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Dear OOO, how about adding an "Invite Only" option as another means for LD matchmaking?

21 replies [Last post]
Wed, 02/06/2013 - 02:41
Griseolar's picture
Griseolar

Not sure if this has been brought up before (didn't have much luck with search results), but right now all we have in terms of LD matchmaking are random team, and GvG. Many players, including myself and my guildmates, have made use of the GvG aspect to do 'friends-only' LD, or to just control who they want to versus, but it is a tedious process involving moving people across two guilds and then having to reinvite them back into the guild and then re-promoting them once the LD matche(s) are done. So, as per the topic, I'd like to suggest to OOO to include an option in the LD tab for invite-only matchmaking in order to make this process easier for us to get a LD match against friends only or against specific people. Other details and options that can/has to be included are as follows:

1) Only the lobby leader can send out invites. Players invited by the leader can then request to have their friends invited.
2) The lobby leader can toggle between having the players randomly put into teams, or having fixed teams.
3) I'm not sure if this would be a good inclusion, but I'll just mention it here: The lobby leader is able to choose which map to play (available maps depend on number of players present; I don't think a 4v4 match would be nice in a 5cap-point map), or he can just set it as random.
4) All players must click a 'Ready' button before the lobby leader can start a match.
5) At the end of every match, instead of having everyone simply click to play again, everyone has to return to the lobby (which can be accessed via the menu that shows damage, captures, defends, etc. so they don't need to go through another loading screen) where the lobby leader can make adjustments to the aforementioned options before continueing. (All players still have to click to ready, so the ready button kinda replaces the play again button from before.)

I did not include options to have the invite-only lobby open/viewable to public since it would defeat the purpose of having it as, well, invite-only, and moreso rendering the currently available random team option obselete since people will just see what lobbies are currently open and hop into the one that they feel would benefit the most to them. I'd like to hear everyone's opinions and hope that OOO will incorporate this feature soon if it gets positive feedback.

Wed, 02/06/2013 - 02:44
#1
Aesn's picture
Aesn
+1!

Don't know what else to say...
But I'm luvin the idea :D

Wed, 02/06/2013 - 02:56
#2
Trabias's picture
Trabias
3 cheers for chubby gris!

+10

Wed, 02/06/2013 - 03:23
#3
Zaffy-Laffy's picture
Zaffy-Laffy

Only problem I see is whether you can find another team that used the "invite-only" function.

If you include this function, wouldn't it be unfair that you can choose the top vets to put in your team, while the other team could have been filled with random nooby teammates?

+ Better teams, more organized
+ Top players in one team
= Plays against other top teams
- Renders RvR (random team vs random team) useless by many
- Brings chance for exploitation
- Slightly more drama (what map to choose and what so not)
- Has been suggested before

Wed, 02/06/2013 - 03:37
#4
Forumchat's picture
Forumchat
"If you include this

"If you include this function, wouldn't it be unfair that you can choose the top vets to put in your team, while the other team could have been filled with random nooby teammates?"
"The lobby leader can toggle between having the players randomly put into teams, or having fixed teams."

why RvR will be useless? it would still be useful if you can't get enough preferable players to start the game.

"Brings chance for exploitation." i guess you are saying about krogmo coins, why having 8-12 active preferred players playing a game would become exploitable?

Slightly more drama (what map to choose and what so not), the game leader can have decision to make it random. if he refuses to change, i can still start my own, or join back a classic random game.

what i see is that the cons are not supported by much elaborations and references, clearly

Wed, 02/06/2013 - 05:35
#5
Zaffy-Laffy's picture
Zaffy-Laffy

Sorry if I was not clear enough, I'd never really post my explanation until the someone actually requests (subtle or not) for it.

"If you include this function, wouldn't it be unfair that you can choose the top vets to put in your team, while the other team could have been filled with random nooby teammates?" What I mean is that would it be more unfair if it was a fixed team vs a random team (considering that the OP has not stated how the match-making works)? We need someway to fix this.

"Brings chance for exploitation." There are stuff that are exploitable, for example having many peoples' alternates playing as well. Get a good few friends, 4 maximum is enough, and they get 4 more alternates. 4 Friends fight against 4 alternates. Some prizes they could receive include bombhead masks and mini mist tanks. Exploit explained clearly.

"More drama" <--- Well after stating the fact that the OP has not inform us that whether it is a Team vs Team, or Random vs Random, I will based this on the assumption of Team vs Team, and that the game leader does not decide for maps to be randomized. So Team 1 wants X map, and Team 2 wants Y map, there will be arguments, and in the end the game doesn't start. Therefore drama.

"Rendering RvR useless" Who would want to play RvR knowing they would meet some noobs on the way, and therefore lose. Who? Who!?

"Has been suggested before" Here, here, here.

Situations why people devise this suggestion and loads more threads.

v That bottom post did not see this post D: posted too late

Wed, 02/06/2013 - 04:26
#6
Dendios's picture
Dendios
.

While this have been suggested before, but in different names : Customized Lobbies, Toggling UVs, AT, and Revives etc... I really want this to happen. Sadly, I am 99% sure that OOO won't implement it, at least now, because they are planning to do other things. For example, there is the Valentine's Day event, after it, a stupid cosmetic promo will come till the pets is introduced.

@Zaffy is Luffy-kun :

"If you include this function, wouldn't it be unfair that you can choose the top vets to put in your team, while the other team could have been filled with random nooby teammates?"

I don't think the Lobby Leader will invite random noobies to the game, would he ? I mean, I want to play with my guildies or friends only, I go and make lobby and only invite this people, I see no problem in that.

"- Renders RvR (random team vs random team) useless by many"

People will need to get kroggies, and they will go back to RLD. And if they don't need it, and want to play LD, they can just make a lobby and put it open and wait for people to join.

"- Brings chance for exploitation"

To avoid this, I suggest to remove any income from customized lobby match. Anything gained from a match isn't allowed ( Crowns - Krogmos - Bribing )

"- Slightly more drama (what map to choose and what so not)"

Not a vaild reason, sorry.

@OP :

I hope you add the things I've listed, like avoiding exploits and the functions you can do when you make a lobby.

Wed, 02/06/2013 - 04:38
#7
Dendios's picture
Dendios
Ok, I will show you how

Ok, I will show you how matchmaking will work, and see if the OP agrees on it.

*********************************************************

How does it work ?

First of all, you will open the Coliseum Menu. You will see a tab in the top right saying : "Customized Lobbies". After you press on that, you will see a menu that looks the same as the Servers menu in Counter Strike or Team Fortress. You will see Lobbies with different settings :

1: Closed or Open for public.

2: UVs toggled.

3: AT ( Auto-Target ) toggled.

4: Revives toggled.

5: EU server or US.

6: More complicated things like toggling specific weapons, trinkets etc...

7: The duration of the match.

There will be another choice to make a lobby. When you make a lobby, you will be spawned in the Locker Room in a random map ( You can't choose which map. ) From locker room, you will be able to invite people you want. Only you ( The Lobby leader ) will be able to invite people unless you allow others to do so. There is no need to reach the limit, just invite people and then all should press on a button saying : "Ready" After that, the match will begin. If the Leader has chosen a time limit, the game will finish by that time, and you will get nothing. No Rank points, crowns, Krogmos will be taken.
If the match is put on infinite time, the game won't end unless everyone exits, or the Leader ends the game. Leader can kick people too.

Hope you like it.

*********************************************************

Wed, 02/06/2013 - 05:44
#8
Griseolar's picture
Griseolar
Nice ideas everyone!

@Zaffy
"If you include this function, wouldn't it be unfair that you can choose the top vets to put in your team, while the other team could have been filled with random nooby teammates?"
Sorry, I didn't elaborate more on the fixed teams aspect. The players are free to choose which team they get put on. Of course, this will bring about the problem of people wanting to be on the team with known strong players, and I can't just say that the lobby leader has the authority to ask people to go to a certain team or risk getting kicked, because THEN it brings the problem of having douchey people as the lobby leader. With almost all features comes exploits/problems, so it's a matter of compromising. I personally see it that if the player does not agree with the lobby leader's decision to arrange the teams, he/she can just leave and either start his own lobby, or join random team. However, the purpose of having this invite-only option is so that people can invite their own friends and guildmates into the match, and, at the risk of placing too much faith in peoples' moral values, friends/guildmates should, theoratically, treat each other fairly.

"Renders RvR (random team vs random team) useless by many"
I already mentioned that the matchmaking is strictly invite-only, so it's not open to public viewing at all. Forumchat and dragneel also mentiones that random team is still a viable option if your friends are not in a lobby or are already in a full invite-only match or simply do not want to invite you because they know you will barrel roll through all of them (or because you stole their favorite SK plushie when they weren't looking), or if you do not have enough friends/guildmates available to arrange a match.

"There are stuff that are exploitable, for example having many peoples' alternates playing as well. Get a good few friends, 4 maximum is enough, and they get 4 more alternates. 4 Friends fight against 4 alternates. Some prizes they could receive include bombhead masks and mini mist tanks. Exploit explained clearly."
What's there to say that this has not already happened with GvG? I admit, incorporating this invite-only matchmaking will make it easier for people to exploit krogmo rewards since you now only need 4 players and their alts to get a match going, compared to GvG's 6player requirement. In my personal opinion, entry fees and KC awards should still remain, to at least give people some incentive for playing. To minimise exploitation of krogmo rewards, remove the option to bribe and rank point awards (people actually care about them?!), and maybe increase the entrance fee to 300 or 400cr as well? (and subsequently reducing profit earned by winners from 80cr to 30cr, ie. assuming entry fee is 300cr, winners get 330cr instead of 380cr, going by the current system that we see now) As I mentioned before, there will always be people trying to exploit each and every new feature that comes. It is possible to minimise exploits, but it is almost impossible to prevent it entirely, since there will always be loopholes in the system. However, we should not be too focused on exploits and end up compromising the enjoyment of the majority.

@dragneel
Regarding options to toggle UVs, ATs and revives, let's save that for when we actually get this feature shall we? Since you and Zaffy already mentioned that these ideas have already been brought up before, albeit with some controversy surrounding them (eg, "I paid so much for my max shock UVs, why should I be denied usage of them in LD?!?!?!"), we should focus on fine-tuning the actual matchmaking options first, IMO. After all, those options will be for naught if we can't even get OOO to implement a proper invite-only matchmaking feature!

About that bit at the end where you suggested how the inviting would work, I find it a wee bit too tedious, IMO. I think the player who intends on starting an invite-only match should not have to go through a loading screen just to be able to start inviting. Don't forget, there are still players whose computers aren't...optimal, for running SK, so if we can prevent unneccesary loading, all the better~

PS: Yay, I finally realised that the "strong" HTML tag is for bolding... =_="""

Wed, 02/06/2013 - 06:11
#9
Dendios's picture
Dendios
.

My apologies, but I am not in a mood to read now, but...

The thing you want isn't customized lobbies ? If not, I think I have misunderstood you...

Can you please explain your idea in a small summary ? Just for now... I am really tired...

Wed, 02/06/2013 - 06:19
#10
Griseolar's picture
Griseolar
Well, not exactly a

Well, not exactly a 'customized lobby' per se, just a plain 'invite-only lobby' without the options to toggle UVs/AT/revives (yet).

Wed, 02/06/2013 - 06:33
#11
Zaffy-Laffy's picture
Zaffy-Laffy

Yeah... I find myself misinterpretating you too.

I'm sorry if I have misled you but...

First point : I was suggesting that if one team is pro and the other team is noob (considering this team is noobish), wouldn't it be unfair just because you can totally thrash the other team? I think your point of having people getting ready is quite relevant, but I am suggesting that this idea has a rare disadvantage of competing against a noobier team. Your original suggestion said "The lobby leader can toggle between having the players randomly put into teams, or having fixed teams.", that's where the flaw lies.

Second point : First of all, RvR means the normal random team vs random team, where you don't get to choose a team at all. Secondly, RvR will become obsolete, exception of a few lonelier ones, because many people would just want to assemble their best team to win.

Third point : Now you are just returning to the start. Yes people will exploit, what to do? Reduce the rewards. Now people don't want to waste the same exact time if they can't win the substantial amount visible in RvR. If some people still want to enjoy the game by playing LD, it wouldn't be any different from RvR.

TL;DR I know how a match-making system will make so many suitable matches that actually seem fair, but due to the assumption (or the truth) that people will and WILL move to this match-making system can bring about the problems I have listed so far. I am not in full agreement, but not in full disagreement too.

Wed, 02/06/2013 - 07:10
#12
Griseolar's picture
Griseolar
@Zaffy

Well, the greater rewards in RvR would be the incentive for players to opt to play there more. This invite-only option is more for players to arrange matches with friends and guildmates and have fun instead of constantly being profit-driven to spam RvR. You win some, you lose some - play with total random people to get greater rewards without knowing who you'll team up with and fight against, or play in an arranged match with friends/guildmates for fun but with lesser rewards.
While it's true that players can attempt to assemble their best team to win, other LD players aren't stupid either. If they hop into a lobby and see that one team consists of zomgsuperpro players while their team is just average, they are bound to object to the teamup. The best assembled team can only be the best if they can, well, actually get a match going without people objecting to the teamup, so a compromise has to be reached.

I agree that I'm placing too much emphasis on the lobby leader, but unfortunately, I cannot think of a way where everyone gets what they want without someone there to control the match settings/teamups, unless it remains as completely randomised, in which case I find that somewhat restricting since some players may want to be on the same team as a certain friend (Eg, a friend of one of the players but he does not know anyone else in that match, so he would probably want to be on the same team as the only person he knows, which will be hard if it's constantly being randomised). I'm not sure about what everyone else is thinking, but I personally like to at least have the option to have an arranged match with my own friends/guildmates without having to go through the tedious process of guild-hopping.

Wed, 02/06/2013 - 14:23
#13
Mzculet's picture
Mzculet
Congratulations! you put 0.1 thought in this thread!

No

Wed, 02/06/2013 - 14:49
#14
Griseolar's picture
Griseolar
Oh sure...

Instead of making a one-word post and showing us how much of a hypocrite you are, you could have, I don't know, actually mentioned the reason why you disagreed with this idea?

Wed, 02/06/2013 - 14:58
#15
Mzculet's picture
Mzculet
Stated above by Zaffy-laffy

Stated above by Zaffy-laffy

Wed, 02/06/2013 - 15:08
#16
Griseolar's picture
Griseolar
So...

Assuming that you mean your reasons are exactly the same as Zaffy's, then my counter-argument to that is stated above as well.

Wed, 02/06/2013 - 16:12
#17
Skyguarder's picture
Skyguarder
Proceeding the explosion...

For some reason, I want this idea, but it seems something doesn't feel right

Thu, 02/07/2013 - 01:54
#18
Griseolar's picture
Griseolar
@Benightz

Could you elaborate more on whichever aspect is giving you that feeling? Could it be the rewards system, or perhaps the process of making fixed teams? Right now, the only flaw(s) I can think of are the ones that Zaffy mentioned. I could suggest to eliminate entry fees and rewards entirely, but I'm afraid that that might put off people from playing in invite-only matches.

Thu, 02/07/2013 - 02:36
#19
Rogue-Wolf's picture
Rogue-Wolf
+1

So, this "invite-only" is like GvG, but for friends?

To avoid the "RvR being useless" issue, why make two modes for invite-only: Fixed and randomised.

Fixed, you choose the team you're on (1 or 2).
Randomised, the game mixes and matches the entire "lobby" and throws people into teams at random. Much like RvR, but you actually know who you will be in the game with.

With that or not, I totally love this idea. Many a time I've wanted to play be in a LD match with my friends, whether on the same team or not, I just wanted them there; but SK just said no, and put us in different slots. >:|

Thu, 02/07/2013 - 07:54
#20
Killuazoldyck
Great idea, gris!

Yes yes, having an invite only and having the option to randomised it or not would really be great. I pwonder though, if having the option to allow or limit spectators would be available or maybe this is like introducing too much to the game.. I hope this invite only idea gets implemented! :D

Sat, 02/09/2013 - 07:37
#21
Griseolar's picture
Griseolar
Bump?

Bump for more people to see~

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