When Lord Vanaduke retook Almire, I hardly think Lord Brandell was a zombie when he wrote about it.
Roleplay discussion thread
Name:
-Mortis O. Stabitha
Age:
-Undead, age no longer applies.
Gender:
-Male
Class:
-Deadnaught (Dreadnaught)
-Almirian Shadow Guard
Appearance
-A Slag Walker bound in Almirian Armor.
-Eyes: Burning yellow as if on fire.
-Hight: 6' 11"
-Weight: 248 lbs
-Hair: none, burned away.
Race:
-Undead
-Almirian
Equipment:
-Almirian Crusader Helm.
-Almirian Crusader Armor.
-Blackend Crest. (Crest has been Burned out)
-Deadnaught Lance.
Status:
-Slag: is always on fire.
-Shadow/Curse: You have been given a second chance.
-Undead: What a Horrible Night to have a Curse. (That will never get old)
Personality:
-Tends to be slow, Attacks with his Lance and Shield. Is a Slag Walker in Almirian Crusader armor and helm. Is able to speak, but not very well. Has a Passive ability with fire, not able to use it very well actively. Does not talk very much but can think for himself. Is always breathing heavy, tends to walk rather then run.
Bio:
-A loyal man to the very end, but in death this man turned on his once master. Starting out as nothing more than a crusader with dreams of glory Mortis found that in his time killing people for land, money, and fame only seemed make him more angry and less happy. Having walked the in the hollow halls of the Almirian where he once calmed glory he now avoids rather getting further to the top and hanging around giving advice to those willing to listen.
-In his time before falling the man was a know chapion and fighter for the Almirian command. Having kept back the undead many times but always found himself morning for those he killed. The only thing he ever regret was the time he let his best friend be turned into an undead, and having to be the one to put down the man he once called his Best Friend. Thou he died died fighting for his land he never truly once felt as if it was right, always thinking something else was better.
-When the fatal day happened Mortis found himself far beyond the help of those he once called his friends. But rather having be stabbed in the back and left for dead while the other turned on there once beloved home. As the fires took him he did not die. But rather fought his way back out to have a second chance at life. But at a cost not even he could have seen, for as he walked threw the fire and brimstone he felt a presence of darkness cascaded upon him leaving behind the shadows of the grave and the works of fire. Taking the weapons he once used in life the man walked the plains to find the men and woman who betrayed him. Not for revenge but rather for closure, instead of killing them he rather let them live and suffer then die and be at peace.
-The more he moves the more he seems to forget things but keeping his armor and weapon help him Anker his mind back down and keep him from becoming just another mindless monster. The only weapon he does not like is his body as it is always on fire and burns anything he tries and touchs because of the curse laid apon him in death. With his goal not set this once hailed hero now turns his blade to that of the other side, but never would he harm one he would call a friend if he could remember who they were.
-Now with the mind of a warrior with no fear Mortis marchs forth into this unknow world outside of his normal plane. From what he will find he does not know, but the chance to be known once more shines bright in his mind.
Is it just me, or is EVERYONE now having an Almirian themed character?
May change my App to my Gremlin contingency for some variation...
You posted the app while I was still writing my huge Bio.
So technically, WE chose it 1st.
Cypreus, the bitter bomber.
Storm Knight, elite heavyweight trooper with superpowered armor.
Recon Knight, standard equipment.
Striker, equipped with a shield.
Guardian, wielding a Khorovod.
Valkyrie, wielding a Fearless Rigadoon and Shining Ward.
Drakon, super-evolved.
Seraphynx, super-evolved.
Maskeraith, fiendish variant.
Sarcen, the gremlin gunslinger.
Spanner, the hero of Emberlight.
Going to remake my App.
May make an Isoran or maybe something else.
Thinking a Chroma now, acting as a Ranger for Gleaming Wildwoods...
Ill do a complete redo of my original app post, and put it there.
Hooray for awesome-looking Strangers! Thin, since the Skylark didn't crash yet, doesn't that mean that the Sprites have not yet mutated into the three ones today? Maybe my Stranger can have a Snipe or something. :P
Name: Fennel.
Age: 84. However, Strangers can live for hundreds of years, so he is still in the prime of life. Like an elf, or a dwarf.
Race: Stranger.
Physical aspects:
-6'8" (being much taller than a normal height knight. Woah, I just made a rhyme there.)
-Light blue, almost ethereal eyes.
-Brown hair.
-180 lbs.
Arsenal (assuming that we can have freeform not too OP weapons, as the Skylark hath not yet crashed):
-Twin sunsteel daggers, with a symbol looking like the bottom right one Divine one. In each hilt, a weathered green stone is seen, resembling an emerald. The blades are a tarnished bronze shade, each about a foot and a quarter long. Sheathes are lined with Tortodrone leather to prevent any noise at night while running. Hilts are six inches long, covered with an absorbent, rough fabric to make gripping easier and to suck in all sweat while fighting. They leave quite the scar on the survivors, of which there are few.
-A cloak of near complete darkness, made from a Phantom. It's impossible to see at "night". It provides only moderate shadow defense and a little curse resistance.
-Leather armor and cap containing royal jelly goo for comfort. It resists piercing highly and provides moderate normal defense. Nothing that a Trojan couldn't easily break through.
-A whistle that's too high for most creatures to hear. It alerts his Sprite to assist his master when not present. Only used in serious fights.
-A necklace with a rare mixture of mercury and melted sapphire. We'll get to that in a sec. Provides no defense whatsoever, but he treasures it highly.
-An Argent Peacemaker and a Sentenza. Both come with a retractable scope and optional silencer, which slows the shots but muffles the noise.
Personality:
Speaks quietly and moderately, observant, not afraid to stand up for himself or his companions. Has a sense of moral and honor, and is willing to defend an injured creature, friend or foe, until xe recovers. Quick-minded, spends most of the time alone brooding about one thing or another. A dirty fighter; will use any tactic to defeat his foe. Good at bluffing, probably because his face is obscured and his voice isn't harsh or demanding. Hardened by decades of patrol duty. Wary of non-Strangers (only outside of Haven, that is).
Biography:
Not raised in Haven like most Stranger children, Fennel's parents were Haven's "scouters" (Official name being Haven's Watchers and Protectors), a group of stealthy multi-purpose elite military group who kept watch in case Haven was attacked. (When the Spiral Knights arrived, the group was disbanded and the members happily reunited with their nears and dears.). His parents were often on the move, be it a swarm of Dust Bunnies approaching or simply escorting an official during diplomacy. However, his sire was reclusive, as was his spouse. They hardly knew anyone in Haven besides the Vendors, and they couldn't just leave Fennel on his own, visiting only briefly once in a while. Additionally, the Strangers approved of a child taking the path of xyr ancestors. His parents were loathe to break such tradition, and the only way to maintain it was to keep Fennel with them at all times, risky though it was.
Thus, they took their child with him, raising him to not make a noise (rewarded with food and a game when safe), and to possess a sharp mind, able to make split-second decisions. Teaching him only the practical matters, such as fighting, sleeping light, and quick observation, Fennel grew up unable to read, write, and retained only a rudimentary knowledge of Cradle's lore. The life of a scouter favored combat over calculus. Even so, some parts were shared, in a bizarre fashion. They replaced counting apples on a tree to counting how many miles they were from a safe spot. Replaced science with the weak spots on each creature. In essence, Fennel grew up with a much different lifestyle than a typical Stranger in Haven.
On one of the infrequent times when Fennel and his parents were in Haven, he met two fellow scouters, Basil (how else do you think he survives all those monsters in the Clockworks?) and Cauli, a female (before anyone asks: just friends. No attraction besides friendship.). Over the years, all three developed a sense of sibling-like family, much like the Almirian Knights. By the time his parents retired from their career, the trio was as close as you could get, often scouting together. Cauli always toted around a necklace of silver-and-blue, saying that she had got it from a friend who had died in a Zombie attack (which also led to the forming of the scouters).
Of course, most good things come to an end, and this wasn't an exception. On a "night" time scouting mission in an abandoned Gremlin Compound, the factory deployed automatic defense mechanisms, filling the place with toxic gas. The only way to nullify it was with a Remedy Capsule or by using a specially designed mask that only fit Gremlins. Cauli ran out of capsules first, and was hauled out of the facility. Her condition worsened, and by "dawn" had passed away. It was like losing a dear sibling. Basil resigned from the scouters, crushed with grief. Eventually, he took to selling the weapons blueprints that he had in order to support himself, often camping out in dangerous locations (as any people there would definitely be experienced enough to use the armaments). Fennel, though, dove into his work to deal with the grief, retaining Cauli's necklace to remember her.
Decades later, Fennel had mostly recovered from the emotional pain, only thinking of her sometimes on her birthday. Currently, he's in Haven, taking a well-earned rest after sniping an enormous Tortodrone.
Re-worked my original App.
Stuck with Lost Almirian Crusader.
Changed his Bio so he is still living.
And still ends up in Haven.
@Thin
If you could review it, that'd be great.
The 1st few parts take place during Vana's original reign.
Okay, I'm dropping by mostly because I saw this Roleplay Council thing, and I"m a bit confused ... is this thread for all of the OOC for whatever game anyone happens to be running?
Sir Gallon of Almire is accepted.
Mortis O. Stabitha is now accepted.
Fennel is accepted.
Gardevoir can't be living in graveyards. Also, her bio would be more realistic if she escaped Vanaduke's destruction, rather than having simply been away from it.
__________
New NPCs:
Sarcen, the honorable gremlin gunslinger.
Spanner, the opinionated Emberlight mender.
Pretty much, yeah. It's also the thread where new RPs are to be developed.
The council thread...I dunno. The players here seem to like that sort of thing. I think it's a voting thread, where RPs and mods are voted upon.
Well, whatever you guys want. If that's the setup, though, I think I'll refrain from trying to join another game. Have fun, peepcakes.
You mean Detail, you mean more back round into who he was before he died or after?
Eh, it's just kinda' a weird thing to do, I think. If I'm playing a game, I expect to be able to see what's going on with that game in that thread rather than be playing a game, seeing an update in the OOC thread, and then finding that the update was for a different game entirely. Or if I'm playing in one game, and there's someone I'm playing with in that game who is also in another (or two other, or whatever) games, but everyone is using the same OOC thread, it could get confusing if people aren't specific enough with their OOC content. Don't even get me started on this council thing; I think I was vocal enough last time people tried to set up something like that.
As long as you guys are okay with the format and having fun with it, great, but for me, roleplaying in the Treasure Vault has gone off in a really strange direction, and if that direction is going to be the norm then I don't want anything to do with it. I thought about starting a new game of my own, and if things get settled down enough in my personal life, I still might. If that happens, though, I'm going to do my own thing.
Maybe I'm just old-fashioned.
Of course I respect every word you say Tev, and I agree. Perhaps some people just want some form of governance, or leadership. In fact I'm not even entirely sure the purpose of the council. But one thing I know I would love, is if you joined or started an RP. It'd be great to see your creative talents employed more frequently. ;P
And keep in mind that this thread holds no more authority than the amount given by its users. If you were to make your own RP, no one's going to oppose you making a separate OOC thread.
Though the problem did come across my mind about the effectiveness of having all RP OOC's within one thread. Maybe we could just leave this thread as an archive of ideas for RP's rather than a central hub of discussion for any and all story threads?
Edited, dem silly typos trollin along are now unmistakably gone
I've occasionally thought about creating another one with monster characters rather than knights (like the Clockwork Renegades, but obviously with a different setup), and if I do, the OOC will just be in the game thread; I find that if a couple of players want to discuss something OOC that's going to take up more than a few lines of their post, they can generally have a better (and potentially more private, if they're planning something they don't want to spoil for the other players) conversation somewhere outside the forum; I conversed with several 'Gades either in-game or via Skype about storyline plans, and even did a few bits of roleplaying there so that we could finish an entire conversation in two posts (one for someone to type up what happened during the conversation, and one for the other player to vouch that they participated). I worry about having time to moderate effectively though, and about having enough players (there really aren't that many still active in the Vault, and of those, not all may be interested in being unable to play a knight). I hate to admit that I don't have a lot of patience with noobish roleplayers.
Maybe next year; November is going to be taken up by NaNoWriMo, and December is busy anyway. If I think of a storyline I like and don't end up with another large freelance job, I may start something up in Jan or Feb.
Woo.
Time to get posting...
About drinking away my troubles.
Sorry for the Detail loss :L When I was typing it in Office the damn thing did not copy everything I wrote. So when I went to paste it, I did not double check I just guessed it was all there.
Separate note:
-I did add a little more into the Bio, IDK if it helps but let me know if there is anything else you need.
But I'm taking the SHSAT (Specialized High Schools Admissions Test) and will not have the time to make a story post until after Sunday, October 27, 2013. I'll still post here and in the voting thread occasionally c:. So, see you guys at Sunday afternoon.
Name:
Ophelia
Age:
Estimated to be 50~
Gender:
Androgynous, can be assumed as Female.
Class:
Waywanderer (Strangers unaffiliated with Haven)
Appearance:
Out of armor, Ophelia is a tall, lanky...person. Pallid skin the color of bones uneasily clings onto the taut muscles of this Stranger, and it's legs (for the lack of an obvious gender) and arms are slightly deformed at the joints so that they point outwards. Ophelia appears to have a slackjaw of some sort, as it only closes its mouth when eating or speaking. Silk-smooth hair runs down the pale head, which drops just below the chin. The Stranger appears to have no eyes, as only a pair of pitch-black sockets is there for it to be seen, and yet it can see clearly as though a Kat might. Ophelia stands at a monolithic 6'8 when hunched over, and can surpass to seven feet in height when its back is straightened.
The Stranger is clothed in the Obsidian Robes of Sight, though it still prefers its Sniped Hat to cover its head. Underneath the armor, it wears a heavily-refurbished tank-top of many pale colors, and a long pair of sweatpants.
Race:
Stranger
Equipment:
Sniped Hat (Stranger equivalent of Azure Guardian)
Obsidian Robes of Sight (Stranger equivalent of Shadowsun Slicker)
Gran Faust
Obsidian Bomb
Status:
Curse with Gran Faust
Poison with Obsidian Bomb.
Personality:
A slow, thoughtful Stranger with a rather pessimistic look on life. It doesn't seem to be quick to any stimuli but danger. Intelligent by nature, and cruel by its personal life, Ophelia is a very strange Stranger indeed.
Bio:
Revealed as time passes by and prolonged interaction continues.
Ophelia is possibly the most unique character I've seen yet. Accepted!
You said that Strangers could use Battle Sprites, but they only appeared some time after the Skylark crashing. Does that mean that Strangers use something like Snipes?
Read the roleplay council. Will update tommorow. xD Here's a character application first.
Name: Herston Ashuran
Age: 26
Gender: Male
Faction: Spiral Order?
Appearance: Out of armour, Herston is a short, scrawny little dude. With his armour on, you wouldn't see the diffrence between him and another knight.
He wears the Standard Cobalt Armour, though I would prefer it if he obtains Wyvern Scale Mail later in the game. xD
Wears a blue T-Shirt that says, 'Cobalt Wearers FTW.'
Race: Isoran? Sorry, I didn't read the race thing.
Equipment:
Master Blaster, and his trusty Master Blast Bomb.
Personaility:
A fun loving guy, he thinks of himself as trigger-happy. He jokes a lot, but is very sensitive about being short. He is always ashamed about himself being short.
Biography: Can I do something like Vinnydime's? Like... make it up while in the story? Right now he is trapped underneath the a part of the Skylark. After exiting his Pod, a piece of rubble hit him, and right now his legs are stuck underneath it.
@Sandwich-Potato: No, battle sprites are completely different from snipes. The reason Strangers can bond with battle sprites is because Strangers have computerized bio-mechanical armor capable of handling such a bond. Snipes are purely biological, however, so the bond between Strangers and Snipes is of a completely different nature.
@Creeperlucario:
"Gardevoir started to explore with the goal of finding Vanaduke..." Vanaduke is always in the same place every time; he shouldn't be hard to find.
Her appearance without armor does not look human. Is she supposed to be?
@Darkwatck: Yep, you can start posting.
It says "Gardevoir started to explore with the goal of finding Vanaduke and his guard's weaknesses and take back Almire." She doesn't know Vanaduke's weakness to piercing yet or his guards weakness to elemental. Also her appearance without armor is supposed to be that way.
Name: Absorber of souls
Age: Unknown (Roughly 77)
Gender: Male
Race: Apocrea
Equipment: Obsidian Edge, gun and bomb (Don't know the bomb or gun names...)
Status: Shadow resistance, no elemental resistance
Personality: Aggressive, hates Almirians especially crusaders and Lord Vanaduke
Bio: It will be revealed as the story goes on...
I tried to summarise my Knight's titles and how he would formally announce them in a greeting.
I never realised how long-winded it actually sounded.
I feel sorry for Gallon if he has to do that at parties. x.x
Thin..... everytime I post an application.... you don't mark mine. You never DID mark my character applications. You just say 'go' for everysingle time! Why?
+1 to Tev. She said it best. :3 Like I said on the Council thread. I see no need for this Council thing.
Just finished Home work from 14:00(pm) EST(-5). Damn do I hate math now ._. Anyway, I have that feeling Mortis and this new Knight are going to have a 'Wonderful' meeting time.
Who is the Girl Gallon (quite literally) fell head over heels (into the ground to hunker down) for?
Would be nice to know, so I know how he reacts to her.
(He lllllllllikes her) Shush Brackets (No) Yes (But its true o3o) ¬.¬
@Darkwatck: Mortis has really pushed the knight's buttons. :3
EDIT: Sorry, I meant that Fennel has really pushed his buttons. That'd be Sandwich-Potato's doing. :3
@Edolas: She's a very mysterious woman, and I aim to keep it that way. ;)
Remember whats around Gallon. Mortis, and seeing a fellow Almirian. Only turned into a Slag Dreadnaught (Almirian Shadow Guard), with in hands walking distaince in plain sight. I think that would rank up there prity high with the threat level if Mortis turns out to be hostel.
@Thin: What did he do, asides from just waking up from he grave. All that happened is they locked eyes and they are not moving atm.
Hmm... I'm tempted to join, especially since this seems like it would be much less time pressuring than last one, helpful as I have sports and an algebra teacher who assigns homework EVERY. SINGLE. DAY. Due next day as a bonus (I mean, it's not graded, yet I feel inclined to do it)! Chromalisks being a class helps to (In case you didn't notice somehow, I like chromalisks. I'm not sure why though, I just find them to be adorable, not aggravatingly evil scuttle bots[I swear, I've died to them more in RT than anything else...]). I wouldn't be able to app today, but I'm considering now.
Name:
Naomi
Age:
16
Gender:
Female
Class:
Skirmisher (Close Combat)
Appearance:
Out of armor, Naomi is a very small girl, who is of very petite proportions. Standing at a miniature 4'10 and weighing a mere 78 lb., Naomi makes for a lean, lightweight girl with a surprising amount of strength in her tiny parameters. She usually wears her raven-black hair in a pair of ponytails, and covers up her fair (not so much as pale) skin with her suit (a specially built unitard to activate layers of armor on top, which is standard for all Knights). Some of the male Knights tend to extend their gaze on her for longer than usual, but then again, the only people she's appealing to are some boys in their prime 20s or old geezers way beyond their supposed life expectancy.
Her personal color, like her eyes, is jade-green.
Race:
Isoran
Equipment:
Tailed Helm
Spiral Culet
Cutter
Blaster
Swiftstrike Buckler
Status:
Stun via Swiftstrike Buckler
Personality:
By normalcy, she is somewhat of an introvert. Though she doesn't speak much, she does tend act out to her morals...whatever they are. In other words, your Average person. Some sense of patriotism, some sense of chivalry, etc., though she's easy to sway in terms of political, religious, and other views.
Bio:
Born on the Skylark post-Morai Wars, Naomi has called the giant ship her home for her whole life. She was trained extensively on the arts of combat by Konway, and sparred with many a Knight, including Barrus, Feron, and Vaelyn. Though she was originally a guard on the Skylark, aiding in efforts to subjugate dissidents who tried to mutiny or sabotage the Skylark, the crash has rendered her jobless, and she wakes to explore the new world that is Cradle...
That is, if a certain Ophelia wasn't going to stop her.
@Topoyozariane: Dang, how did I miss your app!? It's accepted.
@Vinnydime: Training under Konway or Armero is much more likely than training under Spiral leadership.
@Troloe: Your character is not accepted. You'll need waaaaay more embellishment on that character.
@Creeperlucario: I've been pretty conflicted about you, to be honest. Your acceptance is highly dependent on your ability to take criticism, since your posts and roleplaying skills...well, suck. Can you take in-depth criticism of your stories? I can't promise to pull any punches or soften my criticism, since I'm pretty bad at that.
@Vinnydime: Ophelia is accepted. I'm fairly confident that you can handle multiple complex characters.
Yeah, my posts aren't the best and my writing sucks a bit but I see where you are coming from Thin.
But wait...
This is taken at the time of when the Spiral Order 1st Crash Lands.
The Kingdom of Almire by this point will already have fallen. And stated in the Skylark down post, retaken.
So any Almirian Knights would have to be over 100 years old and alive.
Its...not possible x.x