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October 16 Update - Discussion

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Wed, 10/16/2013 - 17:04
#51
Canine-Vladmir's picture
Canine-Vladmir
Post 51

It so hard to be at the top of Page 2.

Wed, 10/16/2013 - 17:29
#52
Skyguarder's picture
Skyguarder

The Fire Barrier (Pickup) is a bit too OP in T3, OOO. I've did some tests with the Fire Barrier (Pickup) and it defeated a T3 poison jelly in one shot once. The fire does the extra damage after the barrier can't hit the enemy.

So Fire Barrier (Pickup) will likely need to be nerfed.

Wed, 10/16/2013 - 19:07
#53
Retequizzle's picture
Retequizzle
So with how far out of the

So with how far out of the map I was before the recent bugfix patch, it took the server reboot a solid 3 minutes to kick me.

That's right, I can outrun the internet.

Wed, 10/16/2013 - 19:10
#54
Wolfe-Knight's picture
Wolfe-Knight
Hmm

A ran for almost 5 minutes before I got kicked, though I was around a 45 minute walk away from the arcade (dont ask why).

Wed, 10/16/2013 - 19:16
#55
Retequizzle's picture
Retequizzle
It's okay Wolfe, I was

It's okay Wolfe, I was too.

It's nice to see that you too can outrun the internet. Yeah, we work out.

Wed, 10/16/2013 - 19:24
#56
Wolfe-Knight's picture
Wolfe-Knight
Hmm

oh please, I have a quarter and a W key, I can outrun it for days if it allowed me.

Wed, 10/16/2013 - 19:56
#57
Pauling's picture
Pauling
The icons on the new supply

The icons on the new supply depot are way too big. I can understand the desire to show images for the full depot, but there are giant, out-of-place "supply depot teaser" tiles stuck on the side of the missions panel. They don't fit the rest of the missions/rank/gates UI and seriously break the visual appeal. It's even worse when I also have the friends panel open; everything just sort of gloms together.

It was slightly more tolerable when I opened the full supply depot, but I have to be honest: I had to lean back in my chair a bit for my eyes to focus properly. I view this update as a start, but there are some improvements that can be made to how space is used.

Wed, 10/16/2013 - 20:40
#58
Arkate's picture
Arkate
^

The images in the Supply Depot are UGLY! And the first step in the Arcade Redux isn't a very big change.

Wed, 10/16/2013 - 20:50
#59
Blokfort's picture
Blokfort
This update has made all the

This update has made all the Fire Crystal shifted down by a level. What I mean is, the first four levels of Tier3 will no longer give Radiant Fire Crystals, and instead gives lots of Shining Fire Crystals. Same deal with Firestorm Citadel. I don't know if this was intended or not, I don't see it in the patch notes, but it has made Radiant Fire Crystals a royal pain in the [bucket] to obtain. Some insight on this would be nice.

Wed, 10/16/2013 - 21:12
#60
Aplauses's picture
Aplauses

The new barrier pickups is more like a Drakon nerF?

Wed, 10/16/2013 - 22:48
#61
Hexzyle's picture
Hexzyle

I'm going to set whatever key I have assigned to a slot with a Turret in to an autotyper that says "Erectin' a sentry!"

Thu, 10/17/2013 - 00:30
#62
Fistashko-Ua's picture
Fistashko-Ua
a bug maybe?

Blokfort, they are mixed. And not only Fire Crystals.
http://i.imgur.com/07hXOms.jpg

Thu, 10/17/2013 - 01:07
#63
Maharito's picture
Maharito
Re: a bug maybe?

Now that's just trippy. SK has always been rock-solid about not being able to get stuff out-of-stratum.

On the other hand, I'm not sure if they realize how crippling it is to not be able to get 5* heat crystals reliably. It takes several hundred just to heat up one equip all the way, which in the old setup equated to a whole week of work for a serious optimal player (and quite a bit more for me, hehe). Making them as relatively rare as 5* material drops are compared to other mat drops in 6th stratum? Easily an order of magnitude more of a pain. As it was, my impatience has led me to pay more than I did pre-elevator to heat up a 5* equip; without being able to grind for heat crystals in any meaningful way, it makes more sense to grind crowns to buy energy to buy heat crystals instead (which comes out to close to TEN TIMES the energy it would've cost to make it pre-revamp, even assuming you found all your alch orbs). And that'll only get worse if more people are driven to do it. It'll break a lot of spirits. I really don't think many folks will put up with it.

I'm just gonna focus on making 5* equips for now, rather than trying to heat them up. Here's to hoping for the best.

Thu, 10/17/2013 - 02:35
#64
Xtweeterx's picture
Xtweeterx
@Maharito

If Shinings more abundant than Radiants in place like FSC or other S6 places was permanent, it would have been in the patch notes.

Other than that I understand your concern.

Thu, 10/17/2013 - 05:22
#65
Warp-Master's picture
Warp-Master

Is it just me, or does Captain Ozlo look kinda familiar....

Does this mean Daniel James will be crash-landing soon?

Thu, 10/17/2013 - 06:43
#66
Hexzyle's picture
Hexzyle

Doesn't he just look like the generic sea captain stereotype that started predominately appearing somewhere in 1950s comics, maybe even earlier?

Thu, 10/17/2013 - 11:50
#67
The-Worst-Knight's picture
The-Worst-Knight
Supply depot looks ugly,

Supply depot looks ugly, cause it's stretched by height. Difficulty switcher became worse.
ps Why i still can sell my fire crystals recipes?

Thu, 10/17/2013 - 15:19
#68
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@The-Worst-Knight

I have to agree. I likes the old one a bit better...I haven't looked at other resolutions, but I'd guess that it's probably stretched like you said.

I don't really like the new difficulty switcher, either, but it's not too bad.

Thu, 10/17/2013 - 15:26
#69
Xtweeterx's picture
Xtweeterx
@The-Worst-Knight

OHHHHHHHHHHHHH!!!!!!!!!!! NEW UI ELITIST! NEW UI ELITIST! I KNEW YOU GUYS WOULD COME BACK SOME DAY!

How was your time? Really?! No way! that's so cool! You like the new promo? Lookit the supply depot! They did a good job did they!? Yeah I know!

But in all seerusness, I don't mind UI changes. What I do mind is... well... yeah.

Please, accept my joke. Opinions and short descriptions are fine as long as they're not hostile. Yours is okay.

Thu, 10/17/2013 - 15:23
#70
Xtweeterx's picture
Xtweeterx
I do believe I have

I do believe I have double-posted...

Thu, 10/17/2013 - 16:18
#71
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I do believe I have double-posted...

You've been lied to. xD

Fri, 10/18/2013 - 04:32
#72
Mickmane's picture
Mickmane

Reading patch notes, the thing I liked most was the guns breaking ice thing.

The rest...

I get the impression that you guys hate people who don't have TV sized screens.
- Featured sales on Supply Depot were fine. Now I have to click extra AND scroll, AND hunt for the name of things among those huge honking icons that just waste screen space.
- Energy depot was fine. Now I have to scroll up and down to see parts of it, with some meaningless nothing blocking a big part of the screen above it.

Friend and I just went to tier 3 to look at the new pick-ups.
- In the middle of the first level some stranger joined us. Huh!? My parties were invite only by default before the update. Why do I have to re-set that?
- I got some lame Glowing Fire Crystals from a box, in Tier 3! If I'd wanted them I'd go to a Tier 2 Mission. Forums tells me it's the same with Shining on Stratum 6. While there's already only 1 shortcut to D:24 that isn't Undead or Fiend. :(
- I tried one of the new things, no idea what or what it did. Friend said over voice that I have blue balls... Sounds unhealthy! After actually spotting some 'balls' I'd activated clicking on something called freeze barrier, I notice there wasn't anything to throw, nor a barrier, and I just wonder what those with a Drakon say about everyone now having the option for something circling around them.

Making the trinkets is cheaper than the boxes. The only thing this box does is (temporarily?) removing the new niche market I'd found while looking for something to do with my overabundance of 5* Orbs. (Which wasn't going too well anyway.) So all it does is drain energy out of people who don't know better. I can sympathise with that; my main income comes from people who are too lazy to check wiki and go where stuffs can be had for normal price. But this is supposed to be a promo with nifty stuff, or at least that's my expectation for a box. Getting a box where nothing is worth a lot more than the prize is sad.
(Elite Bomb Focus at 78cr per E, AH bid price including fee would be 62989cr to get back my moneys for everything from materials to Energy, using free 5* Orbs I'd found. Anything above is profit. A buy price of 132323cr is that and including the equivalent of 800E for 3 5* Orbs.)

Arcade, I guess it's good that something was done about the blizzard. Just seems improvised with simply removing the option to dump minerals in.
- Why am I collecting minerals again? I mean that guy (NPC) I once talked to said I need to go into the clockwork to gather minerals to find a way to open the energy source somewhere to get the ship back up. That's gone, so: What's the in-game reason for going anywhere?
- At least there was a mildly amusing glitch, educational for those curious about how it looks 'behind the scenes'.

Material finder, sounds useful. Didn't look into it.

Name changes, "cat walking across your keyboard" indeed. I hope those with those names make use of it. (Wouldn't a malevolent little brother able to access the account go against the TOS though?)

I can't be bothered to make a new character just to see a video. Or click on a link. There's been too much stuff already that one had to make a new character for to see in the first place.
My main character is still waiting for an explanation on 'what artifact', and most alts know that Rhendon is a noob who hands over valuable things to the next passing Gremlin.

So, yay for shooting iced friends free.

Fri, 10/18/2013 - 11:22
#73
Pattyfatty
Fire Crystals

For some reason... there's shining fire crystals instead of radiant fire crystals in stratum 6 and i can only find radiants at vana boss

Fri, 10/18/2013 - 17:02
#74
Ustrinaferalthorn's picture
Ustrinaferalthorn
-1's. -1's EVERYWHERE.

So where's that control over the arcade that we were promised, 000? Not here, I can tell you that.
Did it ever occur that simply changing what could be deposited into the gates instead of cutting off that function entirely could have solved the problem just as easily while still granting your players control over the Clockworks? No. No, I guess that didn't occur to you. Also, now that we can no longer deposit minerals, that pretty much changes the element of your story. Weren't we supposed to gather minerals to power up the Skylark and get home? How are we supposed to do that if 3/5 of it is used on battle sprites and the other 2/5 (until you probably create new battle sprites for those) just sit in your inventory? Didn't quite think that through now did you?

The UI, as I'm sure you've probably realized from all the people above me keep saying, is a huge [cog] and pretty much ignores those of us who aren't privileged with large moniters (myself included). Really, just thanks for that.
... NOT.

Now onto the barriers: There is a good way to nerf something and then there's an absolutely [scrap] way to nerf it. You did the later and then made a fool out of 1/3 of your community! GOOD JOB!!! Not only have you made Drakon obsolete, but you've made Maskeraith OP in return since you can still use barriers while it's in stealth mode. Not only that, but you made an exclusive function granted to only certain people who picked a certain pet available to an entire community. What was the whole point of battle sprites if you could have just made these pickups? Seerusly, you just made us waste all our minerals and mats on pets that we don't even need if you can just simply create pickups for their abilities?!? Middle finger to the face much??

It seems the only good thing you did was the material finder and arguably making the Shining Fire Crystals available on Stratum 6, but like I said, that's ARGUABLE. What happens when you finally get to 5*? You know how many Radiant Fire Crystals it takes per weapon to heat it up at MINIMUM? 151. Maximum is 453. You know how difficult you just made it for those people? Very. Also, who the h*** cares about the SL change? Most people go with guildmates or friends who already completed them, so it's not like this tiny function even matters.

Seerusly, 000, FANTASTIC job. *sarcastic slow clap*

Fri, 10/18/2013 - 14:10
#75
Thunder-The-Bright's picture
Thunder-The-Bright
hi nepe.

ok, let me explain those to you.
"over several patches", "not final release" tell you something? it means they will work on it. the word "patience", ever heard of it?
yes, supply depot is just plain ugly and overcluttered with people with the lowest resolution, I agree.
I got the mechanism of the "barrier" nerf while trying them out. you aren't supposed to spread a status with a single pickup, so there is a <100% chance and a hit limit. to balance that, they made the damage very high. they did too much of it as usual, as you can kill a lumber with drakon's barrier and any other stacked in. because yes, barriers stack, and if you manage to put on poison/shock and flame barrier, you can kill everything in healf a second. with maskeraith you can cloak and use free damage. with seraph, you can get your shield on on really go berserk, cause enemies will die fast. barriers are OP, yes.
for shinings, yes, to me, it was a huge mistake to cut the shinings out of S6 (if that is the case, haven't tested it out yet). if it's only vana and the misisons, ok. maybe danger missions should be left out of all this though.
for SL, well, what you said. it was pointless to have since people paried up with other people that could enter and so they entered anyway. so it was removed.
on the last SL thing it seems you are ovverreacting, you are searching mistakes where there aren't (SL and arcade redux, or better incomplete arcade redux). calm down and read your post again.

Fri, 10/18/2013 - 14:30
#76
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Thunder

Whoosh.

Looks like you missed the point of what I said so lemme repeat myself.
Why, oh WHY, would you make a quick fix and take away the option of having any influence over the Clockworks when you could have simply waited a week and coded materials to define gate functions? That would have been a perfect addition after the DHF unless we're not getting that this year. Would it really have been that hard to code materials into gate definers? No. A lot of the mats are themed accordingly, i.e. Plague Essence, Flame Soul, Reaper Ribs, ect. I could go on about that all day.
As far as nitpicking about the SL goes, fine. It is nitpicking, but I'm not taking anything else I said back because this '' update '' (update usually meaning making progressive changes within a game but not in this case) is just ridiculous, useless, HIDEOUS, and insulting.

On another note to the devs:
NEVER assume that what you want for the game is what THE PLAYERS want. That's the first rule to creating any game. We pay you, you give US what we want, not yourselves. Remember that Beta server you have lying around? Wouldn't it have been lovely to put these [scrappy] drops through testing first before shoving them down our throats? Some people paid you so they could have access to that specific function which they could use to make sure they have the right to protest or compliment anything that passes through it. What are you, EA? Is that the level you're planning on stooping to? Sure as h wouldn't surprise me.

Fri, 10/18/2013 - 14:34
#77
Xtweeterx's picture
Xtweeterx
@Nepetatheleo

Well, people were wanting a new T3 boss and more lore, they delivered and are working on the new boss, They're self away the arcade was a dump for green and blue minerals, however your "it sure as h wouldn't surprise me" statement, yeah that's a bit of an exaggeration.

Fri, 10/18/2013 - 14:43
#78
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Xtweeter

The new t3 boss wont be for a long time and in the meantime, they're currently screwing up the game. [scrap] game for future possibly good content =/= Constant maintenance of game quality + the possibility of future good content.

Other games seem to keep up that pretty well regardless of dev size/budget/time/ect. The delivery of this new lore is not much of a delivery at all. Wouldn't that info we got from the new intro been interesting to have, oh, I don't know, WHEN THE GAME FIRST LAUNCHED? All we knew when we started this game is that we crash landed here and we just wanted to get home. Were we explorers out to find treasure? Were we scientists? Why were we here in the first place? Now we learn 2 YEARS after this game's initial launch that our home planet is at war and we were just trying to find some type of energy/weapon to end it? What, did it really take 2 years to come up with such a weak plot? That is the most generic filler of holes I've seen.

Fri, 10/18/2013 - 14:44
#79
Thunder-The-Bright's picture
Thunder-The-Bright

maybe because... well, let's put this straight.
how valuable is a material compared to a mineral? how can you decide that? I'm not talking about minerals in specific, cause they have different values right now. how do you compare a mineral to a material? it's obviously more than a shard, but it's like saying that any gun is above proto. 1* materials are way too frequent to put them in comparison, they are obviously less valuable. 2*+? don't tell me they are less valuable, or better, go talk to a 2* about this. and 5* mats are obviously more valuable, they are found way less. 4*, idk. I found quite a bit of them. so value of minerals is somewhere between 2* mats and 4* mats. go figure out where.
rule n°1 in designing is thinking what others may think. take gear. you must not think about how it should be used, but how can you use it, and then how it will be used.
but there's another way round. you know, the "I paid you for this OOO, now gimme what I want" is weak. doesn't matter how many you are. I can get 10000 noobs pay a million dollar, and then scream "gimme dual wield OOO". what if they want to give access and control to everybody, not just to the richest man that buys off all mats on AH and puts arcade as he wishes. you know, all 5* players could just dump all the mats they don't need on the arcade and we would be put in the same situation as before: nobody will do that, or there will be so many influences that some themes will be excluded.

Fri, 10/18/2013 - 14:57
#80
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Thunder

Mat dumping could easily be solved by putting restrictions on how many you put in a day. As far as value goes, the same still applied to minerals before this stupid update. Some players weren't concerned with earning money from their minerals, they just wanted to fight out the poisonous blizzard, so to those people, they held their minerals at a saintly value.

My argument about paying customers: It's not a weak argument because most of the paying players in this game are vets who actually know what they're doing. Hexzyle, Khamsin, Hollows, you, and just about any other of the frequents are intelligent people who most likely have paid for this game at some point and want to be able to voice their opinions instead of getting stuck with[scrap] decisions like these. Besides, like I said, we pay these people who are supposed to be producing new content, not saying they'll give us new content only to find out that a huge chunk of it is RESKINS. Yeah, Nick, I'm looking at you. We pay for server maintenance, we pay for new levels, new weapons, new gear, new stories. We expect these things rightfully. If money is an issue, there's this little thing called Kickstarter that tons of game devs are using to help lift projects out of the dirt and into its full potential. (Now that I think about it, that would explain why all these back-to-back promos keep happening)

Fri, 10/18/2013 - 15:13
#81
Thunder-The-Bright's picture
Thunder-The-Bright

you just shifted the question away. how do you quantify materials on things that minerals did? you actually arose more questions: how are materials compared to themselves? how much is a 2* mat compared to a 3*? you can put a counter, all right, but what will the unit be? am I being too insistant? probably!
I didn't pay anything. I won't till I have a way to. dont wanna go spend 3+ hours of my life waiting on a line to get postepay for now, sorry. as for others, idk. all the P2P PvP elitists are kinda conservative I think, other than being one of the worst communities I have ever seen. then there is the core community that plays the game cause it likes it, but not all those are veterans. vets go away and get replaced (except Lug). new ones get used to the forums and become the new vets and so on.
ah, yeah. one thing.

Other games seem to keep up that pretty well regardless of dev size/budget/time/ect.

show me proof. I want one game with the same circumstances of SK.
to me, small dev team and high costs are what cripples the update speed. if OOO had the money to hire more devs, they would do better and so the game would attract people to spend money to hire devs to make the game better to get more gamers to get money to get devs to get gamers. man I'm glad I stopped.
now I go to bed before my brain tell me I'm OOO. I already backed up a couple of we that weren't supposed to be there. I'm also studying the divine comedy and God is made of three rins that are actually one, idk if that is reference and that makes me confused.
I gotta go to bed.

Fri, 10/18/2013 - 15:27
#82
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Thunder

Mat value is shifted between player to player, but the most basic and simplistic way to simplify the value of mats is by rank missions. Anyone from Rank
1-1 to 4-1 are limited to 10 mat deposits
4-1 to 5-2 limited to 15
5-2 to 6-2 limited to 25
6-2 to 8-2 limited to 50
8-2 to ~ limited to 100

Happy? That's just a bit of guessing. I'll probably crunch the numbers further once I evaluate how many mats are needed for crafting, avg. crafting process of players, and mat drops through Clockworks.

Mats values of course would also be determined by * ratings.

0* = 1
1* = 5
2* = 10
3* = 20
4* = 25
5* = 50

The values meaning a tweaked point system since the old system didn't have any specifications due to the fact that minerals didn't really have a differentiating value.

As far as games with small dev teams that manage to maintain quality, Guns of Icarus seems to do a good job, and those guys were nearly ripped off by their sponsors just because they wanted to stay true to their game mechanics and due what they wanted to make the players happy.

Veteran players are people who have played through the game thoroughly (not necessarily paying for their experience or even reaching the end game) and understand the mechanics better than the average player. Hexzyle is a terrific example. Even if veterans of the game don't frequent the forums, it doesn't make them any less experienced. These players come and go, but the knowledge (for the most part) still remains.

Fri, 10/18/2013 - 20:00
#83
Blokfort's picture
Blokfort
I have yet another complaint

I have yet another complaint on this recent update.

I have found one of the elusive "Ranger Signal Flares." and was excited to use it.
Little did I know it would bring a derpy AI drone though... All it did was run away from the enemies and tried to use its gun. It didn't hit anything and disappeared 30 seconds later.
It literally did nothing useful.

EDIT: Also have yet to see a Poison Barrier.

Fri, 10/18/2013 - 20:07
#84
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Blokfort

I have yet to even find most of the other drops besides these horrible barriers. From your account, I guess I'm glad I didn't. That sounds almost worse than a Mecha Knight Kit.

Fri, 10/18/2013 - 21:20
#85
Awoogawooga
@Blokfort & Nepetatheleo

That's precisely why I love the Recon, because it acts like a Recon. Bear in mind I tested it out on Slags in FSC, who are super slow moving.

First off, you get to Deathmark whatever closes in on the initial flare drop point.

Second, the Recon will basically aggro your enemy away from you. Depending on the situation, that's good for thinning out a crowd.

Fri, 10/18/2013 - 21:39
#86
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Awooga

'' Depending on the situation, ''

It shouldn't. This is simply a reskin of the Mecha Knight Kit (oh great, MOAR RESKINZ PLZZZ) and those were terrible to begin with. If something can't have a good outcome in all scenarios in-game, it should not be in-game.

'' But then what about FoV or GF? Aren't those contradicting your point?
No, because those can be solved with proper gear and trinket usage.

If you can't even make so that another item would also benefit it in a situation that it'd end badly, don't put it in. The problem with the MKK is not only that it'd shock you after a bit, but that if you used it in a group, it could shift enemy attention towards other members and cause them to be killed.

All in all, this sounds pretty useless and dangerous in certain scenarios.

Another -1 to you, 000.

Fri, 10/18/2013 - 23:19
#87
Awoogawooga
@Nepetatheleo

Erm, dude, have you even seen the Recon in action? It is NOT a reskin and the play mechanics are completely different than a Mecha Knight's.

Not to defend OOO or to spite another player (apologies if I've offended), but if our arguments are just negative nonsense, then the overall message, however valid, may get tossed out of hand.

Although I disagree that all items should be effective in all situations, I do generally agree with your view as a whole, particularly that Mecha Knight Kits can become something of a nuisance in certain situations.

Sat, 10/19/2013 - 02:19
#88
Thunder-The-Bright's picture
Thunder-The-Bright

did I already told you that 0*-1* mats are way too common to be less more valuable than minerals, yes? how much impact would that have? but in fact, let's think about it this way. the arcade should be a sandbox, in which we have some degree of control. before we hadn't, at least after the BS update. (I actually forgot to thank OOO for ending the poison blizzard, thanks OOO!) minerals are valuable, and for now are used only for sprites they had to be taken out, because we couldn't balance thevalestone and moonstone in excess. wouldn't it be the same with materials? what is the most grinded place on cradle? FSC. mats are not so specific, but 75% are from zombies. that would lead to an exess of dark shards, soul dusts, ect, that would have brought arcade to monotony again. the degree of control we must have must not depend on what we don't use in other ways, but what we want in the arcade. as such the only "reward" you should have is the degree of control itself, or else someone would profit from it and the arcade would be ruined again.
Guns of icarus, I pretty much know about the gameplay, but I don't have any ida about graphics or strategies. seems a pretty good game. now here's the problem: it's fairly new. GoI is 2010, but the version which recieves updates is nearly one year old. SK is 3 years old. finding an alternative that has been pretty good for this long is kinda difficult. and tecnically it's all OOO's fault cause the BS update. until then the mechanic was good and neglected due to missions. well, mainly FSC. also Muse games is independent. OOO is not. Muse games can afford to break his contract with sponsors. can OOO do the same with SEGA?
the recon flare, I still haven't found it, but it seems good. it deathmarks enemies and then shoots from a distance, it's a good mechanic. also it can't be the same AI of a mecha knight for a single reason: it doesn't have the same attacks. it could have rhendon's AI, but I'll have to test it.

Sat, 10/19/2013 - 07:58
#89
Ustrinaferalthorn's picture
Ustrinaferalthorn
*rolls eyes at fanboys*

Stick up for this game all you want, I'm just waiting for the day people open their eyes and see this game for the load it is.

@Awooga
The argument is negative because the effects of the update are negative. It threw out months of hard work for what? An item that makes all of Battle Sprites skills look useless? If Drakon's barrier could be used as an item drop, what was the entire point of the Battle Sprite update? I'll tell you: There was none. They completely threw it out the window with this update.

@Thunder
It's a flawed system, but any system has its flaws in the beginning. That's how things work. The devs need to learn how to take their time, listen to opinions of their customers, and then deliver accordingly.
Muse became independent, but they were in the red for a long time since their original sponsor decided to make a copypasta of their game and sell it for cheaper to take revenge of them. 000 could have gone independent if they started things off with a Kickstarter and worked from there. ANY financial problems with a project could be solved by Kickstarter. Look up A Hat in Time. This guy was broke and running on fumes. As soon as he opened up content through Kickstarter, he got a HUGE amount of support. 000 could have done the same, but no. They chose the hard way and aligned themselves with Sega, which is a dumb move on their part because I can't even remember the last time I even HEARD Sega make new content since Sonic Colors. If you can't remember any recent titles from a company as (formerly) big as Sega, there's a problem. Frankly, Sega has a lot of flaws of its own and you saw it in Sonic '06. Ironically, a lot of the problems that featured in that game are predominant in this game as well!

Laundry list of bugs
Weak Plot (seerusly, it took 3 years to come up with that cookie-cutter storyline from the intro?)
No real character development
Are prone to pressure from customers

The last one: Don't blame it on the customers for being pushy. 000 is full of grown adults. They can make the right decisions without subduing to the pressure. Other companies seem to handle it pretty well too, but 000 will just rush through things without hesitation to quickly satisfy demands of rabid customers

Quick, cheap fix that is under-par =/= A well thought-out update which won't require too much backpedaling & greatly satisfies demands.

Sat, 10/19/2013 - 08:21
#90
Hexzyle's picture
Hexzyle

I'm loving these terrible arguments about the new pick-ups being overpowered being spread across four different threads. You're not making your point any more convincing by spamming it, people. ^_^

Sat, 10/19/2013 - 09:16
#91
Ustrinaferalthorn's picture
Ustrinaferalthorn
@Hexzyle

I don't care, I'm leaving this game after DHF anyway. This is more of to just blow off steam anyways and making sure I go out with a bang. I'll keep arguing this until I'm blue in the face even if people are too ignorant/fanboying to listen. You want to keep wasting your time on a game full of devs that don't care about you, your opinion, their own game mechanics, and quality. Fine, I'm not stopping you. But after I've cashed out, I'm not coming back. I'd rather shoot my own foot than keep sinking money into a game that can't even maintain control on forums.

Sat, 10/19/2013 - 09:20
#92
Thunder-The-Bright's picture
Thunder-The-Bright

oh dear lord.
you know when kickstart should be done? about now. cause before, when OOO got bought by SEGA, the community was too small to do that for this game. they had no choice at that time.

I can't even remember the last time I even HEARD Sega make new content since Sonic Colors.

before, or after?
before there was the boost system introduced right after Sonic '06, that brought a whole new way of playing.
after, well, right now there is Sonic Lost World, with wall running.
you can't compare Sonic '06 with SK. you can't compare it with practically anything I know. Sonic '06 was flawed in plot, mechanics and coding; it was a real disaster. SK on the other hand, is quite stong on coding and has great mechanics. plot, yes, the plotholes are a problem. not really. unless you play an MMO for the plot. and this brings to the other thing: ever seen an MMO which gives characterization of your character without focusing on this as the prime thing?

EDIT:
"too fanboy to listen": like you're not a rager right now.

Sat, 10/19/2013 - 09:25
#93
Skepticraven's picture
Skepticraven
Ranger Flares

Who cares about the damage the NPC does when the activation of the item gives deathmarks in a small range. Full damage against monsters. Thats the real use. (I wonder if you can strategically single-blitz charge one stage of vana now).

Sat, 10/19/2013 - 09:32
#94
Thunder-The-Bright's picture
Thunder-The-Bright

skeptick, vana has way too much health to do that. max damage for blitz should be around 4.2k, vana's health should be high enough to withstand a blitz charge. I'm also not sure that deathmark removes all defense, I should ask zeddy when I can.

Sat, 10/19/2013 - 09:34
#95
Hexzyle's picture
Hexzyle
"Pick up my sword, it's time to do business"

You want to keep wasting your time on a game full of devs that don't care about you, your opinion, their own game mechanics, and quality

I don't expect any of that. I play the game for what it is right now, not what it has been in the past or what it will be.

Sat, 10/19/2013 - 09:45
#96
Ustrinaferalthorn's picture
Ustrinaferalthorn
@everyone

Yeah, maybe I am raging, but I have my points. I'm not playing this anymore because I want to play something that's actually good. I didn't want new items to use, I wanted the arcade fixed. It's going to take several updates, but if these guys can't even pay attention to a community as a whole, I'm not paying anymore attention to this game once I've cashed out.
I've already had so many friends quit this game and I feel like as big of an idiot as you guys that it's taken me this long to see why. Besides, I've got over 30 other games stacked in my library, all of which can give me exactly what I want, so I wont be missing this game or its community much at all besides my guildmates.
/shrugs
Oh well. Keep lying to yourselves about this game's coming glory. I'll see you all in some other game once you've rage quit too. ;)

Sat, 10/19/2013 - 10:57
#97
Thunder-The-Bright's picture
Thunder-The-Bright

what coming glory? we don't want the game to be famous, that's OOO's job. we want the game to be, so that we can play it. it's not a matter of believeing in OOO or not, it's liking the game. if you are going away, you're surely not liking the game. don't tell me otherwise, you would be playing if the game was actually good for your standards right?
if you want a game, I suggest you bastion to calm down a bit. it's short and great.

Sat, 10/19/2013 - 11:07
#98
Khamsin's picture
Khamsin
@Hex

"I don't expect any of that. I play the game for what it is right now, not what it has been in the past or what it will be."

Isn't the point of playing an MMO the expectation that the game will be improved?

Because right now, the game isn't finished. If you didn't expect the game to be finished... it seems strange to me to play a game you never expect to finish if it won't be expanded.

Sat, 10/19/2013 - 11:13
#99
Thunder-The-Bright's picture
Thunder-The-Bright

talk to all the CoD fans that play the same game release after release.
and think about it the other way. if you play the game because the game will be improved, you think that the game is not that good. you play hoping for it to be better. if the game it's already good, you don't have to. until game mechanic get reverted and the game becomes worse in a way you can't counter.

Sat, 10/19/2013 - 11:14
#100
Khamsin's picture
Khamsin
@Thunder

"if you play the game because the game will be improved, you think that the game is not that good"

No. I think the game isn't perfect. Which is absolutely a 100% factual statement.

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