This is a translated suggestion from Spanish forum, for added feedback from the English playerbase: http://forums.spiralknights.com/es/node/52938
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Someone asked once which new style of weaponry could we have if it were to be featured in Spiral Knights. After thinking for about half a minute, taking into account that what I could think of wouldn't be a "mix up" of other weapon types, the answer came fast: summoning things.
Somehow, this has been asked for a while as "pets" who would help us fight, but I would like to make a new type of "class" in Spiral Knights with this. Not only this, it would be something unique among the other unique classes (swordsman, gunner, bomber). A "summoner" would be perfect and something that is missing in this game.
Though, Spiral Knights are almost entirely technologically based, so this presents us a problem: the basics for it wouldn't be able to be mystically based, but technological. With this, I came up with this change of name, as much as how it would be based: Engineer.
As so, Engineers would control a wide range of devices which would be able to make their role work. The Engineer wouldn't attack directly, unless this "Engineer" would be a hybrid player and carry with himself a sword, gun or bomb.
How one would control a device would be as explained now:
- With the "attack" key we would control or summon the device, usually a "drone", a robot from some kind of type or class. Do not mistake them with the "drone" enemies from Clockworks, which already exist... though this one would be one of those to control and a basic type :)
- With the "shield" key, while "playing" as the device, you would be able to return back to your Knight's position and move him freely.
- While controlling a device, pushing the "attack" key would make a "command" that the device would have, if such thing is possible... because there would be summoned types that may be able to attack while not controlled, or while controlled they wouldn't be able to attack (which isn't the same)
Summoned robots and devices would have a max "signal frequency" depending on their type, and would stop being able to control them after a set distance between your Knight and the device was reached. A signal indicator would appear while controlling the device, and would show how many "screens", for example, would it be able to go alone.
After a device is destroyed, it would be able to be summoned again with the attack key, like using it the first time. Obviously, the device would have a "repairing" status showing up that would serve as a cooldown, so not to be able to spam a close combat robot or set up a turret instantly.
Now for some examples of weaponry, and for starting up, that basic type, the drone:
- Basic MechaShankle, 0*: A mechanized replic of a Shankle. Used by starting Engineers, it is the ideal type for those starting to learn the mechanical arts.
> Control: With the control device in hand, push Attack key to deploy and control the drone. Able to move left to right, and up and down. The drone will automatically attack once every two seconds to any hostile target which may come across. Push the Shield button to stop focusing on your drone if you need to defend yourself, although the drone will then pop up and seek the signal, leaving it vulnerable to attacks.
Warning! If this practice robot is damaged, it will need 5 seconds to repair itself. After that, it will automatically retreat himself from the field, ready for more practice!
^Simple to use, right? Shankles and Wisps could be used this way perfectly as bases of the Spiral Engineering, and would feature in their upgrade line with higher Tier ones, giving them more damage and status effect strength as they perfect themselves... and with those basics in mind, we could then adapt this technology to other devices used by Knights:
- Basic turret, 0*: A mobile robot with a deployable turret inside. Engineers can learn to control strategic points in the battlefield by using this practice robot.
> Control: With the control device in hand, push Attack key to deploy the robot and control this moving box. Movement in 360º range. Once you have chosen where to set up the turret, push the Shield key to install the turret, leaving you able to move freely. The box will open up to the front of its end and will be able to shoot laser beams every now and then after detecting hostile targets. If you feel you need to change the turret's place, control it again to return it to box state and move it where you consider.
Warning! If the box/turret is destroyed, it will need of 10 seconds to recover its parts and repair them. Once the process its finished, it will retreat itself from the field, ready to be deployed again.
^As you can see, this turret device wouldn't attack while being controlled, but in its "passive" state. While deployed, you would be able to change weapons and control other devices or fight with a different class of weapon. Now, for a more advanced device:
- Mecha-trojan MK-I, 3*: A grotesque mech robot with the shape of a metallic trojan. This heavy robot tears to pieces intruders, said to be designed against possible Haven invasions by partners of Bosco.
> Control: With the control device in hand, push Attack key to deploy the Mecha-trojan MK-I. Tank-based movement, with default control keys, push A-D keys to turn the robot and W-S to move forwards-backwards.
Attack command I: Charge - Push Attack button to dash forward, damaging enemies in its path.
Attack command II: Smash - Push Attack button while in the start or end of a Charge attack command to throw a giant slash to the front.
Push the Shield key to stop focusing on your robot and leave it in a defensive state until you push again Attack key with the control device in hand. While in a defensive state, the robot will try to follow hostile targets to protect its weak point, its back. If an attack connects there, it will try to emit a shock burst, which will vigorize its internal circuits and give it an attack boost to its next attack.
Warning! If destroyed, the robot will be inmovilized by an estimated time of 20 seconds while it autorepairs itself. Once the process is finished, it will retreat itself from the battlefield, ready for a new use.
^
A powerful offensive robot, with a complex system due to its strength. Remember that while controlling a device, you are left helpless and standing in place... And yes, if you ask me, I would like that a 5* type of this robot would be the old Golden Trojan, from the preview.
Could we maybe even control a Tortodrone? Possibly! These three examples are only basic ideas of what would be able to be done. I had other concept ideas, far less developed, but some of them included things like a small mobile tank, or we could even go the "mystic" road and be able to summon ghosts with boxes (Ghostbusters based but reversed? for those who know them) and zombies (B-type movies have played around with this idea sometimes)... after all, a Spookat in Moorcraft says something about "dark rituals", that one could help craft some of those kind of things :)
If you like it, please support this. If not, feel free to criticize. If you also have ideas of other device types, also feel free to explain them! This could give a new feel and way of play in Spiral Knights that isn't Sword, Gun and Bomb, which since this game started exist. And with that, I may retire by now to do some other things.
http://www.youtube.com/watch?v=gvdf5n-zI14