So how do you cause an explosion to not have a large area of effect?
"I don't understand why you guys keep on pointing out the old RSS's flaws"
No one ever says "Fix the problems with the old RSS and reimplement it." They only say "Give us back the old RSS [with no changes]." There were so many better ways to do this change, but none of them were used. Still, the loudest people for getting the old RSS back sound like they don't want any changes at all.
"Did the explosion actually do damage? Was there ever a time you said "I'm glad I has the RSS explosion there"? "
Maybe they could increase the explosion damage and decrease the shard damage? I still fail to see why they had to completely redo the mechanics...
"You started this topic by quoting Nick, "Guns fire bullets, bombs create areas of damage, and swords do a mix of the two." So yes every bomb
should create an area of damage. Every shard only dealt 1 set of damage to a single target. This is not how AOE attacks work."
Yes, but I do not agree with what Nick says...
"Mid range is still safe and effective damage for the Blitz"
I don't know about you, but I never see people doing mid-range unless they're fighting Vanaduke..
"You are doing it wrong. How do you cause an explosion that does not affect what is in the the blast radius?"
Sorry, maybe I didn't make this clear. When I think of AoE, I think large of large areas of damage.
"A grenade does not shoot out shrapnel farther than most gun"
Then reduce the range? Again, not a reason to completely change the mechanics...
I don't understand why you guys keep on pointing out the old RSS's flaws. Yes, it had flaws. But it was not horribly flawed to the point of completely changing the mechanics and giving it a totally different use. Eltia's shard bomb sounds great. I need something like that. These new bombs are supposed to be stacked together, but I'm a hybird who likes to switch through his weapons frequently while in combat, so these new shard bombs don't work for me.