*This isn't a suggestion nor is it something about the testing server. It's about a problem with the game itself that would be better off in General Discussion.*
I'm really glad that there are new levels coming to the Clockworks and I'm sure that the majority of players are as well. But there is a problem with adding in new levels into the Clockworks. Namely that the Arcade is basically dead.
I know it's not completely dead, but come on. There are hardly ever any parties going through in comparison to the amount of parties spamming the boss levels of every Tier. Comparing the payout of running a boss Mission versus running through the Clockworks, there's hardly any contest in which is more profitable.
And sadly, this problem will continue to persist until the matter of the absurd payouts of the boss levels are fixed.
Unless Arcade runs are made as profitable as running through a boss Mission or boss Mission payouts are nerfed, these new levels will hardly see any use. Which is really sad considering all the new enemies being added in, room layouts, and themes that are coming in.
Geez, even after payouts there's still the problem of the Mineral depositing and Gate creation being an unintuitive pain to deal with... and the problem with Missions just being far more prevalent and pushed into the faces of players for the Arcade to be used... and the problem of the Clockworks not really offering much more content than what you'd find in the Missions...
...
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But let's tackle one problem at a time! OK?... OK!
So!
Can we finally address this idiotic problem with the payouts so the Arcade can see a little more life again?
Incentive to do a mission once then go back to the Arcade for Cr.