Well I think removing the elevator fee is absolutely a right decision, this game is (almost) impossible to get addicted to due to the energy system.. But is the removal of Mist energy necessary? Because in danger mission Knights tend to die like 3-4 times (if I'm right), danger missions are way more dangerous to our pocket!
Btw there goes my 14 days elevator pass gift, 5 mist tanks and my mini-mist tank D:
I'm kinda mixed on these changes. This is gonna be long, sorry.
key:
@topic (agreement level) *positive/negative
@Battle Sprites (50/50)
I feel like they could be fun, but at the same time... The game was easy enough as it was. Even with slightly buffed monsters compared to what we're used to (with the hardest difficulty mode), I don't know if I like making being good take less skill. Now if they add the battle sprites AND restore the monsters to their launch forms (virtually every monster type, especially fiends, have been severely nerfed since launch) that would be awesome. I'm not saying I probabl won't enjoy the BS and I will likely use them. But it kinda makes the game more conformist, and I always liked how SK was off the beaten track so to speak.
@Mist removal and elevator changes (75/25)
THIS was the way to make the game "non linear", not hiding our funds from sight. The game became linear because to get better equipment, you had to make profit from using your CE. Most profit leads to Vana grinding. However... if we now can get crowns without that energy cost, they're going to turn pretty worthless. I think, anyways. Only way I see them not is if the system changes from "how much crowns can I get with x CE/ME cost" to "how much effort will it take to get this many crowns". TF2 is similar to the latter, except there is a weekly limit to income (you get free random weapon drops but only a few a week). OOO might want to consider a version of that with crowns.
@Crafting changes (50/50)
I find it interesting that we will now how to have drop items just to increase the heat level our item, not just * level. Also the fact that the level upgrade has a chance to fail.
@Orbs (100)
Before, thanks to costs, people were discouraged from going outside of specific weapon sets. While people will likely still gravitate to those, they now have more than enough income (thanks to unlimited crowns and purportedly more Orbs than we will need) to experiment and have fun
@Sparks (25/75)
Really should've thought about the fact I now can say "Dead? SoL noob :P" before you decided on that name. While I like the non-escalating cost... you have to die a lot for this to actually be a better "value" than the old system. IE lets say you die twice in T3. New = 50 energy, Old = 30. If you (somehow) die in t1 it's even worse. This is great for SL but meh to bad elsewhere. Also, I know OOO is killing heat revives as a measure against alt dragging but... A) you just gave everyone infinite crowns and killed mist crafting, so the uses for an alt are nonexistent anyways; B) you're killing the single most common form of teamwork in the game. At the same time that you're making it (possibly) possible to have to reheat an item level....
Though the latter is somewhat balanced by the fact mass heating doesn't work as well anymore since you have to "craft" it every level... I'm very mixed on sparks, but more against the changes.
These are all simply my opinions of course