TL;DR
Talking about Heat. Namely how Heat, which is essentially our experience points, constitutes as part of both monster drops AND Treasure Box drops. There are many times in the game where you gain nothing from Heat and since it's a part of the drops, you lose out on potential Rarities, Tokens, Materials, and Crowns.
Is anyone bothered by this mechanic?
(Something that I started thinking about more in depth after Fehz's thread: All levels are economically forced to pay out about the same)
I think it's always been a mild problem, but recently became a bigger problem with the implementation of the Forge and a necessity for certain Rarities. Also, I hate that I have to make a TL;DR for forums, where we're supposed to come and discuss things in length, but that's neither here nor there. Moving on.
Before, the only time that you wouldn't want Heat is if your gear is fully leveled. The devs encouraged you to constantly expand your arsenal so this wouldn't really be a problem, but the cost and time needed to constantly be doing so still led to some lengthy periods where players would have no need for Heat at all. It would just be a wasted drop from monsters and Treasure Boxes. The monsters weren't a problem since Heat is, in essence, experience points and wasted EXP is just an inherent part of capped leveling systems. The problem is with the Treasure Boxes and how often they would drop Heat instead of Crowns, Materials, and Tokens. It felt like a waste of a Treasure Box!
Then came the Forge and Rarities. The Forge and Fire Crystals acted as a stop-gap to slow players from rapidly leveling their gear since now they can make new gear relatively easily. However, it also makes a TON more points in the player's experience where they have absolutely no need for Heat. It made it that even more so, Heat is a potentially wasted drop from Treasure Boxes. It becomes even worse with the addition of the Rarities, another potential drop from these same Treasure Boxes and are highly sought after. It becomes even WORSE than that when some of those Rarities are items that would allow the player to level up and start Heating their equipment again.
The Forge system really seems to punish the players for getting Heat from Boxes, especially since because of how it works it makes so many times where Heat is unwanted and a wasted drop.
Now before anyone mentions this, I understand that Battle Sprites can level up from Heat as well. However, the amount of Heat needed to level them up is so absurdly high that it is always better to just feed them and level them up via that route.
So.
What are your opinions on Heat dropping from Treasure Boxes?
Is it a waste and you'd much rather have the other goodies dropping from them or do you like getting a little extra Heat from the boxes?
Heat: It's hawt.