@Thunderbog: I think the idea with normal-damage weapons is that they're useful in all situations. Fire isn't useful in all situations. However, I can think of a couple of normal damage-weapon breaking this rule so I don't really know. (Pepperbox and Venom Striker)
Anti-Undead Sword (but it was a lie)
We've briefly peeked by Hunting Blade and Deconstructor. Making them piercing and elemental would give them an edge over their counterparts against the enemies they're supposed to excel against.
For the Cold Iron Carver:
-Normal/Elemental
-Undead bonus bumped up to Very High
-Maybe even slap on that Divine Fire I talked about earlier, but it'll work fine without.
-No need to up the base damage after these changes.
We don't need even more anti-undead swords so it's an awkward segway into Nitronome, Irontech and Big Angry
Currently, two of these bombs see little use in the field. After the range and stun updates, they're somewhat more useful (or less, depending on how you see it), but overall Nitro is just safer, faster and stronger. The speed, power, walking speed and previously range was and still is traded in for knockback. Is that really worth it? No. No it's not.
One thing that could be done is balance the damage so that Irontech has higher DPS than Nitro and BAB higher than Irontech. This would work out because Nitro would be easier to use and safer than its cousins. It could at the very least be flattened out! But I have something else in mind.
-Keep Nitro as is.
-Make Irontech piercing. (Change flavour text to mention the spikes on the plates.)
-Make BAB shadow.
Now we have specialized blast bombs! BAB's DPS would be higher, but only on gremlins and slimes, both of whom are frequently found in open areas where the increased knockback is of use. Irontech is piercing, and I know you're asking yourself why on earth you would pick it over DBB, but I'm saying there are reasons people would. DBB doesn't interrupt, for example, Alpha Wolvers, and sometimes that knockback can be pretty useful to keep you safe against such targets.
Alternate configuration:
-Nitro elemental. (All demo suits give elemental defence supposedly to protect against bomb blasts, yet most damage bombs aren't elemental at all. This would fix that inconsistency. In addition, normal-damage shard bomb would somewhat be given a reason for existing.)
-Irontech normal. (Courtesy of iron plates.)
-BAB still shadow.
BAB and Irontech could even be given their old radii and you wouldn't see me complaining about it.
No wacky ideas today, folks. Sorry!
Next up will be the anti-gremlin gun. It's the real thing!
Yes, slap fire status on Supernova and walah.
Oh well.