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Have a suggestion for Spiral Knights? We would like to hear it.

Barrel Roll

Submitted by Beginning on Sun, 04/10/2011 - 10:19
in
  • Suggestions

I think everyone should be able to do a barrel roll but no consecutively like every 5 seconds. This could be usefull when your on spikes and there purple and your almost at the end then you do a barrel roll for your life. Or you can just use it to dogde. Either way I think it is useful.

  • 7 comments

Inspect playes

Submitted by Firenz on Sun, 04/10/2011 - 08:30
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  • Suggestions

I'd love to see an option to inspect other players' equipment. That way we can get a good look at everyone else's cool gear!

  • 1 comment

Allow Energy to be purchased in smaller increments

Submitted by meowreka on Sun, 04/10/2011 - 04:45
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  • Suggestions

So that I can buy 50 energy for 1500 crowns instead of 100 energy for 3000 crowns

  • 1 comment

My Suggestions

Submitted by 8bitSam on Sun, 04/10/2011 - 04:20
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  • Suggestions

First of all I must say that this game is a pleaseant surprise, it is a really great experience!
So here we go:
>Energy System

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Get traders out of the Arcade

Submitted by OnmyojiOmn on Sun, 04/10/2011 - 01:55
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  • Suggestions

I don't care what you have to do. I'm already tired of that area being a lagfest because it's so packed and because of the way it slopes down. The obvious solution is to remove the alchemy thing. The best solution is to remove the alchemy things in both the Arcade and the Bazaar, and move them to the outer edges of the town square.

Thanks

  • 1 comment

Warp disconnected//afk players to the elevator party button after 1 minute.

Submitted by Franpa on Sun, 04/10/2011 - 00:50
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  • Suggestions

Warp disconnected//afk players to the elevator party button after 1 minute.

More organic enemy/playercount scaling

Submitted by tiwddles on Sun, 04/10/2011 - 00:37
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  • Suggestions

Currently, enemy health and damage is multiplied linearly by player count.

This is wrong for many reasons.

First off, in events where enemy count is multiplied by player count, such as phantoms, this serves to make those encounters exponentially harder.

1 player: 1 x1 health/damage phantom
2 player: 2 x2 health/damage phantoms
3 player: 3 x3 health/damage phantoms
4 player: 4 x4 health/damage phantoms

Anyone who can do simple math can imagine that four phantoms is harder to deal with by 4 players than a single phantom to a single player.

  • 3 comments
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Dynamic crown payouts for material depositing in gates

Submitted by tiwddles on Sun, 04/10/2011 - 00:28
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  • Suggestions

The crown payouts should be dynamically priced so that there's incentive to get the rarer minerals rather than just getting the biggest ones (which happen to be reds and yellows due to the bum-fucktarded spawning algorithm.)

For example, for virtually all the gates open right now, in this system crown rewards would be:

Least common: Purple: +10
Less common: Blue/Green: +5
Common: Red: 0
THEY'RE EVERYWHERE: Yellow: -2

  • 7 comments
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Crafting "for" other people

Submitted by rycass on Sat, 04/09/2011 - 20:38
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  • Suggestions

With recipe prices being pretty high, some friends of mine have been coordinating buying recipes, so we can save money and not buy the same recipe twice.

This is great, except for when we need to do upgrades. If I have a Calibur, and my friend has the recipe for Tempered Calibur, I can't give him my sword for him to upgrade, because it's already bound to me.

Some way to get around this would be great - use other people's (bound) equipment to upgrade their gear for them.

Unless there's already a way to do this, anyway...

  • 1 comment

Energy prices in 50 or 100 crown increments

Submitted by OnmyojiOmn on Sat, 04/09/2011 - 19:53
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  • Suggestions

I really like the fact that players are encouraged to keep energy prices low. That will be make or break the game for me, in the end. What would help even more would be to limit the price a player can sell energy at to 50 crown increments, or maybe even 100 crown increments. So rather than one player selling for 2800 and another undercutting at 2799, they'd have to go down to 2750. The next player would have to undercut at 2700, and so on.

This would be a strong encouragement to keep prices reasonable and it would also keep the price more stable.

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