This day I get the inspiration from the Greaver and draw this :3
http://caicaibia.deviantart.com/art/Beryl-Greaver-Set-330546143
BTW I hope that capes can be avaliable in accessory category later >
This day I get the inspiration from the Greaver and draw this :3
http://caicaibia.deviantart.com/art/Beryl-Greaver-Set-330546143
BTW I hope that capes can be avaliable in accessory category later >
By God, that amor looks SMEXY !!!!
I think It should have Shadow resist, plus poison resist but a weakness to stun
movment speed buff for it, Bomber CTR bonus, and its ready for pickup
Or it can be a costume promo.
Wow.
Wow.
This reminds me of somethin' that Cherub would make. I am DIGGIN' that cape. I kinda hope this gets added in-game, maybe even as it's own armor set!
I don't care what its stats are, or whether it has stats. Do want.
+1
That is the most epic thing I have seen.
/e waveth magic wrench wand
5* version:
Greaver Guise
Greaver Garb
(Greaver Guard as a shield, maybe? I haven't created stats for it.)
Guise flavour text: This horrific helm will terrify the trousers off your foes. Try not to look in any mirrors while you're wearing it.
Garb flavour text: Crafted from the wings of dead Beryl Greavers, this sleek shroud is favoured by those who strike fast and from the shadows. (Please note that the designer cannot be held responsible for any incidents if you enter a walk-in freezer.)
Per piece:
6.5 bars normal defence (7.5 when complete)
7.5 bars shadow defence (8.5 when complete)
3 bars shock resistance
3 bars curse resistance
3 bars freeze weakness
3 bars stun weakness
ASI Gun: Low
MSI: Low
I'm not entirely sure about the exact statistics, but given the propensity of Greavers to use the 'dash' ability, it seems logical for the armour to have an MSI increase. (Also, do you think it's too overpowered for what it is? Underpowered?)
I like the stats you have put up, but im concerned on the resistances, Like why did you choose this over that and that over this the ASI and MSI make complete sense though, along with stun.
I'de like to see what Luguiru has to offer as well!
@Op This is some really terrific artwork i also looked through some of your other things that you have drawn, very impressive ;p .
As for this i would love to see this how it is exactly implemented into the game it fits in every way imaginable.
@OP:
Fantastic art, looks incredible~
@Aureate:
Decent defences, status resistances, universal ASI and MSI? Wow, I took you for smarter than that, tbh. That'd instantly become one of the most OP sets in the game.
MSI would be an obvious choice, as they are the fastest in the game, but I see no reason for ASI as greavers don't actually attack that fast. And certainly no reason for status resistances against 4 (as none of the other monster sets have such widespread abilities, especially as there's no curse greavers). If you'd insist on keeping the set based on Beryls then shock would be the way, but it'd basically just become a shadow-based reskin of the merc set, which would be pointless.
Given MSI is a joke, I think it's neglectable. And with "I think" I mean "it is". Because MSI Low equals one tile faster movement in a distance of 40 tiles.
Except for that, the rest is kinda overpowered for "per piece". Mostly the status resist against ALL THE THINGS! Yeah. Except fire.
Just because the bonus is low doesn't mean that it's acceptable to have it stacked on top of everything else. If it was really that negligible, why not just throw it on everything? Skolver with MSI? Bet no one'd be going "nah, no point it's useless".
Strikers would be thanking the heavens~
Because I feel a little too lazy to write for this and not in the mood to write for that.
First I need to get in the mood for this.
Derkay.
Here are some average offense based armor stats:
5*, H1
What do we know about those bats:
First we should know what the liquids we are starting with. Beryl Greaver, the shock bats. That means shock and shadow defenses. Greavers are easy prey to stun status, meaning some stun weakness gets in the cake mix there; but that would go against the generic offensive armor stats, meaning it should get another status resistance to compensate. Fiends are immune to curse, right? Slap some curse resistance on there. This is what we have for accumulative stats by having both parts equipped:
Alright, but we still need specific defense rates and some bonuses. How about the generic high normal defense? Nurp, Greavers are more vulnerable to melee attacks and normal damage is associated with melee attacks from enemies; that means normal defense is not a priority. What do we get, then? Definitely shadow defense, at least seven bars of that; seven of our thirteen bars of accumulative defense. What do we do with that remaining six bars? Split it between element and normal. Of course, if this set has an alchemy line the 4*- variants would have the generic normal defense being lower than specialized defense, but when it hits 5* that normal defense splits into normal and element: three bars of each. Greavers are also not particularly tank-esque, again, meaning slightly lower healthNow what do we have:
5*, H1
The lower health ought to compensate for having curse instead of a common status resistance like fire, not that giving up a bar of health is always worth some curse resistance. You were the one who wanted to pretend to be a bat. Who do you think you are, Batman? Never mind that, we still need some offense bonuses. What kind of bonuses do we want? Obviously not movement, we already have Mercurial (Quicksilver) and MDemo for that, though it would be fitting for the set. How about some attack speed? Sure. How about some universal attack speed? We already have Fallen, but that thing is horrible. You know what? We already have enough +2 weapon damage/speed/flying monkeys, we need something new for a change. The first thing we need to know is what kind of bonuses we want. What about family bonuses? No, too stupid. What about a set of effects which only apply to one weapon? No, even stupider. How about this, you liquiding lavender lasagna:
The charge bonuses come from Greaver attacks essentially being charge attacks, bowing their head before trying to surprise you with a little gassy surprise and boolits in T3. Why not have the gun and sword bonuses be on the same item, having +1 gun speed and charge on one item and +1 sword speed and charge on the other? Because that would separate the set instead of rewarding hybrid loadouts.
And now for that Silkwing set.
I love it when Luguiru gets to work hes funny.
As for his work, thats all serious.
But i am confused as to why it went from stun weakness to stun resistance.
Love the ideology that Luguiru gave if its implemented the way he wants everything will be fine.
;p
Vanilla ~.^
You seem to be making this a alternative to snarby armor that is much stronger and seems to over power it even though you need to go through shadow lairs to get it. I really think you should think of a balance with these stats of what I see it's the most Overpowered armor I've ever heard of honestly it gives you bonuses to sword and gun, has 5 bars of 2 different effect strengths and 1 weakness and then has 7 shadow bars and 3 of everything but piercing.
if you go with Aureate's Idea your replacing snarby set pretty much it gives you decently same defence stats and doesn't require shadow lairs which requires lot's of CE.
I'd Love this as a costume or the cape as an accessory and think that this is a great Idea
@Spyash, You do realize that 3 bars of two resistances and 7 bars of another is actually less than most 5* gear? Did you also know that shadow and elemental damage dealing monsters are rarely located in the same area? The weapon bonuses also have the same value as snarbolax gear, and this set has two less maximum health?
Hate to break it to you, but yes, you could throw it on everything and it would be combletely meaningless. I guess you don't own it or at least have no idea how non-existent the bonus really is, because then you'd know that it's just just for show. Like ASI for Bombers, if that rings your bells?
No one would thank anyone for MSI, not even a striker.
Look at all the CE put into snarby, look at this it's a normal set of armor adding up to what 1400 CE for 5 star that's not even one shadow lair key, So You get one of the most amazing looking armor sets that may not be as strong but is decent and doesn't even scratch the Shadow Lair price but people may go with since it at least gives shadow and normal plus ASI increase and MSI increase. I've looking into it so yes It's not the most practical.
I completely see your point and so I also support this as It does look awesome and I might wear it if it get's implemented. Amazing Art work Caicabala
@Spyash, Just because something is a shadow lair armor doesn't mean it needs to be good or better. Take the Almirian Crusader set for example. Most people would hold that set completely inferior to the Dread Skelly set. Where did you get MSI? This set doesn't give any MSI. The four total weapon bonuses for helmet and armor are actually somewhat less useful than the four total bonuses from the Snarby set, seeing as you can't get damage bonus UVs.
Split four ways, the shadow lair key cost is in the same ballpark as a 5* recipe. Since the sanctuary can be visited just once to craft everything, there has to be some other requirement necessary per craft. This is the SL mats.
So, since they cost the same to create (assuming you don't die - which is pretty hard to do if you've got decent internet and skill), having SL armors be stronger than other armors would be unbalanced and not make much sense.
:B
I wasn't sure about the ASI: possibly limiting it to guns only rather than universal would be a better idea.
MSI has already been generally agreed to have relatively minimal effect on gameplay, and the increase is limited to one per piece (maximum of Medium bonus total, same as for Mercurial set).
Shock resist is due to the fact that it's a beryl greaver, as opposed to any other kind. If the gemstone flavour were different then I would change it to something more suitable.
Curse resist was thrown in for fun because it's a Fiend, but is easily taken out; it isn't exactly vital.
Freeze and stun weakness: these creatures are easily negated by limiting their movement. Killing a stunned or frozen greaver is like shooting Wolvers. In a barrel. With a Blitz Needle. There will be no more waltzing into a Shivermist, not even with Max UVs on this sexy baby.
The outfit I designed doesn't have universal resist versus everything, either.
The stats I put in are not designed to 'replace Snarbolax'.
@El-Odio:
I do own it. The bonus is there, whether you like it or not, and it's far more important than shaving a tenth of a second off of as well and I'd bet that if only Skolver got the bonus and no other set did, there'd be outrage.
No one would give a damn though, if every bomber set suddenly got ASI bonues bundled on top of them, though.
@Aureate:
My bad about my comment re: your given stats, I clearly never noticed the latter two were weaknesses; I should have paid closer attention before speaking.
@Luguiru:
=Why swords? Greavers do nothing even remotely sword like. Their attacks are gunny and bomby by nature (their haze-like breath attack and their charged spread shot). I'd reckon that bomb CTR and gun ASI would be far more appropriate. Can agree enough about MSI; as incredibly well suited as it is, it'd need to be higher than medium to be worth replacing any other bonuses. I like the bit about mixing the bonuses up across the parts though. Otherwise, very well thought out stats.
@El-Odio:
I do own it. The bonus is there, whether you like it or not, and it's far more important than shaving a tenth of a second off of as well and I'd bet that if only Skolver got the bonus and no other set did, there'd be outrage.
No one would give a damn though, if every bomber set suddenly got ASI bonues bundled on top of them, though.
@Aureate:
My bad about my comment re: your given stats, I clearly never noticed the latter two were weaknesses; I should have paid closer attention before speaking.
@Luguiru:
=Why swords? Greavers do nothing even remotely sword like. Their attacks are gunny and bomby by nature (their haze-like breath attack and their charged spread shot). I'd reckon that bomb CTR and gun ASI would be far more appropriate. Can agree enough about MSI; as incredibly well suited as it is, it'd need to be higher than medium to be worth replacing any other bonuses. I like the bit about mixing the bonuses up across the parts though. Otherwise, very well thought out stats.
Bombers usually need the >+2 charge from equipment unless they rely on gauntlets. If we moved the bonuses from swords to bombs it would be mediocre, though having one part give +1 bomb charge and +1 gun speed while the other gives +1 bomb and gun charge seems a little silly.
If you want a shadow set for bombers I recommend checking this.
I wasn't commenting on that as a "I think bombers should have this set" as much as a "this set matches bombers/gunners more than swordies". The actual bonuses/stats I'm not worrying about, just putting in my opinion that a set based on Greavers has no correlation to swordies whatsoever. It'd be like giving it sleep resistance; it's just totally out of the blue and unrelated.
Although, out of interest, we don't have nearly enough gun/bomb sets, which is something that's encouraged to be hybridised by LD. An alternative of the set could be a variation of mad bomber; very aggressive and anti-defence (as is the Greaver itself). Low normal def, as you suggested, with some shadow def. Throw in a few weaknesses, no resistances (let's pretend that it's just regular Greaver instead of Beryl) and a +2+1/+2+2 bombCTR/gunASI per part wouldn't go amiss. Ideal recon/guardian set for offensive hybrid play.
Like I say though, thas just me spouting random thoughts; there's no serious stat considerations put into that~
I think gunners should have this as a unique Shadow Lair set. It ain't fair that swordmasters and bombers all have a special shadow lair set, but us gunners don't. Ok, I understand that if you don't include the shadow lair sets, the gunslinger line has the most sets. But c'mon people, us gunners deserve shadow lair sets as well...................
Oh, and awesome design Caicaibia =)
@OP:
OMG thats look SOO EPIC i hope your design get into the game and yes.. bombers and gunners need more love. anyway im not a gunner or bomber but hell i dont care what stats this set would get. what i just want its: Get this awesome design.
+1 to this Set as armor or costume.
Until now I didn't know that "beryl" was an actual variety of greaver, I thought you were just applying poor grammar to a variety of suggestions and had misspelled something as beryl.
Anyway, that looks pretty cool. I don't wanna get too involved in the mechanical side of this, but I think that it'd make sense if it were a shadow version of the chaos set, or something in the same vein.
@Spyash, I'm confused; I am clearly talking about your interpretation of Luguiru's stats but you seem to reply with comments about Aureate's stats. Anyway, I don't think we're on the same page here.
I saw this art and i think this armor should add in the spiral knights armor list
Here is the link
http://malakym.deviantart.com/art/Doodle-Silkwing-Silks-330298254
Hope you all like and enjoy!
@Jyh-Yeong Did you actually pay attention to your link?
Thats artwork from OOO's very own artist Ian McConville :P
It actually looks good and makes the jelly/cobalt sets look ridiculous. I want.
How about you actually give credit to Zopyros-Il's thread seeing as he's actually put in a LOT more effort than this guy.
Yes, because it has a cape and looks awesome. I don't care about the stats.
I forgot he made that thread and just linked his Tumblr instead.
I've seen a bunch of these in Deviantart and now black kat outfits are coming around in there.
I think I saw this before.
Need some stats for that?
Anything?
I can barely keep my pants on.
Wait, I was never wearing pants today.
That explains my lack of them.
Back to sitting in the Wakfu corner. If you want my help for spewing stats all over the walls I am still here for you.