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Stabilizing the Markets via Crown sinks

9 replies [Last post]
Wed, 05/11/2011 - 13:04
Ninette

I know theres a lot of posts on this forum already about how CE prices, materials costs etc are out of skew. I have a suggestion that will help bring this back into line.

The problem originates not from the how common materials are, nor the amount of crowns gained at different tiers. It's from where people sink their crowns and CE. Currently the game has plenty of CE sinks, going down floors alone is a moderate sink (especially if you "join" on a Terminal), resurrecting can be costly, danger rooms, and of course crafting all of which are services. Conversely Crowns sinks are almost all commodities, things like recipes, equipment, and materials, the only crown "service" sink is crafting, which already consumes CE. The problem is once someone has a recipe, they can then use it to benefit others and the crown sink of the recipe itself falls off, then that person also farms for UV's and the crown sink for gear falls off, meanwhile materials are generally too common to maintain a stable market in and of themselves. So Crowns continually deflate in value and inflate in quantity while CE remains stable, driving up the price of CE and down the price of gear.

To me it seems that the majority of the problem exists where there is no Crowns service sink of real quantity. One solution would be to force people to only craft from their own recipes. This would drive up the prices of materials since the raw item wouldn't be salable and people hunting for UVs could never recoup any of the cost, it's also however not a very pretty solution since it then enforces grind into the game. Another and I think much more effective solution would be to drive up the cost in Crowns for crafting items, based on the number of times that person crafted it, while reducing the prices of the recipes by a large amount.

Example:
Currently to make a 2 star sword it takes:
Materials (1000 Cr at most)
400 Cr
50 CE (2100 Cr last I checked, but I hear prices have gone up)
Recipe 1k Cr
A total of 4500 Cr value for a new player
To buy that same sword from someone who is UV farming it will cost 1.5k to 2k Cr (or less!). Since they are generally using mats the got themselves, and maybe their mist energy on days they can't play much, at best they are making 1.6k Cr, often times they are actually operating at a loss however, of up to 2.6k Cr. There is therefore no incentive for a new player to go through the Crowns sink of crafting it themselves. Resulting in inflation of Crowns, while their value continues to sink.

With this change:
To make a 2 star sword:
Materials (same 1000 Cr)
50 CE (same 2100 Cr)
Recipe 100 Cr (yes thats a very large reduction)
Finally Crowns:
Craft 1: 400 Cr
Craft 2: 1000 Cr
Craft 3: 2500 Cr

Now thats a 150% increase in cost per craft, and both it and the reduction on the recipe might be a little extreme, but this is an example, I don't know the numbers 3Rings might want to look at but the main idea is that repeated crafting becomes costly which means crowns get spent into a "void" in the same way that CE does. New players are encouraged to craft their own items and can make a tidy profit if they happen to get a nice UV on their first go. Meanwhile UV farmers are quickly forced to halt their production as the price becomes unmanageable. This will also have the effect of increasing the value of UV items because no one can easily sustain "farming" them. Now it might be a good idea to have the craft cost reduce over time (say maybe reset or drop X price tiers each week) and/or a cap on the price of crafting. The main goal remains though that it would force a sink for long-time players who want to farm these special bonuses, without damaging the market for new players.

I know a lot of people won't like this idea but it's the best way I can see to stabilize the markets. Also I know people are gonna say my costs are out of whack and thats fine, as I said before this is intended as an example not 100% accurate analysis.

Thu, 05/12/2011 - 01:52
#1
Raul
You should of posted this

You should of posted this here http://forums.spiralknights.com/en/node/7519#comment-40801

Thu, 05/12/2011 - 02:11
#2
Njthug's picture
Njthug
My View

Well I have to admit its a good idea, I mean after reading the topic I was amazed on how you thought outside the box, but I fully would not support this being an UV Crafter and looking at this as a business perspective. Three Rings makes a great amount of money towards players like myself since we waste over 3k Ce a day easily when we are in our crafting moods.

So my view on your post (Read this more than above since that was basically intro):

One solution would be to force people to only craft from their own recipes.

^Yes you stated this was a bad idea, but I do have to tell you that you are right. I know I pay 1.5k Ce to all the services people provide me for training majority of my gear to 5* its a great business for many. I think I provided at least two players in this game with 5k+ Ce if not more which well they re-invested in the economy.

To raise the prices each time you craft an item (Is basically your idea):

^My view, well this makes it really hard for the players who make profit by selling pre-mades for example, if I am making pre-made items for lets say 5* Item I have to waste a lot more crowns to make it (Since most people make double or triples of pre-mades). Having recipes cost very little well that would easily drive up players just buying each recipe instead of going to different players to have something made which may harm their business. My final view, I honestly think having the price go up in crowns when you craft something is just well not that great of an idea for a crown sink only because it will make people craft less over-price the market for uv's again which lets be honest is still pretty crazy at times.

My View On The Eco: (Judge hate etc.):

Now many players say the preview kids was a small test group etc, but many of us who have been part of the preview stages for a long time have realized how the economy works in this game. When I started out playing Spiral Knights for the first time the economy was at 2k to 4k (MAX) for the first month or so for Ce. Its not that people were throwing away ce, but players in the game were not STABLE (meaning well "rich" in materials had the gear set-up etc.) Now the problem is many players have the proper gear setup the proper weapons and materials, so what do they do? They just have to do runs and play, and they sell basically everything in the run to cover the cost of the day, or they horde because they already have enough ce to do that. The economy kicked up big time we went from a 2k to 4k jump all the way to 8k and 10k. Many of us knew this is what will happen in Spiral Knights sooner or later, and yes some players will suffer, but they do provide 100 mist energy per day which does help out and makes this game fun trust me (After you do like 2000 runs you kinda get bored LOL)...

Anyways I have to give you props for thinking outside the box =).

Thu, 05/12/2011 - 02:19
#3
Pawn's picture
Pawn
but

@godofskype
You should not have started that thread, you should have posted here:
http://forums.spiralknights.com/en/node/6094
it's a market thread made a month before yours.

Thu, 05/12/2011 - 02:38
#4
Raul
AGAIN IT'S INVALIDATED

AGAIN IT'S INVALIDATED BECAUSE IT'S OVER A MONTH OLD WITH NO DAMN BUMPS.

Thu, 05/12/2011 - 21:19
#5
cheeserito
Legacy Username
Jeburk, just stop.

How is it made an whole month before this one? Last I checked, April 30th is the very last day of April. May 11th means that that thread wasn't even made 2 weeks ago. In fact, the thread that you're trolling him for was posted on May 9th, which is barely over one week. How old are you, again?

Edit: In regards to the OP, it's a fresh idea, but I definitely would not like to see it implemented in this way. Simply because I get a lot of my friends to play this game, and I like being able to craft them gear, and I'd rather not be too penalized for it. I would, however, like to see this idea implemented in another way- by adding the option to change your personal color, they could make it a crown sink that would scale up the more times you do it (to discourage people from doing it too frequently).

Call me a stickler, but I also would prefer it if they lowered the cost of the recipes (at least the 5 star ones), but raised the cost of doing alchemy in general. So instead of paying 45k for a 5star recipe, one could buy it for something like 30k. And instead of paying 5k to craft it, pay closer to 10k (or maybe even 15k to sort of balance things out).

Thu, 05/12/2011 - 21:34
#6
Pawn's picture
Pawn
Cheese

I was annoyed at him telling 2 or 3 different people they shouldn't have started their Market threads, they should have used search, saw he had a market thread, and posted in his. It was said tongue in cheek. Everyone has the right to start a thread if they desire.

Thu, 05/12/2011 - 21:39
#7
cheeserito
Legacy Username
The point still stands that

The point still stands that you don't know what makes up a month. Also, he's GodofSkype1, you should be used to his antics by now.

Thu, 05/12/2011 - 22:51
#8
Pawn's picture
Pawn
lol

lol :)

Fri, 05/13/2011 - 02:43
#9
Raul
Hahaha thank you Cheese.

Hahaha thank you Cheese.

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