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I demand the metascore critics to re-critize SK

53 replies [Last post]
Tue, 09/17/2013 - 07:47
Inferno-Forum's picture
Inferno-Forum

Now that elevators are free, mist is gone and that we have pets I believe the game would get a higher meta score for sure.
Paid elevators, mist and energy uses were the main points the critics didn't like, and they are gone now. And I don't want crappy first impressions, that counts double for you, PC Gamer UK.

Tue, 09/17/2013 - 07:50
#1
Skold-The-Drac's picture
Skold-The-Drac
1 word...

difficulty.

If that doesn't work see also: skill ceiling

Tue, 09/17/2013 - 08:22
#2
Khamsin's picture
Khamsin
A lot of games end up getting

A lot of games end up getting improved over time. SK just has to live with the metacritic score it originally earned, unless the game "relaunches".

Tue, 09/17/2013 - 08:59
#3
Scamall's picture
Scamall
Writer's Block.

I personally think Metacritic is BS. The scores there are usually either fanboys giving perfect scores to every game, even acknowledging the flaws in said games (makes you wonder how they'd treat an actual work of perfection) or trolls giving scores of the lowest calibre. Hell, I see people giving scores of 0 to balance out the scores of 10 all the time there.

Also, I find that the scoring system for games is pretty terrible, in large part to the Average Joe with little-to-no knowledge of scoring/critique. If you were to give an average film a score, it'd be 2-3 stars, which translates to roughly a 5 out of 10. In gaming, the masses assume the fallacious opinion that an "average" game, particularly within the AAA 'clique', to be 8 at the bare minimum. A 6, which is what Spiral Knights received from Metacritic, is considered a bad game, and anything under 6 is considered a joke.

My point is, Metacritic (and many other 'review' sites), in my opinion, should not be trusted for quality. However, they can, in certain cases, have occasional good points to make, however rare they may be. Spiral Knights got a 64% score, which is above average.

The game itself is not exceptional by any means, and I don't personally find it engaging enough to play as much as many others, but that's because of the lack of variety. I find the community is both the strongest and weakest link the game has. So many people cry outrage when a new update comes out, and yet you're guaranteed to find a group that's thoughtful and intelligent about most anything about the game. That small group is the only reason I stick around anymore. Otherwise I'd have burned out and left a long time ago.

Tue, 09/17/2013 - 09:08
#4
Grimranger's picture
Grimranger

There's no end-game content, so why would it get more then 70?

Tue, 09/17/2013 - 09:32
#5
Traevelliath's picture
Traevelliath

Lol @ no end-game content...

Tue, 09/17/2013 - 10:55
#6
Canine-Vladmir's picture
Canine-Vladmir
Spiral knights is not a perfect game.

64 out of 100 seems fair to me. Personally, i would prefer a 70 out of 100 user reviews.
http://www.metacritic.com/game/pc/spiral-knights

I prefer reading user's review over the critics review.
Have you guys seen the MW3 review? LMFAO!
http://www.metacritic.com/game/xbox-360/call-of-duty-modern-warfare-3

Tue, 09/17/2013 - 10:54
#7
Lanieu's picture
Lanieu
The game deserved at least an

The game deserved at least an 85 at Steam Launch. However, I think the game has declined and deserves its current score.

Tue, 09/17/2013 - 11:16
#8
Grugwasasailor
I wish I had 4 hands

so I can give this game 4 thumbs down.

after careful re-evaluation, I will award SK a new score of 10/100,

this thread 4/10

and the community 0/10

Tue, 09/17/2013 - 12:05
#9
Batabii's picture
Batabii
+1

This game easily deserves a 85. The game has improved and doesn't deserve its current score.

Tue, 09/17/2013 - 12:32
#10
Quaquonfaes's picture
Quaquonfaes
As much as I love this game

As much as I love this game and I always will, I don't really think it deservers a high score.
If you ask me the game is still in infant stage, as in, minecraft alpha if you will.
Yes, it is fun and addictive, but it is EXTREMELY small (I finished it pre BS in 6.5 FULL days, with 2 ele passes and 1 1600 energy packet.), it may take SOME effort to reach 5* but after that,
you have nothing to do other that crafting and heating random stuff.
Plus, a lot of things are not really thought out, like the forge the revives and the repetitive missions.
Also, as I said, the game has little variety and is very repetitive, I mean, it all boils down, to a small amount of levels
you do over and over and over again but with a different title each time.
Plus, the levels are too limited, but they are adding open world sandbox so I think this might change.

Lockdown is unbalanced and scares away anyone not rich enought to dare try it without UV and the only thing left is shadow lairs, they are fun, but many players don't think they are worth the CE

In short:

The game need A LOT more content, the only thing with variety is armors.

Please do not imply I don't like spiral knights, I have over 400 hours in it and I love it, but you have to admit these are serious and real flaws the game has.

Tue, 09/17/2013 - 12:56
#11
Batabii's picture
Batabii

Of course you "finished" it so fast, you just paid to win.

Tue, 09/17/2013 - 13:08
#12
Ghret's picture
Ghret

Technically, he paid to rush; as in, he "paid" real monies to "rush" through all the grinding that was needed to gain crowns to buy CE and all that other time-consuming stuff.

Tue, 09/17/2013 - 13:42
#13
Orangeo's picture
Orangeo
Even before OOO removed the

Even before OOO removed the mist system SK deserved a higher score. MS was full of it from the get go.

The review served as a good wake up call for OOO about how terrible new players have it, lots of cranky kids probably hop on and saw "MIST? THIS GAME MUST BE TERRIBLE!" and OOO needed to know just how intolerant people were, but at the same time MS was too dumb to actually look through the majority of the game or even attempt to understand the CE system. MS's opinion on games is about as valuable as the squeakers that pollute their cherished sack of crap known by the name of WM3.

Tue, 09/17/2013 - 13:50
#14
Khamsin's picture
Khamsin
.

"Of course you "finished" it so fast, you just paid to win."

Pretty sure the experience is balanced around you buying the starter pack. Not to mention grinding for long periods of time =/= content. If Final Fantasy games only had like, 4 dungeons, you'd have a legitimate point, but most of those games have lots of grinding AND lots of places to grind. This game has 4 main dungeons, 4 redux versions of those dungeons (that cost energy AKA real money), an expansion mission which is a lot of fun but not good for grinding anyways, and 4 prestige mission dungeons which again are a lot of fun not designed to not be grindable. So you've basically got four places to grind through, and really only 1 when you're at max level.

There's not a whole lot of content in this game, which is a shame. The lack of content drove away the core community, which also effected the PvP experience as well. 000 keeps trying to attract whales by themselves with fluff, but what gets whales to come and drop money is having a game that many hardcore players are willing to F2P, so that the whales have players they want to lord over. That's why thing worked in the old days... people wanted to play this game, and other players wanted to be better than them so they paid $$$. But with a lack of content, the core community left, and once the spirit of competition died, less people wanted to spend money ruling an empty kingdom.

Tue, 09/17/2013 - 15:58
#15
Wodanct's picture
Wodanct

The game I am playing right now has currently 10 areas. Each with their own boss and/or mini-boss. 3 difficulty modes which is soon to be 4. (Another step towards stronger and faster enemies). Advance versions of most of the areas. An actual storyline that you can do if you want too. (Don't have to do it to unlock new areas and fight the random event bosses). Probably at least 500+ weapons and different classes. Best part is everything it actually free since its free to play. I've done all the content so far without paying a penny and not having to do "grinding" past walls since I could choose an area I felt like playing and doing quest there for exp bonuses.

Not saying MS is good or bad at giving scores. Just from my time playing Spiral Knights this game really does have a lack of content. Grind walls. Reskinned promos. A lack of bosses and areas. The game was made for the average gamer at best. Not hardcore gamers.

I could go on, but after getting my better computer and playing other games. I do feel like Spiral Knights deserves the rating it got and to this day still does. Make of that what you will but there will always be those people that either love a game and blindly give it max rating, those that troll and give 0 rating, and those that actually take time to give it a true rating.

Steam says I have 3.5k hours in Spiral Knights. I think I've been on it long enough to express what I felt.

Tue, 09/17/2013 - 15:55
#16
Reto-Da-Liz's picture
Reto-Da-Liz

I agree.
64 is way too much.

Tue, 09/17/2013 - 17:55
#17
Trats-Romra's picture
Trats-Romra
The people say that the game is lack on content.

And forgot that OOO is a small team.

Tue, 09/17/2013 - 17:58
#18
Batabii's picture
Batabii

man I'm amazed how many trolls this thread attracted.

Not you, trats. The people who hate spiral knights, yet still post here.

Tue, 09/17/2013 - 18:37
#19
Skykillerthefirst's picture
Skykillerthefirst
I have something to say to the SK haters.

Oh so you say this game is P2P because of some optional buyable stuff that costs less than dinner at some restaurants? Well then I would love to see you make a F2P game with just a small group of people without giving the option of buying anything in the game and still have enough money to keep the game going and make a living off of. I do not deny that their ways of encouraging you to buy CE weren't very nice but since the battle sprite update that has definitely changed for the better. This game has a very good community (mostly) and fun gameplay. If you don't like SK then play a game you do like and stop wasting your time here.

Tue, 09/17/2013 - 18:41
#20
Canine-Vladmir's picture
Canine-Vladmir

Tue, 09/17/2013 - 21:12
#21
Wodanct's picture
Wodanct

I sense some anger issues from one of the many post above this one. Forgive some of the actual SK vets for giving a legitimate view on the game from their point of view. Some fanboys around here...

I haven't logged in for the past 2 months or more and actually uninstalled SK a week after the battle sprites update when I saw how much of a joke Elite mode was. No one says Metascore knows what they are doing, but Spiral Knights isn't the cream of the crop either. People can't help it if Three Rings is a small team. It isn't an excuse. It's like going to a store and waiting in line for some absurd amount of time because they can't or refuse to hire enough help. Just this case the store is their game world. Where you go to play and potentially spend money on their product. Some of these people that posted in here are people with accounts more than two years old now who have probably in 1 or 2 months (if they played when it first came out) did everything there was to do and when Three Rings added new content every 6 months or so probably did that also.

Now that the mist system is gone people are more free to do what they want. To actually go around and see the content that most of the vets got to see when the game first launched and didn't have missions. Over time little things like scenario rooms got added to the clockworks that I am sure most of the people that just farmed boss missions don't even know exist.

It -is- an above average rating but not cream of the crop rating.

Tue, 09/17/2013 - 22:08
#22
Batabii's picture
Batabii
It -is- an above average rating but not cream of the crop rating

Yes! Batabii agrees with Wodanct.

Wed, 09/18/2013 - 01:29
#23
Quaquonfaes's picture
Quaquonfaes
@Btabii first

So, 1 medioum energy packet and 2 elevator passes make you finish the game? Anyother reason the game has a low score then acording to your opinion, it was pay to win.

Wed, 09/18/2013 - 01:41
#24
Batabii's picture
Batabii

You're missing the point.
Paying just ruins the game.
Paying does not make the game better, it just makes the game shorter and less fun.
The only advantage you get from paying is shortcuts. That doesn't mean you HAVE to pay to get anywhere.

Wed, 09/18/2013 - 03:37
#25
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

I agree with Batabii on that one. Paying = Profit for the developer, technically less profit (= fun) for you. This isn't like that in real life with every job, so don't even try to compare it.

Wed, 09/18/2013 - 03:45
#26
Quaquonfaes's picture
Quaquonfaes

Meh, the reason I paid is because I didn't want to wait 23 hours after 1 hour of playing, one of the reasons the game is pay to win.
People that added energy had an instant and very noticible advantage over other players.

Wed, 09/18/2013 - 03:48
#27
Aplauses's picture
Aplauses

@Batabii
+0.5

Wed, 09/18/2013 - 05:13
#28
Alice-In-Pyroland's picture
Alice-In-Pyroland
Nah, 65 is a perfectly fair

Nah, 65 is a perfectly fair score. More to the point the idea that critics should have to continually re-evaluate every single update for an MMO is sort of ludicrous.

Wed, 09/18/2013 - 05:55
#29
Shidara's picture
Shidara
It's fair.

I don't think the game's current state of affairs warrants another look from reviewers. Few things have changed since I started playing, and the game is still lacking in new content considering its life-span. Yes, we know the whole 'low-on-staff' drill, but that doesn't change the fact that the game doesn't have a lot to offer. The current end-game is either more of the same or really expensive depending on how you look at it, and neither is a point in the game's favour. And by more of the same I mean that by the time you've reached end-game you've likely seen most, if not all, of the levels in the game, and you're not likely to run into anything new until the next content patch.

Besides, as Echoez stated, having the game re-evaluated with every update is ridiculous, and I would personally like to see much more content added before I'd agree with the notion of a re-evaluation, and at the current pace we're going I don't see that happening for a long time.

On the subject of the score itself, I've come to agree with it. Once you've played through and hold a firm grasp of what the game's all about you will likely arrive at the same conclusion. Some even argue that the score it was given is too generous, and I can see where they're coming from.

In short, no, I think the current score provided by Metacritics represents the quality of the game. Above average, but not fantastic.

Wed, 09/18/2013 - 06:05
#30
Shamanalah's picture
Shamanalah
my 2 cents

No...

Because we'd have to re-evaluate Diablo III too and it deserves a 38.

SK got 64, which is decent for a F2P game w/ the size of the dev team.

Go rate it, you still can I believe?

Edit: And in no way SK deserves 80..... 64-ish is a good rating for this game. Lore is missing, new content that make sense, a lot can be made better, PvP, balancing (wolver clones), PvE variant... but it's not bad nonetheless

Wed, 09/18/2013 - 06:38
#31
Trats-Romra's picture
Trats-Romra
@Wodanct

I agree with your sensible vision. I just complained that there are players that thinks the OOO is a machine that make games and have time to work 24 hours per day. They need to sleep too. Even with the face on keyboard.

Wed, 09/18/2013 - 06:46
#32
Tutajkk's picture
Tutajkk

I'd add 10 points for the new elevator system and the pets, and take 10 for the bad UI. So it would be pretty much the same.

Wed, 09/18/2013 - 07:06
#33
Curious-Mewkat's picture
Curious-Mewkat

Critics just don't get time to play. At most they take a quick glance and push in 10 hours into this game, then it's over. Scores based off this 10 hours ain't the same as scores based off 800 hours of gameplay.

This game would score very well for core aesthetics and overall design, but content is certainly most lacking, not like pumping in so much content would help to extend the game's lifespan. The energy system also downplays the gameplay, so I guess score of 60-70 is reasonable.

Wed, 09/18/2013 - 07:47
#34
Traevelliath's picture
Traevelliath

@Tutajkk:

10 points off for a UI, but a 6 month content patch only adds 10? That's incredibly petty of you...

EDIT*
As for the actual topic, I agree with the Curious-Mewkat. Spiral Knights has a rather... misleading first-impression. The gameplay in tier 1, as well as the writing, do NOT accurately convey how tier 3 plays out. Most critics have about a week at most to play something, and when you're trying to rush through the game, the old mist system would DEFINITELY punch you in the face. I don't blame the critics for their score, but I feel the user score of 7/10 is fair enough. When the game works, I feel it's a good 9.5/10, but there are a lot of boring fillers/grinding between these moments that really bog the game down.

There are a lot of small details in the game that people overlook, which to me is a mark of a good developer with good potential. For example, in the IMF, there are assembly lines with pieces of the Roarmulus Twins in the background. Scenario rooms are other examples of this (something I wish OOO would make more of).

Wed, 09/18/2013 - 12:06
#35
Batabii's picture
Batabii

I don't understand why people hate the new UI, other than the fact that you can no longer see everyone's exact hp or whether they're waiting on the elevator.

Wed, 09/18/2013 - 12:10
#36
Sexios's picture
Sexios
I'd personally give SK

I'd personally give SK 75%/100%

It could use allot of improvements etc. More weaps/guns/bombs, Fix all em darn bugs lying around. Maybe we should have steam workshop?

Wed, 09/18/2013 - 14:01
#37
Rhagnarock
my 2 cents

@ Batabii

I will quote Hemsy (who's a good friend of mine who left because of UI update)

'Go play on a 13' mac and come back to me, THEN we can talk'

Not everyone play the same way... People play on different machine with different resolution and it may block more than you originally thought. Plus you couldn't remove the weapon wheel when he left (blocking a lot on a 13' monitor I would say).

The new UI brought a lot of unecessary stuff, whether you like it or not, HP and Shield bar in Haven = useless, the elemental status got switched to the upper left rather then being in the bottom middle like it was for the past 2 years... A lot of "expected" stuff wasn't put in and got everyone by surprise and gave people that wanted to leave, a reason to.

A lot of stuff changed quickly, I think that's the major reason... If the transition would've been slower, people wouldn't have over-reacted like they did

Wed, 09/18/2013 - 15:16
#38
Batabii's picture
Batabii

Why do macs have such crappy screens?

More proof that PCs are better for gaming :D

And your argument is basically "they changed it, now it sucks".

Wed, 09/18/2013 - 17:50
#39
Orangeo's picture
Orangeo
I still don't get why anyone

I still don't get why anyone cares about metascores opinion.

Wed, 09/18/2013 - 18:10
#40
Voza-Il's picture
Voza-Il
@Batabii Mac screens far

@Batabii
Mac screens far surpass windows screens of equal specs. What windows has is computing power, which macs dont have as much ot (windows can get larger storage, more ddr3 memory, turbo boost speed up to like 5ghz) at its best. (Origin PCs are the best fyi.

Macs are just better looking (undeniable-sleek silver aluminum case vs nasty cheap plastic).

Also, Macs require less knowledge about how a computer works, since you dont have to deal with frequent crashes and other stuff that happens with cheap components.

Its like comparing a 1 MW laser made in china by a cheap brand to a 200mw laser made by Wickedlasers

Sure, the cheapo brand is more powerful. But it will burn out soon. On the other side, the WickedLasers laser is less poweful, but built to last with quality components.

(For the slow ones, WickedLasers is an comparison to mac, and Made in China brand is PC).

Each has its benefits and drawbacks. Either brand has a computer that can get the same job done.

Also, on topic, SK gets a 60/100 imo.
Graphics, music as a standalone, customization, and the GMs all help the positives.

But extrenely repetitive gameplay at a certain point (and boss music), poor connection compared to other games, and high barriers to entry for new content brings it way down. Mainly the repetitive aspect. Lets hope the new update improves this (doubt it, but we'll see).

Wed, 09/18/2013 - 18:11
#41
Voza-Il's picture
Voza-Il
Forgot to mention,

Forgot to mention, lame/nonsensical updates also detract from playability.

(Brandish buff? Really?)

Wed, 09/18/2013 - 18:24
#42
Traevelliath's picture
Traevelliath

Oh come on! The old Brandishes were iffy at best. You had like a 60% chance to get one explosion most of the time (and if the stars aligned, the 5* Brandishes may even get two explosions!). Brandishes were almost always disregarded as the weaker alternative to the Sealed Sword lines.

And "detract from playability?" How do the current Brandishes detract from playability? The game is still perfectly playable with them.

Wed, 09/18/2013 - 18:58
#43
Tutajkk's picture
Tutajkk
@Batabii

As you said, two problems is not being able to see other's hp, and if they are standing on the elevator. The others I can remember:
-Not being able to see our exact maximum hp after the secod row. (if we might want to conserve bigger hearts on the floor)
-Not being able to see our cr and ce without opening the arsenal.
-There's simply too much things now on screen for no reason. In LD, the player list doesn't even fit on the screen sometimes.
-The unnecessary image of our knight which takes away too much of the screen on low resolution.
-On higher resoluitons, the important informations, like hp, debuffs or buffs, are too far away from our knight, and easily breaks the focus of the battle.
-Our current weapon is not on the screen anymore, and there's no way to tell which one is cursed or not. It's pretty problematic on UFSC, the Black Kat event, or even on LD sometimes.
-Since the UI update, the mouse cursor annoyingly changes it's own position back to a button after a window takes too much time to load, even while the game is in the background.
-The game also slutters more since then.

Wed, 09/18/2013 - 19:35
#44
Canine-Vladmir's picture
Canine-Vladmir
^

and thats why it's rated a 64/100

You cant give a perfect score to a game that still has major problems.
It's not logical, its fanboyism.

Wed, 09/18/2013 - 19:48
#45
Fashama
Thanks so much Inferno for creating this thread!

I absolutely do agree with the original post. This game deserves more review points after these 2 years, and this barefaced PC Gamer UK "review" is a pure shame (I saw this liar review one week ago). I seriously wish OOO or Sega would bring an action against them, since they are glorifying character / name assassination with this great game (no joke! Maybe my poor grammar confuses you). I'm also unable to understand how someone can support something like PC Gamer. Because of that impudent review I won't recommened them and warn everyone about them (especially friends). It's absolutely not tolerable that such a guy of them publishes a liar review just because he didn't got his expected free to play hugs. Maybe the "review" has even a bad score because they wanted to see money from OOO or Sega, it is not impossible! I have no respect for the PC Gamer magazine. You will understand me completely, after you saw the part where he does wrongly hint that the Snarbolax bell would cost money. This person does even work for them today. I'm more than shocked! And they do even make money with such lies!!!

Thanks for reading.

Wed, 09/18/2013 - 19:51
#46
Klipik-Forum's picture
Klipik-Forum

I would say it deserves better. maybe not much better, maybe 75-80, but better. However, the metascore has two problems.

One: the PC gamer review is clearly the most heavily weighted by MC's arbitrary secret system, and that review was not a good review. Not as in it said
bad things, the review actually didn't play through the entire game before reviewing. From reading the review it seems like he got through maybe one tank of mist and ragequit. Now I'm fairly sure it was a bit longer than that, but that's what it seems like and he clearly didn't get to the endgame.

Two: Metacritic never changes scores ever under any circumstances unless literally half the internet screams in their face and threatens to stop giving them money. See: Natural Selection II. Gamespot makes a FACTUALLY INACCURATE review, then changes it; MC refuses to change or even remove the score. So even if you want it to be reassessed, forget it, it's not happening.

Wed, 09/18/2013 - 20:09
#47
Fashama
An important fact

Ellthan-Cosmolion wrote:
"Plus, a lot of things are not really thought out, like the forge the revives and the repetitive missions.
Also, as I said, the game has little variety and is very repetitive, I mean, it all boils down, to a small amount of levels
you do over and over and over again but with a different title each time.
Plus, the levels are too limited, but they are adding open world sandbox so I think this might change.

In short:

The game need A LOT more content, the only thing with variety is armors."

I do absolutely agree with you as well. And I don't think that it's an excuse anymore to say "But they have a small team". Because there are many games which have proven, that even with a little 1 - 3 people team it's possible to create more fun and especially more content-rich games than this game has. Why? Because players are able to create their own content. I'm sure you have heard of games like Minecraft, Terraria, Trackmania, games from Valve (for example Portal 2) and many more. These games share the option to create own content. Even if you don't want to create levels, maps, whatever, others have done that, and you could choose from sooo much levels, maps, mods, whatever! I don't really realize how developers can ignore the fact, that the community can take away so much work for them, some would even pay for that. These developers out there which haven't ignored the fact, ended up with a game, which has by far more game and money success than this.

Wed, 09/18/2013 - 20:16
#48
Fashama
strange world

Klipik-Forum wrote: "Gamespot makes a FACTUALLY INACCURATE review, then changes it; Metacritic refuses to change or even remove the score."

A very questionably behavior... And we do even listen to such companys?!

Wed, 09/18/2013 - 20:32
#49
Klipik-Forum's picture
Klipik-Forum
@Fash

post 1: All of my yes.

post 2: Sadly, yes. More than we should, really.

Thu, 09/19/2013 - 00:34
#50
Batabii's picture
Batabii
@tutajkk

-Not being able to see our exact maximum hp after the secod row. (if we might want to conserve bigger hearts on the floor)
Oh yeah, I guess that would be kind of nice, but I can tell when I have 3-10 empty hearts easily, so I know im not wasting them.

-Not being able to see our cr and ce without opening the arsenal.
Not really important. When you're in the middle of a battle, your money should be the least of your worries. Though it would be nice if it had a separate toggle just for simplicity's sake.

-There's simply too much things now on screen for no reason. In LD, the player list doesn't even fit on the screen sometimes.
Maybe if youre on low resolution. And I'm not sure what's there that doesn't need to be

-The unnecessary image of our knight which takes away too much of the screen on low resolution.
Then don't play low resolution? I know not everyone has a "perfect" computer or monitor, but you should at LEAST be able to to better than bare minimum.

-On higher resoluitons, the important informations, like hp, debuffs or buffs, are too far away from our knight, and easily breaks the focus of the battle.
Never really bothered me. All those things you mentioned are all right next to each other anyway. And you don't want that data in the way of your character.

-Our current weapon is not on the screen anymore, and there's no way to tell which one is cursed or not. It's pretty problematic on UFSC, the Black Kat event, or even on LD sometimes.
Again, would be nice, but not at all required. To be honest, I think they could make it easier by making an actual effect on the weapon itself (not everyone used the weapon wheel either)

-Since the UI update, the mouse cursor annoyingly changes it's own position back to a button after a window takes too much time to load, even while the game is in the background.
Not for me it doesn't. Isn't there a toggle for that?

-The game also stutters more since then.
I don't know if that's the same lag I get, but it was nothing to do with the new UI.

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