How about instead of bashing the thread you come up with a good idea, just going "nope, [scrap]" just makes people think your as dumb as a nail.
A solution would be when you forge, make he heat transfer to it next IE: You did one floor on FSC, but it filled it up before all he was gone, but instead it goes beyond, just forge it and then if you can afford the next forge it again. And the radiants dissapearence is a little too extreme, there are 2 floors that are holding radiants, 27-28. Aside from shadow lairs, they drop very rarly on those 2 floors alone... Maybe make a radiant crafting recipe from the campaign, like the food alchemy machine...
Few suggestions to improve the forge
@Seymour
i dont think thats very logical, plus they intended people to not use FSC as a heating area by placing the forge (along with other reasons) which didnt really stop them. now they implemented the radiant drought for unknown reasons but speculation from the community states that it serves as a way to get more money by urging people to buy ce to buy radiants, and also to prolong people from acquiring lvl 10 5* gear
this thread is proposing an alternative to heat-grind. instead of being at the mercy of the forge, we are given the freedom to heat our gear like before the forge system but at a longer pace and if we want to heat faster, we'd need the fire crystals
also by "being given to put x amount of crystals that yields equivalent amount of heat" i meant we be given the option to put any amount of crystals wec hoose and be given equivalent heat for that amount depending on the gear being heated with crystals ... basically a crystal-heat per gear system
I'm not saying that the lack of Radiants is not a problem. It is; a very serious one at that.
Megawatt, as someone who has done Sprite-only Vanny runs, I can honestly say I am not underestimating the time it takes to heat.
Seymour-Cutlass
Basically, you're saying to reserve the excess heat when an item's heat caps at a level, then apply that excess as soon as you level up the item with the forge, right? That's not a bad idea but it still makes you dependent on the fire crystals, and you know we can't trust OOO on that because of this radiant drought.
Sandwich-Potato
>I'm not saying that the lack of Radiants is not a problem. It is; a very serious one at that.
I never said that...
>Megawatt, as someone who has done Sprite-only Vanny runs, I can honestly say I am not underestimating the time it takes to heat.
Wait, were you basing the 10x longer thing on how long it takes to heat your battle sprite on FSC?!
orbs are there to speed up progress, not to slow it down. you are not meant to find the orbs to craft, you are meant to buy them. that's why they are at the same price as it was crafting before. now you can heat your gear while you grind for the money you need for orbs, while before heating was too short for that, and didn't have that purpouse. actually, the only thing heating had to do is slow you down while crafting high-level gear, at which failed a lot.
again, to me, the problem isn't the forge itself.
>orbs are there to speed up progress
No, they're there so players can have a free alternative for crafting. If they weren't in the game, the energy price would go stupidly high because the only way to create/upgrade weapons would be with that energy. The "speed up" is a bonus, but it's still considerably hard to find them to make a significant effect.
>you are not meant to find the orbs to craft,you are meant to buy them
You're not thinking this well enough, are you? If it was just to buy them, why even bother putting them in the game? If that was the case, energy alone would be good enough, and I already explained above what would happen if there was no alternatives for crafting, right?
>now you can heat your gear while you grind for the money you need for orbs, while before heating was too short for that, and didn't have that purpose.
I could do that too, but instead I would just cap it earlier! And that's a problem because...?
>actually, the only thing heating had to do is slow you down while crafting high-level gear, at which failed a lot.
High level gear, I repeat, slows you down enough already. We do NOT need yet another thing to extensively grind for!
No, they're there so players can have a free alternative for crafting.
then why they are so stupidly rare? if it was for that reason, they would be much more common because the forge slows down things already.
If they weren't in the game, the energy price would go stupidly high because the only way to create/upgrade weapons would be with that energy.
when we had mist the prices were approximately the same. you know, it's actually the same fear that struck people right before the BS update, but it was proven wrong.
The "speed up" is a bonus, but it's still considerably hard to find them to make a significant effect.
this and the first sentence you said, explain them again cause I'm missing the point. orbs are made for giving free access to crafting, and the speed up is a bonus?
You're not thinking this well enough, are you? If it was just to buy them, why even bother putting them in the game?
because with energy you stopped crafting when you had wolver/chaos, a brandish and a polaris. instead, you can find orbs in the clockworks that can make you want to use them. if you look at the mist removal announcement, Nick wrote something along the lines of "we did this to give an incentive to expand players' arsenal further".
me: now you can heat your gear while you grind for the money you need for orbs
megawatt: I could do that too, but instead I would just cap it earlier!
not if you have crystals and you stop doing boss missions, which I see you have already done. crystals aren't a problem till radiants, and I've already said enough about them.
High level gear, I repeat, slows you down enough already.
I think someone said that even the arcade gives enough heat to make the grind acceptable, and then 5* gear can be heated in the most heaty place on cradle, or delving a bit into the clockworks for a week at most. that is, if we had radiants.
We do NOT need yet another thing to extensively grind for!
but this whole suggestion to balance out the forge makes you grind extensively for heat. and you need crystals to speed up. also, again, we need something to grind or the whole game lenght will be reduced and the newbies will get bored faster, which will give a bad name to the game (too short, not worth it).
Megawatt, maybe you should've taken a look at the era of Mist Energy before saying that energy prices would skyrocket, orbs slow us down, and etc.
High level gear, I repeat, slows you down enough already. We do NOT need yet another thing to extensively grind for!
Actually, leveling up a set of 4* gear to level 10 takes me about a single day at most. An entire set. ONE. WHOLE. SET. There are only around a dozen original styled sets in Spiral Knights. I could easily get everything I want to level 1- 4* in a month or so. But I won't because I spend my time on SK chatting with friends and mocking the government.
Oh, and WHAT ELSE is there to grind for? Crafting? It took thrice as long to craft items in Mist Energy! Getting crowns? See previous answer! Materials? See answer 1! Everything that people USED to grind for has been derpingly easy to get, so Radiants are there to grind for. That's pretty much the only grindwall, and without it, everyone would get bored and leave.
>then why they are so stupidly rare? if it was for that reason, they would be much more common because the forge slows down things already.
They're not that rare, at least on lower tiers. Still, they're a bit too hard to find (thanks, FSC). For your question, it's because of that sweet money but the energy in the game is just cheap enough to not make progression painful enough for the players give in their wallets, thankfully.
>when we had mist the prices were approximately the same. you know, it's actually the same fear that struck people right before the BS update, but it was proven wrong.
That's because before the update not everyone was grinding FSC or RJP at the same time so they could craft more weapons, giving the energy market some room to breathe. And now because you can actually craft without CE, I can easily assume people bother less on getting that money so they can buy the energy and instead look for the orbs. If the orbs were not implemented it would be catastrophic for the energy market, resulting on endless grinding for everyone. Then again, the energy might be cheaper now because of the radiants (some people just don't bother crafting 5* weapons until it gets fixed).
>this and the first sentence you said, explain them again cause I'm missing the point. orbs are made for giving free access to crafting, and the speed up is a bonus?
The orbs were made primarily to give players an entirely free way to craft weapons despise the farming required to get them, it's just the energy is surprisingly cheap enough to be viable for getting orbs in both ways, thus the "speed boost".
>because with energy you stopped crafting when you had wolver/chaos, a brandish and a polaris. instead, you can find orbs in the clockworks that can make you want to use them. if you look at the mist removal announcement, Nick wrote something along the lines of "we did this to give an incentive to expand players' arsenal further".
Link on where Nick said that, if you please? I can't speak for the others, but it's not because I can't afford other weapons that I don't bother with them. It's because most others suck. Even if you incentive them to make and try out new weapons, they'll stick with the same best ones because said new ones are either underpowered or just unfun to use. The worse is that if someone ask which weapons to get, everyone will just say the same ones as always because they're the best. If they truly want to give players that incentive, they REALLY need to balance out the gear so they can be as powerful and fun to use.
Plus, I don't think Nick himself would admit the crafting system was seriously flawed and the true purpose of the orbs, since that wouldn't be good for business.
>not if you have crystals and you stop doing boss missions, which I see you have already done. crystals aren't a problem till radiants, and I've already said enough about them.
I was talking before the forge, if I wasn't clear enough. Still, you can't take those crystals for granted if the idea was implemented, and while it's true that boss runs gives more heat, 10x more required heat would only incentive people to stick with said boss levels over arcade even further.
>I think someone said that even the arcade gives enough heat to make the grind acceptable, and then 5* gear can be heated in the most heaty place on cradle, or delving a bit into the clockworks for a week at most. that is, if we had radiants.
I was talking about crafting said weapons, not heating them - I should have clarified that. Even so, has he taken account on how many hours it would take for said grind to last a calendar week? Not everyone plays 24/7, you know?
>but this whole suggestion to balance out the forge makes you grind extensively for heat. and you need crystals to speed up. also, again, we need something to grind or the whole game lenght will be reduced and the newbies will get bored faster, which will give a bad name to the game (too short, not worth it).
I'm willing to sacrifice some "heating speed" for the sake of the idea, but in no way a sane person is going to accept 10x or slower heating. And again, it adds nothing new to the game. I already explained that in a previous post on the 1st page, look it up. Also a game being short doesn't mean it sucks. I'd rather have a 5 hour, but fun and replayable game than a boring game with 50 hours of dragged up, repetitive gameplay. SK is short, everyone knows that, but it's also very repetitive and it has very little endgame content. What about you? Do you think quantity>quality?
That's because before the update not everyone was grinding FSC or RJP at the same time so they could craft more weapons, giving the energy market some room to breathe.
Actually, they were. It was actually the ONLY thing anyone did, besides playing Lockdown and occasionally carrying a new player.
but in no way a sane person is going to accept 10x or slower heating.
To be honest, I would gladly accept 50 times as much heat required. It would at least give heat passes a use, and allow me to heat my Proto Stuff more easily.
Still, they're a bit too hard to find
Hello? There are many many people out there with over a hundred Eternal Orbs, dozens of other Orbs? Too hard to find? More like way too common.
10x more required heat would only incentive people to stick with said boss levels over arcade even further.
Actually, 10x more heat would barely change anything, since the Arcade has been obsolete ever since the addition of missions. Another factor will hardly pull out us Arcade die-hard lovers away. Currently, most of the Arcade community is full of people who have grinded boss runs into oblivion, and want fun and randomness instead.
>Megawatt, maybe you should've taken a look at the era of Mist Energy before saying that energy prices would skyrocket, orbs slow us down, and etc.
What do you mean? You really think prices wouldn't skyrocket if there was no orbs? Don't be silly. How else would players craft if there was no orbs to find on the game? And how do you think the market would stay stable if there's a million knights grinding on FSC at the same time?
By orbs slowing down, I don't mean exclusively gathering them on boxes. I'm also taking account on the ones you can buy on the cash shop.
>Actually, leveling up a set of 4* gear to level 10 takes me about a single day at most. An entire set. ONE. WHOLE. SET. There are only around a dozen original styled sets in Spiral Knights. I could easily get everything I want to level 1- 4* in a month or so. But I won't because I spend my time on SK chatting with friends and mocking the government.
Oh, and WHAT ELSE is there to grind for? Crafting? It took thrice as long to craft items in Mist Energy! Getting crowns? See previous answer! Materials? See answer 1! Everything that people USED to grind for has been derpingly easy to get, so Radiants are there to grind for. That's pretty much the only grindwall, and without it, everyone would get bored and leave.
Why would you want to grind more? Are you a masochist? Or someone who just plays the game endlessly for escapism? Sorry if I'm just projecting now, but I can never reason with anyone wanting to grind more. What about new interesting content that can actually keep the players in? Do you prefer more grinding over that? Seriously, I just don't get you or anyone like you... Games are meant to be fun, not a bloody chore.
Dude. Mega. In Mist Energy's era, we had to pay Energy to even play the game. And then some more to craft without orbs. Now, the energy fee to explore the Clockworks is gone.
You really think prices wouldn't skyrocket if there was no orbs?
Yes, I do. It was stable in ME's era, and there were no Orbs.
Why would you want to grind more? Are you a masochist? Or someone who just plays the game endlessly for escapism? Sorry if I'm just projecting now, but I can never reason with anyone wanting to grind more. What about new interesting content that can actually keep the players in? Do you prefer more grinding over that? Seriously, I just don't get you or anyone like you... Games are meant to be fun, not a bloody chore.
It's called logical expectations deviated from my experience of all F2P MMO's, as well as other details.
What about new interesting content that can actually keep the players in?
OOO. Small staff. Never goes into overtime mode. I would rather grind than sit on my butt in Lockdown all day, which gets boring.
Games are meant to be fun, not a bloody chore.
And indeed they would be much more, had Edison not bested Tesla and thus removed notions of free internet, among other things. Good job Eddy.
Are you a masochist?
What makes you think people would pay more crowns for energy than for gear? As far as I know, not getting CE for crafting will only get you as far as the 2* set, while you could always wait for your mist to regen to have another hour or two of play. And with less time playing the game, for everyone, it means less overall grinding on FSC per day, which means less coins getting in the CE market, therefore keeping the prices somewhat stable.
If the elevator costs alone were removed at that time without doing anything else, a lot more coins would enter said market. And because everyone NEEDS CE to progress beyond T3, everyone will have no choice but to buy it, therefore significantly raising the price. Or are you going to tell me this is mumbo jumbo?
>It's called logical expectations deviated from my experience of all F2P MMO's, as well as other details.
You mean playing overall rubbish cash grabs for games? What MMOs have you been playing, you can name a few that you played?
And so what if it's a small team? I can understand the time it has to take time to make something new (I've learned about this afterall. http://www.tutorialspoint.com/images/project_management_triangle.jpg), but they can always do better, more future proof updates than guns.
Grinding != fun as far as the dictionary tells me, which it probably is your opposite opinion, which I'll never understand...
you really should try new weapons btw. bombs, nobody uses them and they are super fun and make crowds of mobs a laugh. catalyzer is insanely powerful and I don't know why nobody notices it.
it's because of that sweet money
then they would have get the costs for orbs higher after they had seen that they ce prices were there. that would have compelled you to pay or grind a lot. they tweaked the crafting costs once, they could do it again.
That's because before the update not everyone was grinding FSC or RJP at the same time so they could craft more weapons
I laughed at this one. everyone was doing those missions because of the payout. the only way you had not to stop playing was to grind FSC endlessly. but they didn't do it for gear, but to have more ce to spend on accessories and revives. and also to play more.
If the orbs were not implemented it would be catastrophic for the energy market, resulting on endless grinding for everyone.
this was true for the mist era, and the SK energy market didn't crash at all. it actually almost crashed when people had access to infinite grinding (mission update). before the mission update, ce prices actually lowered when a fiend stratum was above FSC. /laugh
Even so, has he taken account on how many hours it would take for said grind to last a calendar week?
my level 4 4* catalyzer, heated and crafted in less than a day, disagrees.
Do you think quantity>quality?
I think that to engage with a game you need the time to know what the game is about, which you cannot do if you finish an MMO in 2 days. I have had my share of overgrind in some MMOs and I quitted them. here the grinding isn't much if it wasn't for radiants.
they can always do better, more future proof updates than guns.
re-read the gunner update announcement, it's way more than more guns. they are rebuilding the gun weapon type "to make the use of handguns as a primary weapon more viable".
>you really should try new weapons btw. bombs, nobody uses them and they are super fun and make crowds of mobs a laugh. catalyzer is insanely powerful and I don't know why nobody notices it.
I did, and I still use the same ones because how good and fun they are, minus on rare occasions. I don't mind using bombs, but the lack of an extra slot makes me prioritize the swords and guns instead, though I do use them for compound levels. Catalyzers can be powerful, but the bullets are so slow I can't really have fun with it, unless I find a whole party with them; I hope OOO makes it better.
>then they would have get the costs for orbs higher after they had seen that they ce prices were there. that would have compelled you to pay or grind a lot. they tweaked the crafting costs once, they could do it again.
That would be a bad idea not just for the player but also for business, it could discriminate people who are willing to only give a bit less money to buy said orbs. And yes, they can, but would it really be a good idea? The orbs are decently priced as it is imo.
>I laughed at this one. everyone was doing those missions because of the payout. the only way you had not to stop playing was to grind FSC endlessly. but they didn't do it for gear, but to have more ce to spend on accessories and revives. and also to play more.
Fair enough, but it's still putting more crowns on the energy market, and it also doesn't mean the majority of said bought CE wasn't for the arsenal.
>this was true for the mist era, and the SK energy market didn't crash at all. it actually almost crashed when people had access to infinite grinding (mission update). before the mission update, ce prices actually lowered when a fiend stratum was above FSC. /laugh
Because there was far more crowns getting into the market, even with the elevator costs thanks to that. And yeah, that's funny, but reasonable considering fiends are the biggest jerks of the game.
>my level 4 4* catalyzer, heated and crafted in less than a day, disagrees.
You didn't said how many hours and where though.
>I think that to engage with a game you need the time to know what the game is about, which you cannot do if you finish an MMO in 2 days. I have had my share of overgrind in some MMOs and I quitted them. here the grinding isn't much if it wasn't for radiants.
It's not hard to figure it out what to do here. Just go into the clockworks, beat up furries and skeletons, loot them, level up, get more stuff, rinse and repeat then blitz vana for the rest of lifetime. Just like almost any MMORPG! Sadly... At least it's more entertaining to beat up things in here than just clicking on their faces. And don't you think it's because you got fed up with the grinding that you quit?
As I said before, keeping the game short and sweet (but not TOO short) is better than making it long, but dragged up. Putting more grinding on a game is like pouring water over a half filled glass of juice. Sure you would get "more" juice, but would it taste as good?
>The Gunner Update aims to make the use of handguns as a primary weapon more viable by balancing existing guns and gun-centric gear as well as some general changes to handgun behaviors.
They're not exactly "rebuilding" it, they're just balancing and improving that stuff out, which is a good thing. But I can't really call it future proof, but it's a start for arsenal balancing, which is even better.
about catalyzer: around 2-3h, t3 arcade. maybe less. surely not more.
I still use the same ones because how good and fun they are
it's really that fun to tear everything to pieces in one charge? (exaggeration, the charges needed are 2-3) I mean, I have a 4* brandish and it's OP already.
it could discriminate people who are willing to only give a bit less money to buy said orbs
you know why ce prices stay at 9k at times? because people buy at that price. this community has given a couple of proofs to handle those situations.
Because there was far more crowns getting into the market
there was far more crowns
you mean, when mist was in crowns were more common? before you had to grind vana for ce to keep grinding vana. now you can grind vana for only profit. there are far more cr in the market than there were before (potentially, I don't know for sure).
As irritating as the forge can be at times, I don't mind the new system because I know it is there to balance out the now non-existent elevator passes.
The only problem I have at the moment is the extremely annoying acquisition of Radiant Crystals. Even after the boss of T3 OCH, or after Vana, the majority or crystals dropped from boxes are Shining. That is crazy! I have to do Shadow Lairs or repeated FSC runs just to slowly inch my 5* gear forward a level every few days, sometime more (depending on how high a level it is.) Currently I consider it good when I get 3 Radiants per FSC.
And I am not going to begin talking about how the 80% success rates seem more like 30%
Why did you necro this thread?
I maxed mah Toxic Atomizer to level 10 in 2 hours in Tier 3 Arcade.
Okay after reading allll those comments here is my post! :O
Forge should be optional but heating msut take longer (kinda glad that everyone agrees with this in here)
Now first question: Whats the ratio between Sprite and weapons?
Lets say Sprite is 25x slower then weapons making heating 7-8x slower wont be that bad (as long sprite arent affected since they are already slow)
If sprite is only 10x slower well then I say we should make heating 3-5x slower.
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Grinding: First of all grinding has and will always be there in any MMO games. (I dont say its a good thing but its like that). So they increa heat grinding wont change much since:
While you get orbs/radiants you WILL gain heat at same time so why not do both?
It will make heat grinding less tiring and once you get enough radiants BOOM 1 free (maybe 2) speed level yay :D
About orbs, once you heated your equipement at level 10 (which now will take some runs), you should have the amount of money to buy any missing orbs if you dont have enough.
This will basicly still force you to grind BUT you will dos erveral things at same time such as orb hunting, radiant farming and heating. (Makes grinding feel more rewarding in my opinion)
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Radiant drought:
I do agree with the idea of changing the drop rates, how about:
Missions 9-2 King of Ashes:
You get from Vana some radiant (same amount as tokens). The other chests at end can still give you some radiant but its pure luck based. Now the reason I only give same amount as tokens is to prevent late joining and getting 3 radiants.
Doing a Dauntless Delwer (0-29 no death) : 30 radiants
Doing a Full Run 0-29 (with death) : 25 radiants
Doing a Full Tier 2 and 3 run (no death) : 20 radiants
Doing a Full Tier 2 and 3 run (with death) : 15 radiants
Doing a Full Tier 3 Arcade run (No death) : 10 radiants
Doing a Full tier 3 Arcade run (with death) : 5 radiants
If you join mid tier you will only get the radiant from the next section. So:
Joining between 1-7 (you enter the Doing full Tier 2 category)
Joining between 9-18 (you enter the Doing full Tier 3 category)
Joining after depth 19 (No bonus)
This a basic idea of my solution (I will make Thread that will talk about it).
The number will be changed in my thread and revised.
>about catalyzer: around 2-3h, t3 arcade. maybe less. surely not more.
That sounds reasonable. Okay, I admit it's a bit short, but would you really prefer 30 hours over 3? For a single piece of equipment? Let's not mention that the time it would take for a newbie would be far greater when he has a whole set to heat.
t's really that fun to tear everything to pieces in one charge? (exaggeration, the charges needed are 2-3) I mean, I have a 4* brandish and it's OP already.
I don't feel like brandishes aren't even that satisfying to begin with. Slaughtering hundreds of foes in a single charge however is, but it's not just because of that. It's because they're far more viable than the other weapons. Personally, I'd prefer the leviathan over any 5* brandishes, and that's because it actually feels like I'm hitting something with a large slab of steel unlike the brandishes, which is great, but the damage compared with them is so underwhelming the feel of power just vanishes.
>you know why ce prices stay at 9k at times? because people buy at that price. this community has given a couple of proofs to handle those situations.
I'm not talking about the fools buying at that price. I'm talking about those who spend real money on it.
>you mean, when mist was in crowns were more common? before you had to grind vana for ce to keep grinding vana. now you can grind vana for only profit. there are far more cr in the market than there were before (potentially, I don't know for sure).
Ugh. You're missing the point... You see, when there was elevator costs, less crowns could enter the market because people couldn't grind FSC the whole day. Only a small minority would spend CE so they can keep grinding on FSC (which is insane imo).
If said elevator costs suddenly disappeared, the same people that grind on FSC everyday and were limited by the mist tank could do it the whole day, which could cause for the prices to go REALLY high (because you would still need CE to get/upgrade more gear).
Which is why the orbs were made. So it could prevent said CE price to inflate like a dobson's fetish comic. Is it clear enough now?
Only a small minority would spend CE so they can keep grinding on FSC (which is insane imo).
In my experience, thousands of people would do this as a daily routine.
If said elevator costs suddenly disappeared, the same people that grind on FSC everyday and were limited by the mist tank could do it the whole day, which could cause for the prices to go REALLY high (because you would still need CE to get/upgrade more gear).
We already said that when the elevator costs WERE spontaneously removed, the Energy price sank to 6000 crowns per hundred, and it probably would still have dropped even without orbs. Besides, your logic thing is flawed. Lemme explain.
During Mist Energy, you still had to pay Energy to craft, AND use elevators. And most of the players would blow their mist on FSC, buy more Energy, blow it again, and repeat the process. Then the elevator cost is taken out, and there's only crafting costs. I personally don't think the sudden influx of players wanting energy would overwhelm the counterbalance of taking away the elevator costs, as most of the players already could easily get a large amount of energy in a day, and it was just a little easier when the elevator costs was removed.
Honestly it makes more sense to me that the expenditure of energy is higher on crafting than on elevator trips, but what do we know? The only way to settle this would be OOO to make a poll asking on what players mainly used the CE for, before the battle sprites. I'd bet 5 bucks for crafting.
I still think it's madness for people constantly grinding on FSC so they can buy CE so they can keep grinding on it. Seriously...
It's the only way for F2P MMO's to not lose most of the P2P community. Grinding is present in every single F2P MMO. Take Runescape, AdventureQuest, and so on.
The worst part of grinding is that it's usually made on purpose so the greedy devs can sell boosters for real money to make it less painful for the players. I believe that's the main reason for grinding to exist on any mmo, and it's absolutely disgusting.
The REAL reason grinding is induced has already been explained. It's so the Dev's can stay in business. They don't necessarily have to like it, but it's needed to keep the game alive.
Grinding is also used to do the following:
-Allow the player to obtain extra ingame wealth
-Allow the player to gain skill
-Allow the player to get better equips
-Not have the game be completed in like a single hour
Want to increase radiant drop rate? Too bad, OOO goes broke
Want to make forge optional? Too bad, you want elevators to cost ce too
-Allow the player to obtain extra ingame wealth
That's what looting/merchandising lets you do, not grinding.
-Allow the player to gain skill
Doing the same thing over and over only gets you so far on that. And the monsters aren't even that hard.
-Allow the player to get better equips
...You don't know what grinding is, do you?
-Not have the game be completed in like a single hour
You're right on this one at least. Instead it prevents you from completing the game in less than a month. On a game with only 1h worth of content. So much better, right?
Seriously, don't defend grinding. It's garbage. The only "good" thing from it is to make progression as painful as possible so the greedy devs can sell you boosters and other conveniences to make that pain go away. The radiants, for example - why do you think OOO made them only drop at depth 27 or below, or even only at shadow lairs where it costs plenty of CE just to get it? Progress? Because the only thing the drought is stopping the player for is to get a ASI med and a couple extra pips of health.
Three words.
TAKE IT OUT
Three more words.
OOO GOES BROKE.
...You don't know what grinding is, do you?
You don't know what grinding is, do you? Grinding is slowly gathering the required amounts of items, like experience, or in this case fire crystals, and emerging with better gear.
>OOO GOES BROKE.
No sane person is going to buy crystals for that exorbitant price, much least spending TWO dollars for them. In fact, trying to rip off players ends on pissing off almost every single one of them.
>You don't know what grinding is, do you? Grinding is slowly gathering the required amounts of items, like experience, or in this case fire crystals, and emerging with better gear.
No. That's not what grinding is. Go look at a dictionary before you keep spewing more nonsense.
for you grinding is only doing the same thing over and over again while you don't see the purpouse behind it. players do it for gathering materials, wealth and experience, OOO to lenghten the game.
That's what looting/merchandising lets you do, not grinding.
1 grinding lets you loot way more, since you can repeat the same levels that give you more loot.
2 not everyone wants, or can, become a merchant. some just don't have the skill, some don't want to learn.
Seriously, don't defend grinding. It's garbage. The only "good" thing from it is to make progression as painful as possible so the greedy devs can sell you boosters and other conveniences to make that pain go away.
because you think this grinding is that bad? ha! I can name a few other MMOs in which you need to grind waaaay more. and not only RPGs, any MMO. this grinding is not painful at all till you reach 5*. grind is there to lenghten the game, then you can pay boosters to make the game shorter (and go the the boring part faster).
Then, why dont you enlighten me about the real meaning of "Grinding" in video games? Provide a logical explenation, about what grinding is, then say why you oppose it calmly, and wait for the other gentlemen here to provide you with an argument.Then i'll take you seriously.
Okay, okay. I skipped a whole bunch of that text, but this is what I'm getting from you. You think making the heating thing longer is gonna be a chore. Grinding is not a good idea to do, however selling your items is better. Grinding isn't to gather items, experience, and whatnot.
I would really like to understand what makes you think this is? Making heating last longer doesn't mean it's suddenly a chore. The economy is supposed to revolve around the arcade, not FSC, not missions. Running the arcade is guaranteed to at least level up your gear twice. Heating, like any other kind of XP leveling, is more of a mission that satisfies a player once they get to the end, not a chore.
Grinding IS a way to gather items and stuff. If not, then what even Is grinding? Money doesn't simply appear in a player's bank. Neither do the mats, armor, weapons, and other miscellaneous things found in the AH. Items and Crowns all come from somewhere: Arcade Grinding. By your logic, it seems that the economy as a whole is based around trading. That's the Strangers' jobs: to trade their ware for our shinies (Vendors and AH), and vice versa (Energy/Crown trading in the Supply Depot). Sure, the crowns and energy basically go to whoever made the deal in the first place, but the Strangers do all the trading work. All we gotta do is find, craft, or buy things to sell or trade with the Strangers so they can make a living.
How do we find, craft, or buy things? "Auction House, idiot." Then I will slap you and turn your helmet or whatever you're wearing on your head backwards. You grind. Grind for crowns, heat, and items by Arcade running. Use the stuff you got to buy and craft better stuff. Sell that better stuff to start from square one, grinding for crowns heat and items. It may seem like a horrible cycle, but you just assume that all of our items and equipment come from the economy.
Hmm, it seems he has no retort to this. Please graveyard.
Something interesting to read about grind for you all: http://www.gamasutra.com/view/feature/1583/rethinking_the_mmo.php?page=3
@Thunder-The-Bright
>players do it for gathering materials, wealth and experience, OOO to lenghten the game.
That's the reason for grinding, but that's not really it. "Grinding is the act of playing in a repetitive, unexciting, or otherwise un-enjoyable fashion in order to make faster progress". And as I said a million times before, you don't legitimately "lengthen" the game by making a guy kill rats 150 times instead of just 15.
>grinding lets you loot way more, since you can repeat the same levels that give you more loot.
Grinding is extremely tedious, as I said above and before. And by tedious, I mean not fun. What's the point of playing a game if you're not going to have fun with it?
>because you think this grinding is that bad? ha! I can name a few other MMOs in which you need to grind waaaay more
Just because a turd smells better than another doesn't mean it stops being one.
>this grinding is not painful at all till you reach 5*.
There are people who disagree with you. You know, those who actually play good games progress wise. Perhaps you should check them outside the forum to see for yourself.
>then you can pay boosters to make the game shorter (and go the the boring part faster).
You'd think that's convenient, but have you ever though they could make something tedious and a grindfest just so they can get some money from said boosters? OH WAIT, THE RADIANTS. And it only took them like what? 4 months? And even now they still don't drop like they used to.
@Flix-The-Ninja
You think you're hot stuff, but you're just pretentious. Go read the link above, since you are incapable of googling the definition.
@Sonosuke
If you read above this post, you'd know the real meaning of grinding.
>Making heating last longer doesn't mean it's suddenly a chore.
I know genius, but there are people who think making it 10x longer is a brilliant idea. That's not reasonable at all. Do you really want to take 30 hours just to heat each single item when it currently only takes like 3 each?
>Grinding IS a way to gather items and stuff
Yes, a TEDIOUS way to gather items and stuff.
>By your logic, it seems that the economy as a whole is based around trading
No, what I'm saying is to not confuse grinding with looting. Both are related, but they're not the same thing. Although I don't think that wouldn't be a bad idea, other than the eventual spam.
The rest isn't really worth replying to.
Why is this thread still alive?
Just because a turd smells better than another doesn't mean it stops being one.
And just because you hope you'll find a diamond in the dumpster doesn't mean this alleged turd is one in disguise.
And they address the issue of grinding taking a LONG time. Right now, with the buffed Radiants, you can get dozens per Arcade run. Says who it takes forever? Just because you get bored from barely any grinding whatsoever doesn't mean we do. And this isn't even grinding. Grinding usually involves going to the SAME AREA over and over again, killing the same monsters, using the same exact combo, and mashing the keys until you're done. The Arcade is constantly changing with different enemies, so it's never the same area, never the same monsters -
Alright fine you probably could spam an Acheron combo in FSC and be fine. But that's balance, not the Forge leveling system.
- certainly not much key mashing. Magicka - now THAT can certainly be key-mashing, but it's not boring because of the area, etc.
Do you really want to take 30 hours just to heat each single item when it currently only takes like 3 each?
Says WHO it takes 30 hours? Skepticraven calculated it only takes about 1.5* more time to max level a 5* item now than before the Forge. And that was BEFORE the Radiants were buffed again. 'Oh dear instead of one hour to max my 5* item I need an hour and a half. This takes too long flamerawreventhoughothergamestakelike2weeksperitem'. And in return we get no mist whatsoever (which means it's easier to help a newbie), battle sprites, so many Eternal Orbs you could make a hammer out of it and whack people with amazing-quality materials, free revives, free revives that also give damage boosts, at least 15 pips of health everytime you survive til the elevator without dying once, lower energy prices than mist by a few hundred crowns, which can add up for spam-crafting, DLC buyable with in-game currency, missions giving you the materials required for some free gear upgrades, an unbelievably huge cache of Sparks of Lives from the mission rewards, forge prize boxes which can give you thousands of energy's worth of loot, etc.
The rest isn't really worth replying to.
By this logic, I can therefore assume that you're judging on what to reply to based on your own judgement, which goes against that of the consensus. As a result, your reputation shall fall lower than it already is, and people won't bother to reply to you in return.
And even now they still don't drop like they used to.
Are you kidding me? I was a Defender Elite, and I still got over 500 Radiants from people inviting me to an occasional S6 run.
you don't legitimately "lengthen" the game by making a guy kill rats 150 times instead of just 15.
And OOO can't legitimately 'invent' new enemies by taking old ones, editing a line of code, and changing the texture in an attempt to mollify the masses.
Grinding is extremely tedious, as I said above and before. And by tedious, I mean not fun. What's the point of playing a game if you're not going to have fun with it?
There is no point. However, unlike you, the majority of us actually LIKE the game, and do things other than what you say is the only thing left for us to do. Hai Dibsville.
There are people who disagree with you.
Vice versa.
You think you're hot stuff, but you're just pretentious.
I could say 'You think you're hot stuff trying to revolutionize games by making companies lose revenue so fast they'll become bankrupt before your game finishes updating, but you're actually unfamiliar with the game economy and how a F2P multiplayer game struggles to survive.' in reply. So I will.
You think you're hot stuff trying to revolutionize games by making companies lose revenue so fast they'll become bankrupt before your game finishes updating, but you're actually unfamiliar with the game economy and how a F2P multiplayer game struggles to survive.
And as I said a million times before
omg u lys 2 us i dun cnt 1 mil times u liar
Skepticraven calculated it only takes about 1.5* more time to max level a 5* item now than before the Forge. And that was BEFORE the Radiants were buffed again. - Sandwich-Potato
I might get motivated at some point to recalculate it with the recent buff, once I get good averages for % radiants on D26/27/28 again. It's probably going to be rather close to "almost exactly the same" for F2Pers, while P2Pers still don't have their elevator pass equivalent. I've outlined my thoughts on fixing the P2Pers problems here.
Sandwich-Potato
I already told you, we have orbs for that. And you are still underestimating the time it would take to fully level up a piece of gear at that rate.