@Everyone
Feller just wants an excuse to why he's not invincible. But once again be careful... He might still be thinking about rage quitting. :/
@Everyone
Feller just wants an excuse to why he's not invincible. But once again be careful... He might still be thinking about rage quitting. :/
Lets just have Custom Lobbies.
-Invite people to the Lobbies.
-Form some teams.
-Turn AT ON/OFF for everyone.
-Turn UVs ON/OFF for everyone.
-Choose gametype (1v1 or CP).
-Choose map.
Everyone is happy.
And trinkets, or at least heart trinkets. They're much more pivotal than AT, which doesn't make much difference ultimately.
~Sev
AA is there for the people with bad ping. If you have good enough ping (or are ever shooting a gun) it's 2.378 times better to turn it off. Only in like 6 times out of 100 AA actually has a significant positive effect.
Dem AA bombers. Sooooooo IMBA
Mm..
The occasional BTB/FF "combo-spammer" who uses AT is a bit annoying. It's amazing how much ASI and AT work together. Also works with brandishes.
Though, I agree, by and large, and especially considering other imbalances, AT is hardly noticeable.
~Sev
SK is a casual game, by design. The energy system, the tone, everything about it says "relax". Except for the parts where the world is is danger, blah blah blah. Those aren't important. What is important is that for the most part, the game is designed for casual players.
Now we come to the issue of PvP. PvP is naturally competitive. If you put two players or teams of players up against each other, chances are they'll compete for it. This clashes with the nature of the main game, which is based on either single player or Co-OP gameplay, with no PvP at all. LD doesn't fit into the rest of the game, just by nature.
And then there's the issue of the forums. If SK is a casual game, then who's going to play it? Trick question, the answer is everyone. If a game is designed to be casual, that simply means that it's open to everyone. Except maybe hardcore 313371575. Who might even come just to brag about their 1337 MLGprohax0r sKiLlz. Anyways, most of the players are probably going to be casuals. And what do casuals not do? That's right, you guessed it - post in a forum what they think about how to improve competitive PvP balance. Assuming OOO knows this, they would look at topics involving balance or adding new content in a different perspective than say, something about cosmetics or Guild Halls. These things are not major mechanical or potentially gamebreaking changes, so it doesn't necessarily matter as much who comes up with them or who comments on them. But for other, more serious topics like reverting the Shard Bomb mechanic or removing Auto Target/Aim (can someone explain the difference please?), they can't consider them as seriously unless they have a clear assessment of all sides of the argument. In this forum, they're missing the casual side - what will it mean for new, inexperienced, or less skilled players if this is implemented? Do casual players really notice if shard bombs become slightly less useful? Does removing auto target increase the skill gap so much that new players will quit because they aren't getting anywhere? Will newbies notice if their auto target isn't there? If those viewpoints aren't shown here in the suggestion, then the suggestion can't be accurately judged by OOO. It would be like a soccer ref deciding to red card the best player on team A, after asking only team B whether or not he was cheating.
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