It's not a "Hoax", Nick's statement is in the thread which I linked in the OP.
"We've talked about this internally so many times. It's just that it's such a major change with much of the end game dependent on skilled use of your shield. It could end up being quite frustrating if you lack one" -Nick
There have been 30+ dual wielding threads, all suggesting the sacrifice of a shield. All of them were quickly shot down. I'm not going to waste my time attempting to convince the general public that going without a shield is not so bad, because it is. One of the best days of my Spiral Knights life is when I learnt how to shield cancel.
I would have never made it through OCH T3 without my shielding skills, despite what people think, gunners DO use shields.
I have a few questions for you:
1. Do you know how to shield-cancel effectively?
2. If so, why would you be so willing to sacrifice such a powerful manouver?
Even Tsu has admitted in another thread that she optimizes the shield cancel.
I have not played vindictus, but I have played a game called Savage 2, which is a FPS/RPG/RTS, it's also based purely on skill, sure, there are people with dual weapons in it but they still have the ability to block, because in such a high speed game, you won't survive without a way to defend yourself.
In other RPGs that I have seen with dual wielding, (Diablo and its clones FATE and Torchlight, Rune Factory, Runescape, Dragon Quest among others) the shield merely gives a defense bonus, rather than an ability to completely migitate damage, therefore it's not such a sacrifice to remove it. I just looked at Vindictus, and it appears to me that the shield is a quite minor part of the game, which only one character can employ (out of four [eight in the expansion]). In games like this with more predominent classes, there are specific forced styles of play. In an open-styled game like Spiral Knights where everyone can use a shield, it's a pretty darn important component.
I think Trollingyou explained this pretty well in comment #50.
"Do your research" is not a valid substitute for an argumental point. YOU'RE supposed to do the research and then present us with the argument, which we then counterargument, with research of our own. So far you've talking about "games" but have failed to mention any apart from Vindictus which I discussed above.
Also, Alaska is in the United States, which is close to one of the Spiral Knights servers. I live in Australia, and have never seen 2 bars of connectivity. Please stop bringing up the "I have bad latency" point because you most likely don't.
You state that I'm stubborn yet you had a large debate with Trollingyou.
"2) Yes.. i know what it's like. Thats not an issue with the game. Otherwise why would they ever add new stuff if latency was such a huge problem?"
The majority of things added into the game have latency accounted for. Even I can whiz through OCH or use alchemers effectively.
"It's a lie to say 'you cannot do t3 without a shield" since I repeatedly do it. I've taken people with me on jelly king runs and challanged them to try no shield, by the end they were doing just as good as they were with a shield"
JK is T2, not T3.
That is because the majority of people don't utilize thier shield correctly in the first place. If they don't know how to use something, why would they be upset if they had to sacrifice it? They wouldn't. I'm beginning to think you don't realise the importance of a shield. Sure, you can run without one, but did you really use it when you had it in the first place?
"I honestly think that the shield should be gone if dual wielding, but have a form of blocking. In some games characters cross their swords for a last minuet chance. I think it should be an extremely weak block though"
That, I believe, is a form of shielding. Which we have been discussing. You've effectively said "No you can't bring a sheild if you dual-weild but you can still shield". WTF?
"I really dont think players would have a shield though, but instead a blocking method. The could just animate the same shield animation to make it easier, but while holding swords up, or if they want to be fancy, a crossing sword block. Theres two ways to do this. One, already mentioned, weaker that can only survive a hit. Or two, the defense would be equal to the swords basic power, BUT player is immobilized bracing their feet back in a blocking stance, as that is most practical when blocking with swords crossed.
Comments #15-30 regarding shielding mechanisms have already discussed this.You didn't even read the posts above your post (#31) to see what we were talking about before changing the inter-thread topic. :\
Okay like I said. Do some research, I know so many games that have this style health and damage. All you basically did was restate with out a predominate rebuttal.
1) Yes but new players will die a lot using dual because it will make them careless.
2)It can fit in, and also, I think OOO is trying to develop more unique player styles.
3) + 4) Sigh.. Again. Think of other games and the reality of mechanics. To keep it fair it would only work with the current swords, not the current guns. IF they add new guns specifically for dual that could work too..
5) And again research other games... DPS is a bit of damage but harder to pull off. I played as a dual in one game and players loved to have me cause I would run up and as we called it "dps the crap out of" the boss. It took me a lot of practice to be able to do that, and even then it was almost better to ha e a shield character because on a harder boss, if i was careless I could easily die the most. This entire topic is almost a dull point because alll of what we talked about is only in theory and how they would design the code to handle the weapons of choice, they would need to test it against bosses and enemies.
And again. Like i was saying. Dual wielding was not my suggestion. I'm only saying he should to take down the section saying it is impossible to do tier 3 without a shield. Thats a lie, and is breaking the integrity to this discussion. Honestly my suggestion for dual wielding varies way different then this and that comes from my knowledge in game design and 3d design, I've done work in both and also what I hear from my brother and a good friend, since they are the two best MMO players I have ever met. (the friend is paid to play mmo games now)
if you wanna know a couple things about this suggestion I don't see working without having to change or add weapons base off the style of this game,
-guns dualing
-having a weaker shield
-having dual and a shield
-individual attacks for swords unless there is no shield.
What I agree partially with "* Dual-wielding Specific Weapons
Weapons that are custom made to be dual wielded, and balanced for this purpose. It could be two half-strength brandishes, or a vastly new weapon, such as the frequently suggested dagger." Though I don't think new weapons need to be designed. Like I said it would do with the code and how it handles the weapons stats when equipped. For example, 2/3 the average of the weapons damage. (This does work with two different weapons) For example again lets set random values. Two swords, 5 blips of normal, and both have 5 blips, one in shadow the other in elemental. The first sword when hit would do (10/2)*(2/3) normal and (5/2)*(2/3) of shadow. The other the same but elemental. Of course they would have to tweak with the (2/3) value of course and how that works. Thats just an example. I really dont think players would have a shield though, but instead a blocking method. The could just animate the same shield animation to make it easier, but while holding swords up, or if they want to be fancy, a crossing sword block. Theres two ways to do this. One, already mentioned, weaker that can only survive a hit. Or two, the defense would be equal to the swords basic power, BUT player is immobilized bracing their feet back in a blocking stance, as that is most practical when blocking with swords crossed.