SOLO ART FOREVER!!
Guild Hall Upgrades - V2.0
okay, i was just being very angry due to getting negative publicity on the forums and how most of the others treat me makes me edgy. but it seems you trully are fair, so i will try my best to bring reasonable ideas that players will use often. ty for replying in a gentlemanly manner. :)
Having a soccer ball would, I think, be a lot of work. There aren't any real physics in the game, when you think about it. They would have in invent a whole new physics engine.
<(^_^)>
for the ball something simple like this.
player come next to teh ball, interact and holds the mouse key for a certain amount of time and that max amount of time that player golds it for would equal the number of spaces the ball goes. no physics. just simple programing. this is just how it would be implemented, not a debate to implemented. it its against a wall, press the other mouse key to pick it up, and press the same key to put it down. i dont think it would be that complicated to program. maybe the visual animation might be a little complicated when it has to be kicked up stairs or for it to bounce of a wall, but i think those two factors are the only complicated part. both which are animation, not programing.
the bouncing off wall would be if kick far and the bal cannot keep going because blocked by an object then it will simply have a bounce off animation from that object wether a wall, statue, ect..
Actually, if a ball were implemented, that would probably be a better way to do it.
Still, unless there was a mini-game that required the use of said ball (Which at the moment there is no Extracurricular Activity room or theme or set of objects), just having a random ball that doesn't match anything would look out of place...and when I think about it, having an extracurricular activity room would kinda be out of place too. Just my thoughts.
Although most of your ideas are short and not elaborately detailed, at least you have a lot of ideas. Any of your past suggestions that you would really want that you believe would be worth debating are open, just make sure you have something that will be widely-used or benefit people or the game in some manner. Like the weapon racks and armor set displays or something that Effrul thought was a good idea.
Thanks,
~Sev
I agree on most of this, but not the jukebox.
Why 5 cr to play/change a song? Why limited loops? Why a whole hour cooldown?
We should be able to leave the song playing in the GH for as long as we want, so the guild can have a theme song for themselves.
It'd give even more variety between guilds besides having indeterminate amounts of Mist Wells. People could say "Hey, I remember X guild because of X music!"
We have a heck of a ton of (great) music tracks anyway, why not giving them a new role when a few of them are not used at all?
"Why 5 cr to play/change a song? Why limited loops? Why a whole hour cooldown?"
Would you really want someone changing songs unlimitedly, annoying the heck out of everyone? The crowns are only there to make it easy to detect how many "plays" you get before you have to wait. The hour cooldown can be lessened, but not eliminated. People can only change songs so many times because changing it incessantly would be really annoying.
This isn't in the OP, but because you posted that I'll put it in...The song you choose will loop indefinitely until changed. It's not like it'll be dead silent for no reason.
EDIT: I have edited the OP with the updated information.
Thanks,
~Sev
We need to have a "Guild Dues" system set by the Guild Master to get players to contribute, and for the GM to check that such contributions have been made.
Second we need a Guild Master configurable set of Guild Hall permissions.
Third, Mist wells should have totals per-user rather than per guild to stop abuse.
Ohai. I know you.
Maybe an easier way to manage how contributions have gone...but I don't think a Guild Tax is necessary...
But, to better see how people have contributed, I have an idea. Instead of under the contributions tab, showing every action, it would look like this:
Guild Member #1 Total Contribution: XX,XXX CR
Guild Member #2 Total Contribution: XX,XXX CR
Guild Member #3 Total Contribution: XX,XXX CR
Etcetera etcetera. Whaddya think?
GM Configurable set of permissions - Which permissions in particular? All of 'em? They chose a semi-robust system that they hoped would match all Guilds instead of giving configuration. I'm sure there was a reason for that - probably because there was much more work involved. Unless you're having problems with a specific set of permissions though, just keep your guild in line.
Mist Wells - What? Make them private use only? It's like the best way to help newbies out in your Guild, why reserve it only for personal use?
~Sev
i like you idea severage, but i think it should be included in the guild library (number 5 records) portion where the player can create a profile of his/her onto a book that is automatically generated when the player joins the guild. in the profile, there will be a section that you can turn the page and see the amount of contribution and the date of the contribution(s) that player has made. i also sugest that when interacting with the bookshelf, i would rather there be a close up right behind the player and the camera would be just slightly angeled where the book would show close up. the knight's head would be moving from right to left making it look like the knight is actually reading. when ever you move to another section in the profile of that specific player, the knight would turn the page. the turning of the page would also be an animation, and the page would portray the section you turn to.
Hmm - actually, I should fix that.
It would be:
Guild Member #1 Weekly Contribution: XX,XXX CR
Guild Member #2 Weekly Contribution: XX,XXX CR
Guild Member #3 Weekly Contribution: XX,XXX CR
Not total. Total contribution wouldn't be nearly as helpful as weekly.
Total Contribution might be cool to add in Records, yeah. Weekly would be for the Vault though.
~Sev
How about sleeping bonuses in Guild Halls? Like mist in half time? That would also encourage more sleepers :P
I appreciate the idea, but no. There's no reason to cause more inflation in this game when the Guild Hall is designed to sink crowns.
~Sev
I would be VERY happy if those ideas was used on the GH.
What about our own monster pet that we can pet or play fetch that are only accesible in the GH. We can also name one and do something together that everyone will never forget.
I'm not sure about that Palzm, but a Mascot might be kind of cool if it were given a purpose.
~Sev
I know that many guilds take pride in their PvP-ing, mostly Lockdown but some Blast Network (like me!), and I think that perhaps some sort of Coliseum/PvP-related furnishings might be in order; They could either be purchased with crowns, or preferably, with Krogmo coins (perhaps in a manner similar to the 'Bribing King Krogmo'), where any individual could submit as many Krogmo coins towards a furnishing they like.
In addition, if there are even more special furnishings (like trophies? o.O), perhaps they could be awarded to the top players and/or guilds of each event at the end of the week, or require certification of having been at the top of the leaderboards before!
Basing anything on the leader boards is a bad idea. The leader boards are, at best, an arbitrary sign of who played the most.
I once played with the person who was #1 on the Leader boards. He averaged 5K damage a game. He wasn't pro, he wasn't really even that good, he just played night and day I suppose. So, to use the Leader boards to say who gets trophies would be pointless. That'd just be whoever can play the most.
Making Krogmo-related furniture would require either...
1: People having to single-handedly buy the furniture with KCs from Sullivan, or
2: KCs being an added currency the Guild Vault can store.
Both of these wouldn't be favorable to either the players or the GMs, so only bribing Krogmo would work. Giving Krogmo bribes a Guild Furniture "loot drop" with about the same rarity as a bombhead wouldn't be a bad idea actually. The victor(s) of the furniture would simply deposit it in the Vault like the Homecoming furniture. Although, that'd require more Lockdown-based changes than Guild Hall changes.
Other than that, what exactly do you mean Coliseum/PvP furnishings?
~Sev
Ahhh, a bribe reward could work, at least for the larger trophies! I see (and like) how you look for the method that requires the least amount of special change... But I suppose it would be nice to sell more generic furnishings through Sullivan; maybe statues of the different Lockdown class symbols, or bombs for Blast Network. I'm still not quite sure what they'd be, exactly, but I do know that they should be some sort of statement of "We love ____!" If they implemented those tapestries and rugs like you suggested earlier, there could be some PvP themed ones as well; likely just the symbols we're familiar with, like the status icons we might see in our friends list, the crossed swords that used to be the PvP button...
And in regards to the leaderboards, I do know too well how the #1 is based on who plays the most; not the best. Although it does feel a little.... grating... to reward time/perseverance rather than skill, that in itself, I believe, allows that trophy prize to go out among varied people; (I may be wrong) but I don't quite remember the same person being #1 more than a week (or two rarely) in a row. Especially with Lockdown, there is already so much competition that it is a very grueling and lengthy process, and an actual prize would increase the competition further. For something rewarded to a winning guild (if the guild sections are included, I do believe that one IS based more on skill/teamwork, although it is still possible to "farm" rank points using an alternate guild. In the past (for a very short time) they did give some sort of temporary costume reward to the leaders, so they do have experience with programming that (to address the issue of work and feasibility...) The biggest problem with this still being that it is only accessible to those with enormous free time and still a chunk of money to invest in join fees.
I do admit though that I partly thought of this because I was wondering what to do with all the Krogmo coins in the inventory... for those of us who play PvP for PvP and not for the coins, we tend to accumulate quite a lot of them... (and beyond buying and auctioning off materials..)
Great thread by the way! :)
Last time I checked, there were only a few posts to the OP.
Well, guess it's time to settle down and read again.....ah, good ol' days are back again.
Ready Sev? Ready, set.......g--!!.....Oh. wait. Exams. School. Forgot about that.
Unfortunately burning my fingers with the speed of response will have to wait.
Fear not, you will not be disappointed. Schedule an appointment with your local psychiatrist, though--when I get back, it'l get crazy.
Real Crazy.
~M
I see where you could have many extra KCs that you'd be more than willing to donate to your Guild, just that I was thinking that Guild Furnishings would likely be relatively expensive for any one person to donate on his/her own.
Still, it's not a bad idea. Statues of the Class Symbols...maybe...Bombs for Blast Network...hmm...Not sure. Those seem rather open-ended and not exactly the most appealing of furniture that could be Lockdown-related. Some more ideas for furniture would be great if anyone wants to volunteer to come up with those. Maybe something like...a King Krogmo statue. I dunnae.
Thanks!
@M:
lol, I'm plenty busy myself. I haven't even logged on SK in like a week. I'll look forward to your fiery fingers of flamboyant fun.
~Sev
I have my own pet thread. I dunno why, but I don't feel like linking to my own wall of text when this is its own thing. This gives me an idea, though. I oughta make pets be usable in towns. I haven't specified that yet, but if my pet system were to get implemented, GHs would count as towns, too.
But yeah guess I better work on mine sooner or later. :D
EDIT: Eh nvm... Takes too much time. :c
Think of it this way...
I'm helping you with your reading comprehension, attention span, and patience all at once. You're welcome.
EDIT: Kicking/Banning has been added - it has been copy/pasted from my original Guild Hall thread. I apologize for not putting it in earlier - I actually didn't even realize it wasn't implemented with Guild Halls!
~Sev
I would prefer a Beverage, Severage :P
They don't respond, they just read. They're sneaky like that.
No need to bump my thread btw. lol
~Sev
Btw, Will we be able to PVP in GTH With other people who are not in the guild?
i have been using the records to track many things in the guild that i am in. i use it for tracking contributions to the guild, new recruits that join in, and when some members deposit some items for the guild to use. what i have noticed while using the record system is that is does not keep records that are many days old. it updates i think on a week basis and deletes old records. i would not have any problem with this if i did not need to know old info, but as the guild started a mass recruit i notice that number of max pages that can be shown is very limited for the purposse i need to use it. so far, when i filtered the records using the membership key word, it only showed me 10 pages. some new recruits that recently joined were not shown because too many recruits joined at once. so this makes it hard to know the amount of days the recruit has been with the guild, what day that recruit joined and who recruited that recruit. i could ask the recruit themselves or the officer/guild master who invited that recruit, but most of them seem to have short term memories. so i am sugesting that the records update every 2 weeks deleting the old recrods of that previous week instead of the current system we have now.
if this has already been sugested, then nevermind and ignore my post. thankyou.
The LD practice room, yes, visitors would be able to access. The Guild Training Hall Queue for a real game (Guild Vs Self) would be exclusive to the Guild who owns that Training Hall. So yeah, as long as you're not specifically playing a Guild Vs Self game, anyone can practice and join.
@Blandaxt: Well, I'm assuming there's a reason it goes away in just a week. It probably takes a LOT of server space to store all the information of an entire Week for every existing Guild Hall. You're asking to double it.
However, I would like to revise the Records to make it much more convenient to look through. Instead of a new notice in the records every time someone donates, just track it based on person? And if a new recruit joined and left, there would be no notice at all.
So...like I said before for contribution:
Guild Member #1 Weekly Contribution: XX,XXX CR
Guild Member #2 Weekly Contribution: XX,XXX CR
Guild Member #3 Weekly Contribution: XX,XXX CR
This way you would only need 1 ongoing notice for that particular member. If said member has not donated at all, he would not have any notice. If he donates multiple times, it stacks into one notice of "Weekly Contribution".
And instead of the way it works now:
Alucardlegolas has joined Guild Dracula.
Alucardlegolas has left Guild Dracula.
If a member joined and left, there would be no notice for that member at all, to save space.
What do you think of that? The other things the records track could be changed similarly. This wouldn't double the amount of info the records hold, instead it would condense it so that it's easier to look through so you don't have to go rummaging through 10 pages.
If you need to know who recruited the new member for a promotion, the GM/Officer who recruited him should know that. If he wants a promotion, he's responsible for remembering who and when he recruited.
If you need to know how long the Recruit has been with the Guild, that can be a function actually. Maybe under the Social Tab, underneath the Guild Member's name it'll say "X Days", after 7 days it'll say "X Weeks", and so forth.
~Sev
saving the record to your computer? Like in a text file on your desktop?
(Allowing for perma storage.)
"If a member joined and left, there would be no notice for that member at all, to save space."
Then you could just get rid of that section all together, because whoever leaves the guild has joined at some point. Plus, I bet there are some people who want to be able to know who is going in and out of their guild. -1
+1 to Autofire #86
Also, clarification from post #5: Yes I confused Guild Records with the Vault-Log-thingy.
more stuff later~
<(^_^)>
Eh, point made. What about the Weekly Contribution?
@Autofire:
I don't see anything wrong with that, except how it's done. In fact, I can just type whatever I want to in my notepad whenever I want to, so if I wanted to save it on my computer, I'd write it down myself. The only thing happening here is a small convenience factor for players and probably a large inconvenience for Devs that have to program some sort of downloadable from the Vault or some-such.
If you're talking about a Live text file that streams information from the Log, I don't see how that's possible unless SK is running 24/7.
~Sev
It would just save it to a text file at a click of a button. Currently, you can either type/write it out, or take screenies.
It would just save it to a text file at a click of a button.
Exactly.
The only thing happening here is a small convenience factor for players and probably a large inconvenience for Devs that have to program some sort of downloadable.
~Sev
i would likr to be two seperate tracks in the record for each member when they contribute to the guild.
1st track would be total amount of contribution. this would record the total assimilate contribution into one value.
2nd track woud gather each contribution into the weekly upkeep cycle with the latest date that that member contributed.
the first track would allow players to earn credit in the guild. so if for instance a player where to donate 5 million crowns in one week, it would give that player a sort vip. so if that player where to make a mistake, the factor that he donated so much would lesson that players punishment.
the second track would see that each member of the guild is suporting the guild and is meeting the required upkeep contribution that that guild established. i think having only one track would make it hard to know if a player is continuing to support that particular guild.
second section
about when a player joins, gets promoted or leaves. i would like to keep it the same way in records and let it be deleted as the records update. to make it easier to know how long a player has been with the guild i would like for it to only count the days that the members of that guild is online. much like how steam tracks how long you have played a game, i would there to be a total number of hours that player has been with the guild included in the "in respect to Bookshelves.....Within these records lie personal information (Not that personal, it's not a diary) of each Guild Member therein." bookshelves where it contains small amount information about that member. from there on, guildmasters/officers that know math can convert those hours onto days, months and years. (if they dont know math they can always google it lol.)
Elevators?
I think I've seen elevators suggested multiple times in the past. But I don't see it in the OP. Just thought maybe you can add the elevator suggestion from your first thread? I think thats where it was...
If you don't find it, the basic idea is just an elevator that has a button to call the elevator to your floor. The elevator opens then some amount of people walk in. Theres a button that leads you to a small UI that shows all the floors. Then you can pick which floor you want to visit. Possibly have a basement floor? However, I don't know how that would work out with the layout of our Guild Halls right now.
I suppose your suggestions make sense. I don't see why not. I'll add your 2nd suggestion into the OP under Guild Records. As for the 1st, I'll come up with a rework of the Vault's Log later...tired atm.
@Zaderules:
The Guild Elevators in my 1st suggestion were totally different than what you're describing. You're just asking for a transportation from one floor of the GH to the next. The problem is our Guild Halls go up an incline, like an escalator, not like an elevator. It's even difficult to discern "floors" at first glance due to the gradual heightening of escalation. So...a traditional elevator at least, wouldn't make much sense.
Alternatively, and I don't know how possible this is, but many games have isolated areas where your walking speed is increased by X% due to the fact that it's a large area in which you have to walk slowly through to get anywhere. Perhaps OOO can program the Guild Hall to have Max! Movement Speed bonuses to everyone inside? I've got no idea how you would program that in Spiral Knights, though, since you have no 'Active Effects' like you do in many MMOs.
~Sev
Okay so, this will be added to the OP if I don't get bad feedback on it.
Vault Log Revamp: Condensing the List.
Storage Log: This can work the way it does now or be condensed into lists of player contributions. So, instead of:
Exampleknight has donated 1 Scrap Metal.
Exampleknight has donated 1 Scrap Metal.
Exampleknight has donated 1 Scrap Metal.
Exampleknight has donated 1 Red Wood.
It would just say "Exampleknight has donated (3) Scrap Metal, (1) Red Wood [Space here for other materials donated] this week." The list could extend as far as necessary. This way, instead of a new notification every time someone donates a piece of scrap, you can more conveniently see who donated what and how much without having to count it all out with your own list.
The Treasury Log would be split into two logs.
Treasury (Weekly):
Examplemonkey #1 Weekly Contribution: XX,XXX CR
Examplemonkey #2 Weekly Contribution: XX,XXX CR
Examplemonkey #3 Weekly Contribution: XX,XXX CR
This way you would only need 1 ongoing notice for that particular member. If said member has not donated at all, he would not have any notice. If he donates multiple times, it stacks into one notice of "Weekly Contribution" - and,
Treasury (Total):
Examplemonkey #1 Total Contribution: XX,XXX CR
Examplemonkey #2 Total Contribution: XX,XXX CR
Examplemonkey #3 Total Contribution: XX,XXX CR
Total may or may not be necessary. I'd like to see feedback on that.
Regrettably, I can think of no ways to condense the Membership/Promotions Log. Upkeep Logs need no revision because they only happen once a week. Similarly, Guild Hall Logs (MOTD Updates and Publishing) happen too infrequently to require revision.
Mist Logs can be reworked to Weekly Mist Logs, just like the Weekly Treasury Logs. It would include both Contribution and Obtaining from the Mist Well.
Tell me what you guys think.
~Sev
i think it should have the latest date that knight donated to the treasury for crowns and mats. the same for withdrawing from the mistwell, it should have the lastest date that knight withdrawn mist or contributed mist. besides that, it looks good.
also, how about a weekly expendature condensed for each knight.
example:
name:unknown bought spiral blue bed, spiral blue desk, ect. = total amount that knight spent xx,xxx crowns (the date that knight bought the last item, (xx/xx/xx))
Oh, good point, I didn't remember that it showed dates on the left side.
A new section of the Log for expenditures? Sure, I don't see why not. Thanks for your suggestions, I'll add them to the OP as soon as I'm able. =)
EDIT: Editing OP now. Putting in the log update and some Easter Eggs for the humor-seekers.
EDIT#2: All finished. =)
~Sev
No, I wasn't disagreeing with you. I was only clarifying. If it's too hard, it wouldn't get done. Simple. :P
Actually, now that i think about it, taking screenshots is easier then recording that stuff. It is on the server for the record, rather then just piping what's on the screen to a file like you do for a screenshot.
Yeah...I'd just suggest taking screenshots, lol.
Edit: These posts move dang fast now! I guess the suggestion's forum has been more popular lately. My first GH thread had to be bumped like once every 3 days.
~Sev
What about monster outbreak that will swarm the GH? It will be very rare.
Disagree, Sev.
wat.
No.
You're welcome.
PS: Many people have their Guild Halls empty for large spaces of time...what then?
~Sev
If you or someone else comes up with a good reason to have them in-game, or many people like the idea, yes, your ideas that I didn't find point in are still viable to be added. In fact, Effrul has supported some of your ideas with good reasons and I have added several to my thread, like Torches and the Fireplace and Water Features.
I see that you are a real supporter of interaction with all objects. The problem is, once again, it's just not convenient for the Devs, and won't be used a lot by players. If it's an animation like a Loading Screen, that everyone will use, that makes sense. But walking around with a torch just seems unnecessary, like swimming. The fireplace, I agree, would be used often, but having to throw wood in there would require more programming on the Dev's side, as well as be an inconvenience to players.
The ball would have to move when touched, based on where it was touched, and may or may not be based on your Knight's momentum. Sounds like physics to me - they couldn't just have it programmed to roll when you get close to it, it's not a magnet.
If I have an idea that people don't like, I take it down. It's why I took off the Wonkavator and Guild-Spawns off of this thread.
So yeah, I'm more than willing to add your ideas, there just has to be cause for it, not only "Heck, why not".
~Sev