This post needs to be read carefully before responding.
Since my last suggestion didn't get much attention. That's fine. I've also come to accept that Three Rings wants to make the bombs to be more of a supportive weapon, but I have a major gripe about it since they're supposed to be support weapons, they should cause stronger status inflictions than guns and swords. I didn't want to point it out until now. But for two weapon types to not only have two attack types and higher DPS than bombs, but to also have stronger status infliction doesn't really seem fair or balanced for bomb users. I highly suggest that the guns and swords have serious tone down with the status inflictions so that there would be a "buff" for the bombs status effects so that the bombs really would take the more supportive role that's so to claim.
Once again, the swords and guns already has multiple things that outshines bombs, even to the point that it can clear out rooms of large monsters than bombs can, which is a shame. So for the two weapons to do so much damage... Should be the two very reasons (And those two reasons alone) that it should never cause stronger status inflictions than bombs.
(Personally, I'd love to see Big Angry Bomb that has a slight chance to inflict strong STUN. Makes the enemies as slow as the bomb itself is.)
It's obvious that I'm Pro-Bomb, but I'm more into balance than wanting the specific weapons to be improved.
I have a few suggestions regarding certain damage bombs since I don't know much about other weapons.
As for the Blast Bomb line (Bark Briar Barrage might not be in the line, but the properties are the same), I believe that the mechanics for it should have a slight modification, A different yet similar mechanic... A little thing called "Scaling". I mean from within the blast radius, the further away the target is from the bomb itself, the least damage and knockback, but if the target is standing directly on top of the bomb it would cause an immense damage and knockback. Not only it would it make the blast bombs more bomb-like, it would also make it so that Big Angry Bomb does cause the most knockback, in the game, but for all of the blast bombs, from within the explosion should cause most of the monsters to end up in the same distance from the bombs after the explosion. It would also reward the bombers that would take the risk of getting close or tactical enough to make their targets get directly on top of the bomb and gives a less desirable result for people that only place their bombs willy nilly, leaving their targets at the very line of the blast radius at the time it explodes.
There's been a lot of complaints about the shard bombs (Except for the salt bombs, which generally people think it's an improvement for it.) but I have an idea that would make it a lot more useful. But first thing's first...
The damage for the shards might need to be nerfed slightly. Just slightly. But before anyone gets mad and say "That will only make it worse!" there is a reason for that. There seems to be a limit to the amount of times you can hit a monster in succession for the bombs... That needs to be removed. The bombs itself will still have its knockback, but the shards that split from the initial explosion should not have any knockback. After those explodes it would release even smaller and much weaker fragments of those shards. This would be the only time I would suggest that for this idea that the status inflictions for a bomb to be weakened, unless the tiny fragments has no chance of inflicting any status.
Let's take the information on the Deadly Shard Bomb on Stratum 4 from the wiki for example...
Originally the Bomb Blast does 35 damage and the shards does 45-47.
Now... For the idea, it's only a guess, so a more fair suggestion in damage is welcome...
Bomb Blast doing 30 damage, shards doing 38-40 damage, even smaller shards from the previous shards doing 6-7.
It's that low since the tiny fragments from the 5* shards would be in 6 tiny fragments from one of the 8 shards. and such a thing wouldn't be very well if knockback remained the way it is and in fact, causes MORE problems with the party. And I'm aware that it might cause some concerns in Lockdown, but since the bomb was already a laughing stock, the bomb may as well be more focused on PVE.
Also, there needs to be a change so that the shards would no longer be the only weapon in the entire game that would be virtually useless against the Roarmulus Twins, but I'm just making a suggestion to make a few slight changes in the mechanics.
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I honestly don't care if the last two suggestion is ignored, but the main point is that if Three Rings wants the bombs to be more of a supportive weapon, then not only should they make sure that the bombs themselves actually DO play the supportive role, but to make it so that the guns and swords cause minor to moderate status infliction instead of moderate to strong. The two weapons ALREADY has enough going for them without the unnecessarily strong infliction, so that needs to be brought down while the haze bomb's inflictions are made to do moderate status and for certain bombs (I.E Big Angry) to cause strong status.
If Three Rings want to make the bombs supportive weapons, I request that it's shown that they really intended on making it as such.
And I'm not asking to remove the status infliction from the guns or swords, but it needs to be weakened since both the weapons has two attack methods and has higher DPS so there is absolutely no reason for to also cause stronger status infliction than a weapon that takes so long to do anything in comparison.
I mostly support this but eh, I disagree with your haze bomb ideas. I mean, haze bombs have huge areas and are intended to cause statuses all over a place. Try planting an AoA in an arena with the final wave being Mecha Knights, and then try to do as widespread status infliction with a Brandish. Try to do the same area denial with an Alchemer as with a Haze bomb in Lockdown. DON'T try to use a Haze bomb as a damage bomb. I guess AoA might work as one, and that's a good reason to not buff it, imo. One should also note that Haze bombs inflict statuses faster and more securely than other weapons since they constantly hit with the status.