This is a compilation of a few tweaks that I think would be appropriate.
- Brandish Lines
- Drop one explosion from the charges of each of the status Brandishes. Right now, the other 5* Brandish lines have the advantage of a chance of status on their charge attacks. I think adding a sixth explosion would balance the charges.
- Electron Vortex
- Add a tooltip to the description showing it's chance to cause shock. Right now this is missing
- Graviton Vortex
- Add a chance to inflict poison with the same chance and strength as the EV. Right now, there is almost no point in using the Graviton over the Electron.
- Punch Gun
- Change the description to indicate that it can fire twice. Right now it states: "Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.
- Deconstructor Line
- Drop the construct damage bonus, buff the damage to be on par with blast line, add a 5* (Darkfang Bomb), and switch the damage to pure elemental. This bomb is pretty much a bad nitronome right now, without a 5*. The construct high is hard to work into loadouts without stopping at ultra or wasting a damage bonus. Switching the line to elemental would give this line a purpose, and give bombers an elemental blast style weapon.
- Catalyzer Lines
- A few changes that could help improve the Catalyzer lines are; charge shot explosion after monster death, charge shot explosion after expiration, Charge pellet speed increase, explosions setting of charged shots, and an general damage increase.
- Pulsar Lines
- Drop the clip size down to two bullets, or remove interruption on unexpanded pellets.
- Cutter Lines
- Remove knockback on the primary swings. Right now, knockback from these swings usually knocks enemies out of range of the second strikes.
Scaling down the damage of the other lines or up Nightblade line as Alchemers have would probably be better.
Electron and Graviton are balanced against each other strangely. Electron still has shock in spite of its stats not showing it and Graviton is pure shadow damage, a disadvantage for most of the higher difficulty areas where most enemies has shadow defense. I would go with one of the following:
Derp descriptions are herp. Some items have no descriptions.