Stun is broken.
You ready to come out of the shadows and tell us what's wrong?
Hey OOO. Stun is broken.
This thread isn't very informative.
What about Stun is broken?
Like, when YOU hit a monster it can't get stunned? Or you can't get stunned by monsters? What weapons have you tried using?
You need to provide data.
One of things is broken about stun is doubleattack bug, and also stunlock that happens when you release blitz charge and get stunned. It makes you stop for multiple seconds.
You are a [can't think of any fitting two-syllable word here, sorry]
It's already been bumped. So I will do a '/e slaps Serell' if you bump it again today. :P Okay, maybe not.
I see commented on a bug report, but left this all alone. Way to go ignoring this bug.
@zolota I don't know what you're trying to say xp
@autofire this deserves to be bumped everyday, Nick needs to tell us what's wrong.
Instead of adding the word bump every day- which is frankly useless- you should spend the time expanding your arguments. For example, make the nature of the breakage more clear. List steps to reproduce the bug, how the behavior differs from the expected, and what the effect on players is.
Then, tie the urgency of fixing the bug to upcoming game changes. But don't expect the devs to make an effort to fix a bug you can't be bothered to try explaining.
until they tell me what's wrong, and why it is taking so long to fix, or if they ever plan on fixing it, or if it is acting the way it should.
I'm pretty sure OOO already knows this, and Asu has already explained it, but sure if you want me to : When you stun a monster while in the middle of an attack, it instantly attacks, and then finishes the animation and attacks again. Thus a double attack. There's a reason you don't see many Stagger Storms. Oh, and Fearless Rigadoon... possibly the worst when it comes to weapons that deal stun. It doesn't stun often, but when it doesn, it's insta claw to your face. I can make a video if you want...
This has gone on for way too long. OOO needs to be professional and tell us what's the deal.
Im afraid of using my rigadoon in PvE because of that. That includes instant hitting lumbers,vanaduke,trojans,etc. And nearly all melee-attacking monsters perform double attack while stunned.
Stun was broken for a very long time (Saw it since release). Because of that I never used it except till now against Almirian Crusaders (since it prevents them from charging their blade). I hate the annoying double attack that happens when you use stun. (You can test it on Vana, lumbers, wolvers (when they are cornered) you will get hit instantly when you hit them with stun)
Stun has been broken for very long, so long OOO needs to tell us what's wrong.
When you stun a monster while in the middle of an attack
Actually, it doesn't matter when you stun them. I've been in front of a Trojan that's been stunned earlier; as soon as he started a new attack I got hit in the face. It makes using Callahan against Trojans suicide.
My team mate had a trojans attention while I was shooting it in the back with a Callahan....
R.I.P my close friend.
but i dont think they will fix it yet because this new update already giving me so much problems. like my party member disapears, i continuosly keep gitting forcefull logg off with no reentry and even the friend options wasn't available.
I believe those problems may be on your end. But em send a bug report.
Enemies' animations are slowed but their actual attack is normal speed. Enemies may deal damage and finish their attack the moment they are stunned, and can attack again with this after their normal attack. In rare cases, instant damage can be done and then the normal attack hits anyways later. Additionally, enemies can move immediately after attacking if Stum wears off mid-animation. In other cases, if stunned mid-animation and the stun is there until the animation finishes, this causes them to be stuck in the end of the animation for the amount of time they would have taken if they attacked with Stun from the start (this will ALWAYS happen to players).
I can understand needing new content, but leaving a broken status in the game and not doing anything to fix it for months isn't exactly a good idea. This status can do more harm than good in many cases, making stunning weapons a hazard.
There. Someone had to explain why it's so broken I guess.
I'm terrible at explaining stuff. Words just don't come to me x3 Thanks for the well-written explanation of the problem with Stun.
And not only have they left it broken for months. THEY HAVE NOT ^%$#ING SAID ANYTHING ABOUT IT, LIKE A GOOD PERSON SHOULD.
Sorry. /rage mode end
And then let the Suda have stun on normal swings. With stun fixed and with stun on normal swings, it might be viable compared to the sealed line.
Bump.
Yeah... I'm not usually uses any weapons with stun, but I must admit - it's serious problem that there's actually LOTS of non-fixed bugs that no one can fix for really long time. What's wrong, OOO?
is this another bug or is is supose to be like that
so when fighting vanaduke i get stunned by his mace then i get frozen for like the entire stun time
bump.
oh and Night-Rove, we have no idea if it is a bug or was intented, because OOO is keeping silent.
They're not keeping silent- the community manager moved your other thread on the issue to "Bug Reports", and you responded by bumping this thread almost immediately.
From the wiki:
http://wiki.spiralknights.com/Bug
"Please note you will not receive a response to your bug report. If you have a question or concern that required a response, you will need to use the in-game support request to contact a Game Master."
Oh. Didn't see it get moved. And yeah...they are keeping silent. They moved it, but said nothing.
Oh, didn't know they don't respond to bug report's weelllllll....... Nick kinda commented on the increased Trojan knockback bug sooooooooo yeah idc if that is what the wiki said.
Cross-reference this thread, along with a video example at the bottom (as of today, my comment): http://forums.spiralknights.com/en/node/49318
I agree this bug should be the highest priority in PvE in the game right now (even though I'm pretty sure it also makes knights' attacks instantly complete in PvP as well), especially considering many bombs inflict stun after the patch.
If you want people to craft your bombs, I suggest you give them a non-broken status - just a suggestion for increasing CE usage in crafting and therefore purchases :-) ... along with buffing the damage and/or fuse time of the new bombs which are very weak in comparison to their brethren, but that's a whole another topic which about 65535 threads are discussing on the forums.
Edit: P.S. Nick commented on "working on fixing the stun issue on the other thread here: http://forums.spiralknights.com/en/node/61628
I guess they (he) is/are "working to fix it." I certainly hope it will be.
Just so you know, I'm going to bump this EVERDAY until you tell me WHAT'S ****ING WRONG!!!