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Should we put true damage values and defences on the wiki seomwhere?

Submitted by Zeddy on Tue, 04/16/2013 - 16:45
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  • Wiki Editors

'cause I can pretty much tell you how much neutral and weak defence every enemy in the game has at this point. Using this information, we can also make very close approximations to true damage. The numbers can also be confirmed by attacking flying howlitzer heads. Question is, how useful is all that information on the wiki?

Vanaduke as 150 piercing, 180 normal defence, by the way. At that depth, wolvers would have 82 piercing, 164 normal. Whenever someone tells you Vanaduke is not weak to piercing, you are now in a position to correct them.

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Do we have a damage buff table specifically on blitz at vana

Submitted by Grantgalitz on Tue, 04/16/2013 - 15:56
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  • Wiki Editors

Each buff step seems to be 1/14 (Please recheck, I might have "accidentallied" something) of the base and leads up to 289 max. Poison with max buff is 312. This is for the stages where he's weak to pierce.

Edit: These are individual CHARGE bullets.

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Technician's Notes

Submitted by Mahatma-Gandhi on Sat, 04/13/2013 - 13:44
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  • Wiki Editors

Out of curiousity, is there a page about monsters targeting a knight because of the mineral they have picked up?

I found this quote in a situation room. It has a knight working at a computer with Hubert, the despiked jelly. In front of him is a wolver in the middle, with a huge red mineral deposit on the left and a huge green mineral deposit on the right.

"Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks."

Is this true? If so, is there evidence to prove it? Hmmm....

  • 1 comment

Compounds page

Submitted by Sir-Onox on Sat, 04/13/2013 - 06:38
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  • Wiki Editors

Hi guys, i create the Compound depths article:

http://wiki.spiralknights.com/Compounds

It needs A LOT work, i used the Wolver Den as concept for the article (that is why it has the wolver den icons that i must fix after), feel free to edit and add monsters that you will see in those depths.

Greetings

Damage against Lost Souls at D24

Submitted by Zeddy on Thu, 04/11/2013 - 01:52
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  • Wiki Editors

Yet another google document.

These numbers are important. Extremely important. I will let you ponder why for a day or two before I tell you why. Mostly because I'm too tired to launch into an essay about it.

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Grave Dust Drops!

Submitted by Artistbma on Wed, 04/10/2013 - 17:12
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  • Wiki Editors

So I'm working on all those three pages, and I made the Glop Drop page and for some reason under the Monster page it says it doesn't exist. However, if you click the red link, it brings you to the correct page for the Glop Drops.

So, if anyone knows why that's happening, do tell.

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Shield Damage Data on D24, in pixels!

Submitted by Thinslayer on Wed, 04/10/2013 - 16:47
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  • Wiki Editors

I've got some pixel data on several shields used in FSC.

I haven't figured out how to take screenshots in-game on my Macbook Air faster than the shield can recharge, so these will be estimates with an error of about +/- 2 pixels (except for the shield bar length, which I could measure in peace)

Omega Shell, UV Normal Medium
vs. zombie swipe: 118
vs. zombie leap: 91
vs. zombie breath: 60
vs. shadow fire: 116 light hit, 173 heavy hit
vs. elemental grates: 108
vs. spikes traps: 108
vs. spike wheels: 60 pixels

Crest of Almire UV Elemental Low:
vs. zombie swipe: 91

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Caketastrophe (EDITTED)

Submitted by Rotflol on Sun, 04/07/2013 - 21:36
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  • Wiki Editors

Hi.
I have recently edited some wiki pages leading to the anniversary event.
http://wiki.spiralknights.com/Usable#Prize_Boxes
http://wiki.spiralknights.com/Caketastrophe
and some more pages on Maskwell and Bulky.
I need some links in there and also a lot of images and icons for the new links and i made.
Help will be great.
Thank You in advance. :D

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If anyone is curious, here are some Punch numbers.

Submitted by The-Rawrcake on Sun, 04/07/2013 - 14:00
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  • Wiki Editors

So I found a big heap of money on a mist craft alt. I don't know why he had so much money. So I was like. Ok.

What I will post is probably not going to be useful. There's just... some chance maybe that one of you is looking for Punch numbers. So what the heck, I'll just post it below.

I rolled single variants on 18 Skelly Suits.

1. Poison Med
2. Fire Low
3. Piercing Med
4. Elemental Maximum!
5. Curse High
6. Stun Medium
7. Shock Low
8. Freeze High
9. Stun Low
10. Shadow Low
11. Fire Medium
12. Freeze Medium
13. Fire Low
14. Normal High
15. Piercing Low

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Should we use the health % to compare defence between armours? (The answer is yes.)

Submitted by Zeddy on Thu, 04/04/2013 - 10:07
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  • Wiki Editors

All numbers are from Guild Training Hall, getting assaulted by shufflebots. I'm not entirely sure what to do with them yet, but here are the results. The damage numbers were calculated by multiplying the bar count by 40. I've heard the true number could be 41.

Full Ancient, Scarlet Shield
23 health bars
15 hits = 92%
Damage = 1.4 bars
56 damage

Full Ironmight, Scarlet Shield
17 health bars
9 hits = 85%
1.61 bars
64 damage

Full Bombtastic, Scarlet Shield
17 health bars
6 hits = 87%
2.21
88 damage

Full Chaos, Scarlet Shield
17 health bars
5 hits = 89%
3.03

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