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Sat, 08/25/2012 - 11:07
#101
Deltikon's picture
Deltikon
"waah, they nerfed my 1hitKO slag slayer machine!"

*Reads comment* *looks at blitz needle*... yeah, sure.
You can't move while shooting a blitz needle, although it was the only gun that really didn't needed a buff a few months ago...

And what is wrong with a bomb that in certain conditions could do as much damage a sword, exactly?
A bomb is supposed to hit multiple targets at once over a fair range, not 1hit anything at point blank.

That's true, but instead of making it give less damage the farther it traveled or even nerfing the range they go ahead and delete the bomb... totally fair huh.
Fair enough, reduced damage/range would do. Not that's exactly used like that on FSC though...

And that's what made it OP.
No gun or sword can 1hit slags like the RSS. And before you mention blitz needle, see above.

Sat, 08/25/2012 - 11:32
#102
Byas's picture
Byas
You can't move while shooting

You can't move while shooting a blitz needle, although it was the only gun that really didn't needed a buff a few months ago...
And what exactly does it have to do with your statement that "Guns deal low damage, but has long range"?

A bomb is supposed to hit multiple targets at once over a fair range, not 1hit anything at point blank.
Just like "guns are supposed to deal low damage and have long range" but they have blitz needle that does the exactly opposed, polaris/valiance that can do crowd control, alchemers that can hit multiple targets... but still bombs can only do one thing because they are bombs.

No gun or sword can 1hit slags like the RSS. And before you mention blitz needle, see above.
So, there's no problem in it 1hitting pretty much everything in the game since you can't move for a few seconds?

Sat, 08/25/2012 - 11:57
#103
Deltikon's picture
Deltikon
"And what exactly does it

"And what exactly does it have to do with your statement that "Guns deal low damage, but has long range"?"
Blitz needle is the "big boy" of the guns, just like the slow speed swords and the BAB (except BAB is more useless). It's supposed to deal heavier damage. RSS, in the other hand was easily spammable and it was powerful at the same time.

"Just like "guns are supposed to deal low damage and have long range" but they have blitz needle that does the exactly opposed, polaris/valiance that can do crowd control, alchemers that can hit multiple targets... but still bombs can only do one thing because they are bombs."
I'm amused that the only weapons you mentioned are all guns. Blitz needle is overpowered I admit, but lack of speed makes it awful for fast targets and at LD, polaris is also overpowered due to the obvious reasons, valiance is fine, cobalt weapons are known for their knockbacks afterall. And you still have crowd control bombs and damage bombs.

So, there's no problem in it 1hitting pretty much everything in the game since you can't move for a few seconds?
Blitz needle is overpowered, I say it again, but yes, what goes to strength it evens out with lack of speed.

Sat, 08/25/2012 - 12:10
#104
Byas's picture
Byas
Blitz needle is the "big boy"

Blitz needle is the "big boy" of the guns, just like the slow speed swords and the BAB (except BAB is more useless). It's supposed to deal heavier damage. RSS, in the other hand was easily spammable and it was powerful at the same time.
It took more skill to point blank a RSS then to use those ones, but if a bomb that can almost get on par with swords/guns in certain situations is so bad just put a greater explosion at the center, so that enemies get knocked out of the way (thus not getting hit with all shards at once). Deleting the line completly is still the worst decision they could have ever chosen.

I'm amused that the only weapons you mentioned are all guns. Blitz needle is overpowered I admit, but lack of speed makes it awful for fast targets and at LD, polaris is also overpowered due to the obvious reasons, valiance is fine, cobalt weapons are known for their knockbacks afterall. And you still have crowd control bombs and damage bombs.
I only mentioned guns because by Nick's definition, swords are "a mix" so they are the only ones that can do anything. Again I'm not complaining about what is OP or not, just that guns can have a lot of variety but bombs can't have it because they are bombs (damage bombs can also be considered crowd control most of the time).

Blitz needle is overpowered, I say it again, but yes, what goes to strength it evens out with lack of speed.
I still 1hit almost anything (except the ones with piercing resistence) before they even hit me, the lack of speed doesn't really matters while I'm using my blitz. Although the problem is not being OP, but that it still goes against the way that guns work (unless you take Nick's biased formula into account, that way anything that shoot it's a gun; while not everything that explodes it's a bomb nor everything that slashes it's a sword).

Sat, 08/25/2012 - 12:29
#105
Deltikon's picture
Deltikon
walls of text are getting bigger!

"It took more skill to point blank a RSS then to use those ones, but if a bomb that can almost get on par with swords/guns in certain situations is so bad just put a greater explosion at the center, so that enemies get knocked out of the way (thus not getting hit with all shards at once). Deleting the line completly is still the worst decision they could have ever chosen."
Only back then when getting close to a slag would get your butt burned and slapped. Not it's just piss easy. Good suggestion though, along with the range nerf.

"I only mentioned guns because by Nick's definition, swords are "a mix" so they are the only ones that can do anything. Again I'm not complaining about what is OP or not, just that guns can have a lot of variety but bombs can't have it because they are bombs (damage bombs can also be considered crowd control most of the time).
I see, and it's true, guns do have better flexibility in terms of behavior, but guns mainly shoots projectiles that hurt enemies, not necessarily plain bullets. Bombs maybe not so much, but there's a bunch of major families though: gravity bombs, haze bombs, explosive and orbital (dark retribution). Despise most of them are different, they all share the same thing: they all deal damage/effect over a fairly wide zone. And there's still more room for new bombs that can have different behaviors (like tripmines).

"I still 1hit almost anything (except the ones with piercing resistence) before they even hit me, the lack of speed doesn't really matters while I'm using my blitz. Although the problem is not being OP, but that it still goes against the way that guns work (unless you take Nick's biased formula into account, that way anything that shoot it's a gun; while not everything that explodes it's a bomb nor everything that slashes it's a sword)."
I'm not so sure what nick was thinking when he said that, but apparently you're using a slow weapon on slow targets. Try out with greavers instead and see if your lack of attack speed won't kill you.

Sat, 08/25/2012 - 13:26
#106
Byas's picture
Byas
Only back then when getting

Only back then when getting close to a slag would get your butt burned and slapped. Not it's just piss easy. Good suggestion though, along with the range nerf.
Thinking back on what I said... Yeah, you're right. It's justs as easy as any other weapon.

I see, and it's true, guns do have better flexibility in terms of behavior, but guns mainly shoots projectiles that hurt enemies, not necessarily plain bullets. Bombs maybe not so much, but there's a bunch of major families though: gravity bombs, haze bombs, explosive and orbital (dark retribution). Despise most of them are different, they all share the same thing: they all deal damage/effect over a fairly wide zone. And there's still more room for new bombs that can have different behaviors (like tripmines).
Still, they all do AoE... While guns can do crowd control, inflict stats, have long range, close range, hit single target/multiple and even AoE because they only need to "shoot things" while bombs are stuck with AoE always because Nick think it's cool to bombers that they are the only class with a handicapped arsenal.

I'm not so sure what nick was thinking when he said that, but apparently you're using a slow weapon on slow targets. Try out with greavers instead and see if your lack of attack speed won't kill you.
Shield + Charge (so you skip the initial attack) while it attacks you, when it comes to attack again you do a charge attack. 1hit ko, not a single scratch on you.

Sat, 08/25/2012 - 12:53
#107
Il-Mono-Il's picture
Il-Mono-Il
Nick loves Blitz Needle ...

He said he loves Blitz when used with Venom Veiler.

That is why the Blitz will NEVER be nerfed. Or changed.

PS.: Oh yeah! I love Blitz too! xD

Sat, 08/25/2012 - 14:49
#108
Deltikon's picture
Deltikon
Which is the point of the bombs

Still, they all do AoE... While guns can do crowd control, inflict stats, have long range, close range, hit single target/multiple and even AoE because they only need to "shoot things" while bombs are stuck with AoE always because Nick think it's cool to bombers that they are the only class with a handicapped arsenal.
Which is the point of the bombs... the difference is just the behavior, just like guns and swords. gun shoot boolets, and swords chop enemies in half. bomb blasts everything on a more or less wide area. Thei're not supposed to be focused on a single enemy, unlike it happened to the shards.

"Shield + Charge (so you skip the initial attack) while it attacks you, when it comes to attack again you do a charge attack. 1hit ko, not a single scratch on you."
That works for one greaver, but not when you're surrounded by a group of them. And believe me, most cases it'll happen that.

Sat, 08/25/2012 - 15:29
#109
Byas's picture
Byas
Which is the point of the

Which is the point of the bombs...
Not exactly, you can cover the explosion with something (let's say some resistant metal) so that it gets concentrated there and the pieces of the said metal are send out flying, making the shards the real weapon and the explosion working more like a trigger (see any resemblance to the old shards or are those bombs also guns?).

the difference is just the behavior, just like guns and swords. gun shoot boolets, and swords chop enemies in half. bomb blasts everything on a more or less wide area. Thei're not supposed to be focused on a single enemy, unlike it happened to the shards.
AoE is a behavior, bombs should just explode not being forced to do AoE. To be more fair, if bombs can only do AoE, then guns should only be able to hit a single target and only swords doing both since they are "a mix".

That works for one greaver, but not when you're surrounded by a group of them. And believe me, most cases it'll happen that.
Just like it would be hard with the old RSS or any other weapon that doesn't do enough damage to stop their attacks without a charge, since you would also need to dodge while charging.

Sat, 08/25/2012 - 15:47
#110
Serell's picture
Serell
....

Wow this has grown such I've been gone. Hold on, writing replies.

Sat, 08/25/2012 - 16:46
#111
Serell's picture
Serell
First, Lostiullusion

"What is it you mean when you say "Explode"? Just a flashy effect?"

Yep. If guns only need to have the flashy effect of shooting, why can't bombs just have the flashy effect of exploding? Why is this so hard to understand? By Nicks definition, guns can have ANY effect as long as it has the animation of shooting, while bombs may ONLY have an AoE effect. This is basically what Nick is saying :

"Bombs MUST deal AoE. Swords MUST do a mix of AoE/single target DPS. Guns MUST fire bullets."

What looks out of place to you? ( firing bullets =/= single target DPS)

Now, there are two path ways Nick can go down to make this fair.

1. Changes his definition to this : "Guns fire bullets, bombs explode, and swords slash".
And naturally, MOST guns will be single target DPS, MOST bombs will be AoE, and swords will be a mix of the two. So for those that like shooting and favor AoE, they have the Pulsar line. Oh, and what about gunners that don't like sacrificing damage for range, but like to get up close? They have the Blitz. Oh oh, what about a bomber that wants single target DPS? They had the RSS. And really, it's not like the old RSS wasn't AoE capable. It could still get decent AoE like Grisesolar has pointed out. Not the best, but decent. Like I said, it was the Blitz of bombs. And like you said, the Blitz could still deal decent damage from afar even though everyone used it up close.

This is basically the fun way that makes everyone happy.

2. Change his definition to : "Guns do single target DPS, bombs deal AoE, and swords do a mix of the two".
So let's see. If he went down this way, he would have to take the explosions off the Pulsar line and take ricochets off the Alchemer line. Oh, and the Blitz will need a change. People use it up close on single targets, but from afar it shoots in a wide arc that can hit multiple targets, that is too much AoE. To fix that, OOO would need to make the bullets fly in a straight line. Oh, and definitely reduce the damage if they do that or the blitz will become the most OP weapon ever. Oh, but changing the Blitz like that would mean every gunner has to give up damage for range.... Well I guess it's too bad for people like me who like to shoot things at point blank range. Oh well.

To sum path way #2 up : Beating the fun out of the game with a stick. This would also make a LOT more people quit. Screwing bombers over won't hurt the game much because they are the least favored class, but there are quite some gunners. Not as many gunners as swordsman, but swordsman also like having guns as sidearms, so you'll make a couple of them quit to.

Also, you still haven't answered this question : If you saw someone using an RSS for the first time ever, would you honestly believe it was a gun, or a bomb that was gun-like? If you say bomb that was gun-like,explain why is that so bad when we have guns that are bomb-like?

Also, I like what Eltia said :
" Nick how would you feel when you are a child and your parents took away your favourite toy over the summer because they bought you a toy that has more "education" value?"

Imagine. Your parents gave you this awesome action figure, you love it and take it everywhere with you. After a year, your parents think, "Hmmm, that toy doesn't have enough educational value", and they take it from you and replace it with a completely different toy that is nothing like the old. I don't know about you, but I would be thinking, "The hell? You're just NOW thinking it's not 'educational' enough? After you let my love grow for it over a whole freakin year?" Oh, and another thing. This toy is broken. You go and ask why you parents gave you this broken toy. They say nothing and ignore you. Then you ask for them to fix your broken toy. They say nothing and ignore you. How would you feel? I would %#$@ed!

This is what Nick did to bombers. He let our love grow for the RSS for a year, then took it away because it was too 'gun-like'. Really, there's nothing wrong with a few toys that aren't 'educational' enough. They're not going to totally ruin your child. Just like there is nothing wrong with a bomb that's sorta gun-like.

EDIT :
"If you only want to hit a few targets, why not use a sword?"

You serious? Because I have already know how to swing my sword . I want the joy of charging and placing down a bomb of death at point blank on a single target. I was just learning how to do this until they changed it, and it was FUN. Then they took that fun and gave me this plastic crap ._. Sure, other people may think the new bomb is fun. but this new RSS is nothing like the old, so you can't expect anyone that liked the old to like the new.

EDIT 2: My link isn't working for me, is it working for you guys? :o If not what did I do wrong? Why must giving links text be so complicated DX

Sat, 08/25/2012 - 16:58
#112
Griseolar's picture
Griseolar
"Which is the point of the

"Which is the point of the bombs... the difference is just the behavior, just like guns and swords. gun shoot boolets, and swords chop enemies in half. bomb blasts everything on a more or less wide area. Thei're not supposed to be focused on a single enemy, unlike it happened to the shards."

Once again, old RSS was NOT purely single-target based. Slamming all 8 shards into one enemy was a variation on its mechanic used by bombers that otherwise would have been used to hit 3 or more enemies around it.
Also, going by your logic, guns fire a quick-moving bullet which hits a single target. They're not supposed to be focused on a crowd, unlike it happened to the Polaris and Catalyzer lines.

Sat, 08/25/2012 - 20:26
#113
Lostillusion's picture
Lostillusion
--

@ Grinsolar: The shards didn't pierce, so there was only a single line (circle, if you must) of damage being dealt. To put it another way, what's the area of damage active on the old Shards? Looking back at my diagram, is it wrong? Is there an area where a single Shard shot would deal damage at that I missed? 8 single hits does not make an area. Again, would you say the Alchemer charge is a bomb?

@ Zeddy: Yes, actually. If it hit everything in a central area, it would be a bomb. The range was odd for a bomb, but something that reduced the range to half, and tripled the central blast would be passible. My ideal resolution of this change would be to have the New Shards working as the old Shards did, at about half the range.

@Deltikon The old RSS wasn't OP. It just wasn't a bomb. There's nothing wrong with bluring the line as I've already pointed out, but the RSS was changed for not having the basic actions of a bomb. Also I one-hit Slags using my Hail a good bit. Just have to know how to use it.

@ Serell: Where did "Single Target DPS" come from? The only thing truley implied by "Fires bullets" is that they are ranged. Most people think that due to the way most guns work, but you'd get better DPS from most swords than most guns. Out of 7 gun families, 3 are actively Multi-target (Alch, Pulsar, Autogun), 1 of them have good AOE charge (Catalyzer), and the last 3 Still have mildly useable splash (Blaster, Antigua, Magnus). It is very clear that every gun can be used from far away. To the same extent, every bomb can and should be able to hit as many enemies as can be crammed into a specified area. OOO didn't think the old RSS was enough of a bomb, so they changed it.

I'm starting to feel like this whole thing is going around in circles over and over again, so I will take my leave here.

Using < and > instead of [ and ] :
Link code [a href= (your link here)] Type your words here [/a]

Sat, 08/25/2012 - 20:55
#114
Griseolar's picture
Griseolar
8 single hits on one target

8 single hits on one target does not make an area, but 8 single hits in 8 separate directions does. And no, I would say that the Alchemer charge has bomb-like properties, but it is not a bomb. If you're trying to draw a comparison between Alchemer charge and old RSS being functionally the same, then my argument will be that they are variants of their own classes, but it still does not mean an Alchemer is not a gun, or old RSS is not a bomb. If they changed RSS because it was 'not enough of a bomb', then why did they not change Alchemer charges because they were 'not enough of a gun'? I guess all these don't matter anymore since OOO doesn't seem intent on redoing the changes and also because you're most likely not going to read this post.

In summary, old RSS was working fine for a bomb. Don't like the range and damage? Adjust them accordingly, not change its mechanic entirely.

Sat, 08/25/2012 - 21:11
#115
Poopsie's picture
Poopsie
my point of view...

Gun is not single target DPS.
and what I meant is not only Polaris but all guns. The mechanic of all guns resembles rocket launcher than a real gun.
Let me illustrate... remember the rocket from ironclaw munition factory? When it hits you, the rockets explode and also hurt anyone else around you. The bullet of all guns behave the same way. It hits the enemies or out of range then explodes. In fact, it's not the bullets that hurt, but bullet's explosion.
I always call guns as "mini" bombs because of bullet's explosion and they are generally much smaller radius than Polaris or rocket at ironclaw. This is also the reason why you can shoot enemies on the other side of transparent gates (because the bullet couldn't reach but explosion goes to other side), why you can one-shot up to three enemies close to each other at once using gun (by aiming areas right in the middle or between them), and also why sometimes you can't one-shot monster knock backed away when you usually do one-shot at the same monster (because the bullet explosion appeared late when the monster body already away from explosion).
You can experiment it your own... try any guns (not only Polaris) at advanced training hall and shoot between two or three shufflebots close to each other. You'll see two or three damage number per single bullet.
The only exception for this mechanic is catalyzer's charge attack.

So it doesn't really make sense for me when nick said "let's fix RSS since it behaves gun-like instead of bomb-like"
Guns are bombs-like for me. Well, based on my point of view, you can say sword is bomb-like too. Since sword does AoE damage on their swings.

Sun, 08/26/2012 - 00:15
#116
Byas's picture
Byas
Where did "Single Target DPS"

Where did "Single Target DPS" come from?
I'm not him, but I think I can answer that. AoE and shooting things can't really be compared but single target DPS and AoE can, so it would be a fairer way to categorize things, since bombers can only play doing AoE, they don't have a choice. But gunners and sword users can play however they like.

Ex:
Wanna do AoE? Get a catalyzer/brandish;
Wanna go up close and personal? Get a troika/blitz;
Wanna stay far away and hit a single target? Get an antigua/GF;
Now, you're a bomber and want to do something besides AoE? Well... that's too bad, the devs don't want bombers to have a choice. :yaomingface:

Now, by AoE/Single target/mix categorizing:
Wanna do AoE? Get a bomb/sword;
Wanna go up close and personal? Get a sword;
Wanna stay far away and hit a single target? Get a gun/sword.
There, way more balanced than the actual way of categorizing (swords are the only "ready for all" while the others are focused on something). But since it sucks even more and gunners are a greater share of players than bombers... Just screw bombers, it's easier.

Sat, 08/25/2012 - 21:19
#117
Serell's picture
Serell
I don't have time for a detailed response right now...

But I ask you to stay, Lostillusion. You bring up good points unlike others, and I really hope to get you to see what I see.

Sun, 08/26/2012 - 00:58
#118
Zeddy's picture
Zeddy
@Lostillusion

Isn't this one for the history books? We appear to have reached an agreement in a forum debate! A range reduction and 'splotion increase would be fine by me.

Sun, 08/26/2012 - 04:04
#119
Softhead's picture
Softhead
And don't forget the damage boost.
Mon, 09/03/2012 - 19:40
#120
Serell's picture
Serell
Rank up! Necromancer class rank 2

Yep, Byas is spot on.

Mon, 09/03/2012 - 23:59
#121
Softhead's picture
Softhead
So.

Bombers and Gunners were in the same spot.

Then gunners were treated with way more respect in gear.

-__-

Welp,

Demos are now to be the [retracted] child of the specilaized sets.

Tue, 09/04/2012 - 00:12
#122
Havenihaveaproblem's picture
Havenihaveaproblem
Maybe Nick plans on being

Maybe Nick plans on being consistent, and Blitz Needle / Polaris nerfs are incoming. Maybe the change isn't as drastic as the RSS redesign, or he hasn't figured out yet if he wants to just nerf or redesign etc., so he hasn't made any pre-announcements?

We can only hope!

Tue, 09/04/2012 - 02:33
#123
Pilotx's picture
Pilotx
I'll just leave this

I'll just leave this here.
Nothing needs to be nerfed, that will only cause rage. Just buff the underpowered gear.

Tue, 09/04/2012 - 04:55
#124
Sgt-Brownie's picture
Sgt-Brownie
I love how people use SSS on

I love how people use SSS on wolvers to compare damage between Nitronome and DBB when the Deadly Splinter Bomb does more damage to them.

As for this, I don't think it was necessary to change the whole shard bomb family dramatically in order to "nerf" it.
If anything a nerf where the shards would be shot in a cone instead of all directions would be a good one. Plus it'd be an interesting bomb to have due to its different AoE.

AoE to those who don't know is Area of Effect. Bombs are most well-known for this due to their circular-shaped blasts, but they're not the only ones to do it; on the contrary.

The Troika line has a short, but wide 180° attack that allows to hit everyone around the player and push them back. Its charge attack has a longer AoE, at the expense of being straight.
The Brandish line has the same sort of charge attack, albeit even longer at 5*, though its regular attack is like most of the swords: short, about 100° wide attack.
The BTB's charge attack is about 140° wide and is slightly longer than regular Calibur attacks, due to the released thorns.

Guns, aside from their charge attacks, can also create AoE.

The Needle line has this regular attack that looks like a Troika/Brandish charge one; so therefore long, slim AoE. The Autogun/Pepperbox line has a wider AoE in the regular attack simply because bullets are bigger than needles.
Any gun that can shoot 2/3 bullets in rapid succession is also capable of doing AoE. Shooting 3 well-placed Blaster shots allow you to create a cone where everything near it gets hurt. This is especially true with the infamous Pulsar line, where you can literally lock down an alley in LD just by shooting 2/3 well-placed shots.
The Alchemer line can this too, but can do something even more unique: It is capable of creating a triangle line-shaped AoE with the ricochets at higher-levels.
The Pummel Gun/Magnus Line has a tiny explosion when the bullet has traveled too far or has reached its target. It's tiny, but surely capable of hitting two enemies at once.

So really, I am with Serell; Almost everything can do AoE, one way or the other, so what Nick said wasn't a really good excuse to convince us that the shard bombs had to be changed drastically.

Sun, 10/28/2012 - 11:06
#125
Galidyn
:o

ER MAH GERD!
THIS THREAD ISH RISING!
ISH RISING!

(because somebody locked the shard bomb petition~)

Sun, 10/28/2012 - 11:58
#126
Byas's picture
Byas
WTH... Why did they lock that

WTH... Why did they lock that thread? It's probably dead by now but still...

Sun, 10/28/2012 - 12:11
#127
Narfle's picture
Narfle
It's not locked, look for yourself.

^

Sun, 10/28/2012 - 12:13
#128
Byas's picture
Byas
I did, and it actually is:

I did, and it actually is: http://forums.spiralknights.com/en/node/58425?page=8

Sun, 10/28/2012 - 12:59
#129
Narfle's picture
Narfle
Ah, so I see

You were referring to the dead petition that was only getting bumped and not added to, as opposed to the totally separate petition that is still on the first page of suggestions. How dare they. /shakes fist

Sun, 10/28/2012 - 13:54
#130
Byas's picture
Byas
A different shard bomb's

A different shard bomb's petition isn't locked and to top it all that it's on the first page? You should lay down on those stun vials, man. I heard they give some hallucinations you know.
Also, last bump without content was 13 days before the last post; last "signature" 12 days before; posts that could be seen as discussion till the last day. They sure were completely reasonable to lock it, while not bothering to answer why the bombs still suck after all the points given by the community, huh. /emote Salutes OOO for the great costumer service.

Sun, 10/28/2012 - 14:07
#131
Narfle's picture
Narfle
I didn't say anything about another shard bomb petition

My point was that the difference between the two petitions: one is active, one is not. Mourning the loss of a dead thread, locked to prevent people from continuing to prod its lifeless remains, is like being mad when your parents take your dead hamster away when they're tired of you trying to shock it back to life with a car battery. Dead is dead, man, time to move on.

Sun, 10/28/2012 - 14:37
#132
Byas's picture
Byas
"I didn't say anything about

"I didn't say anything about another shard bomb petition"
A topic about shard bombs, resurrected with a post that says "(because somebody locked the shard bomb petition~)". Sure it should be about proto sets. /derp
@Metaphor: It's more like: Government bans toys because they aren't secure enough for children to play and then trades all toys in the country for rocks, the community unsatisfied gives lots of reasons as why this doesn't make any sense and why the rocks sucks, but still the government don't give a crap since people who vote and use toys are a minimal part of society. It goes on for a lot of time, people start giving up and accepting that this isn't gonna change and that they can live with that one more crap in their lives but a few people keep on hoping for at least a logical answer that gives a rebuttal for all that they had pointed out. Sadly, instead the government just closes their organization since even being such a small group they were always there to remind people of the government's mistake and by closing their organization it would be harder for them to re-organize and keep reminding people of the said fact.

Sun, 10/28/2012 - 15:28
#133
Narfle's picture
Narfle
That was a simile, not a metaphor

Good luck with your zombie hamster.

~braaaaainsssss... brAAAAAINssssss

Sun, 10/28/2012 - 15:50
#134
Galidyn
...

If it was dead, then there was no reason to lock it. They were afraid :p

Sun, 10/28/2012 - 21:28
#135
Grittle's picture
Grittle
Well if old rss was too

Well if old rss was too gunlike

THEN CAKE IS TOO BREADLIKE

BAKER NICK, REMOVE CAKE AND REPLACE IT WITH SOGGY MOLDY BREAD.Yummy

Sun, 10/28/2012 - 22:26
#136
Eltia's picture
Eltia
Real experience with new shard bomb

No kidding. Today I finally had a taste of being in a FSC party with a Deadly Crystal Bomb that wasn't used by me.

Here are my feedbacks:

  • I couldn't see zombies due to the flashes;
  • zombies jumped onto me (and I died) due to same flashes;
  • there were stuttering when the cluster bombs blew up and it's not due to my connection (I had 4 solid bars). This wasn't the case when I was the one using the new shard bomb, meaning this is not a graphic lag. I'm suspecting this was related to the movement prediction code.

The bomber didn't even have CTR to max. If he had, I'm pretty sure I won't be able to see (or do anything).

So I think I told you guys already. I don't think the whole new shard bomb decision problem is Eury, the COO nor the GM's faults. I believe it's the Dev themselves that didn't listen and left the problem behind.

Something to ponder: if Deadly Crystal Bomb is meant to be an undead killer bomb (well the description suggests so) and right now in the game, the only one place that you can find lots of undeads (5 levels full of them) is FSC, and you can't really use the new bomb in it because it would impact other people. Why are we leaving this broken game mechanic behind?

My worst fear is that the Devs' reply would be "that's not a problem in the mechanic, that's a problem with people using it, so deal with it", or "now the shard bombs are more bomb like, you should appreciate it more".

Alright I'll put my Deadly Crystal Bomb into my "other" pile of arsenal, together with Nitronome, RSS (*sob*) and that sword which never grows up (Arc Razor).

Mon, 10/29/2012 - 08:15
#137
Byas's picture
Byas
You should be glad for Arc

You should be glad for Arc Razor not growing up, for all we know it could become a wooden stick that hits slowly as a sealed sword and do damage as low as a hot edge because it wasn't too sword-like.

Mon, 10/29/2012 - 08:51
#138
Eltia's picture
Eltia
@Byas

Glad you caught the satire. ;)

But yes, I have posted my personal experience with the new shard bombs on more than one occasion. The problem is real. Not to mention that there are already data on the wiki supporting that the new shard bombs themselves are not up to par as compare to its peers.

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