bit, but I haven't used it in so long that I doubt I'll notice the difference.