I demand answers from OOO.

I demand OOO comes out and give us answers regarding the following issues.
1. The new shard bomb lines are severely underpowered. Bombers loses their only practical weapon against greavers.
Reference: RSS is a Complete Joke Now. (Videos Inside)
2. There are tons of feedback in the testing forum telling you how the shard bombs are underpowered and should be tweaked, if you insist on obsoleting the original shard bombs. Yet the new bombs come out exactly the same as in testing server. We *paid to help you test* the new features. How can you so blatantly ignore us?
3. Stun is a bugged status and you know it. Putting it on Radiant Sun Shard is adding insult to injury. When will you fix stun?
Reference: So... Stun is broken.
4. The UV ticket exploit.
4a. Can you tell us with a straight face that that was intended?
4b. Will you take any action against the abusers?
4c. Will you announce that is exploiting the system and such actions will not be tolerated in the future?
4d. Will you give the whole community the same chance to buy UV tickets at shard bomb crafting price?
Reference: UV tickets
5. Forum moderation.
A bunch of posters attempted to silence people they disagree with by spamming the forum with tons of trash threads, which is a clear violation of Terms of Service. There was no action taken (threads not moved nor combined) and no punishment. Is this okay for anyone to spam now or are you playing favorites?
After this extremely controversial patch, all we have heard from OOO are these:
Become a Hunter of the Wilds!
What do you think the next promo will be?
Please come out OOO, and answer my questions.
What if you don't? Well, nothing I can do about it. You already got the money I've spent here. In that case, please also accept this new logo I made for you.

Darn, you beat me to the punch... I have half a word document with all sorts of detailed questions regarding the 8/8 patch. Mind if I post that tomorrow and link your post?
Also, love the logo. xD

Go right ahead :D
@Dorael
Where's your sense of humor? I used the O shapes of rings and link that to the word Ostrich and their most famous behavior.
Besides, you know customer service = getting yelled at? All my questions are phrased properly with a cool head. You think the big boys of OOO can't even take a little joke?

Evilnut DEMANDS it OOO.
DEMANDS.
But let me help you:
1. Don't care.
2. Don't care.
3. Can't fix.
4. Don't care.

That's not unexpected. And that's why I made them a new logo.
I have just a tiny teensy little bit of hope that OOO will surprise me.
Ha. Your logo is rather apt.
But hey, at least we got a responce to stun. It'll get fixed. Eventually. I'm actually hopeful that it'll be fixed in a week. Remember when people whined about LD breaking? That only took a week to fix. So who knows. I'll throw my hat in with the bomber bile instead of the ticket debacle if a week goes by and nothing happens.
Oh, and if OOO didn't intend for the ticket thing, they're certainly complacent. They allowed it to happen. They're not just implicitly for cheating given their lack of responce, but outright endorsing it through their actions.
Turns out there was a responce clarifying how tickets are given out before the patch went live. That says that OOO were keeping tabs, and KNEW people would do this. Hell, even Rawrcake was telling people to hurry up and get on with the exploiting. OOO could have easily pushed the patch back instead and altered the release to only grant tickets for bound bombs. Preferably without telling anyone. But no. That would have actually required some effort and the ability to respect their playerbase.
F***ing disgraceful. Actually encouraging people to cheat. This game has no integrity, and neither do the people that run it. What I would give to be able to walk away from the thousands of hours I've dumped into this game. To follow in the footsteps of Nicoya or Spiralspy. They had the right idea.
But no. I am chained here. Forever digging a larger hole.

Nah, I just don't think they'll see any demands in a humorous light considering the majority of posters these days are constantly accusing Three Rings of being greedy/evil/selfish/stupid/uncaring/blatant ignorers/game makers of no integrity/ostriches.

No way I'm going to let OOO silently sneak past this giant blunder they created themselves. It is their responsibility to come out and explain themselves.

Oh, I'm not saying there was anything wrong of requesting answers, even if I didn't particularly liked the tone you did it with. I'm just saying that making a somewhat demeaning logo was going a bit far and served no real purpose beyond possibly venting your frustrations. While I can understand that, I don't think it's very constructive.

I demand you give me all your ce crowns and items!!

i absolutely love the new 3o logo.
i have same expirience, 3o newer answered my bug report (its already > than 1 year)

Unfortunate how we have seen multiple times, people who should give answers are avoiding topics like that (where players loyal players are asking for answers which may be uncomfortable for OOO) with great accuracy, answering in topics with lack of meteoritic quality.

Calm down, we have plenty of time to slowly kill the ostriches from the inside out. We slowly start to take the smaller people in, such as the artists and music people, then we move onto the bigger guns, such as the coders, then the devs, then Nick himself. TOTAL TAKEOVER MWAHAHAHA.
Or, you know, we could make SEGA unbuy OOO's and all of our problems will disappear.
P.S. My face is not amused OOO's

Dorael as mister Realistic killjoy over here
(<3 you Dor!)

All of our problems seemed to start materializing when OOO's was bought by SEGA, so there may be an obvious solution that will never be rectified here...

I dunno, I'm kind of digging the new logo. It's like they're grown-up snipes, and they're so modest that they don't even have their heads in the clouds about anything.
That being said - holy #*!@ it's a game and a small group of you are taking it way too seriously. Up until the last two or three updates the only complaint was "hey can we get new levels", which we've gotten with several new danger missions that have been rolled out recently. Maybe that and "the gameplay's getting stale what can we do to spruce it up", but even then. I feel like the point being made in this particular thread would've been better off without those levels though, because at least then you all would have room to complain about the lack of content as well as crappy quality checks with updates.
The thing is - and it's quite a simple thing really, but bear with me because based on the new logo that's been presented, I have to assume I'm not dealing with a very imaginative person here - the developers, the artists, the coders, the GMs and whoever else may or may not be running the show? They're human beings. They make mistakes. They're really no different than anyone else in that they're not perfect with everything they do. Should they apologize? Maybe, it never really hurts to try and smooth things over. But how does anyone expect any kind of customer service when the customers they're trying to appease are going to complain no matter what happens at this point? I'm going to let you in on a little secret. It's something I picked up first-hand as a former forum administrator myself: By maintaining a closed-door policy, they do themselves a favor by not opening the issue up for community legislation or debate, because in the end it's their call. However they want things to be done is simply how it's going to be done. Unless the entire community shows some sort of outrage (not just the vocal minority, as is the case in this thread), OOO will ultimately be justified with their decisions. It's how basic business works, and moreover, it's how basic administration works on forums of this nature.
So, in essence there's two real options here for everyone who feels like they need to gripe about every single thing going wrong right now - you (as a collective) can either leave, or you can stay, wait it out, and hope your issue is addressed. In either case, making threads and posts raging about things not being done your way doesn't do much here except highlight that "vocal minority" I mentioned earlier, as well as reinforce that the point of this thread isn't to highlight issues but rather take a stab at someone or something because you're upset.
Feel free to take note of the fact that I'm not disregarding that there are problems that need to be fixed, such as the stun issue and possibly the other things you linked to. However, I don't need to click a majority of the things you linked to in order to determine that you're just parroting things you read and highlighting them for the sake of highlighting them.

Obviously for people like yourself, there are really 2 groups. People affected by the change, and people unaffected by the change, you're not in our collective, so pretty much you see us as whining. Sure, a lot of us are pissed that our beloved shard bombs are complete crap now (among other things), but why fix something that isn't broken? Several issues DO need to be addressed , and yet we all know that OOO's doesn't give a hoot about any of us. I mean, if you make a feedback page for the test server, aren't you supposed to listen to that feedback? Yet every time there's another problem, lo and behold another crappy promo to try to hide the blunder.
(This concludes my rampage)
the new logo?
It's absolutely fabulous xD
I've submitted several bug reports, actually 1 got a response from nick.
But the other two have been sitting there for days, all i can do is HOPE they're fixing it.
C'mon even a single phrase "We're trying to find a solution" will be nice.
And yes RSS is a joke, as I said: The most feared RSS in LD is now some toy to just look at.
It's incrediblely underpowered. I just wasted 800CE+25kCR crafting it into SSS, the 5* version of RSS. Yes I admit is fun to use, looks great and audio effect is cool but I can barely kill anything with it (yep with my 1bar fiends hop around and officechair me while I'm chilling out in the awesome ring). I think it's gonna sit in my arensal for a long time, maybe till next year (if I'm still playing) I'll take it out and write a eulogy xD.

In a thread that's been moved to the Bug Reports section, Nick acknowledges that they know and are working on Stun. However, it's a complicated fix. He states it in the thread you linked. :)

I see them more like a sleeping ostrich than a hiding one. Thumbs up.

Do you understand what Game Masters and Community Managers do?? People are real stupid sometimes..

Sure, many development teams have to work and be appreciated for it, some do more work, some do less, some make less effort to make everyone subject to the same rules where the odds aren't against everyone differently. They should get a ton of credit for that.

1. The really need a buff. Even if its only by 20-30dmg or something.
2. Kinda the same as 1
3. Nick told us they dont know how to fix stun yet.
4. Its happened, and there's no way they can just flip a switch and instantly every UV ticket given out - remember that people may have used them already, sold them, etc. - and get all of it undone. they would have to manually find every person who admitted to exploiting the patch, and look at each of their logs individually to see what tickets were the "bad" ones. They could at least admit that this was a problem(Because players would exploit anything they can, and OOO makes a mistake each update.) and tell us they wouldn't try it again in the future, but even then we could go to Pawn's idea of why they did it. Either way, its basically impossible to get the tickets back.
I think the main problem with the bomb is that they turned it into a defensive one, rather than offensive, so now everyone dedicated to the old-RSS bombing can't find a use for the bomb in the same situation, because it no longer was made for that situation. If they just smoothed out alll the bugs, and gave it a buff, I think it would be more viable.

From all the new bombs, they gave us the worst one in exchange.
If you cant fix stun, dont replace a good weapon with something else that doesnt work properly.
Any other shard would have caused less repulsion to the change.

It doesn't matter how much effort one company/developer does, as long as their product is actually good for their costumers. Which is NOT the case for the new shard bombs.
I'm utterly disappointed with it. Sure it has a pretty neat blast, but it's just for show. As OP showed, the new bomb is garbage-tier now. And according to everyone, they were complaining that the bomb was rubbish and wanted to be bigger, faster and more powerful, but what did OOO do? Almost nothing, they just left it as it was and look at what happened to the forums.
And on top of that, the hunter costumes. They could have putted a neat camouflage texture on it, but nope, just open MS paint, use bucket tool and paint everything into a ugly green color. That's no effort, it's just laziness for quick money grabbing, you know, as a desperate way to make up for their mistake of telling everyone that you'll get free tickets for all your shard bombs, just before the update.
OOO really got itself on a enormous mess that way, and it's all their fault for not listening or thinking or even making a slight effort to make the players happy.

A lot of us are still waiting, OOO! Say something!

Well I hope to see the new logo used on next 1st of April then.
I will keep this thread around until OOO made an announcement about all these mess.
Maybe they want me to make an undead version for them for Halloween and a turkey version for X'mas.

OOO maintains ostrich mode.
I heard a rumor about OOO employees gaining much UV tickets on their own non-GM accounts by rage crafting.

Hoorah! Gamer Entitlement!
You are the costumer, OOO is the provider. OOO doesn't have to give you any power they don't want to. They don't owe you jack, get off your high horse. The Hunter Promo is a bonus. You pay for your ce, you get a free extra item, and that's the end of it. You agreed to a ToS, meaning that you accepted any changes to the game when you logged in for the first time after the update. OOO doesn't have to oblige you any answers to anything.

Just because they don't have to say anything doesn't mean they shouldn't be nice people and say nothing -_______-

DID SOMEONE SAY: ENTITLEMENT?!?!?!?
Any strange troll behavior? No? Ok then, carry on! /rides off into the sunset
(also: +1 Dukeplatypus for nailing it yet again)

Think of it like this.
Your friend punches you in the face.
Do they have to apologize? No.
Would you still want to be their friend if they didn't apologize? Not really.
OOO punched bombers in the face with screwing with the shards.
Do they have to better explain why they screwed with the shards? No.
Do we still want to play their game after what they did? Not really.

Three Rings did already apologize though. They apologized almost two months ago.

This post you mean?
http://forums.spiralknights.com/en/node/58164
"If you currently own the bombs undergoing changes:
A significant change such as this one is not something we take lightly. We will be taking measures to ensure that bomb users have a smooth transition over to these new bombs. The exact details of these measures will be disclosed closer to release."
Not smooth at all... and the details was disclosed - like an hour too early. You'd thought the posts asking about 1 ticket per bomb would raise an alarm bell in OOO office, but no, they answered and then proceeded as normal.
If only actual bomb users got UV tickets, even if they don't like the new bombs, they could at least sell the tickets and craft something else. But no, the game was flooded with tickets. And I think you know how effective a single UV ticket is, when you use it yourself. Bombers were not compensated at all.
P.S. You jokers can now spam another page of new threads to push this away.

I was not even talking to you with that post. I didn't see where you were asking for or even referencing an apology.
Although on that note, I just noticed your insinuation about Three Rings employees ragecrafting. I'm like... actually, I'm just going to pretend I didn't notice that.

Radiant sun shard bombs shot further than standard projectiles for guns.
The use of the RSS in lockdown meant you could kill a player with a 4* bomb against someone in 5* armor with ONE bomb. A linear increase from 4* to 5* would push the damage to a ridiculous level and you know that it is absurd on all accounts. A bomb should never have a radial range that exceeds a gun's firing distance, and that's not to mention the fact it can clear out to the EDGE OF THE SCREEN. This is wrong for a weapon of any kind ESPECIALLY at 4*, end of story.
And Gwen has already gone into detail about why the Dark Retribution had to be nerfed. It chewed up arenas like no ones business. They nerfed the DA I love so much because it was overpowered and used to destroy arenas solo without being touched once sans turrets. Between the projectile spread, the damage and the use of the projectiles to circumvent barriers it was overpowered and it got fixed. The same happened for these bomb lines.
Both bombs are still viable for damage output. You need to rethink your play style if you can't make it work.

OOO is never going to listen to our problems for only just forum forms. The best way, I believe, is somehow contact them (phoning) but so far, I've found no news what so ever to contact them. To get their attention, maybe spam the whole forum page with you and your friends repeating over and over again about this. Maybe that will get their attention. Maybe OOO never actually sees the forum page, only post the new versions of Spiral Knights.
May your fezzez be on your heads, and your Sonic opening doors.
- Cookie-Alex

Better read my first post again. The bomb mechanism change is merely a part of the problem.
I haven't taken a stance on how to solve this "new bomb sucks" problem - either adding back the old bomb mechanism, or tweaking the new ones, or doing both, are possible solutions to me.
What's absolutely not acceptable is OOO's lack of response to this date, for all the stated problems. They threw out a hastily patched together promotion and hid.
Stardock screwed up way harder with Elemental: War of Magic, but they also handled it far better than OOO. Stardock CEO came out, acknowledged the complaints, apologized, reflected on what's being done incorrectly, and promised procedures so they never repeat the same mistakes.

This change was actually in response to a lot of the people who complained about the potency of the bombs implementation and use. It is insanely overpowered. The fact that the only point of contention you have with it is NOT the mechanism of it being numerically superior despite being a lower grade and that they "hid" doesn't
"1. The new shard bomb lines are severely underpowered. Bombers loses their only practical weapon against greavers.
Reference: RSS is a Complete Joke Now."
-You complain blatantly that they are underpowered now. They were blatantly overpowered before AT 4*. The fact that you can't refute that means you were enjoying your cake and it's now supposedly ruined.
"2. There are tons of feedback in the testing forum telling you how the shard bombs are underpowered and should be tweaked, if you insist on obsoleting the original shard bombs. Yet the new bombs come out exactly the same as in testing server. We *paid to help you test* the new features. How can you so blatantly ignore us?"
-There were some people who were unhappy about the changes and some people who agreed with it. Guess who didn't want it changed? The people OHKO other people in pvp with a lower tier bomb. You know for a fact it was ludicrous.
"3. Stun is a bugged status and you know it. Putting it on Radiant Sun Shard is adding insult to injury. When will you fix stun?
Reference: So... Stun is broken."
-Stun functions in a way that blatantly breaks several monsters and makes it so they are incapable of action. And no, I am not going to tell you which ones. Use a stagger storm and figure it out.
4. The UV ticket exploit.
-This is a legitimate concern but should go into the SUGGESTION forums in terms of reimbursement. All it does in general discussion is cause drama. As you can no doubt tell already and had planned on doing. More flies with honey than vinegar etc.

1. If you click the link I posted and watched the videos, you'd know RSS at 4* isn't very strong at all.
I started out as a swordie, then I started bombing. I made a RSS and Mad+Volcanic set, and took it to FSC.
In my tests, how many charges were required to kill a d25 trojan in a 2-player game:
- RSS + Mad + Volcanic: 4, one hit at a time. I was never able to lure trojan to put its crystal directly on top of the bomb.
- DBB + Mad + Volcanic: 3.
- Blitz (without any damage bonus): 1.
- BTB (in full Vog, so no damage bonus): 1 plus 1 normal swing.
With DBB/RSS you cannot shield and must have the skill to lure trojan to just the right spot. Any mistake and you'd get zero or one hit. With blitz you can't move while shooting. Powerful, how? It's not any more powerful than other weapons. RSS is high risk, high reward. If you can't hit with multiple shards, then its damage output is really that of a 3* bomb due to split damage type.
2. And that's the real reason: strikers dashing with their eyes closed, right into a RSS and die. Guess what other weapons do tremendous damage at the right range?
Brandish lines: Charge followed up with shield bump, hitting with multiple explosions. Combuster is the worst offender among them.
DA: Hitting with multiple blades.
Alchemer: Charge clipping thru enemies.
Autogun lines: Hitting point blank with all those bullets. Blitz is the worst offender.
RSS is one of the few ways that bombers can apply direct damage without hurting teammates like Nitronome (which, OOO refuses to tweak the effect for a very long time). It's also an interesting weapon that rewards with the bombers taking high risk, placing the bomb right next to the target. Plenty of feedback suggested tweaking RSS instead of removing it (shards appear a little further away, number adjustments, etc.), and OOO ignored them all.
3. Nick responded to this one alone, in the bug forum. No solution yet, but this item is out of this discussion for now.
4. I only maintain this single thread. OOO does, in fact, read this forum, since after the 8/8 patch there's a response in What do you think the next promo will be?.
The mess, the drama, is created by you-know-who. They are, in fact, helping the cause by pushing the situation to the point where OOO must come out of hiding and react.

1. If you click the link I posted and watched the videos, you'd know RSS at 4* isn't very strong at all.
-You're talking about the linear increase of damage of a 4* bomb in comparison to what it'll be as a 5* equivalent. That's not a fair comparison at all.
Any time I've had friends use a RSS they've managed to circle around the trojan and turn it in place with the bomb two shotting a trojan. Which puts it on par with the btb for use of attacks.
With DBB/RSS you cannot shield and must have the skill to lure trojan to just the right spot. Any mistake and you'd get zero or one hit. With blitz you can't move while shooting. Powerful, how? It's not any more powerful than other weapons. RSS is high risk, high reward. If you can't hit with multiple shards, then its damage output is really that of a 3* bomb due to split damage type.
-A RSS can be used the exact same way as a charge attack from a CIV was used to kill trojans. Rotating an enemy in the exact same way as vana was in duo RSS user runs. The trojan bug that was recently patched is the only thing I can imagine getting in the way of your capability to kill one relatively quickly due to increased damage range.
2. And that's the real reason: strikers dashing with their eyes closed, right into a RSS and die. Guess what other weapons do tremendous damage at the right range?
-Brandish lines: Had their aoe damage nerfed. It's still overpowered and will probably be balanced if there is enough heat on the issue in SUGGESTIONS.
-DA: The spread is tighter but it is not nearly as strong as it was before. It's been nerfed several times and I hear constantly about more things that need to be nerfed and probably will.
-Alchemer: Charge clipping thru enemies.

"-DA: The spread is tighter but it is not nearly as strong as it was before. It's been nerfed several times and I hear constantly about more things that need to be nerfed and probably will."
Yeah, because that weapon which charge dont work at all in Lockdown and is dissapearing 50% of time when in clockworks you happen to stay next to wall/obstacle/you will have another monster behind your back/there will be bush,box,crate,treasure box,switch...

I love my DA, even with the nerfs they have implemented. Maybe I'm tired but I can't tell if you are agreeing with me or not..

I agree with DA having nerfs. It could be OP in past. But i wont agree in any further nerfs unless OOO will fix its charge boh in LD (completly dissapearing) and in clockworks when it exploeds when something is behind your back (wall/obstacle/monster behind your back/there will be bush,box,crate,treasure box,switch..)

Why do people keep insisting that RSS shooting out long range shards is fundamentally wrong and should be nerfed? It's the only options for bombers to hit far away targets, and the shards can only travel in a straight line so there is still lots of positioning required. Don't blame its mechanic for your inability to dodge linear shards. Being able to hit offscreen is broken? Then that means the range of all guns should be nerfed, since all of them can hit you offscreen, mirite?
It's been said many times, but I'll repeat it here.
Gunners have options for AoE damage with pulsar and catalyzer lines, so they are not strictly single-target weapons.
Swordsmen have options for long range attacks with brandish and sealed sword lines, and AoE damage with sealed sword and troika lines.
Bombers had options for long range attacks and single-target attacks combined into one bomb - the RSS.
If you want to argue that the RSS should be changed because it's not supposed to do what bombs are supposed to do, then similarly, pulsar and catalyzer lines should also be changed, since they don't do what guns are supposed to do.
A simple solution would be to nerf the damage done per shard and/or decrease the shard's range slightly so it is in conjunction with a gun's maximum range, so that the 5* version of RSS can be introduced without causing too much whining about its crazy damage output. But apparently some people don't like getting killed by RSS, and would rather scream and shout in support of the new mechanic so they can continue to blindly dash in with their Skolver clone setup and their pointy toothpicks.

Griseolar, the only gun that had a comparable range was the sentenza and the argent peacemaker before their respective nerfs. There are no other guns that have the range of the RSS, this is something I didn't believe until I tried it and it's ridiculous. The fact that you haven't checked is bad, you should have tried it out before you made the claim in the first place that there was comparable distance for guns which of themselves are intended to be distance weapons. Last time I checked a bomb is supposed to be radial damage which affects multiple targets within close proximity.
"It's been said many times, but I'll repeat it here.
Gunners have options for AoE damage with pulsar and catalyzer lines, so they are not strictly single-target weapons.
Swordsmen have options for long range attacks with brandish and sealed sword lines, and AoE damage with sealed sword and troika lines.
Bombers had options for long range attacks and single-target attacks combined into one bomb - the RSS.
If you want to argue that the RSS should be changed because it's not supposed to do what bombs are supposed to do, then similarly, pulsar and catalyzer lines should also be changed, since they don't do what guns are supposed to do."
-That's like saying that a sword should be doing an INSANE amount of damage at range which is frankly not the case. Any of those are only optimal at close range which is still it's intended use, I would never try standing at range to clip something with my swords range projectile because that is inane.
AoE damage for Troika lines are pitiful ever since the rock update, why? Because it was overly powerful and they made it for more single target use. Which makes sense.
There was no other gun with a knockback option. I personally do not like guns but understand the requirement for the implementation of a gun that would increase survivability and enhance a gunners ability to fight at what's that? Oh yes. To fight them at range like a gunner would.
"A simple solution would be to nerf the damage done per shard and/or decrease the shard's range slightly so it is in conjunction with a gun's maximum range, so that the 5* version of RSS can be introduced without causing too much whining about its crazy damage output. But apparently some people don't like getting killed by RSS, and would rather scream and shout in support of the new mechanic so they can continue to blindly dash in with their Skolver clone setup and their pointy toothpicks."
The RSS was a 4* bomb doing 5* damage. The mechanic behind it's usage and it's unbalanced scale was because they HADN'T implemented a new 5* version of the bomb. I'm not a skolver clone, I dislike the idea of the use of cookiecutter builds but that is neither here nor there. What's wrong is that the bomb as a lower starred weapon was doing damage equal to and GREATER than 5* versions of bombs with a range EXCEEDING the guns range. And in no way does it fall into line that a bomb should be "single target" in a way that was absolutely ridiculous as the RSS was. This is a mechanic change and if the 5* version is so incredibly bad that the changes caught in testing weren't caught in live gameplay then it will be rectified.
But please don't try to justify a 4* doing 5* damage and then bemoaning how it doesn't stack up that a 4* is now doing 4* damage after the change.
"There was no other gun with a knockback option. I personally do not like guns but understand the requirement for the implementation of a gun that would increase survivability and enhance a gunners ability to fight at what's that? Oh yes. To fight them at range like a gunner would."
Valiance has knockback too :)
"But apparently some people don't like getting killed by RSS, and would rather scream and shout in support of the new mechanic so they can continue to blindly dash in with their Skolver clone setup and their pointy toothpicks."
As a skolver zombie I have to agree with that, without RSS life is better, I can dash around toothpick and GF cut anything that comes up to me. RSS is a real pain especially if you're in the lag zone, which is asia pacific/Australia. OMG invisible shards hit me, I was not in the hit box! Now I miss RSS so much, my bomber loadout for LD is completly trashed without RSS, I can no longer deal with those toothpicking cookiecutters and fat guardians with insane amount of health. Seriously, are bombers for shivering vana and getting cursed over abusing niTROLLnome only?
"The RSS was a 4* bomb doing 5* damage."
The RSS requires charging too, any 5* brandish, DA or blitz will outclass RSS' damage, no to say RSS requires actual aiming skills and has its own playstyle which apparently is no longer an option. If you used catalyser lines, its charge is quick, 5 orbs stuck on a slag and triggered will instantly kill all surrounding mobs, the damage is truely insane. RSS needs minor tweeks instead of killing, many swords can OHKO, blitz can OCKO why not RSS? The game is unfairly skewed? Not to mention the fact bombers only have resistance against elemental.
I own (well used to) all bombs, RSS is one of my must-have due to its long range and single target DPS. OOO should change the bomb's range and damage instead of fully killing a playstyle:
Make the shards deal less damage as it travels, eventually approaching 0, so bombers can still use RSS to break ore and hit switches (I'm not gonna plant shiver to break ore or use pots).
Make the shards blast out a fairly further distance, not from the origin where the bomb was planted. This can eliminate the bomb dealing an enormous amout of damage.
Keep the elemental+piercing, seriously who uses this bomb to kill fiends? DBB is there for a reason.
And creating a 5* BASED on this change, with higher damage.
...RIP my beloved RSS. No more Touhou fun in SK.
Why would you make an insulting logo preemptively and then expect any kind of positive result or feedback? Like... don't you want them to respond? Seriously, why would you do that?