Energy Prices Are Way Too High

88 replies [Last post]
Flesh-Soup's picture
Flesh-Soup

I've recently started playing Spiral Knights and one thing I've noticed is that Energy cost way too many crowns. I've read a few topics about the energy being too high, but they were posted a while ago, and the topics complained about energy costing too much at 3,000CR or so.
But the story now, is completely different. Energy can easily set you back 8,500 crowns now and that seems a bit insane now that I know how cheap it used to be in the good ole' days. I would love it if 100CE only costed 3,000CR. A lot of the 'more experienced players' may not see 8,500 crowns as a lot, but to me, it's a pretty large amount and I hate to drop that many crowns just so I can continue to play the game. I try to earn the crowns so I can buy some better equipment and whatnot, but on most occasions, I end up spending most of the crowns I just made on 100CE -_-

So guys, go ahead and converse and whatnot about what you think of the energy prices. After this, I'm feeling forced to spend my IRL money on the game. No one likes playing a few dungeons then waiting forever to get a measly amount of energy that will gone again in no time.

Artistbma's picture
Artistbma
-_-

-_-

Deltikon's picture
Deltikon
It is true though.

Prices are way too high for the common human being. You can blame the FSC and his loot dropping for that price, but I can also blame for the crafting costs being too high for a tier 2 player, more specifically the CE part.

You really can't deny that...

EDIT: Screencapped for future grinding related conversations.

Woodrunner's picture
Woodrunner
Don't you people understand?

Don't you people understand? this game is about having fun no matter what rank you are, not about trying to get a higher rank or weapon ALL THE TIME.

Deltikon's picture
Deltikon
One thing is to have fun

Another thing is to struggle to get a ridiculous ammount of money so they can access to the next tier. Which is happening to a lot to the tier 2 players.

Thing is OP, if the mist tank limitation disappeared without changing anything else, the CE prices would skyrocket all the way to the next galaxy, making the game p2p4longer to absolute p2w, which you probably know that. There's not much to do besides playing something else untill the energy restores...

Statiicz's picture
Statiicz
I'm a Dinosaur - Meow
Trying's picture
Trying

Well why don't you give us a solution then.

Deltikon's picture
Deltikon
Mist issue is too complicated to keep the writing short.

But in a nutshell it would mainly involve the crafting being able to be done without using energy.

As for the grinding problem, you can read this thread: http://forums.spiralknights.com/en/node/62811

Trying's picture
Trying

Your calculation are totally off.

Deltikon's picture
Deltikon
Since you are a computer

Mind to tell me how it's wrong? And please try to keep it short, I'm tired of reading walls of text.

Trying's picture
Trying

The most obvious one is how the payout for RJP is 2.5kcr

Deltikon's picture
Deltikon
Huh?

How much does it then? Surely it cannot be the equivalent as FSC. Better yet, I'll just do a run and prove you wrong.

EDIT: Got the results!
1st level: 919cr
2nd level: 1502cr
Boss run: 480cr
Result of the whole run: 2901cr (including boss); 2421(not including boss)
And back there I wasn't counting the boss, so there you have it, 2421 cr. And you're telling me I was wrong?
Andif you were just trolling, congrats, you actually made me put all this effort to prove I was right.

Flesh-Soup's picture
Flesh-Soup
That's Another Point

@Woodrunner - If this game is about having fun and not leveling up all the time, how am I supposed to have fun? By sitting in Haven waiting for my energy to rise on it's own?? Yea, in my opinion that's not fun. Going in dungeons and completing them are fun, earning crowns, that's fun, there's a ton of fun things to do in SK, but sadly, waiting on mist energy isn't one of them.

@Trying - To be honest, I don't have a solution, that's not for me to figure out as I have no power over what happens and what doesn't, but we, as a community, could start selling energy for a considerably lower amount of crowns, and over time, the prices would gradually reduce to a reasonable price. But seeing as people are incredibly greedy, I doubt anyone would actually go through with this solution.
Maybe there could even be a price cap on the sells so they can't go 'too high.'

Trying's picture
Trying
/fail

There is something you get at the end of boss runs called "tokens". Have you heard that they can be traded in?

Deltikon's picture
Deltikon
@OP

Sega/OOO won't put a price cap since the CE-cr market is completely influenced by the community. And thanks to the FSC stratum, they get more than enough money to buy 2 packs of 100CE per mist tank. As a result for that, the prices fly high, and at this rate it won't even be a surprise if it reaches 10K... A simple solution would be to cut down the income from it, only enough to be the equivalent to the other tier 3 levels. Maybe that way the market will stabilize, if not even reduce the price per pack.

As for the mist tank I can understand it's a real bummer. But as I said, removing it at this point would make crafting impossible without paying real money because a pack of CE would go well over 30K in just a week! Being able to craft gear without resorting to CE would solve that issue, but it might need more changes than that so it doesn't make a mess on the current economy.

@trying
Except that on the RJP they barely give any benefit. FSC in the other hand...

Trying's picture
Trying

I think 3.5kcr every 5 runs is more than enough to make a dent in your calculations

Lightyourfire's picture
Lightyourfire
Deltikon

Its OK, Trying is just attempting to kill your dreams as well as mine

Deltikon's picture
Deltikon
Even so

Compared to FSC, that's just a tiny tip. And if you do the math, 3,5K/5 = 0,7K, which adding to the boss would just be a meager 1,1K. Which is about the average of the 1st and 2nd rooms, so why even bother with it? Sure it can be faster to clear the boss than the 2 rooms, but it still wouldn't make much of a difference... And I just meant 50 runs without facing the king of jelly. Even with it and reducing a fair bit of those runs, the game still is a grindfest for tier 2.

@Lightyourfire
This is for you: http://bit.ly/PGEfyw

Dukeplatypus's picture
Dukeplatypus
I momentarily interrupt my

I momentarily interrupt my vacation to check the forums (it's a vice, I know), and I'm glad to see that absolutely nothing has changed. Welp, back to enjoying myself.

Trying's picture
Trying

Last time I checked there were TWO T2 bosses.

Deltikon's picture
Deltikon
Does it really matter?

The income for both are similar, and people go for JK because they can't into dodging rockets. Plus, tier 2 players will just get bored with both and still want to get their butts to tier 3.

Canine-Vladmir's picture
Canine-Vladmir
Why arent ppl being the better man?

@Trying stop selling your CE at 8.5k each. yea, your that transparent.

OOO got a big problem. It way over their heads now, can't throw a curve ball without pissing off the P2P community. the extra energy packs and promos does not lower the price, it just makes the Seller sell it at same price and make MORE money. Lower the payout per level is probably the only option. They can't take away the missions, it something that will look bad if they remove. Lower the crafting prices will get alot of players of all sort angry, because we wasted so and so to get so and so and it was worth so and so and you cant make its worth drop to so and so. So the best option, right now, is to make most of the levels have roughly the same payout. It's your option if you want to keep grinding on fun-less levels or have difficulty spelunking on challenging levels.
actually i thought of an another idea of payout. All monsters have a specific loot that comes out of them. Non dangerous monsters drop less that challenging monsters.

“There is a very fine line between loving games and being greedy for it.”

Trying's picture
Trying

lol I haven't paid a cent into this game.

Deltikon's picture
Deltikon
Lowering the payout would stabilise the CE market

But it could potentially make grinding for the f2pers even worse.

Best way would be to both reduce the income and aswell the crafting costs on the CE part. That way, CE prices could go lower due to lower demand since people are unable to gather crowns as fast, while lowering aswell the grinding, since there will be less need for the energy.

And before someone starts saying 3rings/SEGA will lose money with this, the idea would also make the CE purchases with real money a better deal, since with 2 dollars (750CE), and assuming the CE costs to craft a 5* weapon is cut to half, you could craft TWO weapons instead of just one, given you can use at least half a mist tank.

Trying's picture
Trying

And everyone will ragequit because they paid more to craft their stuff.

Thunderbog's picture
Thunderbog
I SCREAM BLOODY FUS RO DAH

Speak to some F2P, and ask them if they had spent money on games.
I'm sure they will tell their stories.

I've been watching this thread for about 2 hours and it is still going on, ranting, mumbling, arguing.
I don't wish everyone to argue with economy issues, even now it is at the rate of extra work.

Therefore, I won't speak anything about CE stuffs, yet I have to mention few more things, if anyone are still willing to know the history of the CE again, use the search bar and think again. Is it worth to create a thread just to let Three Rings pay attention to the economy issues, or just to complain to nobody about economy issues?

Like Mr. Popovich said, the CE market is driven by the players, they can't do anything about it. They are even trying to make the newcomers to spend energies with REASONS.

I am a F2P player, and I know that after Steam introduced Spiral Knights, the CE price for 100 was 3400 crowns each. We know that how it goes. But it was unexpected that the market has went up too far.

I shan't bother with ye all anymore, lest that I don't wish to create trouble either.

Deltikon's picture
Deltikon
Only the people who did crafted it a bit before it gets halved.

Which then the developers would give a small compensation for it. And everyone else would be a full [silly billy] if they complained about paying more for getting their stuff crafted 5 months ago. So they should stop being greedy nosy children. And maybe even you.

Trying's picture
Trying

Clearly you did not see what happened to the shard bomb changes.

Deltikon's picture
Deltikon
It's completely different, fool.

1st: The bombs were changed to a completely different one, and perhaps to worse. I'm okay with the bomb imo, but it could use a lil' buff.
2nd: It was 3rongs/SEGA's fault for telling there would be a compensation for every shard bomb they had before the update even happened.
3rd: The compensation I meant would be a part of the CE spent on the crafting to the people who did a few days ago before the cutting the costs. On the shard bombs' case, it was UV tickets. And UV tickets have nothing to do with crafting.

Juances's picture
Juances
Lowering the payout of levels

Lowering the payout of levels and reducing crafting costs is dumb. It'll be cheaper, but be harder to get.

Energy prices will go down of course, but you'll still have to grind more to buy it since the goddman payout has been reduced. Also, P2P will adjust too, and buy less energy since it wont be needed as much, wich also means less $$$ for OOO.

Example:

Vanaduke gives 8k
Energy is at 8k
1 vanaduke = 100ce

You reduce payouts:
Vanaduke gives 5k
Energy goes down to 5k
1 vanaduke = 100ce

Same thing, different numbers. Wont impact energy market, but everythign else, in a bad way (more grinding to roll UVs, buy recipes, etc).

Thunderbog's picture
Thunderbog
uh

Actually, there are few impacts, Juances.

For what I can tell ye is F2P players will have a easy grinding with JK's payout, using 20 CE to get 2.4k crowns payout, and repeat it again and have about 5000 crowns total.

40 CE is fair enough. Firestorm Citadel for 4 depths can earn maybe 4.5k~4.8k.

The players who would be getting a strong impact are the players who do not like the nerf of the economy standards.

Nordlead's picture
Nordlead
Actually, as juances points

Actually, as juances points out, people will spend less $ on CE if price of CE goes down. As less CE enters the market the price of CE rises. It is possible (but none of us really know) that lowing the payout will only lead to having to grind twice as much for the same CE.

Some people forget that FSC was paying out rediculous amounts (I think like 12-3kcr + tokens) when they first released the mission system. CE prices did temporarily drop (but not by much) when they fixed it, but they are still at ~8.5kcr now. Also, there were was a lot of raging when FSC was returned to normal. I could understand if FSC was nerfed, but it was really just returned to normal (like back when CE was 5kcr/100ce).

Also, if you are grinding the 1st two stages of RJP, then expand your horizens a bit. Also, 100ME a day is enough for ~2 hours of gameplay (on average) of pure profit. After you use that profit up, you can still make various runs and break even and have fun. Also, in your calculations you are ignoring selling mats, which can be quite profitable. shards are typically worth 30-100cr and are easy to flip. Monster Bones are typically an easy 150-200cr. I can easily go through my materials list and sell 20kcr worth of materials in a few minutes of posting (plus waiting 1-2 days for them to sell). Those dirt cheap mats that sell for 5cr each and aren't worth your time to sell, you can easily sell them in bulk. I sold like 1k ecto drops and for some strange reason someone wanted to buy it. 5kcr is better than 1k ecto drops in my opinion.

Instead of just looking at the raw CR output and crying while grinding away on the same two stages, try doing something about it with a few minutes of effort and actually enjoying the game. You can easily increase the speed you'll hit 4* armor/weapons and try new environments at the same time.

Deltikon's picture
Deltikon
Yep.

What Juances is saying that the CE price will go lower, but it's because people will not be able to get enough money to afford it fast enough to even with the supply, resulting on a lower price. But when it does, it won't get any lower than usual, which it's most likely to take the same effort as it was before of such update. worse, while the effort of getting energy would be about the same, the stuff that need cr to get will be harder to do so, resulting in more grinding. That, of course, if the income is reduced on all levels. But if it's just on FSC, it might not be as bad, specially for Tier 2 players.

Speaking of which, you are kinda right. Slaying the squishy majesty over and over isn't the only way of getting money, and I do know that. However it is the fastest way to get moni in my opinion. I also used to resell recipes to get a few extra crowns before the missions were implemented. But even so, the amount of effort it takes to get to tier 3 is still too high, because it takes a lot of CE to craft stuff, and at this rate, new players will need to grind more and more just to reach the goal of the necessary 1,6K of CE (1,2K+4 days of patience counting the mist tanks). Selling stuff helps, but probably it's not enough with CE price being as high as it is now...

Dorael's picture
Dorael
Boss Stratum payouts need to be nerfed

The game would feel less repetitive if the most efficient thing wasn't running the same boss stratum that has the same layout every time.

Regarding Energy Prices, it's simply the value of F2P versus P2P. The more of one that happens, the more incentive you have to do the other. It's how the system was built, they didn't envision there to be a fixed number/price as people keep calling for. They want us to set the rate, and this is what we've collectively set it at for now.

Deltikon's picture
Deltikon
People are not forced to do the same levels over and over...

...as many people said. But your suggestion would help since it's the high income that make them grind forever there, specially if it affects FSC. Thing is, if it doesn't stabilize, or even lower the price of the CE on the Ce-cr market, the amount of grinding needed will rise. Which is bad.

Derpules's picture
Derpules
@Canine-Vladmir

"the extra energy packs and promos does not lower the price, it just makes the Seller sell it at same price and make MORE money. "

This is false. CE drops significantly every time there's a promo--more if the promo is popular (like Nemesis).

Deltikon's picture
Deltikon
True

But being such a short term solution, prices will just go back to the previous ones. Which is a bummer.

Lightyourfire's picture
Lightyourfire
Off topic here, but I don't care

Trying, since you're in an argument in this thread, I'll use this way to communicate to you. Why is it that you say that a sleep max proto sheild doesn't exist, what proof do you have to back that statement?

Xairathan's picture
Xairathan
Mhm.
Deltikon's picture
Deltikon
@Xairathan

So you are implying something shouldn't be done about it? Very mature...

@Laightyourfire
Perhaps it's because sleep is no longer obtainable by Punch?

Xairathan's picture
Xairathan
@Deltikon

I'm saying that people have always been complaining that CE is too high. Last year, I was one of the people advocating that 6kcr for 100 CE was too high. Now CE is 8k for 100 CE and it's still "too high" where as 6k for 100 would seem "brilliant" by modern standards. Point is, there's always going to be complainers, there's always going to be promos, there's always going to be ideas to fix it, and so far, I have yet to see it work.

Lightyourfire's picture
Lightyourfire
I'm too lazy to make the meme of it, but...

...Am I the only one here who doesn't complain about the CE prices?

And Delt, I know Sleep can no longer be obtained from Punch, but was it ever obtainable? If it was, than there is a chance a Sleep Max Proto Shield could exist

Deltikon's picture
Deltikon
@Xairathan

And it will go even higher untill it reaches a point that not even grinding FSC with a full mist tank will be reliable. And that's pretty scary on an economy like this, specially to a tier 2 player. THAT'S when people will really complain that it's too high. But the problem, or part of it with the CE could be solved in two ways, on which the 2nd, and most effective IMO, I'd probably be mauled in a more agonizing way than i'd be with snarbolax if i ever say it because it would make a very radical change to the game... the 1st one you already know if you're asking - cutting CE cost on crafting.

@Lightyourfire
Possibly, but unlikely. There's probably someone who has it, giving he has enough money to blow on that. Still, it probably wouldn't come cheap with such rare, yet useless shield. And since you can't unbind 0* items, seeing it through the inspect button is the closest as you can get from it.

Fehzor's picture
Fehzor

If you don't like it, raise the price and watch what happens.

At ~11K per 100 ce, farming jelly king becomes unprofitable.
At ~23K per 100 ce, farming fire storm citadel becomes unprofitable.
At ~25K per 100 ce, farming arenas becomes unprofitable.

If you want to fix it, you'll need a lot of people on your side. How do you get them there? By making it so that they are in the same boat as you, by raising the price of CE and keeping it there.

Deltikon's picture
Deltikon
>actually raising the CE price on purpose.

PLEASE tell me you're not being serious...

Vluxor's picture
Vluxor
you guys seem confused and

you guys seem confused and frustrated .... if you raise the ce price up to 11k 23k 25k, who would play this game?.... besides it will never happen since people cant buy it at that price or sellers will just hold on the ce for themselves in case they need to use it or something.

i rather complain about getting new content and significant bugs than the ce price.

Deltikon's picture
Deltikon
It could happen you know?

You might be surprised... I admit we're overreacting with the CE price thing though. But it is expensive and I don't think it will get any cheaper in the near future... And well, if it ever happens, lets just hope by then we can craft stuff with just crowns...

Dorael's picture
Dorael
Value

The problem with these threads is that they pretty much ignore the idea that you're supposed to want CE and that it's supposed to be valuable, which is a pretty critical concept that this game is built on. If you really want to address the CE prices you can't go about it in any way that directly makes CE less valuable. You need to make crowns less valuable instead.

Xylka-Mkii's picture
Xylka-Mkii
Looks like this is now a CE rage thread...

Anyway, CE prices only try to reach an equilibrium with the highest and most common amount of profit.

Since KoA pays you to run the mission for 5 hours, you nearly double the CE you input into the mission.

2 runs thru KoA is ~ 14k, but you only spend a minimum of 80CE for the profitable levels, and 100 if you fight Vana.

So right now CE is just high enough so that people cant actually pay themselves to run it over and over again. This is a good thing so that the inflation of CE price and CR price stay at a more constant value (Promos and other stuff tipping the scales occasionally.)

Burq's picture
Burq
Stockpile crowns and wait

Stockpile crowns and wait till an actually good CE promo hits (Jesus, OOO, that hunter promo was horrid), buy energy once the price drops. Wait again. Repeat.

Jiker's picture
Jiker
Real-life comparison.

It's just like the stock market.
Facebook began at around $50 per share, because people (or even 1 person) were willing to pay $50 per share, no more, no less.
It has now dropped down dramatically to $19, for that same reason. No one wants to pay more than $19 for a share. People who initially bought are suffering bigtime.

It's exactly the same with the CE market. People are not willing to sell their precious CE for any less than around 8kcr. It's just the way non-fixed markets work. There is practically no way around this. Unless every single energy seller decides to be nice to aspiring new knights and sells their energy for less, nothing is going to happen.