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June 6th patch notes discussion

163 replies [Last post]
Wed, 06/06/2012 - 17:29
#101
Tuguk's picture
Tuguk
Gamepad support

why the game not support gamepad again???
i cannot play without gamepad,,,

Wed, 06/06/2012 - 17:36
#102
Riarry
Broken Patch

I played this morning and had no problems with the game. I tried playing again after the patch, but could not. Not only was the lag unbearable, but I was disconnected. Worst of all, my entire laptop froze because of the conflict with Java that the game created. I've been playing for over a year and have never had a problem like this. I hope it gets fixed soon. Furthermore, the two people with whom I was playing were having the exact same problems.

Wed, 06/06/2012 - 17:35
#103
Damienfoxy's picture
Damienfoxy
why are the controllers not

why are the controllers not up again?

i'm very upset by this, it's been a few hours now.

Wed, 06/06/2012 - 17:48
#104
Realnight's picture
Realnight
I'm assuming the controller

I'm assuming the controller problem is actually tied to the java library issues they are having with this patch since the input library is managed by java. So while they have identified the problem it looks to be much bigger than just the controller issue - and not as quick as a fix.

Wed, 06/06/2012 - 17:58
#105
Rms-Titanic's picture
Rms-Titanic
Secret patched stuff

Secret patched stuff =
Java
Your game will lag and freeze more as hell,even on Haven

Wed, 06/06/2012 - 18:00
#106
Rms-Titanic's picture
Rms-Titanic
And free screenfreezes too

And free screenfreezes too

Wed, 06/06/2012 - 18:07
#107
Whimsicality's picture
Whimsicality
3

That moment when I notice that SK is now using 1,500,000 KB of data. When under normal circumstances, it rarely ever goes above 300,000 KB for me..
Loving this patch, it was completely necessary to present us with slight cosmetic changes. It's a dang shame we can't get to any of it without having the client crashing.

Wed, 06/06/2012 - 18:12
#108
Link-Kd's picture
Link-Kd
Crescent memory usage

It appears that something in the game is making SK's memory usage keep increasing more and more the longer the game is running

so basically...it's like if everyone had a timer on the game whenever it starts running (stronger computers have a larger timer) and after the timer goes past a certain point it starts lagging...and lagging more as it goes on...and probably after awhile it will crash, lol

everyone expects a quick fix I guess =w=...restarting the game solves the problem for awhile for now though

Wed, 06/06/2012 - 18:31
#109
Grandiloquent's picture
Grandiloquent
Not too long ago they did a

Not too long ago they did a patch for the extra ce and some people couldn't buy ce. Now they do a patch for minor changes and most seem unable to play without lag.

Hmm.

Wed, 06/06/2012 - 18:45
#110
Cryoworld's picture
Cryoworld
Holy crud, I just crashed in

Holy crud, I just crashed in Jelly Kings palace. I don't think that's ever happened before.

Wed, 06/06/2012 - 18:34
#111
Rommil's picture
Rommil
lag

lag

Wed, 06/06/2012 - 18:35
#112
Agrimony's picture
Agrimony
I can't find any of the

I can't find any of the stealth edits in Spiral Spy. Has anyone else checked?

Wed, 06/06/2012 - 18:46
#113
Alynn's picture
Alynn
Moo~~

This is new.............normally, they break weapons and interactive objects................this time they broke the game itself............clap clap :)

Wed, 06/06/2012 - 18:52
#114
Canozo's picture
Canozo
--

Wait... zombies dropped loot when rezed before!?

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

Wed, 06/06/2012 - 18:54
#115
Coatl's picture
Coatl
^ No.

^ No.

Wed, 06/06/2012 - 19:14
#116
Canozo's picture
Canozo
--

So why the "Zombies will now only drop loot on initial defeat. Rez'd zombies will drop nothing." ?

Wed, 06/06/2012 - 19:20
#117
Sypsy's picture
Sypsy
Old:Zombies would drop loot

Old:
Zombies would drop loot only when killed outside of a totem's area of influence. So you would need to res it and kill it completely to get the farm.

Now:
Zombies will drop loot when first killed, you can leave them un-ressed since you won't lose out.

Wed, 06/06/2012 - 19:22
#118
Bert-Banana's picture
Bert-Banana
.

Cano, the ones that die and respawn because of the totem circle will drop their crowns/heat/mats/items when they die initially Instead of before where they dropped their crowns/heat/mats/items when they actually died.

I would love to see a successful SK update, without lag, glitched AH, or bugged energy depots causing consequences. Come on, OOO.

Wed, 06/06/2012 - 19:27
#119
Realnight's picture
Realnight
Seems like they need better

Seems like they need better version control - I expect this means that there will be some massive update in the future with regards to Java performance that got half pushed out today in this small patch and bugged everything.

Wed, 06/06/2012 - 19:33
#120
Psykoglory's picture
Psykoglory
Around when will the fix

Around when will the fix come?

Wed, 06/06/2012 - 19:34
#121
Shoebox's picture
Shoebox
So why isn't Andrzej working for you guys again?

When Boswick gets off lunch break to fix what he broke.

Wed, 06/06/2012 - 19:45
#122
Greatscot
DEMAND IT

Extend my weapon and trinket slots and elevator pass by 1 day and for each day until this is fixed. Game is UNPLAYABLE. Everyone else should expect the same.

Wed, 06/06/2012 - 19:52
#123
Dukeplatypus's picture
Dukeplatypus
@Agrimony

I found some stealth patches. One is future content, one is varients of old content, one is the most bizarre vanity item I've seen in this game, and three are Rings to the Elven-Kings under the sky.

Wed, 06/06/2012 - 20:03
#124
Agrimony's picture
Agrimony
About the future content: is

@Duke About the future content: is it combat related? Perhaps the combat enhancements they've talked about? Or is it much more minor?

Wed, 06/06/2012 - 20:06
#125
Dukeplatypus's picture
Dukeplatypus
@Agrimony

It's plot related and since this update has leaned towards FSC, I'll leave that hint and be done with (at least on a place as public as the forums).

Wed, 06/06/2012 - 20:12
#126
Brettu
your horrible update

your update has made atleast half the people in every haven dc PLEASE fix this i cant even play im going to quit and three other of my friends have already quit from a lack of attention to the horrible and frankly useless update.

Wed, 06/06/2012 - 20:17
#127
Shuace
@@Add a new language?

Where's the offical translate team's workers???????

Wed, 06/06/2012 - 20:20
#128
Dukeplatypus's picture
Dukeplatypus
@Brettu

One day you'll wake up and realize that not every update ever has to be major patches or expansions and that almost every single MMO has bugs with every patch that get ironed out within a day. OOO's goal is obviously not to create Java lag for you to make quit the game, so stop acting like they're conspiring against you and acting like you will realistically leave any impact with your absence.

Wed, 06/06/2012 - 20:22
#129
Fehzor's picture
Fehzor

Yeah.

You guys broke something, because the lag that patch caused is ridiculous. Can't wait till the lag gets fixed and I can go enjoy the new art for the slag walkers. Not sure what was wrong with the old slag walkers, or why we need new ones though.

Other than that, the patch is alright. I like how it messed up the zombies- FSC will pay slightly less now, although it also kind of hurt the cr payouts on several other levels, like the one with the zombies and the slimes.

Wed, 06/06/2012 - 20:30
#130
Theraptorjesus
Lag

for some reason i get Disconected every 3 min or so.... its agrivateing. the lag is unbarable. excuse my spelling. but if its possible to fix i would really like that ^^ i just want to play my fav game.

Wed, 06/06/2012 - 20:31
#131
Thich's picture
Thich
I'm wondering if the time

I'm wondering if the time between patches will be added to my elevator pass.

Wed, 06/06/2012 - 20:46
#132
Bedboil's picture
Bedboil
This just ruined the game.

Lagagagaagagagagal i hope we get some sort of compensation for this :/

Wed, 06/06/2012 - 20:50
#133
Kamen-Rider-Faiz's picture
Kamen-Rider-Faiz
hope they fix soon

love the update but the freezing is a pain mainly cause i just upgraded a bunch of stuff to 5 and 4 star and would like to heat them so i can upgrade them. hope its fixed soon.

Wed, 06/06/2012 - 20:52
#134
Worldweary's picture
Worldweary
Patch Lag

Experiencing extreme lag.
In FSC. In JK. In Snarby. In arena depths. Even in haven when viewing the auction house.
This game is unplayable and broken in its current state. I would suggest adding time to all timed items - elevator pass, weapon/trinket slots, etc. Including time for items on the auction house - I paid crowns for that time, so that more people had more time to see my items. I want the lost time back.

Wed, 06/06/2012 - 21:00
#135
Guybuster's picture
Guybuster
...

Yeah, it's really laggy for me. I've already had times where the game just completely stops for me. It's laggy, even in the ready room. Please fix it fast.

Wed, 06/06/2012 - 21:02
#136
Softhead's picture
Softhead
HEY PEOPLE!

You won't get compensation!

And there's nothing you can do about it!

Remember RT.

The Rescue Camp.

And this is NO exeption!

Now get on with your lives!

Wed, 06/06/2012 - 21:10
#137
Sypsy's picture
Sypsy
FYI: Test server just got

FYI: Test server just got updated. Hopefully the fix is effective and then the main server can be fixed.

Wed, 06/06/2012 - 21:19
#138
Dukeplatypus's picture
Dukeplatypus
@Sypsy

The test server gets updated at the same time as the main server with the same content. The only time the test server gets anything unique is when they open it to the public.

Wed, 06/06/2012 - 21:24
#139
Sypsy's picture
Sypsy
@Dukeplatypus

Which is right now.

Wed, 06/06/2012 - 21:26
#140
Theopholis's picture
Theopholis
Revert?

This update definitely broke the game. Might be best if we simply reverted to the version before the patch, and let the issues get worked while the game is at least playable. There's really nothing vital in this patch, and it could likely be thrown away before being fixed.

Wed, 06/06/2012 - 21:37
#141
Traevelliath's picture
Traevelliath
...

I think this patch is setting up the next one with major content.

Also, from what I've heard about Devs responses to similar suggestions, is that reverting the servers isn't as easy as it seems.

Wed, 06/06/2012 - 21:54
#142
Damienfoxy's picture
Damienfoxy
ummm... why isn't the main

ummm... why isn't the main client patched yet? it works perfect on test server now

Wed, 06/06/2012 - 21:56
#143
Taalt's picture
Taalt
-

Yeah, looks like they found and fixed the bug. The jittering and non-responsive controllers are both gone on the test server.

Wed, 06/06/2012 - 22:55
#144
Rms-Titanic's picture
Rms-Titanic
Subject.txt

REVERSE THE UPDATE!REVERSE THE UPDATE!
Seriously OOO has broken the SK economy,now they broke the whole game.Hurray!

Wed, 06/06/2012 - 23:00
#145
Sppw's picture
Sppw
Mines going a bit slow but

Mines going a bit slow but should only take 15 minutes IT SAYS

¬ Sppw

Thu, 06/07/2012 - 02:47
#146
Thrillhaus's picture
Thrillhaus
...

Was this patch even tested on the test server at all? You'd think given how blatant the problems are, someone would have discovered the bugs if proper testing had been in place.

Thu, 06/07/2012 - 02:58
#147
Psychodestroyer's picture
Psychodestroyer

It would appear that this is the most bug-riddled patch to date.

Although some of us are getting impatient, there isn't much else to do than wait.

@Thrillhaus: I've been think about that too. Wouldn't it be better to test the patch first, BEFORE doing it for 'real', then patching the minor errors that appear?

Possible issues:
-Test Server works differently, like the mist and other things. The Patch may break some things the test server doesn't make apparent.
-If it's player tested, that's new content that may be released prematurely, effectively ruining the 'surprise' should the patch have one.

Otherwise, I'm all for a test run of the patches first. Less rage that way.

Thu, 06/07/2012 - 03:06
#148
Thrillhaus's picture
Thrillhaus
...

Not sure why, given the disastrous technical issues, the devs didn't simply revert the patch at the first sign of trouble, and reissue it later when things have been fixed. I'm sure people would be a lot more understanding to having a new patch delayed than not being able to play at all. They're potentially turning off new players who signed up today to find an unplayable game.

Thu, 06/07/2012 - 03:13
#149
Psychodestroyer's picture
Psychodestroyer
Didn't cross their

Didn't cross their mind?

EDIT: Or perhaps they're going for trial and error, otherwise the patch wouldn't have had problems in the first place. They need to know what's wrong with it, right? So they released the patch, realized something's wrong, and to save time and future grief, keep patching it until it's better, as opposed to taking it out, putting it back in, realize something's not right, then repeat.

...

Something sounded so wrong about that last part...

Thu, 06/07/2012 - 03:41
#150
Enclavean's picture
Enclavean
Unbelivable...can you guys even do anything right

/epicfail this patch

Come on three rings. You managed to screw up just a simple filler patch. The game is unplayable for me now. On top of my normal asian lag i now freeze every 3rd second.

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