My solution. Players will get special bound material for full arcade run, for three pieces they will available to get bound silver key.
How to bring players to arcade?
Do you know that you will get box if you opened few of them before. Reward for completing full arcade is good idea i think.
you have higher chances to get a box after opening one. higher chances it's not 100%. so first you have to buy them. buy requires ce. ce is FSC grinding. so it will not work.
This is actually a good idea.
Perhaps instead of a special material, when you reach the core from the arcade you obtain x amount of tokens, which can be exchanged for [untradeable] silver keys at brinks. The amount of tokens depends on how many floors you completed prior to the core, capped at perhaps 6, with a Silver key costing around 20 of these tokens
also, a bunch of items (NOT unique items) that you can trade for that.
why not unique items? please, with wise they will get tradeable in 10 seconds, which will cause a ce sink, which is not what we want.
Players will get special bound material for full arcade run, for three pieces they will available to get bound silver key.
...
"Hey Three Rings, I know these two keys are huge sources of money for you, but now everyone is getting them for free." Imagine their reaction. You would be thrown out of a third story window within seconds.
~Luguiru
If you need to play whole day to get a key i don't think that it's so free.
now you need 10 days (not accurate valuation[google translate gave me this.]) to get a silver key. with your method you have it in 1/3 of the time. also, with your idea, you can craft the key and get a lockbox.
Reason to run Arcade: Only place to find Polaris, DA, GF, BTB and a lot of good item recipe...
Reason to not run Arcade: Missions.
Reason why Arcade must be populated...
Still have no clue why, Recipe market is down and the Arena are not worth it vs FSC run in a loop...
Yeah it would be cool but with Halls of Heroes and Mission, the Arcade became obsolete... The only reason to run Arcade is to get more cr as a Tier 1 Knight...
Edit: -1 on giving silver keys to people, the accessories market would drop and there would be an even bigger gap between normal accessories and the events one
I just want that profit from full arcade equals fsc, but it shouldn't be pure increasing of reward, part of key is good for that point.
I remember writing stuff on this so I went to my washing machine and after a couple minutes trying to click the link I realized it goes nowhere because I have not posted it yet. Then I went into my bookmarks and immediately found these two and the Transformers toy I lost years ago.
Before you read either of those links I can tell you right now it involves heavy mission access restriction and no free money/stuff for doing Arcade instead of missions. If you only throw more shinies at Arcade people will continue to think the point of the game is to grind crowns forever, but if you stop them from doing Fiddlestrum Cellodel more than once a day you will notice the CE market drift down to 63Cr:1CE within a couple months.
do you know how rare are iron/mirrored lockboxes? and those are practically the only thing you use silver keys for.
no, this will not get players to the arcade. worst idea ever (no name reference) (well, maybe a bit.)