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Here's an idea on AA

53 replies [Last post]
Fri, 11/23/2012 - 18:10
Spookington's picture
Spookington

One of the most annoying accusations I've gotten from other players is that of using AA in LD - Who hasn't? Instead of bickering and arguing with them in defense, why not have a visible marker or something above players heads - like say, a dot or circle that would indicate whenever AA is on?

Obviously, this would disappear with the player when they use the recon cloak and could be turned off when in the clockworks, but for LD it could be a visible, non-derogatory way of identifying who is using AA.

It probably won't end the whining over people saying it should be removed entirely, but it at least would allow us to skip the idiots accusing everyone else of AA when they start losing.

Fri, 11/23/2012 - 18:13
#1
Klipik's picture
Klipik
erm maybe

As long as we can turn it off on the player-side. I don't want my screen to be filled with big "AA" markers. I also don't think that this will be considered "non-derogatory" by very many people.

Fri, 11/23/2012 - 18:16
#2
Hmm-Dunno-What's picture
Hmm-Dunno-What
...

This was suggested a few hours ago. http://forums.spiralknights.com/en/node/69142

Fri, 11/23/2012 - 18:49
#3
Spookington's picture
Spookington
Funny thing...

I actually brought this up earlier in a game Artistbma and I were both in - it was my idea orignally and was unaware he made his own post for it.

Seeing how he graveyard'd it, and since that I still think this is a good idea, I'll continue it for him!

As I see it, if you don't think it's wrong to use AA in a competitive game, then you should have the guts to stick by it and wear it on your sleeve. If you don't like players calling you out for using it, learn to become a better player and aim for yourself. It will also help distinguish those who can get incredible kills due to their own skill and amazing accuracy and those who had a line of code lock on to enemy players to do the killing for them. For people with actual skill, the marker's absence would highlight and serve as an indicator of their skills for not needing AA to do kick@ss stuff.

And continuing off a response to Artistbma's post by Psychodestroyer --> If all the ragers accusing other of using AA were right... Then they were right. The argument of using AA ends there and the burden of proof in determining skill now rests on the guy using AA to prove themselves otherwise.

It's not so much to "shame" people using AA than it is to stop all the guessing and accusations being thrown around about using it. It's only "shameful" if the rest of the SK players think it so - therefore, if everyone is cool with it then there is no real shame to be had about it. What is implied about it being there to "shame" players using it is that AA really is cheap, but no one wants to admit it.

In other words, I guess it's not there to "shame" AA users, but to "shame" the kinds of hypocritical jerks who whine and b*tch about AA and then use it themselves. If you have no qualms about using it, or other players using it, then this should not be an issue.

Fri, 11/23/2012 - 19:04
#4
Marlwoof
Why not just turn it off for

Why not just turn it off for PVP entirely, problem solved

Giving an indicator for AA users is ridiculous, because you're clearly wanting to use it to either shame players or to have a fallback excuse for when someone with AA drops you; "I didn't lose fairly, he had AA turned on!!!11"

If you're thinking it's there for any other reason, you're blind to how the Lockdown community works, of course it's gonna be used for shaming people, regardless of whether or not they're complaining about it or not, so don't pretend it won't be there for something nobler.

Fri, 11/23/2012 - 19:30
#5
Spookington's picture
Spookington
OOH - I just thought of something!

Going back to my idea - instead of an indicator for people using AA, why not make an indicator exclusively for people NOT using AA?

there could be 3 options: an indicator used expressly by people using AA who want to indicate they are using it; a different indicator for people expressly NOT using AA and want to show it off; and a "neutral" option for people who do not want to verify to other players if thgey are using it or not - in LD this could be expressed as simply the default - with nothing over their heads. It may defeat the purpose, but it will identify those not using AA and legitimizing whatever crazy kills they get, and identify those using AA and want others to know they are.

Those who want their use of AA to remain anonymous can just go for the "default/neutral" option, as I said above.

@ Marlwoof: I saw your post, but all I could read out of it was "WAAAAH! I'M BUTTHURT U SUCK WAAAAAH!!!!". I won't lie - I think AA is for babies and idiots who need lines of code to do aiming - AIMING: 50% OF THE SKILL NEEDED TO PLAY LD - for them to compensate for their own ineptitude. Yeah, I know why it's here and why people with crappy connections benefit from it, but even thought I know and agree with it's benefits, it does not change my admittedly biased and incredibly judgmental opinions on it.

I think we should keep AA, but give the player a way to indicate whether they use it or not. Heck, what I'm suggesting came more out of my own wanting to broadcast that I don't use AA - this was more for me to say "Hey, I'm not using AA! You got legitimately pwned!" than it is to say "This guy is using AA, GET HIM!!!".

I don't think I'd lose any sleep over the latter happening, but this idea came more out of me wanting to have myself and other players who don't use AA to once-and-for-all settle the claims of doing otherwise.

Yeah, i think this 3-option thing works better than my original idea.

Fri, 11/23/2012 - 20:06
#6
Vial-Lent's picture
Vial-Lent
So basically you are

So basically you are suggesting this just to prove to the "babies and idiots" that you don't need AA to win. Even with the option to show/hide this AA indicator, the people who use AA will have it hidden to avoid harassment.

Fri, 11/23/2012 - 20:21
#7
Melisan's picture
Melisan
Maybe you should become a

Maybe you should become a nicer more tolerant person Spookington, your idea will single out individuals and promote bullying - something that OOO are not about to do - now do yourself a favor and take your entirely self indulgent suggestion off to the graveyard there's a good boy...

Fri, 11/23/2012 - 22:47
#8
Forum-Brady's picture
Forum-Brady
I'd have to say this would

I'd have to say this would serve no other purpose than to further increase derogatory attacks upon AA players. You wouldn't even need to get killed by them anymore, you'd just see them and shout them down.

If you get killed by AA it really doesn't change anything; you still died, AA or otherwise, so what's the need for a "marker" to signify whether they had AA or not.
If you're convinced that AA is unfair/OP/gives them an edge, then why don't you use it yourself? Because it's more of a challenge not to? Then ditch your heart trinkets and UVs and play in regular gear.
Or because it makes them nooby and makes attacks worse? In which case you should be ashamed that you died by it, and announcing to the world that someone with a crippling disadvantage managed to kill you is doing nothing against them.
Should we get "lag" markers next, or "ping counters" so that people have a provable excuse why they messed up?

Mainly I'm against this suggestion because it takes the fun out of it for me. I get called an AA noob a lot as a gunner when I kill people, and I love nothing more than explaining why AA gunning makes no sense, and laughing at their sudden silence and embarassement as the entire match realises that said "pro" player is just spouting excuses because a recon gunner in ASI armour killed him.

And because then it'd show the world why I'm such a pro bomber, with all my AA on.

My bombs never miss.

Sat, 11/24/2012 - 00:36
#9
Severage's picture
Severage
...

I would agree with Spookington except for a couple things...

1): He MARKS people to complain about, just so he can complain about it, instead of suggesting to remove it from LD or something.
2): He is completely intolerant of anyone who uses or even sounds like he defends AA.

Although, I would in fact agree that LD without AA would make much more sense. AA is just for T1 players who don't know how to play yet - it's not designed (And, in fact, is impractical) for higher tiers. In LD however, it's just downright silly.

I wouldn't go as far as to say that AA is OP or completely unfair, but it's very noticeable when gunners and so-called "hammer spammers" use it, which gives them specifically a distinct advantage over other players.

But to MARK players for using it, that's ridiculous.

~Sev

Sat, 11/24/2012 - 01:08
#10
Forum-Brady's picture
Forum-Brady
it's not designed (And, in

it's not designed (And, in fact, is impractical) for higher tiers. In LD however, it's just downright silly.

For hammers I get it; hammers dash and swing combined with AA make it an unbelievable force for even anyone who's never used it before; my first run ever using a hammer was in LD and I walked out with 15k damage; I understand that.
For other swords, I'm goin' to have to disagree. I suck with swords. It's not a practice thing, I just suck with them; it's not the playstyle I was built for.
But does that mean I should suffer? Should I never get a chance to play with swords, when the fancy takes me? Without AA I just miss, miss and miss over and over, I'm worse than useless. Combine that with any degree of delay or latency (us server specifically here) and I might as well just leave the match, for all the good I'd do the team.
AA accounts for latency, meaning all I have to do is get to the general target area and let the AA "lead the swing" for me. It gives me a chance against experienced swordies who know what I'm about to do. By no means allows me to compare against them, but it allows swords to be a viable option for me. Removing it completely is essentially shutting me down as a swordy.
And "just practice" is unfair, because I don't care about swords that much. It's a past-time, a side-interest. I don't want to "Just practice" and get better at a side-interest when I could be practising what I'm really interested in.

but it's very noticeable when gunners [...] use it

Gunners who use AA have to stand still, and therefore die. Gunners who want to survive more than two seconds on the field have to move and therefore sacrifice AA. AA only activates when you stand still. It works for swords because the second you take a swing, the sword immobilises your movement and allows AA; gunners have the option to move and shoot, but at the cost of AA.
Gunners and bombers do not get an AA advantage at all.

Except me. My bombs never miss.

Sat, 11/24/2012 - 04:38
#11
Severage's picture
Severage
@Brady:

Gunners who use AA have to stand still, and therefore die.

You don't always have to move. Like in Frostbite, just ping people from behind the wall. Or charge attacks.
My apologies though, I don't think I've ever used AA with a gun before. I was just making that assumption.

I'm goin' to have to disagree. I suck with swords. It's not a practice thing, I just suck with them; it's not the playstyle I was built for.
But does that mean I should suffer?

Um, no offense, but yeah, I think it does. AA is a Lazy Button. It's like a game-equalizer, a skill-capper. It's a handicap.

But that's really beside the point. When a sword newbie uses it, any competent swordie shouldn't have a problem. It's when the hammers and really good Strikers use it that it's the problem. They don't need it, they're already pro. Then they use it anywho just so they're invincible instead of difficult. Since you can't remove it only for good players...or only players that use hammers, well...I'd rather not have it.

~Sev

Sat, 11/24/2012 - 04:58
#12
Forum-Brady's picture
Forum-Brady
If you're pinging people from

If you're pinging people from behind a wall (and that situation is fairly rare), you really don't need AA and even if you use it, they can still dodge due to travel time. Gunners just don't benefit it from it in the same sense that swordies do.

"I think it does [mean I should suffer for using a] game-equalizer,"

See the irony in that statement? LD imbalance threads scatter the forum as it is, and I'm being looked down upon because I'm trying to offset my disadvantages to equalise the game? To emphasise my point, I'm not a tripmax UVd Skolver with heart pendant and ASI UVs. I use UV-free swords, UV-free Vog and damage trinkies and die in two hits from anything, and on top of that...suck with swords. Even if I was good with swords I'd be at an incredible disadvantage, I don't see why I should feel bad for giving myself any kind of edge; especially when half the time I'm forced into us server where I have a 1sec delay just to make sure that I can't hit anything.
I honestly don't see AA as any worse than using heart pendants; they more than double their health, I increase my odds of landing a hit. Why are they being fair and decent, but I'm not?

And yes, I agree that it's a lazy button, but the game was designed to be versatile and allow mixing of weapons. You don't pick a class at the beginning of the game and are stuck with it; you can switch around at will. Sometimes I fancy playing with swords, but I'm not going to devote my time to becoming a dedicated and talented swordy (esp since I cbf making any other swordy gear than my Vog) when it's just not that interesting to me. I use a lazy button to give me a few plus points without needing to sacrifice so much time, money, effort etc. I mean, if all strikers were like me I may not worry about it as much, but the fact is that I'm up against experienced swordies and decked our striker gear; with no edge, I'm useless.
Would you rather I used tripmax UVs and heart pendants and trolled godmode style without AA? Odds are I'm doing less damage to the LD "fairness" this way.

Although, to be fair you did address that; the pro strikers who use AA are the problem. But then, why shouldn't they? They're already taking advantage of every other OP/unfair aspect of swording in the game, why is AA suddenly so taboo? It's still an existing game mechanic; they should be free to use it if they wish; especially since so many of them insist that AA actually makes you worse as a player.
If they're denying themselves AA "because it's OP/unfair" then why are they using heart pendants?

There's an arbitrary line being drawn between equipment and AA for reasons I can't comprehend. I'd much rather people like me than skolver clones who refuse to use AA, personally, but everyone seems to think AA is the criminal while UVs and heart trinkies are cool.

Sat, 11/24/2012 - 05:11
#13
Dendios's picture
Dendios
Just stop whining....

Solution for AA ? Stop whining and train on avoiding it.

I am really sick of people whining all the time about AA , Spamming etc... The only excuse I accept is the latency, it's damn torturing, you can't dodge or move or even land a correct hit. AA is OP ? It's not, it is YOUR problem that you are not trained enough on dodging it. Remove it ? If you remove it, remove the Super Duper UVs and the Super Duper immunity and you know what... how about removing all weapons for your pleasure ?

You probably don't know the painful experience of us "High Latency" players, we will ofcourse need something to aim for us because the system is going to delay us anyway. I USE AA, and no one ever told me AA noob, only a bunch of whiners and immature people cry about it.

Last word: AA isn't an excuse for you whiners, try to find another excuse ;)

Sat, 11/24/2012 - 05:35
#14
Melisan's picture
Melisan
@Xxdragneel: thankyou so much

@Xxdragneel: thankyou so much for using the phrase "Super Duper", it really made my day :)

Sat, 11/24/2012 - 05:44
#15
Forum-Brady's picture
Forum-Brady
^ Seconded.

^

Seconded.

Sat, 11/24/2012 - 06:35
#16
Dendios's picture
Dendios
And your welcome :D

I actually like to use these words from time to time ;P

I use it when I am really sick of something like this >.>

Sat, 11/24/2012 - 07:20
#17
Marlwoof
@Spookington

Oh, you're an absolute JOKE. Thanks for completely ignoring what I had to say and trying to disenfranchise my opinion by saying all you got out of my post is me being whiny. Real polite. I don't care about Lockdown enough to play it, mostly due to players like you, but I know most of the common complains of the RUDE players, namely yourself, and one of the biggest ones are AA. I know players like you, and you're the ones who, when they lose to AA players, hate them so much that they want to shame them from ever playing Lockdown again.

Ok, since you no longer want to OPENLY shame people, you instead want to wear a bloody medal for NOT using a game mechanic, like you're something special. Lockdown doesn't take skill, it takes a Gran Faust, a Polaris, and 40$ worth of cheap UVs. If you pretend this is a skill based game, you will make yourself look more and more like a joke.

Sat, 11/24/2012 - 07:07
#18
Forum-Brady's picture
Forum-Brady
^ Heart trinkies are more

^

Heart trinkies are more important than all of that. As someone who does not use them, as a sword striker, I can vouch for how ridiculously important they are to the modern striker.

Sat, 11/24/2012 - 07:16
#19
Marlwoof
Oh, let's not forget our

Oh, let's not forget our skill-based, up to 12+ pips of hearts health buffs. So balanced and fair~

Lockdown has ALWAYS been pay to win. If you've got the penta-hearts, ASI High, and your trusty Polaris? Screw everything else. I've been working in game development for almost 4 years now. I'm getting a degree in game design. I can see unbalanced when I see unbalanced.

Lockdown does NOT need reinforcement of its pretentious players. It needs fixing.

Sat, 11/24/2012 - 07:36
#20
Dendios's picture
Dendios
@Marlwoof : At beginning I

@Marlwoof :

At beginning I thought that comment was for me, but then I noticed @Spookington /fail :P

Anyways. I agree with you about people who think they are the best or woopdey special for not using AA, but.. I don't agree that Lockdown doesn't take skill. Actually you don't need to spend 40$ and use GF with polaris to be skillful, I myself didn't spend a penny on LD ( All CE I bought was for PvE, no UVs were rolled ) and still, I can get in par with a High asi or VH asi user ( Using Vog and asi med ), although sometimes UVs plays a big role in my opinion, it really depends on the one using them. I know a bunch of players who have "Super Duper :P" UVs and they play crap, you only have to use the "right" gear and follow a specific pattern so you can master it later on.

Note: Your pattern may differ than others, everyone have there special style ( Although they look like each other, but it is really difference ). If you don't know which pattern to use, go spectating in LD and check out all the players, then choose which style suits you the best. The only thing that can't be countered and is the main problem for me is the Latency. NO ONE can stop it till now, and apparently there is no available fix for that, which makes me sad :(

Sat, 11/24/2012 - 07:50
#21
Marlwoof
The point is that Lockdown is

The point is that Lockdown is a heavy numbers game. If you buy better numbers, the odds are tilted heavily in your favour. Just like ANY given numbers game, odds are in play, and there will ALWAYS be exceptions. But as a whole, most people will agree that Lockdown should be something that IS based on skill, and not a numbers game. Some people will sink their money into all that gear and suck HARD with it, because they're just that bad. Some people won't pay for anything, and will come out on top. There will always be exceptions, but we can't use exceptions to dictate game direction.

Latency is a totally different issue. I'm not 100% certain what causes it, so I'm not gonna attempt to speculate on how to fix it, but that's another huge issue that spills over from Lockdown into regular PVE fights, it's a major problem.

And you haven't gone out of your way to insult me like Spookington has, so no worries :P

Sat, 11/24/2012 - 08:06
#22
Forum-Brady's picture
Forum-Brady
Aye Drag, skill certainly is

Aye Drag, skill certainly is a factor, but the fact is that 90% of the people that get top damage, shift games, survive all match etc are clones with godmode builds and UVs. It's better to think of skill as a multiplier and gear as the base numbers, in the equation of whether or not you're likely to own.

100 x 1 = 100 (great gear; no skill)
10 x 10 = 100 (fail gear, highly skilled)
We see a comparison. A highly skilled player in Fencing Jacket and 4* Avenger should be able to match/defeat an awful swordy in clone gear. Both should be able to perform decently in a match.
However:
100 x 10 = 1000
We know who these players are. The skill is a factor for sure, but remove the gear and they're brought down to a reasonable level in the match.

Heart trinkies, I feel, are the key element. The whole essence of strikers is that they're glass cannons that die in two hits, but clone strikers out-tank most guardians (who aren't, funnily enough, also in clone gear). A skolver striker with UVs and no trinkets will still perform just as well, but they won't be able to take on entire teams while getting chipped away with only 9 hp.

Sat, 11/24/2012 - 08:45
#23
Marlwoof
I wouldn't even argue that

I wouldn't even argue that skill is a factor, due to the rarity of players being able to survive without decent gear. What constitutes as 'highly skilled' is usually dependent on players being cocky with their penta-hearts and making so many mistakes that even an unskilled player can drop them.

Heart trinkets ARE a big element, but they're not the key element, and I don't think there's one catalyst that'll fix Lockdown. For example, any essence of balance that could be achieved with the base stats of weapons are thrown out with the presence of UVs. I really like the idea of having Lockdown turned into a REAL class based game, where how you play is dependent on your playstyle and how skilled you are, much like Team Fortress 2. Giving players a set loadout would be a preferred option for me, but that's an entirely different issue.

Sat, 11/24/2012 - 09:03
#24
Forum-Brady's picture
Forum-Brady
Nah, there's definitely some

Nah, there's definitely some very skilled players out there. It's subtle, but you can see the differences between the clones that are skilled and the ones that are just relying on their gear.

I, personally, would say they're the key element. UVs are generally always ASI and are only worthwhile specifically to maintain max:max while getting hearts. Remove heart pendants and you essentially nullify UVs as well; they're no better than my vog/slash mod loadout, except that they have the option to toss on some def/resistance trinkies.
Strikers without heart trinkies die in about two hits, UVs or otherwise and ohkos are possible. Heart pendants give them a good 4/5 hits (3 with slow swords). That's a pretty enormous difference. Other than that hp doubling though, they're still the same weapon stats: max:max.
Whereas denying UVs but allowing heart trinkets won't do much to solve the problem, as there are currently still very successful clones who don't have high UVs, but still dominate because they can tank so many hits. They may swing a lot slower, but they can out-tank you to make up for that, and all they need to do is land a hit or two on you to end it, ASI or not.

Set loadouts would feel too restrictive in a game that's designed around being able to pick and choose, mix and match. Having so many varied gears and loadouts is the whole essence of SK; to limit that so severely in LD would do little other than to guarantee "clones", even if it does help to bring balance. I like seeing people run around in varied gear, and watch people succeed with unusual loadouts.

Sat, 11/24/2012 - 09:05
#25
Darkshaodw's picture
Darkshaodw
This is adding wood to the

This is adding wood to the fire that's killing everyone. Now, skolver clones are just gonna bully and harass that AA user. Such hypocrites....

Sat, 11/24/2012 - 09:09
#26
Marlwoof
@Forum-Brady

Oh, don't get me wrong, I'm not saying there aren't any, but I'm saying that they're such a minority that I wouldn't count them as an exception to things. Now, I don't JUST wanna remove UVs. I'm fairly radical, I wanna do away with trinkets + UVs in Lockdown altogether.

Loadouts are kind of a last resort, I for one enjoy class-based warfare, but I'd like it if, maybe, Lockdown either had weapon stats CHANGED for PVP, or 3rings comes up with a totally new set of weapons to use for PVP, ones that're actually fair to use.

@Darksaodw

I totally agree, but the fact that you have a wolver avatar made me smile

Sat, 11/24/2012 - 09:15
#27
Darkshaodw's picture
Darkshaodw
@marlwoof I wish more people

@marlwoof

I wish more people would realize that AsI and UV have broken down ld. Totally agree

And I think clones have ASI and UVs and rant about AA. If they just have that skolver armor and toothpick, I don't think that as clone
Also, I'm have vog too(helm as you can see)

Sat, 11/24/2012 - 09:22
#28
Dendios's picture
Dendios
Hmm... Nice equation there

Hmm... Nice equation there Darky :P

I 100% agree that Heart Trinkets are the key. I remember doing crap with Striker ( The only class I know to handle ) when I didn't have trinkets. My range was between 3k-barely 6k in a match, So I decided to leave LD for ever. But after I got the Heart Trinkies + Training on Striker's techniques my average skyrocketed to 14k-18k ( With lag ) 18k-30k ( Without lag ). So yeah, as Brady said, Trinkets make the Striker able to take 4 or 5 more hits than usual which makes it powerful. But how to nerf a Striker class, that is another story. And for skilled players, for really really skilled ones, I've met maybe 2 or 3 who really doesn't care about UVs nor gear. They use non-uved weapons and dominate easily even with 3 star Heart Trinkets.

Latency plays the biggest role in my opinion, if you don't have good latency then you will be owned 50 %. If you just give me dat 3 bars....

Sat, 11/24/2012 - 09:24
#29
Dendios's picture
Dendios
Such a double post

Powwaaahh !!!

Sat, 11/24/2012 - 09:26
#30
Darkshaodw's picture
Darkshaodw
@xx But then how would you

@xx

But then how would you nerf the class? Less health? Yea right, they already had that. Less boost? Then clones can just spam with trollaris(no disrespect to trollaris users). Can you think of a good way to nerf the striker class?

Again people! Strikers were meant to have the low health!!!!!!

Sat, 11/24/2012 - 09:28
#31
Marlwoof
@Darkshaodw

Well, the reason they rant about AA is because it's one of the few things someone who's loaded on UVs can slip up on.

Most people who play LD would probably have more fun if it wasn't a total mess like it is now, if 3rings was thinking of doing anything to PVP, this should be a priority.

@Xxdragneel

The pendants are a big problem, but they're not the central problem to what's wrong in Lockdown. I'd say either the first or second priority in Lockdown'd be dealing with trinkets.

Sat, 11/24/2012 - 09:30
#32
Marlwoof
@Darkshadow's 2nd post

If you remove all of the things that unbalance things such as health or attack, chances are the base stats might ACTUALLY be good. I can't tell, just because I've never seen them before.

Sat, 11/24/2012 - 09:43
#33
Dendios's picture
Dendios
Well that we another thread

Well that we another thread of nerfing Darkshadow. I can't simply list the things that nerf a striker, because if you nerf this class you have to nerf the other.
I will find the thread about this and I will post it here, but not now maybe in some hours later...

Sat, 11/24/2012 - 10:00
#34
Forum-Brady's picture
Forum-Brady
I don't think there's

I don't think there's anything more important than blocking heart pendants. Blocking UVs and Heart Pendants won't solve much that just blocking Heart Pendants won't solve on its own. Remember, people only want UVs so that they can replace asi/dmg trinkies with hearts; the UVs themselves aren't remotely OP. Even strikers with no UVs can still dominate with heart pendants while strikers with UVs but no heart pendants suffer greatly.

Like I said; no Heart Pendants results in Strikers with max:max (same as my 2-hit Vog loadout) and two empty trinket slots. What else are they gunna put there? Def trinkies? Status trinkies? S'all fine, nothing OP there.
Removing UVs will likely infuriate players that all their expensive gear has been nerfed to uselessness.
Armour UVs for status immunities are an issue, but there's other ways to solve that that don't involve completely negating UVs.

AA doesn't change much, since that's free an optional; everyone can opt in or out. Pendants and UVs are limited by wealth class. You can get UVd, heart pendant players dominating while other (even skilled) players simply can't afford it. AA is there for everyone. All it takes now is for these pro strikers to agree on whether or not AA is an unfair advantage or a crippling disadvantage; none of them can seem to decide which it is, and you often get conflicting answers from the same people, leading me to the conclusion that they're just using AA as an excuse.
Furthered by the fact that I get called AA noob as a gunner when they let me kill them repeatedly.

Sat, 11/24/2012 - 10:18
#35
Marlwoof
The UVs can, in a lot of

The UVs can, in a lot of situations upset things. You could, probably argue that the Heart Pendants are a BIGGER problem, and like I said, it's near the top of the list of things that need to be removed. I REALLY don't wanna say that status or buff trinkets have 'nothing OP' about them, I think EVERYTHING should be on the table when it comes to fixing this.

And yes, AA is less of a problem, and more of an excuse by people who die, so they don't have to lose any of their hard-earned HARDCORE GAMER CRED.

Sat, 11/24/2012 - 10:20
#36
Marlwoof
I think we COULD cap benefits

I think we COULD cap benefits at medium though, so if you have ASI High, in Lockdown, the biggest benefit it'd have would be at medium status. Disallowing Heart Pendants + Nerfing UVs would probably lead to Lockdown games EVERYONE can have fun in, and not just those with trinkets.

Sat, 11/24/2012 - 11:23
#37
Forum-Brady's picture
Forum-Brady
Tell me, if you so strongly

Tell me, if you so strongly think that Hearts aren't the biggest problem....what is? It certainly isn't UVs for teh reasons I've stated, but you're yet to actually say what the top of your list is; just that Hearts aren't it.

I still don't think nerfing/blocking UVs will solve much/anything, and will only serve to aggravate players who've spent time and money getting said UVs.

Sat, 11/24/2012 - 11:26
#38
Dendios's picture
Dendios
I am very bad at finding

I am very bad at finding other posts and post them here, so I will just write the main idea of the "Total Nerf"

****************

So, this Nerfing system is the best one I saw till now, I forgot who posted it but whatever >.>

It states that LD will be divided into 3 classes that we have :

  • Striker
  • Guardian
  • Recon

Each class will have the same weapons. For example, there will be no longer any weapon we use in PvE. There will be a "Standard" weapons which all will use without exceptions. I will give some examples for now :

  • Flourish Line
  • This weapon will deal normal damage and for example ~ 1.5 pips of health for damage.

  • Troika Line
  • This weapon will deal also normal damage and ~ 4 pips of health for damage

  • Cobalt Line
  • This weapon will deal normal damage and 2 pips of health for damage

Also the armor will be the same for everyone and it will be normal defense. No UVs will be found here, no trinkets, everyone uses the same thing just different class and weapon.

I will write more later, but I am busy a bit right now....

Sat, 11/24/2012 - 11:51
#39
Luguiru's picture
Luguiru

Got something for you.

Sat, 11/24/2012 - 14:40
#40
Marlwoof
@Forum-Brady

No, really. The hearts are a big problem, and they should go, first thing, but I don't wanna stop there. Yeah, the UV thing is gonna aggravate players, but no more than the hearts will. I think they both need to go, but I'm with you, hearts go first.

Sat, 11/24/2012 - 16:13
#41
Spookington's picture
Spookington
*Crashes through the ceiling* Huzzah!

Leeeet's get some things straight:

I.

Do.

Not.

Want.

To.

Remove.

Auto.

Target.

I also do not care about AA in the clockworks. The PvE is not competitive. Hell, a normally bad player using AA should theoretically make my chances of completing a level better, so I have no issue about AA there. This does not apply at all to the Clockworks.

It seems most of you read my OP, and immediately thought "OMFG, STAHP WIENIENG U MEEN!". I think AA is a legitimate way of helping players with bad latency and crappy computers. What I'm suggesting isn't to remove it, but to allow players to either display that they are using it, are not using, or don't want to show. Similar to how gear inspection works now. My 3-option suggestion would allow players to show their hand, with an 'anonymous' option to those who don't feel like doing so. It also seems like a lot of you want to make personal attacks instead of discussing my suggestion - if you guys want to turn this into an angry pissing-contest, I must let you know that my liver and kidneys can expand to 10 times their initial size, meaning I can piss longer and harder than most sane people. Separate your personal hate for me, put it in a thread in General called "F*** you, Spookington" or something, and we can all scream and rant at each other until the Earth finally craps itself and dies from old age. I can do this forever and I will be miserable and you will all be miserable, and together we can create a horrible little cesspool out of it. Can we keep it out of here, though?

I am not a push-come-to-shove person. I am a push-come-to-sucker-punch-to-the-throat person. I'm all game for a round of 'angry' chicken. But, I am equally willing to drop it as soon as everyone else does. I'm stupid-angry like that.

@marlwoof: Your first post accused me of having veiled intentions; it had a condescending tone that I was "Blind" to LD and that I, in-fact, had no idea what I was talking about. Weeeeelp, you threw the first stone - anyone who's played LD with me knows my opinions on AA - it's no secret what I think and if anything I say sounds reserved or well-intentioned, it was because I was only trying my best (i.e. - everyone else's WORST) at being "respectful". My best advice to others is to take what very little I can give there. The likelihood that it really is well-intentioned is pretty damn high because if I have a more offensive thing to say, I probably have already said it.

You wanted to call me out on "pretend[ing] it won't be there for something nobler."? Fine. Let me tell you my whole, offensive, angry opinion. I try my best to be honest, and if I wanted to do something more extreme, or if I wanted to blatantly "shame" others for using AA I would do so directly.

That being said, my 3-option idea really is more inclined towards allowing experienced players to show that their hands are clean. My current guild has a policy on not-using AA (Heck, the GMs actively spectate our games and watch to see if we use it). I merely want an official way to show that I am playing by fair means. "Shaming" is not intentional, but like I said - I don't really care if it does. Your fault for using AA.

@Severage: You're missing the point - remove AA and all the people who legitimately need it due to bad latency will complain. As much as I hate it, I do understand why it's still in the game and agree that it should not be removed. I want a system like in my 3rd post so players can show their hand and let others judge based on more transparent info. If they want to remain anonymous about their preference of using AA or not, they can set it to 'Default' and let others guess and throw wild claims instead of cutting the crap and just being honest.

on your second point - I don't mind criticism, but when I get pissy and condescending replies (see marlwoof's first reply) I hit back twice as hard. Be civil with me, and I am civil in return. I may be a complete arsehole, and my escalations may be waaaaaaaay out of proportion, but I usually try to hold back until provoked.

@xxdragneel: I really don't mind losing - death comes so often in T3 LD that it doesn't really bother me that much - no - what bothers me is when I die due to unfair means. When the other players win because they used an "Instant-skill" button to pull off moves that require skill, accuracy, and reflexes most human players simply do not have themselves. AA makes a huge difference - I have tested it myself - I have gotten anywhere from 12K - 17k in damage with a freaking DVS simply because I could hit anything at any angle while also allowing me to get closer. I do not use it because it is unfair to the other players. If you want to use it, fine - but don't be so surprised that there are people who are quite irate for being cheated because they had the integrity not to do so themselves.

Seriously, saying "Lol lern 2 dodge bedder" is like saying sexual assault victims shouldn't have worn such flashy clothing. It's also completely nonsensical - that is why myself and many MANY other players hate AA so much - it makes it impossible to dodge when they can hit you 180 degrees from behind where they are facing, that they can keep on-target no matter how you weave, strafe, and fake them out. AA is easy to overcome when fighting newer players. AA does not make up for wit or genuine cleverness, but in the hands of smarter, faster, already OP players it makes them impossible. I don't care about laggers or newbies playing with AA. It's totally understandable when they do it. I'm pissed at already god-mode pro players doing it to become virtually unstoppable.

I actually agree with alot of what you said otherwise, though - I hate UVs, I hate penta trinks, I hate God-mode skolvers, I hate the 2-hit kill GF/DA BS; I wish all of that would go away so the game could be a little more fair. Hell, let's get rid of the polaris the way OOO got rid of the old RSS, too. I'm all game for gutting LD of it's god-mode BS.

And please, I don't know the "Suffering" of laggy players? I myself have a mediocre connection, and while I don't "suffer" like the poor guys playing on the asian servers or anything, I get a fairly bad amount of it at times as well. I also I hear complaints from laggers all the time, and I can actually sympathize with them - that's why I want to KEEP AA. I want there to be an option for people to show their hand if they want to, not remove it; please read more carefully next time.

@Forumnbrady: Actually, I do whenever I play random LD - I sometimes run around as a skelly recon with a DVS w/o pentas, or a gunner guardian with a callahan. In GvG that changes because I actually want to help my team there. I actually do wish OOO would make all the armors and weps more balanced so not everything came down to which team had the most skolvers. I absolutely HATE the max ASI skolvers with max shock, stun, and whatev else their momma's credit cards could buy them so they can have supreme reign over LD.

If you suck at swords, damn-right you should suffer. I'll apologize in advance there, but it's true - why should YOU get an easy cop-out over another player who spent the time to practice and get better at fighting with a sword? Anyone who's played me in LD knows that I suck at gunning - where is my AA for gunning? Why can't I just walk within a 12-block radius of anything, close my eyes, and click until everything is dead? Unless you can give me an easy way to cheat at whatever weapons I am bad at using, why should you get one? But once again, I'm not proposing to remove it. What I think of AA isn't even the topic of this thread - all this b****ing about AA is the result of someone claiming that I had some kind of hidden intolerance (which I admittedly do) to my suggestion that underlain more benevolent intentions. In short, all I want is people to be able to verify that they don't.

Oh yeah, and HP trinks have to go. I use them myself, but wish we could do otherwise. Anything else, and you die in one or two hits. Kind if wish they nerfed GF/DA damage and gave every class 2 pentas worth of health so fights could evolve from something more than "Who can spam GF t3h mostsest.?". Having played every class (striker is my least favorite, btw) both with and w/o pentas, it's still unfair to strikers because it creates this huge wedge between 'haves' and 'have-nots' with the 'haves' - the god-mode skolvers - almost always winning against the poor sods without them. OFC, the only real response you get from calling out on this fact is "Lol, use them urself". Typical. With that logic, you can clean an oil spill by taking a dump on the boardwalk. Doesn't actually fix the problem, just absorbs more people into become PART of the problem.

Once again, I get the impression most of you have taken more offence from my honest opinion of AA in general than what my OP and revised idea in my 3rd post actually said. If you all want to continue fighting with me, by all means, go ahead - just set it up somewhere else. In this thread, though, stay on topic here.

Sat, 11/24/2012 - 17:06
#42
Marlwoof
I did not say I wanted to

I did not say I wanted to remove AA entirely. I said remove it in the context of Lockdown. There is no reason to remove it from PVE and I made no reasoning why I should do so, so stop making a strawman argument out of it.

First of all, stop playing the victim, too. Just because we disagree with your ideas doesn't mean we hate you. If you wanna be a drama queen, perhaps forum discussions aren't your thing. I did not accuse anyone of things directly, but I DID say what things would deteriorate into. If you wanna pretend that marking someone who use AA is NOT going to cause trouble, then you're deluding yourself. Whether or not this includes you is up to you, and you alone. If you include yourself in this camp of persons, then don't become angry when I agree with you. If you want to defeat the hypocrisy of players arguing against AA when using it themselves, great. We have common ground. But there's better ways to conduct this. I said that if we label players, they will be shamed. Maybe not by you, but I'm sure we've all played with the LOL i'M SO PRO, ONLY AA-NOOBS CAN EVEN ATTEMPT TO LAND A HIT ON ME players. Knowing how the Lockdown community operates, it is a sure fire thing. Secondly, labeling what players do NOT use AA will only inflate an already nuclear-meltdown sized ego of players. If you play Lockdown enough, you will notice both scenarios quite avidly. You cannot simply brush off things as 'your fault for using AA'. The problem is not people using a gameplay mechanic. The problem is people shaming others for using the same mechanic, and to think otherwise is just callous.

Also, your mockery of an attempt at being respectful came off as the exact opposite of that, and it's incredibly rude to conduct yourself like that. If you misunderstood my intentions, that's fine, but I'd like an apology either way. I feel we're both adult enough to have a debate that doesn't require mudslinging.

Sat, 11/24/2012 - 17:26
#43
Melisan's picture
Melisan
And you didn't read

And you didn't read mine
"your idea will single out individuals and promote bullying - something that OOO are not about to do "
I'm afraid this trumps any argument you have on this issue.

Sat, 11/24/2012 - 17:26
#44
Melisan's picture
Melisan
"I must let you know that my

"I must let you know that my liver and kidneys can expand to 10 times their initial size, meaning I can piss longer and harder than most sane people"
kidney/liver size have no bearing on the amount or velocity at which you can pee...
although you say we all missed the point, it's clear to see that...
we didn't,
we told you why it was bad,
and you missed our point.

fin~

Sat, 11/24/2012 - 18:01
#45
Klipik's picture
Klipik
:/

http://www.youtube.com/watch?v=JNZhXcPMKqo
~My opinion of this thread in general.

@Xx: No.That will detract so much from LD. The "everything deals normal damage" alone makes it fairly simple, but everyone using the exact same "base" lines would make it downright boring. The fun in LD (besides the gameplay, of course) is that gear difference. Choosing to use different weapons, classes or fighting styles based on the opponents and their gear. Why would anyone use an Acheron if a Voltedge did exactly the same damage but also caused a status? If you remove the branching from all the weapons and armor, in reality you would be left with a very boring game consisting of 6 swords (Troika, Calibur, Flourish, Spur, Hammer and Cutter), 7 guns (Pulsar, Catalyzer, Magnus, Autogun, Alchemer, Antigua, and Valiance) and 6 bombs (Vaporizer, Vortex, Seerus, Blast, Shard, and Snarby). Think everyone uses Skolver+FF+GF now? Do this and no one will ever use anything else. With all normal damage, there's no way to get around anyone's defense, so everyone will go for maximum attack to kill the enemy as fast as possible. No more status bombers. No more gunners. Skolver clones 24/7.

My revised opinion on the actual OP:

"there could be 3 options: an indicator used expressly by people using AA who want to indicate they are using it; a different indicator for people expressly NOT using AA and want to show it off; and a "neutral" option for people who do not want to verify to other players if thgey are using it or not - in LD this could be expressed as simply the default - with nothing over their heads. It may defeat the purpose, but it will identify those not using AA and legitimizing whatever crazy kills they get, and identify those using AA and want others to know they are."

"this was more for me to say 'Hey, I'm not using AA! You got legitimately pwned!' than it is to say 'This guy is using AA, GET HIM!!!'.

I have to agree with Marl, Vial and Melisan, this will not solve anything. People who show that they are using AA will be constantly harassed by anyone and everyone opposed to AA. Plus, It'll be used as an excuse for anyone who died to those people. Having the option to hide the fact that you're using AA means that no one will ever show that they are.

I don't think I'd lose any sleep over the latter happening"

So, what you're saying here is that you don't care if people get made fun of and harassed. I'm thinking that's not the kind of behavior OOO would like to be happening in their game.

-My opinion on the rest of the thread:

On the subject of AA in general, I'm opposed to it. in LD. Yes, it might help those players with connection problems, but mostly it is just an "easy win" button for everyone else. Anyone who says "I'm bad at [x weapon] so I should be able to use AA to make up for it" is just wrong. If you're bad at CoD, does that mean you should get an aimbot just so you can be "as good as the pros"?

Also, please don't start flame wars. Reading walls of text devoted solely to insulting another forum-er hurts my brain and just takes away my confidence that this community has the ability to ever get anything done without beating the [expletive] out of each other.

<(^_^)>

Sat, 11/24/2012 - 18:16
#46
Marlwoof
AA is more often than not

AA is more often than not likened to an aimbot, but in my experience, less people use it as a crutch than just forget to turn it off when they go to play Lockdown

Sat, 11/24/2012 - 20:39
#47
Dendios's picture
Dendios
Dragneel answers the people !

First of all I would like to thank you Luguiru, you are really an encyclopedia in this forums :o

Anyways, let's respond now :P

**********************

@Spookington

Ok, I get your point now. You hate God-Mode players that uses AA when they shouldn't use it, right ? I won't argue anymore on this. The only thing I will say to you, as Melisan said, if you put an option to be able to see people who uses AA and people who don't, you will cause 2 big bad problems :

  1. Making the Community more hateful and poisonous
  2. Seriously, in Mwashmimono ( Don't know the spelling ) she noticed and many others noticed that the community became hateful and Egostic, people think they are the best just because they dominate when they aren't. Adding this option will make these Egostic people have an option to even harass more and more, and give them excuses that they were KILLED. The players will be more egostic and the community will fall into a flame war.

  3. People will get Banned more and more
  4. Because of the problem ((1)) people will get banned more and more because the amount of complains will increase, which OOO doesn't accept in any ways I guess.

@Kilpik

Well, check the thread Luguiru linked up there. No skolver will be found there, everyone is equal, the only things that will give you an upper hand is either: 1. Skill or 2. Good latency. About skill, you can't whine about it anymore and you should train more and more. But...but... Latency can't be removed and the only thing left to whine about. I meant by normal damage, so no one gets an upper hand. And why people will get bored ? A wide variety of weapons will be chose for various styles, but the damage kind will be the same. Skolver clones ? I said everyone will have the same armor, no one can use anything from PvE. I think this is the fairest way to make LD more balanced. And for more accurate information check that link in comment 39#

Gonna respond later, see you soon :D ( Don't write alot of texts, I am tired >.>)

Sat, 11/24/2012 - 20:51
#48
Severage's picture
Severage
@Darkbrady:

I honestly don't see AA as any worse than using heart pendants; they more than double their health, I increase my odds of landing a hit. Why are they being fair and decent, but I'm not?

If it's any consolation to you, I don't use heart trinkets nor UVs on any of my swords. My only UV is ASI on my Argent Peacemaker which, in relative terms, is borderline useless in LD.

As a note, I do, in all seriousness, want heart trinkets (Not all Trinkets, just heart ones) removed from LD before UVs or AA. AA is just a minor problem compared to the other two.

People can still use their ASI Meds or whatever, just not heart trinkets. UVs I don't mind so much - yes, I have fought ASI Max! users and they're extremely difficult to kill because their GF is faster than your toothpick, but they did pay for that. A lot for that. Heart trinks are much cheaper and easier to get, and the fact that you almost need to use them (Like I said I don't, but I'm not pro - to be competitive you need them or you need to be pro) to be competitive is stupid, frankly.

I digress though, on the topic of AA I still say that it should only be used in T1 LD if any LD (A game equalizer is probably better here, where you have either total newbs or pros from T3 playing in T1 gear), and the Clockworks.

On the issue of latency, that may be its intended purpose, but most the people who I've seen use it (Alongside a hammer most often), are just exploiting its presence. Establishing an Australian and Asian server would probably clean this up just fine.

This may sound elitist or blunt or whatever, but to those of you who live near a server and have intense lag, you *are* playing an MMO. Just because you have latency doesn't mean the company should cater to those players to the point where lag-less players can exploit the system. You should know before-hand, that in PvP especially, an MMO is internet-intensive. Play on Dial-Up at your own risk.

~Sev

Sat, 11/24/2012 - 21:14
#49
Klipik's picture
Klipik
a bigger problem :/

"Establishing an Australian and Asian server would probably clean this up just fine."

Yes, it would in theory. The larger problem is though, SK doesn't have that many active players. Every server you add decreases the number of players on a server. Adding two more servers would split the population way too thinly.

Sat, 11/24/2012 - 21:43
#50
Forum-Brady's picture
Forum-Brady
@Sev: EU server isn't always

@Sev:
EU server isn't always up, forcing me to play US if I want to LD, where I do have a delay and all but require AA to do anything. Saying that, I keep AA on even when in EU. Partly out of laziness/no reason to turn it off, partly because (as described earlier) I could use the help in swinging. Latency isn't as much as issue there as me just being plum bad, I wiln't deny it :>

To me, a game-equaliser here isnae a bad thing, especially because, as you say yourself; all the "pros" use Heart Trinkies anyways and I don't. Why shouldnae I equalise things a bit? Denying myself an advantage out of ego or any other reason is just stupid; they have every advantage on their side and I'm incredibly dainty and feart of pain, so I'mma crank up any advantage I can get. People can call me an AA Hammer Noob Polaris Spamming Haze Bombing cheating fool, but if it lets me be productive and competitive in a game where everyone's rollin' max UVs and heart trinkies, I'm perfectly okay with that~

@Spook:
I use AA openly and admittedly. But why would I turn on a big marker that announce it? I mean, I'll happily tell anyone who asks, but why should I opt to turn on a big marker that follows me around tagging me as such? Is there any point other than making sure that when I do kill someone they don't have to feel so bad "because I'm AA noob"?

You're asking people to willingly tag themselves for degradation and verbal assault by such players; I'd rather not bring that upon myself, personally.
It really does just seem as though this thread is more about announcing to the world "I killed you w/o AA; proof!" with no consideration for the fact that the people who abuse AA players will absolutely leap all over such an update and torment anyone with said marker.

No one would bother opting in, leaving things exactly the way they are, and forcing it to be there would do nothing but open abuse on players, whether they be pros or noobs with AA. It would create an even greater stigma around AA and "shame" players out of using it. It's simply not an ethical path to encouraging players to "Play pro w/o AA" by opening them to abuse.

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