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The 4th type of Weapon

54 replies [Last post]
Tue, 07/09/2013 - 12:21
Dougknight's picture
Dougknight

Guns, Swords, and Bombs already exist ..................... but what if there was a fourth unique weapon.............. what would it be

Tue, 07/09/2013 - 12:59
#1
Waffleconecake's picture
Waffleconecake
lol u. Please leave.

This isn't a suggestion. Please move this to the appropriate forum.
And yes, I am trying not to lash out at you.

Tue, 07/09/2013 - 13:29
#2
Thinslayer's picture
Thinslayer
@Waffleconecake

That was rude of you. Just for that, I'm going to post on Dougknight's thread.

@Dougknight: I've seen suggestions for an "engineering-type" weapon. Such weapons would revolve around building things; I could imagine the Thwack Hammer (1*) being repurposed as a device for repairing mecha knights in the field, while a Robo Wrench (4*?) would build them from scratch.

Refer to this thread to see another thread on the topic.

Tue, 07/09/2013 - 16:15
#3
Skyguarder's picture
Skyguarder

@Waffle

This thread is asking about what "YOU" think if there was a fourth weapon.

@OP

The fourth weapon would be some tools like hammer, robo-wrench, etc. xD

Tue, 07/09/2013 - 16:32
#4
Waffleconecake's picture
Waffleconecake
lol oh I'm so sorry for

lol oh I'm so sorry for telling him were this thread belongs, here let me just make it all better with some Milk and cookies to help the thread uh get there c:.

Tue, 07/09/2013 - 16:49
#5
Dougknight's picture
Dougknight
well

Well aren't u a little ray of sunshine

Tue, 07/09/2013 - 17:11
#6
Redcoder
Fourth Weapon?

I always hated but enjoyed Engineering weapons at the same time. Get something to do your work for you. Like Heimerdinger in League of Legends; or the Engineer in Team Fortress 2. I enjoy the playstyle- laid back, enjoyable, easy. I always hated them in PvP games likewise LoL and TF2, but as for Spiral Knights... The teamplay role would be astounding. How you could plop a machine down while you're reviving your teammate, or holding a corner in the clockworks. Now, get me right, I don't know much about Spiral Knights since I quit, but that'd be an epic weapon.

On a different hand, there could always be a medic-type weapon or 'class' as you would say in Spiral Knights. No health cost while reviving teammates, able to heal teammates by hitting them; so on and so forth. I'd also enjoy that perspective, not just in the Clockworks, but in PvP. Just imagine a recon healer~

As always,

Redcoder/Redtail3

Tue, 07/09/2013 - 17:55
#7
Dougknight's picture
Dougknight
4th weapon

when i say 4th weapons i mean something completely new

like using a tome(for like magic attacks)
or maybe a bow and arrow
stuff like that

Tue, 07/09/2013 - 19:43
#8
Misty-Wellington's picture
Misty-Wellington
abcdefghijklmnopqrstuvwxyz

Battle Sprites.

Tue, 07/09/2013 - 20:58
#9
Skyguarder's picture
Skyguarder

THE FOURTH WEAPON SHALL BE HAMMERS, HAMMERS AND MORE HAMMERS!!!

Tue, 07/09/2013 - 22:35
#10
Heavy-Dragon's picture
Heavy-Dragon
Either Battle sprites as was said

or Tome/magic.

Either or would be fine.

Wed, 07/10/2013 - 12:30
#11
Dougknight's picture
Dougknight
Hammers

I kinda Thought Hammers and Blades were like near in the same category since they had handles and u swing them to attack, but i'm thinking of weapons that aren't already in the game

Wed, 07/10/2013 - 13:24
#12
Alchemystic's picture
Alchemystic
One possibility could be

One possibility could be polearms. They would have longer reach than swords. Instead of a wide swing, they would use a stabbing motion with the ability to hit monsters that are standing close together in a line.

Wed, 07/10/2013 - 23:11
#13
Dougknight's picture
Dougknight
other

someone gave me the idea of a cannon being close to the gun family but different............. like hammers are to swords

Thu, 07/11/2013 - 07:29
#14
Yesmorenumbers's picture
Yesmorenumbers
Why not Zoidberg?

Why not Zoidberg?

Thu, 07/11/2013 - 07:33
#15
Viorayne's picture
Viorayne
Not a weapon, but...

If the Battle Sprites weren't getting released, I wouldve suggested something that boosts the Party's Attack/Defence/Speed.
Wouldn't do damage to monsters though, just made the party better.

But my Seraphinx will be doing that soon enough it seems :I

(Like a Staff type thing).

Thu, 07/11/2013 - 15:33
#16
Dougknight's picture
Dougknight
wow

what about a magic Staff, or again Bow and arrow

Thu, 07/11/2013 - 15:38
#17
Fehzor's picture
Fehzor

Most likely dual wielded weapons, which would be for me at least, disappointing for the most part.

Thu, 07/11/2013 - 19:35
#18
Dougknight's picture
Dougknight
?????????!!!!!!!!!!!!!!!!!!!!!!

i Hear rumor of weapons the deal water damage......... although this new type of damage is not news for the 4th type of weapon, unless of course we get an all new WATER WEAPON, but i do think the Water weapon idea should have its own thread

Fri, 07/12/2013 - 12:02
#19
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

This would break one of the many SK triangles.

Sat, 07/13/2013 - 04:50
#20
Thowardz's picture
Thowardz
I got an idea...

Hammer? NO! We already have them...
Dual sword? NO! We need completely different weapon...
Bow? NO! That would be useless than gun...
Staff? NO! We already have wrench wand...
Spear? Hmm... Good idea... But iit is a sword-like anyway..

I think the 4th weapon should be...
OUR FIST!!!!!

Sat, 07/13/2013 - 06:34
#21
Levenzaa's picture
Levenzaa
This would definately be the most powerful...

http://www.youtube.com/watch?v=QQh56geU0X8

Nothing can beat it. :D

-Potato

Sat, 07/13/2013 - 13:40
#22
Krakob's picture
Krakob

Real men fight with their breath. Applies to some women, too. Ladies and gentlemen have better mouth hygiene.

Sat, 07/13/2013 - 18:13
#23
Dreathuxy's picture
Dreathuxy
4th wep

Trip wire, turrets, teleporters, dispensers, and wranglers.

Mon, 07/15/2013 - 02:54
#24
Geosmin's picture
Geosmin

I'm totally mystified by how, after more than 20 replies, Misty-Wellington is the only one to say the obvious. They're a class of gear distinct from our swords, bombs and guns, and they do useful Battle stuff like inflicting damage, applying debuffs, inflicting damage, applying buffs, inflicting damage, doing some things I don't understand yet, and inflicting damage.

What I'd actually most like to see added to SK that occupies the same inventory slots that swords, guns and bombs do, though, is some kind of channeling weapon: a flamethrower, other liquid sprayer, LMG, cartoonish SMG, "Tommyshotgun," constant-beam deathray, etc. The main reason I wish such a thing were added is just so we would have a non-charging class to mirror the bombs with their only having charged attacks, which is a pretty weak reason by itself, but I see a lot of things in the "suggestions" subforum that would fit such a class, which is not so weak IMO.

A bit tangential to the topic, I tend to think of melee weapons of swordish size in terms of two functional classes.

The "sword" class is mostly familiar: having a relatively small handle, having enough blade to require learning where the harmonic nodes are, you know the drill. The main variations within that class would be whether the sword is most geared toward stabbing with a pointy end, slicing by drawing an edge across a target, or chopping by pushing an edge through the target. I guess blade harmonics are mostly of concern for the latter, while slicing would require more attention to weight balance? Would examples of those 3 types maybe be a Rapier, a Katana, and a Gladius? I dunno, swords aren't a thing I've put much thought into, so a sword geek's input would be much appreciated.

The other class, "hammer" for lack of something more accurate, is defined by basic functional characteristics rather than superficial ones: basically a pick for pulling down mounted opponents, a maul/axe/hammer/mace/whatever head for damaging armored targets, a buttspike, and enough haft to make all of that make sense, but not enough to be a polearm. The main variations within this class might revolve around the form of the head, I guess, and possibly absence of the pick and/or spike. I dunno if it even makes sense to forgo the pick or spike, though; it seems like they pretty much became standard equipment once peops got the idea to start adding them. I really like to see any fictional medium giving these generic archaic weapons at least as much attention as swords, if not more, because they're very underrepresented most of the time. Heck, I don't even know the name for this general class!

Long Arms would probably benefit from more classes, since there are huge differences in capability and purpose between a pike, a spear, a halberd, and a relatively light staff. Then there are exotics like Naginata; I dunno how those weird things work, so they might need another class of their own. I'd really like to see SK's "toothpicks" reskinned to look like the Deadnoughts' polearms, since their current look drives me nuts, but even in light of dramatic changes going on I guess it's still unlikely that such a thing will happen. Speaking of long arms, the aforementioned desired addition could be a gun that's not a handgun- a conspicuous omission so far, if you ask me. ...though I like the obscerdity of the idea of a flamethrower pistol, so that would also be good.

Wed, 07/17/2013 - 09:55
#25
Xsword-Master
for sure the company wont take engi

why?
because theres some levels with turrts which cost energy and from here you get the point.....

and i for the 4th weapn i think it should be a magic circle that will cause status effect for the monsters inside it

Wed, 07/17/2013 - 18:02
#26
Saltyfruit's picture
Saltyfruit
Magicccc

"...circle that will cause status effect for the monsters inside it"
Um.
That's ... haze bombs
Unless you're suggesting that they be classed as a different weapon type altogether o.O

Wed, 07/17/2013 - 19:27
#27
Ink-Incorporated's picture
Ink-Incorporated

Our last move could be a special power. A power that lets us take off our pants, and it allows us to flatulate a wet mist gas cloud..

Thu, 07/18/2013 - 11:20
#28
Ninja-Gyles's picture
Ninja-Gyles
How about...

An Engineering class? With turrets, traps and the like?

Sat, 07/20/2013 - 09:11
#29
Azrathvista's picture
Azrathvista
Gloves and Two-hand Wielded Weapons

Gloves allows knights to use their fists in combat with the gloves. Each set of gloves giving specific damage types and inflicting status effects similar to the pre-existing weapons.
Two-hand wielded weapons such as spears and polearms.
Both classes render the knight unable to wield a shield, which in this case, the weapon serves as the shield as well. With varying shield-like properties to each weapon and can be used to defend just like a shield.

Sun, 07/21/2013 - 15:11
#30
Shidara's picture
Shidara
Forth weapon class, eh?

If I were to have a go at a fourth weapon type I'd probably go with sonething like a flail, whereby you press < ATTACK > to throw it out and use the cursor to swipe with it. Dual weapons would only really allow you to fight more aggressively; dual swords are still just swords, and dual guns are still just guns. The actual mechanics of the weapons are mostly the same. And really, hammers function exactly the same as swords...

Anyway, I hear people saying Magic could be a thing, but to me I can't see it becoming much more than a glorified, if not gimmicky handgun. Don't get me wrong, I'd love for Magic to be a thing, but I can't think of it being used in a way that another weapon class doesn't already cover.

Sun, 07/21/2013 - 15:38
#31
Battlegrinder's picture
Battlegrinder
Grenades or Sniper rifles

They would basically act like miniature bombs that you could throw to toss enemies around or inflict status on a small group. Would have low damage and small blast radius (5* grenades might have the radius of 2* bombs, and hit about as hard). They would mostly be used for softening up enemies rather then killing them.

My other idea would be a gun style weapon with very high damage and long range that can only be fired using the charge attack. The intended use would be to sniper out healers, turrets, and other dangerous enemies.

Mon, 07/22/2013 - 17:41
#32
Denied-Access
Doot!

Boomerangs. You throw them, it comes back at you, but you can't throw another one when one's already on the field.

Thu, 07/25/2013 - 05:32
#33
Kloriff's picture
Kloriff
Rocket Launchers

This.

I've seen already a few threads that make other interesting suggestions, but I believe rocket launchers would be much appreciated for combat medics, who always have to stay at the back to preserve their health bars for the melee-hitters.

A rocket launcher would bring a welcomed way for even gunners to safely sit back while laying down aoe templates to thin the enemy ranks.

Sat, 08/03/2013 - 22:50
#34
Productioninferno's picture
Productioninferno
Lances

^^ you heard it.
Lances.

+
Longer range
bigger damage

-
slower attack speed

Sat, 08/03/2013 - 23:27
#35
Tabby-Catbat-Forum's picture
Tabby-Catbat-Forum
SCIENCE!

Let's analyze this.

Guns: Range
Swords: Power
Bombs: AoE

These seem to cover all things weapons could do except for enemy control and moving them though they do have some movement.

I personally would love to see whips which have more range than swords, faster speeds, but less damage and can knock enemies in weird directions.

Sun, 08/04/2013 - 01:34
#36
Shidara's picture
Shidara
@Lances & Whips

Well, all you're basically saying is that they function the same as swords and basically change naught but some decrease X, increase Y. I don't mean to sound rude, but they could pretty much just be another sword with a different name and shape. (see: Rocket Hammer, Wrench Wand, Beast Basher, etc.)

The idea behind the thread is to discover a weapon that has an inherently different function from the rest. Another swinging/lunging weapon would still pretty much classify as a sword since it has the same basic actions and functionality no matter how much you change its shape around.

Sun, 08/04/2013 - 07:11
#37
Nearo's picture
Nearo
You shoot, you slice, you set down. What else is there to it?

As an avid gunner who nearly never plays (up until battle sprite update, but we all know this won't last) I'd love like the really long written post a bit up suggested with channeling type guns, under the assumption that unlike needles and things, they would not root you. I imagine unless the damage and range were really horrible they'd be overpowered, but I'd probably be pretty happy with that regardless, heck, even if it required rapid clicking or something of that degree to prevent lazy hold down..
But uh, I've been pretty fond of the idea of lances for quite some time. Some nice range, super slow, all that. Hardly a sword, though it doesn't branch out from melee class, that'd be like saying all projectile related classes are the same too (yeah I see you grenades, and magic spells, and whatever else)
and all placing ones too- but welp. Shrug, I dunno. In all honesty I'd be happy with anything new to play with, of any of the current types too, so long as a new weapon was made. Can't really imagine anything that would go outside the 3 categories being implemented though, since sword could be applied to melee anyways, then all firing out things could potentially be sword, such- Rocket hammer already proves they don't have to conform to their category completely.
More than anything that I can personally think of, I'd really like a new type of gun, that had a different type of clip, that only held a few strong shots, but didn't instant reload, it'd reload over a sustained amount of time, slow enough that the increased damage wouldn't put it's dps too much higher than a standard gun, but yeah, maybe hold 2 or 3 rounds, and they'd take, I dunno, 5+ seconds to reload one? I'm no weapon designing expert, so I'm not sure how it'd actually play out if such a gun was implemented, though I'd imagine it'd be slow enough that it wouldn't be much for sniping, and it wouldn't be super easy shots to hit necessarily, not polaris slow though. Maybe the gun could be like a harpoon, even? Just brainstorming here, really. It'd kinda make sense, sorta slower, heck- maybe for that matter it could be a one shot gun, with a harpoon on a rope? Then the gun pulls it back in, which would be the delay, and perhaps farther you shoot it the longer it takes to return, that'd sort of give a risk reward play with faster damage at closer ranges, though not quite melee level, while you could if low on health or something stick a bit away and play it more safe. I dunno, maybe it wouldn't even be that fun, but I'd sure take it over no new guns. Sentenza is one of the few guns I'm particularly fond of, honestly. Callahan is alright in it's own way, though I'm pretty bad at using it with the long stun from shots which utterly prevents kiting (I'd hope said harpoon gun would have some, but not quite as bad for maneuvering, maybe a bit of a push back and speed equivalent to old bomb charging, but no plain out stun from moving) and then well, really don't like needle guns for that same rooting reason, since I like to actively move around at all times. Polaris is just.. well, it's a good gun in it's own right, but it either takes abuse spamming, or planning of the shots, which to some degree might also involve calculating exactly where it's gonna explode, and then there's the fact that the gun is more intended for simply far ranged keep away- while I'm more of a fan of a bit of close combat gunning (a bit too much so, gettin' myself killed too often because of it) then alchemers can unpredictably end up exploding a nearby box in your face if it bounces wrong, and without using the charge or planning it really well the dps is kinda eh in my opinion.
Anyways, enough about my life story, sorry. Harpoon gun might be nice, but I can't even imagine OOO ever releasing another actual weapon at the pace of things, 'specially with sprites having just arrived. If there was some ~brand new type~ that totally didn't conform to the other 3 categories somehow, I'd be pretty happy for that. God though, please no healing items. I don't mean to bash on anyone's ideas or anything, honestly a healing item would be cool- The fact is though, with the exception of /maybe/ shadow lairs, and honestly for a player of good skill (which I think should be a must for lairs anyways, if you suck like me don't go there often.) still wouldn't be that hard, we just got elite mode to supposedly help difficulty, and it's still not /that/ hard of a game, if knights could directly regenerate health, they would be nearly 100% invincible. God mode is only fun for so long guys.
TL;DR the fourth weapon type summons god to step on enemies in highheels, with a 31% of stepping on you giving a perma ban.

Sun, 08/04/2013 - 13:24
#38
Abelisk's picture
Abelisk

Here's my plan

You stand in spot, right? After that, once an enemy is in your view, it will just die. Literally, just die.

It costs 10 billion CE.

Sun, 08/04/2013 - 18:39
#39
The-Restless's picture
The-Restless
@Heavy-Dragon

Yes! Magic would be awesome. My guild had a huge discussion about it, and that was the best outcome. There could be dark magic and light magic. Dark would do damage to enemies and light would be status bonuses toward your team. I came up with a dark magic one that is called "Rage of Almire" it requires a little cooldown, but it summons an Almirian and does a little attack against a specified enemy, before turning into dust. A light magic one is called "Sprite Spot" which summons a little circle thing (similar to what gremlin healers do) that heals teammates, slowly but surely. I wish they would do this.

Tue, 08/06/2013 - 00:59
#40
Quotefanboy's picture
Quotefanboy
Gremlin Wand exists. Hammer

Gremlin Wand exists.
Hammer already exists.

Anyway:

Flame-Throwers. Work off overheat system instead of charge system. If you hit the full charge you can't use it.
Grenade: Throw-able bombs.
Bow and Arrows: Work off a multiple charge system. Charge 1 then Charge 2 and Charge 3.
Chakram / Battle Yo-yos: Because they would be amazing.
Riot Shield: A super shield that would add more blocking power to your blocking and shield bashing abilities, as well as have a 1 swing animation where it has MASSIVE knockback. If you charge it up, you plant it into the ground (1 at a time) and you can hide behind it.

Wed, 08/07/2013 - 13:59
#41
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Wands and staffs.

Wands would be one handed and are a thing left behind from owlites. There is already a thread but i am to lazy to link it. They would primarily deal statuses and would give buffs soo they would be support.

Thu, 08/08/2013 - 08:07
#42
Glaicer's picture
Glaicer
More Thoughts on Magic. Also spears.

While a lot of these suggestions for magic appear to be very similar to the preexisting weapons, I think that magic should be a versatile combination class. For example:
Tome of fire and ice:
Has two 'modes', fire and ice
Charge attack is not an attack, instead triggers a short animation which changes its mode.
Normal attack fires a fire/ice ball depending on the mode, pressing the attack key again triggers a small aoe explosion
Weapon is a slow, damage focused weapon.

Or:
Tome of protection:
Fires ultra fast moving bullets at about the speed of a blaster, which count for double its damage when factoring attack interruption or knocking over (ie if the monster requires 250 damage within 2 sec to knock down, only 125 is required for this)
Charge attack creates a burst of light around the knight, destroys most bullets and damages monsters in the range
Maybe a passive boost to shield recharges

If you think these sound like overly glorified guns, you could make it take up 'mana' of sorts, which would refill automatically over time like the shield bar (possibly mana boosts for picking up heat?)

Also spears seem too much like swords. I've been trying to think of a way to make them different, and this is all I could come up with, and it still sounds too swordy to me.

Spear general mechanics:
Stab attacks are very pinpointy and have more focus on interrupting attacks
Sweep attacks knock enemies to the direction of the sweep rather than forward, and do more damage closer to the tip of the spear
Possibly a parry sort of attack which can block some hits and deal damage?
It still sounds like a sword with beefed up mechanics but if anyone else has ideas feel free to share.

Fri, 08/09/2013 - 20:08
#43
Nidhoggr's picture
Nidhoggr
My dick

Long range weapons
Short range weapons
AoE Weapons
I cannot think of any other type.

Maybe a shotgun? Like a medium range weapon that can hit multiple targets, but is not really a AoE? Has the additional effect of causing frame drop because of multiple particles?
Maybe a weapon that lets you pass through enemies? Maybe dealing damage?
Thrower weapons; a beam or spray that deals damage to multiple enemies in a beam / cone, but deals very low damage over time. So, like, you weaken stuff and your team finishes it off.

ANy of these would be good effects to add to a standard weapon, but I don;t think they'd be good as stand alone weapons.

Sat, 08/10/2013 - 11:55
#44
Raisinfist's picture
Raisinfist

God.

Namely, 360-degree-pure-normal-massive-damage-OH-GOD-WHY-WAS-THIS-WEAPON-INVENTED-IT'S-SO-DUMB-spamtastic deity of choice.

Cost: 1,000,000,000,000,000,000,000,000,000,000,000,000 Sealed Swords. (Well, they said the sword was powerful in the description, right?)

Sat, 08/10/2013 - 15:41
#45
Imtn's picture
Imtn
New Weapon: Money Bag

This new weapon is not a new type of weapon, but rather a new weapon that does not fit exactly into one of the three current weapon types.

The money bag would be a weapon that looks like the bag of money that bank robbers carry in comic books.

When you use the money bag in-game, your character rolls a 1-cr coin, which is then deducted from your personal cr. The 1-cr coin then rolls in the direction that you were facing, albeit with a wobble, and after a set distance, it stops rolling and lands on a face. While it is rolling, if it smacks an enemy, it deals no damage or status effects.

The cr, as soon as it exits from the money bag, will attract the attention of all monsters within a set radius around the coin itself. They will chase after it. They will attack each other over it, although they will not do very very high amounts of damage to each other. However, the damage they inflict on each other is the same type of damage they inflict on you. So, if a devilite picks up a coin, and is then attacked by a wolver, the wolver will do more damage than if the devilite was attacked by a zombie. Every time the monster in possession of the coin is attacked, it will drop the coin in a manner in which it cannot immediately pick it up again.

Of course, stationary enemies will not chase the coin. They may be distracted for a moment.

As soon as a monster has had the coin for about 3 or so secs without being attacked, the coin disappears, since said monster has "taken" the coin, and the monsters are no longer affected by the attractive force of the coin. Thus, you will now be one crown short.

If no monster catches and keeps it within 10 sec, or if 3 diff monsters take possession of it within the coin's "lifetime," then the coin disappears. You will now be one crown short.

The charge attack would be throwing a larger coin that would deduct 5 cr from your personal hoard of cr. It would be thrown like a Frisbee, and so unlike the normal attack, you could throw it over the heads of monsters, and have them chase the coin away while it is flying away from you. Once they catch it, the same mechanics from the normal attack would kick in.

Of course, you can also pick up the coin that you just threw or rolled, as long as it has not been taken by a monster for more than 3 seconds. So, if you see that a monster has taken your coin, you had better hit them and take your coin back. Unlike the monsters, you do not have to avoid damage for 3 seconds in order to keep the crown.

Also, since money bags are weapons, you would be able to use them in training halls and mission lobbies. If this weapon is implemented, then Three Rings would literally allow you to throw your money away; something that they have never done before. You can have money wars in your Training Halls if you so desire. Feel free to shower your friends with gold.

Sat, 08/10/2013 - 18:29
#46
Tiraid's picture
Tiraid
The Money Bag

LOL that sounds like a fun weapon although it would probably only be used by peeps that have so much money they dont know what to do with it.. but it would still be funny to watch monsters slaughter each other

Tue, 08/13/2013 - 11:52
#47
Raisinfist's picture
Raisinfist

Taken from the Money Bag idea...

Lures?
Drops a straw-stuffed life-size model of a Knight in your place (on charge) and makes you temporarily invisible for up to 5 seconds. The next attack will deal Stun and have slightly increased damage. This buff will apply to any weapon you have equipped - even Vials or Sprite attacks.

Normal attack: Whack whatever's in front of you over the head. 1-hit combo. Normal damage.

OK, maybe not, this makes Maskeraith OP.

Tue, 08/13/2013 - 15:27
#48
Remove-The-Forge's picture
Remove-The-Forge
Nick said once that there

Nick said once that there would be a fourth weapon that looked like a Lumber.

But it got removed cause everyone kept saying how they would put that Lumber in charge of the Forge.

Wed, 08/14/2013 - 00:41
#49
Zeddy's picture
Zeddy
@Cirnothebaka

Honest question: could you explain that lumber/forge joke to me? I can't for the life of me get it.

Wed, 08/14/2013 - 22:19
#50
Geakfreak's picture
Geakfreak
Double weapons

Imagine 2 Triglav's i know not really a 4th weapon but if u like big heavy attacks 2 weapons at the same time would be cool and u can have whole new charche attacks

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