... no, I'm really pissed off. Of course it's nice that there is new stuff for us, but what about REAL bug fixes? After 2 months the Battle Sprites are partially still so bugged, for example the Seraphynx shield is breakable by other knights, the shield is visually sometimes still there if the knight is far away (counts for Heart Attack as well), Reset Star bug if the Sprite has all level ups, PVP is all about the best game mechanic exploiting, especially this weapon switch bug with swords and Alchemer guns (don't even dare to say I lie that it's not a bug just because you like it, it's at least a nasty exploit because you gain unintended attackspeed!). Instead of some nice fixes we have the glory to watch a new intro, which we watch maybe 2 oder 3 times and then never again. Come on! If we need to play the same content again and again and are even not allowed to create our own content, then please at least care about serious bugs. Here are a few examples:
http://forums.spiralknights.com/en/node/88634 - Angelic Aura is breakable by knights
http://forums.spiralknights.com/en/node/89231 - The Reset Star bug
http://forums.spiralknights.com/en/node/82645 - Mini-Jellies - Now with 50% more scientifically proofen facts
http://forums.spiralknights.com/en/node/85670 - Violent Heart Attack dealing no damage?
http://forums.spiralknights.com/en/node/90405 - Death Mark and Death Mark Warning icon is incorrectly resized and causes a few visual glitches
Thank you!
I've got an idea! OOO should pause EVERYTHING to work ENDLESSLY on these bugs.
If these were simple matters, I believe they would have been fixed by now. OOO is moving on with their plans of development for this game and are going to continue working on bugs ALSO. They work on everything, and they do not prioritize things the way you want them to. Would you be happier if all these bugs were fixed before anything else EVER came but it still took months to fix? You have no right to demand things until you are their boss and you provide their paychecks. You're just a drop in the bucket.